Team Building Process
As Abomasnow is my favorite pokemon this team was supposed to be built around him and his hail. I planned on running a Scarfed set.
Talonflame and Charizard-Y were instantly my biggest fear after having Abomasnow. Who better to counter than Rotom?
I then noticed my rock weakness was piling up. Garchomp resists it and provides heavy offense and of course pairs well with Rotom for the DisQuake combo.
I needed a support pokemon. My 3 options were Meowstic-M, Whimsicott and Sableye, I chose Sableye for his ability to face MegaKhan 1 on 1.
I already established my main offensive core and got my ideal support mon, now I needed a wall. Insert Chansey
Then I thought I needed a physical defensive wall too. We all know Chansey is gonna annoy on the Special side so she needs a good partner. Insert Avalugg
Then I realized I had NOTHING for Conkeldurr or Scrafty or any fighting type with Drain Punch. I also didn't have a Mega on this team either. So insert Gardevoir.
Gardevoir @ Gardevoirite
Ability:Telepathy ---> Pixilate
Nature: Modest
EV's: 252 Sp. Atk/ 4 Sp. Def/ 252 Spd
-Dazzling Gleam
-Psychic
-Energy Ball
-Protect
Dazzling Gleam offers a 2HKO on Max HP Assault Vest Conkeldur and is a spread move. Psychic is my secondary STAB. Energy Ball is another way of dealing with Rotom-W. She can act alone for the most part. Also I have Telepathy which lets her switch in on Garchomps EQ before she megas without taking damage.
Garchomp @ Lum Berry
Ability: Rough Skin
Nature: Jolly
EV's: 4 HP/ 252 Atk/ 252 Spd
-Dual Chop
-Earthquake
-Rock Slide
-Protect
This doesnt need much of an explanation. Everything is standard except for Dual Chop which I choose to use for the chance to break through a focus sash.
Rotom H @ Chesto Berry
Ability: Levitate
Nature: Modest
EV's: 248 HP / 28 Sp. Atk / 232 Sp. Def
-Rest
-Discharge
-Will-o-Wisp
-Overheat
Rest is for recovery. Will-o-Wisp can hurt physical threats. Discharge is STAB and a spread move. Overheat is STAB. I chose this form because of Charizard-Y. Solar Beam can OHKO most Rotom-Ws.
Sableye @ Sitrus Berry
Ability: Prankster
Nature: Bold
EV's: 252 HP/ 252 Sp. Def/ 4 Spd
-Swagger
-Foul Play
-Recover
-Will-o-Wisp
This set doesn't need any explanation either really. The typical Swagger/Foul Play set. Recover is for recovery.Will-o-Wisp is for stopping physical sweepers before they can get going. I needed something to help against Kangaskhan and that's exactly what he can do.
Avalugg @ Leftovers
Ability: Own Tempo
Nature: Impish
EV's252 HP/ 4 Atk/ 252 Def
-Avalanche
-Earthquake
-Protect
-Recover
Avalanche takes advantage of his slow speed, turning into a 120 BP move. Earthquake is for the steel types that will wall me otherwise. Also this thing is Talonflame bait.
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def Avalugg: 116-138 (57.4 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
Now clearly that does a lot. But Talonflame is gonna get seriously hurt by the recoil. And afterwards I can just finish up with an Avalance or stall him out with Recover, and 9 times out of 10 this will be Talonflames favorite target when he's on the field. He also shrugs off hits from MegaKhan.
Chansey @ Eviolite
Ability: Natural Cure
Nature: Bold
Ev's: 252 HP/ 252 Def/ 4 Sp. Def
-Seismic Toss
-Softboiled
-Heal Pulse
-Aromatherapy
Seismic Toss is the only attacking move. Softboiled is for recovery.Heal Pulse is for healing my ally pokemon, and Aromatherapy keeps everyone healthy status wise.
Lead duo's
Sableye & Garchomp: Sableye can Swagger my Garchomp without worrying about confusion thanks to Lum Berry, thus allowing him to try and sweep through as much of the team as he can. Since Sableye doesnt have Protect I have to be careful when I choose to Earthquake
Sableye & Avalugg: SImilar to leading with Garchomp. Swagger wont confuse thanks to Own Tempo, effectively turning him into a physical attacking wall.
Avalugg & Chansey: My defensive Core lead. They take hits and shake them off with their recovery options and procede to do whatever damage they can.
Garchomp & Rotom: Disquake Combo! Also this is my lead for Dark Void Smeargles. Both of them can shake off sleep with their berries

As Abomasnow is my favorite pokemon this team was supposed to be built around him and his hail. I planned on running a Scarfed set.


Talonflame and Charizard-Y were instantly my biggest fear after having Abomasnow. Who better to counter than Rotom?



I then noticed my rock weakness was piling up. Garchomp resists it and provides heavy offense and of course pairs well with Rotom for the DisQuake combo.




I needed a support pokemon. My 3 options were Meowstic-M, Whimsicott and Sableye, I chose Sableye for his ability to face MegaKhan 1 on 1.





I already established my main offensive core and got my ideal support mon, now I needed a wall. Insert Chansey






Then I thought I needed a physical defensive wall too. We all know Chansey is gonna annoy on the Special side so she needs a good partner. Insert Avalugg






Then I realized I had NOTHING for Conkeldurr or Scrafty or any fighting type with Drain Punch. I also didn't have a Mega on this team either. So insert Gardevoir.

Gardevoir @ Gardevoirite
Ability:Telepathy ---> Pixilate
Nature: Modest
EV's: 252 Sp. Atk/ 4 Sp. Def/ 252 Spd
-Dazzling Gleam
-Psychic
-Energy Ball
-Protect
Dazzling Gleam offers a 2HKO on Max HP Assault Vest Conkeldur and is a spread move. Psychic is my secondary STAB. Energy Ball is another way of dealing with Rotom-W. She can act alone for the most part. Also I have Telepathy which lets her switch in on Garchomps EQ before she megas without taking damage.

Garchomp @ Lum Berry
Ability: Rough Skin
Nature: Jolly
EV's: 4 HP/ 252 Atk/ 252 Spd
-Dual Chop
-Earthquake
-Rock Slide
-Protect
This doesnt need much of an explanation. Everything is standard except for Dual Chop which I choose to use for the chance to break through a focus sash.

Rotom H @ Chesto Berry
Ability: Levitate
Nature: Modest
EV's: 248 HP / 28 Sp. Atk / 232 Sp. Def
-Rest
-Discharge
-Will-o-Wisp
-Overheat
Rest is for recovery. Will-o-Wisp can hurt physical threats. Discharge is STAB and a spread move. Overheat is STAB. I chose this form because of Charizard-Y. Solar Beam can OHKO most Rotom-Ws.

Sableye @ Sitrus Berry
Ability: Prankster
Nature: Bold
EV's: 252 HP/ 252 Sp. Def/ 4 Spd
-Swagger
-Foul Play
-Recover
-Will-o-Wisp
This set doesn't need any explanation either really. The typical Swagger/Foul Play set. Recover is for recovery.Will-o-Wisp is for stopping physical sweepers before they can get going. I needed something to help against Kangaskhan and that's exactly what he can do.

Avalugg @ Leftovers
Ability: Own Tempo
Nature: Impish
EV's252 HP/ 4 Atk/ 252 Def
-Avalanche
-Earthquake
-Protect
-Recover
Avalanche takes advantage of his slow speed, turning into a 120 BP move. Earthquake is for the steel types that will wall me otherwise. Also this thing is Talonflame bait.
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def Avalugg: 116-138 (57.4 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
Now clearly that does a lot. But Talonflame is gonna get seriously hurt by the recoil. And afterwards I can just finish up with an Avalance or stall him out with Recover, and 9 times out of 10 this will be Talonflames favorite target when he's on the field. He also shrugs off hits from MegaKhan.

Chansey @ Eviolite
Ability: Natural Cure
Nature: Bold
Ev's: 252 HP/ 252 Def/ 4 Sp. Def
-Seismic Toss
-Softboiled
-Heal Pulse
-Aromatherapy
Seismic Toss is the only attacking move. Softboiled is for recovery.Heal Pulse is for healing my ally pokemon, and Aromatherapy keeps everyone healthy status wise.
Lead duo's
Sableye & Garchomp: Sableye can Swagger my Garchomp without worrying about confusion thanks to Lum Berry, thus allowing him to try and sweep through as much of the team as he can. Since Sableye doesnt have Protect I have to be careful when I choose to Earthquake
Sableye & Avalugg: SImilar to leading with Garchomp. Swagger wont confuse thanks to Own Tempo, effectively turning him into a physical attacking wall.
Avalugg & Chansey: My defensive Core lead. They take hits and shake them off with their recovery options and procede to do whatever damage they can.
Garchomp & Rotom: Disquake Combo! Also this is my lead for Dark Void Smeargles. Both of them can shake off sleep with their berries
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