[OVERVIEW]
Xatu is a defensive pivot with Magic Bounce, meaning it can switch into and deny entry hazards and other harmful status moves and then follow up with Teleport to gain momentum. Most notably, Mudsdale fails to set up Stealth Rock, Vileplume cannot recover with Strength Sap, and other walls like Talonflame are unable to spread status. Xatu is great at checking Fighting- and Ground-types like Passimian, Silvally-Ground, and Mudsdale, and its expansive movepool lets it accomplish different roles or include additional coverage as needed. However, it often fails to excel in these roles. In particular, most Stealth Rock users like Stakataka, Diancie, and Rhydon carry strong STAB attacks that deter Xatu from switching in. These matchups show off Xatu's middling bulk and relevant weaknesses; while Xatu nets safe switches on certain moves with the right reads, it can fold to strong coverage like Sirfetch'd's Knock Off and +2 Silvally-Ground's Rock Slide. Even if Xatu is played well, it is still too passive to adequately deal with some offensive threats like Drapion, Starmie, and Grimmsnarl.
[SET]
name: Defensive Pivot
move 1: Psychic
move 2: Foul Play / Grass Knot
move 3: Roost
move 4: Teleport
item: Rocky Helmet / Colbur Berry
ability: Magic Bounce
nature: Timid
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Set Details
====
Foul Play hits Ghost-types like Golurk and Dhelmise while also targeting Copperajah and +2 Silvally-Ground. Grass Knot also pressures Silvally-Ground along with other Ground-types like Mudsdale and Rhydon. Given its decent Speed tier, Teleport is Xatu's preferred vehicle for pivoting to ensure its support is brought in safely. Rocky Helmet is best for chipping U-turn users like Talonflame and Passimian, and, with Roost stalling, it can put Copperajah into range of Foul Play. Colbur Berry is preferred if Xatu is the primary check to Fighting-types to avoid a KO from Knock Off. With a Timid nature and 16 Speed EVs, Xatu outspeeds Jolly Sirfetch'd.
Wallbreakers and revenge killers like Alolan Exeggutor, Sirfetch'd, Salazzle, and Tauros benefit from Xatu's slow pivot. Additional pivots like Silvally-Ground, Rotom-C, and Tsareena form a VoltTurn core with Xatu; Silvally-Ground also excels at forcing out Rock-types, while Rotom-C and Tsareena offer Defog and Rapid Spin support in case Xatu fails to prevent Stealth Rock. Offensive threats like Drapion, Toxicroak, and Tyrantrum benefit from Xatu's ability to bring them in unscathed with Teleport, along with its ability to check their physically defensive counters in Mudsdale and Quagsire. Supportive walls like Mudsdale and Vaporeon cover some sweepers like Tyrantrum and Blastoise that Xatu cannot stop on its own. Steel-types like Stakataka, Copperajah, and Togedemaru support Xatu as specially defensive pivots, with Xatu in turn providing beneficial Ground- and Fighting-type matchups.
[STRATEGY COMMENTS]
Other Options
====
Xatu is customizable with its coverage and EVs. Night Shade provides consistent damage output from an otherwise weak Pokemon, whereas Heat Wave threatens Steel-types like Escavalier and Togedemaru. U-turn is an option over Teleport for faster pivoting, keeping Xatu safe from incoming attacks rather than its teammates. Future Sight and Teleport work together, especially if paired with Fighting-types like Sirfetch'd, which appreciate the extra firepower versus Poison-types and physical walls. Thunder Wave offers speed control and widens the pool of Pokemon that Xatu's Teleport can bring in to revenge kill the foe. At the cost of Teleport, Defog is warranted when Xatu is the team's only answer to entry hazards. Dazzling Gleam can be used to lure in and severely damage certain Dark-types like Guzzlord and Scrafty.
Running no item allows Xatu to avoid Poltergeist while also weakening Knock Off. Eject Button gets Xatu off the field when entry hazard setters like Stakataka and Copperajah attack it, helping with pivoting and maintaining Magic Bounce's threat. Heavy-Duty Boots gives Xatu the ability to switch in unhindered if the team uses no other entry hazard control. Xatu may opt for a Bold nature and more Defense investment at the cost of reaching worse Speed tiers below Jolly Sirfetch'd; with Bold, 16 Speed EVs let Xatu outspeed Golurk, while 64 Speed EVs outpace Adamant Tyrantrum. Extra bulk lets Xatu more effectively check some threats like Copperajah and Tsareena. Conversely, greater Speed investment can allow it to outspeed some mid-Speed wallbreakers like positive-nature Decidueye and neutral-nature Toxicroak.
Dual screens are used on some hyper offense teams, largely thanks to Thunder Wave + Teleport creating safe setup opportunities. Xatu itself can be a setup sweeper with Cosmic Power + Stored Power, with Magic Bounce providing a necessary defense against Toxic. Alongside Cosmic Power, Weakness Policy can make Xatu much more threatening. Choice Scarf sets work mostly for the surprise factor and access to Trick: this move debilitates Xatu's defensive counters.
Checks and Counters
====
**Rock-types**: Offensive Rock-types like Aerodactyl and Tyrantrum break through Xatu with ease, and they can even afford to set up on it and tank its boosted Foul Play. Defensive Rock-types are a problem too, as Stakataka, Diancie, and Rhydon are Stealth Rock users that deter Xatu from coming in due to their STAB attacks; the former two also wall Xatu and outdamage the recovery from Roost with the perfectly accurate Gyro Ball and Moonblast, respectively.
**Dark-types and Dark-type Coverage**: Xatu struggles to deter Dark-types like Grimmsnarl, Guzzlord, and Drapion from switching in, relying on its ability to pivot into a strong teammate to avoid losing its team momentum. When Xatu opts for Rocky Helmet, it endangers itself against Knock Off users like Sirfetch'd, Tsareena, and Passimian.
**Electric-types**: Volt Switch users like Rotom-C and Heliolisk outspeed Xatu and force it out, gaining momentum while they do so.
**Ghost-types**: Xatu fails as a physical wall versus strong Ghost-types like Golurk and Decidueye. However, itemless and Foul Play Xatu has more manageable matchups against them.
**Wallbreakers and Sweepers**: Many wallbreakers like Starmie, Exploud, and Duraludon can force out Xatu due to its passivity. Additionally, Swords Dance users like Silvally-Ground and Toxicroak can breeze past Xatu with little to no chip damage needed to score a KO. Other setup sweepers like Blastoise and Escavalier may set up if Xatu lacks the adequate response to them, like Thunder Wave or Foul Play.
[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [poh, 298730]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
Xatu is a defensive pivot with Magic Bounce, meaning it can switch into and deny entry hazards and other harmful status moves and then follow up with Teleport to gain momentum. Most notably, Mudsdale fails to set up Stealth Rock, Vileplume cannot recover with Strength Sap, and other walls like Talonflame are unable to spread status. Xatu is great at checking Fighting- and Ground-types like Passimian, Silvally-Ground, and Mudsdale, and its expansive movepool lets it accomplish different roles or include additional coverage as needed. However, it often fails to excel in these roles. In particular, most Stealth Rock users like Stakataka, Diancie, and Rhydon carry strong STAB attacks that deter Xatu from switching in. These matchups show off Xatu's middling bulk and relevant weaknesses; while Xatu nets safe switches on certain moves with the right reads, it can fold to strong coverage like Sirfetch'd's Knock Off and +2 Silvally-Ground's Rock Slide. Even if Xatu is played well, it is still too passive to adequately deal with some offensive threats like Drapion, Starmie, and Grimmsnarl.
[SET]
name: Defensive Pivot
move 1: Psychic
move 2: Foul Play / Grass Knot
move 3: Roost
move 4: Teleport
item: Rocky Helmet / Colbur Berry
ability: Magic Bounce
nature: Timid
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Set Details
====
Foul Play hits Ghost-types like Golurk and Dhelmise while also targeting Copperajah and +2 Silvally-Ground. Grass Knot also pressures Silvally-Ground along with other Ground-types like Mudsdale and Rhydon. Given its decent Speed tier, Teleport is Xatu's preferred vehicle for pivoting to ensure its support is brought in safely. Rocky Helmet is best for chipping U-turn users like Talonflame and Passimian, and, with Roost stalling, it can put Copperajah into range of Foul Play. Colbur Berry is preferred if Xatu is the primary check to Fighting-types to avoid a KO from Knock Off. With a Timid nature and 16 Speed EVs, Xatu outspeeds Jolly Sirfetch'd.
Wallbreakers and revenge killers like Alolan Exeggutor, Sirfetch'd, Salazzle, and Tauros benefit from Xatu's slow pivot. Additional pivots like Silvally-Ground, Rotom-C, and Tsareena form a VoltTurn core with Xatu; Silvally-Ground also excels at forcing out Rock-types, while Rotom-C and Tsareena offer Defog and Rapid Spin support in case Xatu fails to prevent Stealth Rock. Offensive threats like Drapion, Toxicroak, and Tyrantrum benefit from Xatu's ability to bring them in unscathed with Teleport, along with its ability to check their physically defensive counters in Mudsdale and Quagsire. Supportive walls like Mudsdale and Vaporeon cover some sweepers like Tyrantrum and Blastoise that Xatu cannot stop on its own. Steel-types like Stakataka, Copperajah, and Togedemaru support Xatu as specially defensive pivots, with Xatu in turn providing beneficial Ground- and Fighting-type matchups.
[STRATEGY COMMENTS]
Other Options
====
Xatu is customizable with its coverage and EVs. Night Shade provides consistent damage output from an otherwise weak Pokemon, whereas Heat Wave threatens Steel-types like Escavalier and Togedemaru. U-turn is an option over Teleport for faster pivoting, keeping Xatu safe from incoming attacks rather than its teammates. Future Sight and Teleport work together, especially if paired with Fighting-types like Sirfetch'd, which appreciate the extra firepower versus Poison-types and physical walls. Thunder Wave offers speed control and widens the pool of Pokemon that Xatu's Teleport can bring in to revenge kill the foe. At the cost of Teleport, Defog is warranted when Xatu is the team's only answer to entry hazards. Dazzling Gleam can be used to lure in and severely damage certain Dark-types like Guzzlord and Scrafty.
Running no item allows Xatu to avoid Poltergeist while also weakening Knock Off. Eject Button gets Xatu off the field when entry hazard setters like Stakataka and Copperajah attack it, helping with pivoting and maintaining Magic Bounce's threat. Heavy-Duty Boots gives Xatu the ability to switch in unhindered if the team uses no other entry hazard control. Xatu may opt for a Bold nature and more Defense investment at the cost of reaching worse Speed tiers below Jolly Sirfetch'd; with Bold, 16 Speed EVs let Xatu outspeed Golurk, while 64 Speed EVs outpace Adamant Tyrantrum. Extra bulk lets Xatu more effectively check some threats like Copperajah and Tsareena. Conversely, greater Speed investment can allow it to outspeed some mid-Speed wallbreakers like positive-nature Decidueye and neutral-nature Toxicroak.
Dual screens are used on some hyper offense teams, largely thanks to Thunder Wave + Teleport creating safe setup opportunities. Xatu itself can be a setup sweeper with Cosmic Power + Stored Power, with Magic Bounce providing a necessary defense against Toxic. Alongside Cosmic Power, Weakness Policy can make Xatu much more threatening. Choice Scarf sets work mostly for the surprise factor and access to Trick: this move debilitates Xatu's defensive counters.
Checks and Counters
====
**Rock-types**: Offensive Rock-types like Aerodactyl and Tyrantrum break through Xatu with ease, and they can even afford to set up on it and tank its boosted Foul Play. Defensive Rock-types are a problem too, as Stakataka, Diancie, and Rhydon are Stealth Rock users that deter Xatu from coming in due to their STAB attacks; the former two also wall Xatu and outdamage the recovery from Roost with the perfectly accurate Gyro Ball and Moonblast, respectively.
**Dark-types and Dark-type Coverage**: Xatu struggles to deter Dark-types like Grimmsnarl, Guzzlord, and Drapion from switching in, relying on its ability to pivot into a strong teammate to avoid losing its team momentum. When Xatu opts for Rocky Helmet, it endangers itself against Knock Off users like Sirfetch'd, Tsareena, and Passimian.
**Electric-types**: Volt Switch users like Rotom-C and Heliolisk outspeed Xatu and force it out, gaining momentum while they do so.
**Ghost-types**: Xatu fails as a physical wall versus strong Ghost-types like Golurk and Decidueye. However, itemless and Foul Play Xatu has more manageable matchups against them.
**Wallbreakers and Sweepers**: Many wallbreakers like Starmie, Exploud, and Duraludon can force out Xatu due to its passivity. Additionally, Swords Dance users like Silvally-Ground and Toxicroak can breeze past Xatu with little to no chip damage needed to score a KO. Other setup sweepers like Blastoise and Escavalier may set up if Xatu lacks the adequate response to them, like Thunder Wave or Foul Play.
[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [poh, 298730]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
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