OVERVIEW
The team is composed of a 2 physical and 2 special sweepers, and two walls. The teams purpose is to set up hazards, take out the strongest threats, weaken the opponents to allow Salamence to sweep.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk, 252 HP, 4 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Scizor is usually my lead. It usually u-turns into something with a better chance
of killing the enemy, but occasionally bullet punches to OHKO or pursuits to
murder psychics. Bullet punch in the main attack for offense, but Scizor's bug
type scares away psychics, and pursuit ensures the kill. Most walls are weak
to fighting, so superpower mixed with Scizor's extremely high attack stat can
kill most of them. Overall problems are its low speed and how it dies from a
fire attack. Used to be a bulky swords dance Scizor, but I find that this works
better.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk, 252 Spe, 4 SAtk
Hasty Nature (+Spe, -Def)
-Dragon Claw
-Outrage
-Earthquake
-Fire Blast
Usually my late game sweeper, but sometimes used to get rid of the enemy
fast when about to power up and sweep. Outspeeds pretty much everything not
scarfed or powered up. Dragon claw is the preferred attack when the enemy
has about 25% of health to to easily get the +1 attack boost while avoiding
having to switch out when it has a good thing going or can switch out if threats
like Scizor arrive. Outrage is used for bigger threats. I don't think I've ever
actually used fire blast or earthquake, but I guess that they're the best choice.
Problems are mainly ice sharders and the opponent's faster late game
sweepers such as Garchomp, opposing Salamences and Keldeo. I'm considering
getting rid of fire blast for something else to slightly raise its defense. Used to be Garchomp and I'm not sure what's better
'cos Garchomp has immunity to electric which is extremely useful but
Salamence is better at sweeping.
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk, 252 Spe, 4 HP
Timid Nature (+Spe, -Atk)
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
2nd lead due to coverage and high speed. Starmie places forth for speed in the
OU tier, outspeeding practically everything not scarfed. Rapid spin works well
with Starmie as it removes hazards just before it dies with its speed and
natural cure helps with toxic spikes (even though only Jellicent and Starmie are
the only ones affected). Considering expert bel over life orb. Used to be bulky,
but starmie dies pretty quickly so no point.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP, 248 Def, 4 SDef
Timid Nature (+Spe, -Atk)
-Dragon Pulse
-Recover
-Substitute
-Calm Mind
3rd choice for a lead, as some opponents can't hurt it and I can get a free
substitute. Main purpose is to find an opening on something like a physical wall
and power up. Substitute protects it against toxic and spore and earns it a free
turn. Problems are Blissey, taunt, encore and it's absolute lack of coverage. Considering Psyshock over recover.
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 Def, 252 SDef, 4 HP
Impish Nature (+Def, -SAtk)
-Spikes
-Thunder Wave
-Protect
-Leech Seed
Ferrothorn is the spiker, sweeper cripple and outrage blocker. It's main role is
to leech seed, protect, spikes, protect and so on until entry hazards are full.
Second purpose is to do 30% damage to opponents just by switching in.
Dragons die from outraging while Ferrothorn doesn't bother attacking. Main
problem is taunters and anything with a fire attack.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP, 252 SDef, 4 Def
Calm Nature (+SDef, - Atk)
-Lava Plume
-Stealth Rock
-Roar
-Toxic
With two members absloutely weak to fire, Heatran provides excellent support
with immunity to fire. It has roar to phase opponents, breaking through
substitute. Toxic pretty much hurts everything that isn't hurt by Lava Plume
other than Tentacruel.
Summary:
The team seems to work well and I can't say that I have any major threats. Only problem is when my counter dies, it's hard for the rest of the team to survive.






The team is composed of a 2 physical and 2 special sweepers, and two walls. The teams purpose is to set up hazards, take out the strongest threats, weaken the opponents to allow Salamence to sweep.

Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk, 252 HP, 4 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Scizor is usually my lead. It usually u-turns into something with a better chance
of killing the enemy, but occasionally bullet punches to OHKO or pursuits to
murder psychics. Bullet punch in the main attack for offense, but Scizor's bug
type scares away psychics, and pursuit ensures the kill. Most walls are weak
to fighting, so superpower mixed with Scizor's extremely high attack stat can
kill most of them. Overall problems are its low speed and how it dies from a
fire attack. Used to be a bulky swords dance Scizor, but I find that this works
better.

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk, 252 Spe, 4 SAtk
Hasty Nature (+Spe, -Def)
-Dragon Claw
-Outrage
-Earthquake
-Fire Blast
Usually my late game sweeper, but sometimes used to get rid of the enemy
fast when about to power up and sweep. Outspeeds pretty much everything not
scarfed or powered up. Dragon claw is the preferred attack when the enemy
has about 25% of health to to easily get the +1 attack boost while avoiding
having to switch out when it has a good thing going or can switch out if threats
like Scizor arrive. Outrage is used for bigger threats. I don't think I've ever
actually used fire blast or earthquake, but I guess that they're the best choice.
Problems are mainly ice sharders and the opponent's faster late game
sweepers such as Garchomp, opposing Salamences and Keldeo. I'm considering
getting rid of fire blast for something else to slightly raise its defense. Used to be Garchomp and I'm not sure what's better
'cos Garchomp has immunity to electric which is extremely useful but
Salamence is better at sweeping.

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk, 252 Spe, 4 HP
Timid Nature (+Spe, -Atk)
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
2nd lead due to coverage and high speed. Starmie places forth for speed in the
OU tier, outspeeding practically everything not scarfed. Rapid spin works well
with Starmie as it removes hazards just before it dies with its speed and
natural cure helps with toxic spikes (even though only Jellicent and Starmie are
the only ones affected). Considering expert bel over life orb. Used to be bulky,
but starmie dies pretty quickly so no point.

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP, 248 Def, 4 SDef
Timid Nature (+Spe, -Atk)
-Dragon Pulse
-Recover
-Substitute
-Calm Mind
3rd choice for a lead, as some opponents can't hurt it and I can get a free
substitute. Main purpose is to find an opening on something like a physical wall
and power up. Substitute protects it against toxic and spore and earns it a free
turn. Problems are Blissey, taunt, encore and it's absolute lack of coverage. Considering Psyshock over recover.

Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 Def, 252 SDef, 4 HP
Impish Nature (+Def, -SAtk)
-Spikes
-Thunder Wave
-Protect
-Leech Seed
Ferrothorn is the spiker, sweeper cripple and outrage blocker. It's main role is
to leech seed, protect, spikes, protect and so on until entry hazards are full.
Second purpose is to do 30% damage to opponents just by switching in.
Dragons die from outraging while Ferrothorn doesn't bother attacking. Main
problem is taunters and anything with a fire attack.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP, 252 SDef, 4 Def
Calm Nature (+SDef, - Atk)
-Lava Plume
-Stealth Rock
-Roar
-Toxic
With two members absloutely weak to fire, Heatran provides excellent support
with immunity to fire. It has roar to phase opponents, breaking through
substitute. Toxic pretty much hurts everything that isn't hurt by Lava Plume
other than Tentacruel.
Summary:
The team seems to work well and I can't say that I have any major threats. Only problem is when my counter dies, it's hard for the rest of the team to survive.
IMPORTABLE:
Xtreme V1
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Toxic
- Recover
- Ice Beam
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Volcarona @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Hidden Power [Ground]
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bug Bite
- Bullet Punch
- Roost
- Swords Dance
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Dual Chop
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Toxic
- Recover
- Ice Beam
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Volcarona @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Hidden Power [Ground]
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt
Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bug Bite
- Bullet Punch
- Roost
- Swords Dance
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Dual Chop
Xtreme V2
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Jellicent @ Leftovers
Trait: Cursed Body
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Protect
- Leech Seed
- Gyro Ball
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 SAtk / 30 SDef
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast
Scizor @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Fire Fang
- Stone Edge
- Earthquake
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Jellicent @ Leftovers
Trait: Cursed Body
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Protect
- Leech Seed
- Gyro Ball
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 SAtk / 30 SDef
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast
Scizor @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Fire Fang
- Stone Edge
- Earthquake
Xtreme V3
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Jellicent @ Leftovers
Trait: Cursed Body
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Recover
- Taunt
- Surf
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Protect
- Leech Seed
- Thunder Wave
Hydreigon (F) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
IVs: 30 SAtk / 30 SDef
- Draco Meteor
- Flamethrower
- Earthquake
- Superpower
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Fire Blast
- Dragon Claw
- Outrage
- Earthquake
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Jellicent @ Leftovers
Trait: Cursed Body
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Recover
- Taunt
- Surf
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Protect
- Leech Seed
- Thunder Wave
Hydreigon (F) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
IVs: 30 SAtk / 30 SDef
- Draco Meteor
- Flamethrower
- Earthquake
- Superpower
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Fire Blast
- Dragon Claw
- Outrage
- Earthquake
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 244 HP / 12 Def
Calm Nature
- Lava Plume
- Roar
- Stealth Rock
- Toxic
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Spikes
- Protect
- Leech Seed
- Thunder Wave
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Def / 206 HP / 50 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Dragon Pulse
- Calm Mind
- Substitute
- Recover
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Fire Blast
- Dragon Claw
- Outrage
- Earthquake
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 244 HP / 12 Def
Calm Nature
- Lava Plume
- Roar
- Stealth Rock
- Toxic
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Spikes
- Protect
- Leech Seed
- Thunder Wave
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Def / 206 HP / 50 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Dragon Pulse
- Calm Mind
- Substitute
- Recover
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Fire Blast
- Dragon Claw
- Outrage
- Earthquake