What's up guys/gals, this is my first RMT I've ever done here (As far as I can remember) But I noticed that bulky sets haven't been getting much love in Gen6, so I decided to try out a team on P.O. earlier, it got me peaked at 13th. Now, without further ado... LAIDES AND GENTLEMEN... Meet: Goth Sloths of Planet Hoth!
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 192 HP / 212 Def / 100 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Thunder Wave
Chansey, I never thought I'd use it until Eviolite came into the picture. This is a solid check to most hazard leads, just T-Waving to get speed advantage, then proceeding to set up my own rocks, and potentially get a favorable switch Seismic Toss on an incoming Physical Sweeper. With 192 HP and 212 Def going towards her bulk she can take quite a few different threats with minor worry, and the 100 SpD points are to help out with threats such as Mega Alakazam, whom I have seen becoming all the more popular. The eviolite boost is what brings her together though, that 50% boost to Def and SpD allowed me to split these EV's as I needed. Might be switching out Softboiled for Wish if I see the need.
Tyrantrum (M) @ Chesto Berry
Trait: Strong Jaw
EVs: 196 HP / 60 Def / 212 SDef
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Ice Fang
- Rest
- Thunder Fang
Tyrantrum, this dude is SO underestimated with its bulk, these EV spreads allow me take a hit from a variety of pokemon who like to come in on it, such as Lati@s, Jirachi, even a MixNite can't easily handle this guy. Chesto/Rest is a very nice mechanic with this setup, if I get burned or hit by toxic a Lum wouldn't do, due to the fact that I need to be able to sleep it off, and attack next turn if this guy's gonna be able to do what he's meant to. Physical Bolt/Beam powered up by that ability of his just makes this guy a complete BEAST, although, I have been contemplating adding Dragon Claw/ Fire Fang instead of Bolt/Beam, it would seem to be a nice check to the Fairy-Counter Meta-Game.
Blastoise (F) @ Blastoisinite
Trait: Torrent
EVs: 248 HP / 180 SAtk / 80 SDef
Quiet Nature (+SAtk, -Spd)
- Aqua Ring
- Iron Defense
- Dragon Pulse
- Hydro Pump
This is for when I need to come in on a fire type, say Charizard, if it D-Dances into that damn Dragon/Fire that I've always wished it would be, then this 'Toise Iron'D's on a prediction, Sets up Aqua ring if possible, and proceeds to have some VERY nice neutral coverage with these two moves, yet again boosted by its ability, with 351 SpAtk after mega, this guy is not one to mess around with due to his Offensive Power AND Defensive Bulk.
Venomoth (F) @ Black Sludge
Trait: Shield Dust
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
Venomoth, it's a nice pokemon, always has had a place in my heart. I am going to try building teams around this beast. Max HP/Def is to have enough bulk to take a hit from a weaker pokemon, If I am going against a setup pokemon then I just laugh in their faces as I setup, since I can only really be afraid of Para-Flinch to out stall me I went for Shield Dust to prevent the flinch part of that specter. HP Fire is also a nice check to Scizor, who is a great threat against this team.
Xatu (F) @ Choice Scarf
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- U-turn
- Heat Wave
- Trick
- Psychic
Trick Scarf Xatu, thought this guy up myself, Basic Role to play, he's meant to come in, force a switch, and get something stuck with Choice Scarf. If I happen to trick into another choice item, I'll u-turn out, wait for it to die, then try and pass it on again. Heat-Wave again to counter steel types, they're one of my only fears here, so checking them is a must. This would also be a nice way to get rid of Swords Dance TalonFlame, since people seem to get greedy and go for 2 Dances.
Shuckle (F) @ Leftovers
Trait: Contrary
EVs: 252 HP / 128 Def / 128 SDef
Impish Nature (+Def, -SAtk)
- Shell Smash
- Toxic
- Rest
- Infestation
and last but not least, nobody f*ckle's with Shuckle, this setup seemed fairly sweet, Infestion trapping the foe is a VERY nice perk, paired with the Contrary/Shell-Smash combo, he's guaranteed to move last, (Bar Circle-Throw, D-Tail, Vital Throw, Focus-Punch) which lets him lay the infestation and start to bulk up, rest for toxic heals, and toxic to add to residuals along with infest.
The EV's are basic, just have the most bulk possible, and stall them out as long as possible, the residual damages paired with Rest makes this one hell of a staller.
Well, that's really it, I hope I can get some good pointers, heard a lot of great stuff from your forums here. so, any thoughts?
P.S. I am sensing a major weakness to a nice Hazards/Phazing Team, but, I still have to find a nice Team-Mate to swap out with/for.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 192 HP / 212 Def / 100 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Stealth Rock
- Soft-Boiled
- Thunder Wave
Chansey, I never thought I'd use it until Eviolite came into the picture. This is a solid check to most hazard leads, just T-Waving to get speed advantage, then proceeding to set up my own rocks, and potentially get a favorable switch Seismic Toss on an incoming Physical Sweeper. With 192 HP and 212 Def going towards her bulk she can take quite a few different threats with minor worry, and the 100 SpD points are to help out with threats such as Mega Alakazam, whom I have seen becoming all the more popular. The eviolite boost is what brings her together though, that 50% boost to Def and SpD allowed me to split these EV's as I needed. Might be switching out Softboiled for Wish if I see the need.
Tyrantrum (M) @ Chesto Berry
Trait: Strong Jaw
EVs: 196 HP / 60 Def / 212 SDef
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Ice Fang
- Rest
- Thunder Fang
Tyrantrum, this dude is SO underestimated with its bulk, these EV spreads allow me take a hit from a variety of pokemon who like to come in on it, such as Lati@s, Jirachi, even a MixNite can't easily handle this guy. Chesto/Rest is a very nice mechanic with this setup, if I get burned or hit by toxic a Lum wouldn't do, due to the fact that I need to be able to sleep it off, and attack next turn if this guy's gonna be able to do what he's meant to. Physical Bolt/Beam powered up by that ability of his just makes this guy a complete BEAST, although, I have been contemplating adding Dragon Claw/ Fire Fang instead of Bolt/Beam, it would seem to be a nice check to the Fairy-Counter Meta-Game.
Blastoise (F) @ Blastoisinite
Trait: Torrent
EVs: 248 HP / 180 SAtk / 80 SDef
Quiet Nature (+SAtk, -Spd)
- Aqua Ring
- Iron Defense
- Dragon Pulse
- Hydro Pump
This is for when I need to come in on a fire type, say Charizard, if it D-Dances into that damn Dragon/Fire that I've always wished it would be, then this 'Toise Iron'D's on a prediction, Sets up Aqua ring if possible, and proceeds to have some VERY nice neutral coverage with these two moves, yet again boosted by its ability, with 351 SpAtk after mega, this guy is not one to mess around with due to his Offensive Power AND Defensive Bulk.
Venomoth (F) @ Black Sludge
Trait: Shield Dust
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
Venomoth, it's a nice pokemon, always has had a place in my heart. I am going to try building teams around this beast. Max HP/Def is to have enough bulk to take a hit from a weaker pokemon, If I am going against a setup pokemon then I just laugh in their faces as I setup, since I can only really be afraid of Para-Flinch to out stall me I went for Shield Dust to prevent the flinch part of that specter. HP Fire is also a nice check to Scizor, who is a great threat against this team.
Xatu (F) @ Choice Scarf
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- U-turn
- Heat Wave
- Trick
- Psychic
Trick Scarf Xatu, thought this guy up myself, Basic Role to play, he's meant to come in, force a switch, and get something stuck with Choice Scarf. If I happen to trick into another choice item, I'll u-turn out, wait for it to die, then try and pass it on again. Heat-Wave again to counter steel types, they're one of my only fears here, so checking them is a must. This would also be a nice way to get rid of Swords Dance TalonFlame, since people seem to get greedy and go for 2 Dances.
Shuckle (F) @ Leftovers
Trait: Contrary
EVs: 252 HP / 128 Def / 128 SDef
Impish Nature (+Def, -SAtk)
- Shell Smash
- Toxic
- Rest
- Infestation
and last but not least, nobody f*ckle's with Shuckle, this setup seemed fairly sweet, Infestion trapping the foe is a VERY nice perk, paired with the Contrary/Shell-Smash combo, he's guaranteed to move last, (Bar Circle-Throw, D-Tail, Vital Throw, Focus-Punch) which lets him lay the infestation and start to bulk up, rest for toxic heals, and toxic to add to residuals along with infest.
The EV's are basic, just have the most bulk possible, and stall them out as long as possible, the residual damages paired with Rest makes this one hell of a staller.
Well, that's really it, I hope I can get some good pointers, heard a lot of great stuff from your forums here. so, any thoughts?
P.S. I am sensing a major weakness to a nice Hazards/Phazing Team, but, I still have to find a nice Team-Mate to swap out with/for.
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