Just wanted some other opinions on improving my team.
Garchomp @ Garchompite
Ability: Rough Skin
Nature: Naive
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Dragon Claw
- Stone Edge
- Crunch
Garchomp's primary role is a Phsyical Sweeper. Un-Mega-Evolved it can out speed a decent out mount of the competition, and the extra bulk of Mega-Garchomp helps out the lower speed. STAB Earthquake is its main move, and I chose Dragon Claw over Outrage to prevent getting locked in.
Azumarill @ Assault Vest
Ability: Huge Power
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
- Aqua Tail
- Play Rough
- Superpower
- Double Edge
Azumarill is set up as a bulky physical attacker. It has good typing, Fairy makes it immune to Dragon while Water eliminates Fairy's Steel weakness. That it can take several hits while dishing out good damage makes it good at weakening up the opposing team, OHKOing some with super-effective hits.
Aegislash @ Leftovers
Ability: Stance Change
Nature: Adamant
EVs: 176 HP / 252 Atk / 40 Def / 40 SpD
- King's Shield
- Shadow Claw
- Iron Head
- Sacred Sword
I like Aegislash because of its ability. It can initially about out an opponent on a switch in with King's Shield, while also debuffing them. Plus in Shield Forme it has the bulk and defense to take a hit before putting out good damage in Blade Forme.
Alakazam @ Life Orb
Ability: Magic Guard
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Dazzling Gleam
Alakazam is set up as a special sweeper. It has good type coverage on its attacks, so it can hit most opponents for at least neutral damage. Magic Guard also lets it switch in without fear of hazards while also negating Life Orb's HP reduction.
Kangaskhan @ Kangashkanite
Ability: Parental Bond
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Fake Out
- Earthquake
- Crunch
- Return
Mega Kangaskahn makes a good physical attacker, helped out by it's good Atk stat and Parental Bond giving it basically a 50% boost. Fake Out gives it a nice first attack move that can hurt Focus Band users. Plus it's STAB Return can do good damage against targets that don't resist Normal attacks.
Scizor @ Focus Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor makes a dangerous late-game sweeper, but can do good damage at any point if the opponent lets it set up. Focus Band gives it the opportunity to set up with a Swords Dance, and it's STAB + Technician boosted Bullet Punch can OHKO a good number of opponents as a priority move.
Garchomp @ Garchompite
Ability: Rough Skin
Nature: Naive
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Dragon Claw
- Stone Edge
- Crunch
Garchomp's primary role is a Phsyical Sweeper. Un-Mega-Evolved it can out speed a decent out mount of the competition, and the extra bulk of Mega-Garchomp helps out the lower speed. STAB Earthquake is its main move, and I chose Dragon Claw over Outrage to prevent getting locked in.
Azumarill @ Assault Vest
Ability: Huge Power
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
- Aqua Tail
- Play Rough
- Superpower
- Double Edge
Azumarill is set up as a bulky physical attacker. It has good typing, Fairy makes it immune to Dragon while Water eliminates Fairy's Steel weakness. That it can take several hits while dishing out good damage makes it good at weakening up the opposing team, OHKOing some with super-effective hits.
Aegislash @ Leftovers
Ability: Stance Change
Nature: Adamant
EVs: 176 HP / 252 Atk / 40 Def / 40 SpD
- King's Shield
- Shadow Claw
- Iron Head
- Sacred Sword
I like Aegislash because of its ability. It can initially about out an opponent on a switch in with King's Shield, while also debuffing them. Plus in Shield Forme it has the bulk and defense to take a hit before putting out good damage in Blade Forme.
Alakazam @ Life Orb
Ability: Magic Guard
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Dazzling Gleam
Alakazam is set up as a special sweeper. It has good type coverage on its attacks, so it can hit most opponents for at least neutral damage. Magic Guard also lets it switch in without fear of hazards while also negating Life Orb's HP reduction.
Kangaskhan @ Kangashkanite
Ability: Parental Bond
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Fake Out
- Earthquake
- Crunch
- Return
Mega Kangaskahn makes a good physical attacker, helped out by it's good Atk stat and Parental Bond giving it basically a 50% boost. Fake Out gives it a nice first attack move that can hurt Focus Band users. Plus it's STAB Return can do good damage against targets that don't resist Normal attacks.
Scizor @ Focus Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor makes a dangerous late-game sweeper, but can do good damage at any point if the opponent lets it set up. Focus Band gives it the opportunity to set up with a Swords Dance, and it's STAB + Technician boosted Bullet Punch can OHKO a good number of opponents as a priority move.
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