X / Y Revamp, reviving the old team!

Who should go in favor of Gengar??

  • Latios @ Life orb

    Votes: 0 0.0%
  • Heatran @air balloon

    Votes: 0 0.0%
  • Garchomp @Choice Band

    Votes: 0 0.0%

  • Total voters
    3
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Sup, guys? I have a team I absolutely fell in love with this past gen, and I'm looking to keep them mostly intact, come poke' transfer time, with changes to reflect items, movesets, and , of course, the new fairy threat...

I'm thinking of replacing one of them with Gengar @ Megagengarite, but my biggest concern is that Jellicent (who arguably has bad synergy with Gengar) remains.

Here's my current B2/W2 team and what I'm thinking of doing so far when I bring them to X/Y. (Be sure to at least check out my Tyranitar build!!!)


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Ferrothorn (Stalin) (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Thunder Wave
- Power Whip
- Explosion / Spikes

Ferrothorn is a straight wall. The strategy is to toxic, leech seed, stall, explode when HP gets too low. Plus, the Iron barbs/Rocky helmet combo is a deadly one for physical attackers. Thinking of subbing explosion for spikes. Power whip is, of course, so that Ferro won't be totally useless after setting up and so that he has a decent attack option. Originally, I had him set with ingrain and a big root instead of rocky helm to boost his recovery options and make him nothing but a staller, however, without a mean look setup and the inability to switch after ingrain, I couldn't find much use for that setup in OU. EVs are all defensive to increase walling capability and to max out that life bar. The extra SDef EVs are to survive those darn flamethrower abusers that are all over the place.





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Latios (Bill Cosby) @ Life Orb
Trait: Levitate
EV's 252 SpAtk / 252 Spd / 4 HP
Timid Nature (+Spd / -Atk)

-Draco Meteor
-Psyshock
-Surf
-(undecided, currently using Roost since my HP is psychic and I don't generally hack)

Life orb Latios is a force to be reckoned with and is a potent special sweeper. Found great success as a secondary lead in, and I found he can still outspeed and OHKO non-scarfed Garchomp after taking the stat reduction from Draco Meteor once which is oh-so-useful against unsuspecting enemies predicting a swap after I take out the lead-in. Did this successfully twice today (the first time I just spaced on the stat reduction, but was pleasantly surprised!) Looking for something to put in slot 4.


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Jellicent (UJelly?) (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 216 Def / 44 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Shadow ball
- Sludge Wave

Jellicent is my ace in the hole. I've won many a match with Jellicent as my last man standing. His role is to basically just hang out and be bulky, burn the enemy, crippling physical attackers, and outlast while dealing neutral damage. Cursed body is amazing when it takes effect, and is often a game changer. I value it over water absorb because it is rare Jellicent sees water attacks as a threat. Shadow ball is a nice STAB to couple with Scalds burn potential, which has great synergy with his special bulk and resistances. I gave him leftovers primarily to help him withstand sandstorms, as he's the only one on my team affected by them (I have T-tar further down) I opted out of Toxic in favor of sludge wave for obvious reasons, though I feel vulnerable in stall matches with Blissey. His EVs are all setup for boosting defensive capability and maximizing survivability. I love this setup and almost refuse to change.

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Heatran (R. Nixon) (F) @ Choice Scarf ??????? (thinking Air balloon?)
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Ancientpower (Holding out for power gem somehow!!)

Good 'ol Heatran! The fire immunity is a major help on this guy. He has some heavy hitting special sweeping options. Fire blast makes a powerful STAB, Earth Power is to help deal with other Heatran, Dragon pulse is mainly to deal with Dragonite and the increasingly common Hydreigon. I ran ancientpower for some time and it has turned out to be quite useful, even with no Atk investment. I'm holding out for power gem to become available for him this gen, though! His EVs are setup purely for special sweeping, to outspeed and hit hard, with 4 EVs in HP to add a little extra life bar.




240px-445Garchomp.png

Garchomp (Kumar) Choice Band
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Hp
Jolly Nature (+Spe / -SAtk)
-Outrage
-Earthquake
-Fire Fang
-Stealth Rock

CHOMP, CHOMP! This little guy is one hella sweeper! He's got the speed, he's got the strength, he's got the RRRRRRAAAAGE! Heh, joking aside; yes, he's predictable, but that hasn't made a bit of difference. He's a machine with outrage, unresisted, he's almost never failed to 2HKO an enemy (unless he gets picked off). However, I am worried about being locked into outrage and encountering a fairy type switch in, though I'm sure I'll be using team preview to ease prediction. Earthquake serves its usual purpose, while Fire Fang makes Steel types regret switching in. Garchomp has served me very well, especially as a revenge killer. In fact, I often give him focus sash to revenge kill, take the hit, and either severely wound or KO the switch-in. It's marvelous. Stealth Rock is excellent when I know I'm forcing a switch in. Rather than playing the guessing game with an attack move (especially against a Fairy), I simply get free rocks up and bamf!



(and finally, I'm pretty proud of this guy...)


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Tyranitar (Windows'95) (F) @Assault Vest (!?)
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 SpDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Crunch
- Thunder Fang

Dino-Myte! Dino here serves two main functions, a physical sweeper and a weather counter. STAB crunch serves to help deal with those pesky psychic types and thunderbolt is kind of a last ditch measure, though I almost feel the slot is wasted. Earthquake, of course, is near obligatory on T-tar nowadays and Stone edge makes for a scary STAB. Now the kicker is, Most will be expecting a Mega Stone, but I prefer the vest. His SpDef already increases by 50% in the sand, add the extra 50% given by assault vest and you have ONE SCARY FREAKING SPECIALLY DEFENSIVE TANK!!! Seriously. I'm a little worried about my EV spread, but I'm very open to suggestions!
 
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