As you saw this will be an xy ho team. it has topped off at rank 1400 for me on pokemon showdown -.-. without further ado lets begin.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz
Volcarona is normally my lead. the only time he is not my lead is when my oppenent has mega venusaur. mega venusaur can pretty much sweep through my team if allowed. if my opponent doesnt have a mega venusaur then i will use volcarona as an opener and put a dent in the enemies team after a quiver dance set up of course.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Dragon Dance
- Earthquake
- Flare blitz
This pokemon was mostly chosen because its one of my favorites... once u get a couple dragon dances in u r pretty much set. charizard is mainly for an opening sweeper if there is a mega venusaur on the other team and so my volcarona needs 2 stay alive.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 88 HP / 168 Atk / 252 Def
Impish Nature
- Counter
- Recover
- power up punch
- Return
this guy is just torture 4 a huge attacker. hes here if something like conkeldurr or someone comes out. you just use counter or power up punch depending on which is better and if done correctly u can put a nice hole in there pokemon. counter+red card= get rid of there current pokemons stat boost and then knock out whichever pokemon comes out.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Iron Head
garchomp is my latios/latias killer. he can be great for just outrage sweeps or if fairys come out he opens up with iron head. garchomp can take a hit from a couple things but i wouldnt purposely switch him in unless you have 2 or you know its safe. the scarf is so he outspeeds greninja who can really hurt my team.
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Cross Chop
- Earthquake
- Wild Charge
- Ice Punch
This guy here is a huge sweeper if u get him 2 live long enough. he can kill skarmory fairly easy with wild charge and skarmory walls most of my team so tht is helpful. he can also kill gliscor with ice punch. most of the time i try 2 switch my charizard in on an electric type as a "revenge killer" then switch 2 this beast for motor drive and have the speed to sweep. cross chop is for annoying steel and dark pokemon and earthquake helps it take out its fellow electric users or again steel.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Surf
latios is great with psyshock he can take out pokemon with large special defense stats. hidden power fire allows him to take out ferrothorn and all in all this makes for a great set. thankyou jayfeather69 for the build
thankyou for reading and i hope you rate and help me make this into a better team :D
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz
Volcarona is normally my lead. the only time he is not my lead is when my oppenent has mega venusaur. mega venusaur can pretty much sweep through my team if allowed. if my opponent doesnt have a mega venusaur then i will use volcarona as an opener and put a dent in the enemies team after a quiver dance set up of course.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Dragon Dance
- Earthquake
- Flare blitz
This pokemon was mostly chosen because its one of my favorites... once u get a couple dragon dances in u r pretty much set. charizard is mainly for an opening sweeper if there is a mega venusaur on the other team and so my volcarona needs 2 stay alive.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 88 HP / 168 Atk / 252 Def
Impish Nature
- Counter
- Recover
- power up punch
- Return
this guy is just torture 4 a huge attacker. hes here if something like conkeldurr or someone comes out. you just use counter or power up punch depending on which is better and if done correctly u can put a nice hole in there pokemon. counter+red card= get rid of there current pokemons stat boost and then knock out whichever pokemon comes out.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Iron Head
garchomp is my latios/latias killer. he can be great for just outrage sweeps or if fairys come out he opens up with iron head. garchomp can take a hit from a couple things but i wouldnt purposely switch him in unless you have 2 or you know its safe. the scarf is so he outspeeds greninja who can really hurt my team.
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Cross Chop
- Earthquake
- Wild Charge
- Ice Punch
This guy here is a huge sweeper if u get him 2 live long enough. he can kill skarmory fairly easy with wild charge and skarmory walls most of my team so tht is helpful. he can also kill gliscor with ice punch. most of the time i try 2 switch my charizard in on an electric type as a "revenge killer" then switch 2 this beast for motor drive and have the speed to sweep. cross chop is for annoying steel and dark pokemon and earthquake helps it take out its fellow electric users or again steel.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Surf
latios is great with psyshock he can take out pokemon with large special defense stats. hidden power fire allows him to take out ferrothorn and all in all this makes for a great set. thankyou jayfeather69 for the build
thankyou for reading and i hope you rate and help me make this into a better team :D
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