XY OU DatDos

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(Edit: During the time I made this thread, I achieved 100 more elo. So really it's +600 in one day at this point)


Hello everyone. I'm Spearmint Gum, and this is my first RMT ever.
Yes, I am well aware this is my second post, but that's only because this is a brand new forum account. (I lost my old one by means I am too embarassed to share, so we'll leave it at that.)
I've been around for a few years.

Now, let's get to the team.

Teambuilding:
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When I originally began making this team, I knew for certain that I wanted to use Zapdos. Zapdos is pretty much the Pokemon this team was based around. I came across this thread and by the time I finished reading, I was hooked. There was no way I couldn't NOT use Zapdos. Now, as for Heatran: I've been in love with this Pokemon since Gen4. In Gen 5, it was on literally every team I used; gimmicks aside. I managed to get to 2200 rating in OU with Heatran. It was just such a great Pokemon that I kept going back to it time and time again. This generation is pretty much the same. He fits my playstyle, and I've gotten so comfortable using him that I can hardly function without him. He goes great with Zapdos in the sense that: 1. Zapdos is immune to Earthquake. 2. Heatran laughs at all Ice type attacks and 3. Zapdos is physically bulky while Heatran is specially bulky.

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Next, I was looking at my two defensive Pokemon and wondered what I could possibly add. At this point, Pokemon like Talonflame and Charizard-Y weren't even threats to me, so I felt safe adding a grass type. I recalled back to Gen 4, when I ran a Zapdos/Heatran/Shaymin core, and then later in Gen 5 I paired up Heatran with Grass types such as Celebi and Ferrothorn a lot. So I thought about it and it hit me: Mega Venusaur. I've gone up against Mega Venusaurs over and over again, and it was a nightmare. It never dies. It's insane. So I decided to take a stab at Mega Venusaur and it has been a HUGE contributor to my team.

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So I looked at the three Pokemon I had and noticed I was on my way to a pretty solid F/W/G core. I actually ran a similar core in Gen 5, except I had a Virizion instead of Venusaur. It did fairly well, so I decided I want to bring out a water Pokemon. Immediately I thought of Rotom-W, the Pokemon with the highest usage at the moment. Adding him to my team also gave me a way to deal with heavy hitters like Lucario, Bisharp, Aegislash, Mega-Pinsir, ANOTHER Talonflame counter (because fuck Talonflame), Mamoswine, and EQ Tyranitar by using Will-O-Wisp. Great addition to any team to be honest.

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At this point I decided it was about time to get some damage going on my team. I knew it had to have great coverage, preferably a boosting move for late game sweeps, and was pretty durable when uninvested in defences. Now, I've been a huge fan of Manaphy since it came out, and what heartbroken when it was thrown into Ubers. Since its return to OU, I've been using it over and over again, and I've found that it's a very consistent Pokemon and hits like a truck. I felt like I had its Grass and Electric type weaknesses very well covered, so I decided to use Manaphy. It's worked wonders for the team and I can't tell you how many 6-0s I've gotten because of it.

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Now, for my last Pokemon I knew it had to be two things: Fast, physical, and have great coverage. It took me a while to decide which Pokemon I wanted to use. Honestly, I'm still exploring options at the moment with this last physical sweeper, but Terrakion has proven to be a huge help in the team, so I'm continuing to use it. I really like its ability to deal with Tyranitar, Bisharp, Lucario, and Togekiss. If it ain't broke, don't fix it.


Team DatDos

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zap deez nuts (Zapdos) @ Leftovers
Ability: Pressure
EVs: 20 Spd / 248 HP / 240 Def
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog


This is the set I decided to run, the same as the set in the thread I posted above. The EVs allow for Zapdos to switch in on Stealth Rocks 5 times, rather than 4, due to Zapdos having 383, an odd number, for its HP. I decided to run Thunderbolt instead of Discharge for two reasons: 1. I did more damage while being tankier (Having the potential to OHKO Mega-Pinsir BEFORE without hazards) and 2. Because my team relies more on damaging statuses than incapacitating statuses. Heat Wave allows me to deal with tough Pokemon such as Forretress, Ferrothorn, and Scizor. Practically laughging in their faces. Toxic is also another option for this slot, but with Clefable and other clerics being pretty common and steel types being pretty common, I decided against it. Defog got a HUGE buff this generation, since it now removes all hazards from the field. Very great move. Roost for recovery purposes.

If you're not convinced at Zapdos's bulk, here are some calculations.
Attacking:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 248 HP / 240 Def Zapdos: 72-84 (18.7 - 21.9%) -- possible 6HKO after Leftovers recovery
252+ Atk Choice Band Scizor U-turn vs. 248 HP / 240 Def Zapdos: 84-99 (21.9 - 25.8%) -- possible 5HKO after Leftovers recovery
252+ Atk Choice Band Scizor Superpower vs. 248 HP / 240 Def Zapdos: 95-112 (24.8 - 29.2%) -- guaranteed 5HKO after Leftovers recovery
252+ Atk Choice Band Technician Scizor Pursuit vs. 248 HP / 240 Def Zapdos: 96-113 (25 - 29.5%) -- possible 4HKO after Leftovers recovery

Defending:
0 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Scizor: 396-468 (115.1 - 136%) -- guaranteed OHKO
Attacking:
Unboosted
252+ Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 240 Def Zapdos: 53-63 (13.8 - 16.4%) -- possible 9HKO after Leftovers recovery
252+ Atk Mega Scizor U-turn vs. 248 HP / 240 Def Zapdos: 62-73 (16.1 - 19%) -- possible 8HKO after Leftovers recovery
252+ Atk Mega Scizor Superpower vs. 248 HP / 240 Def Zapdos: 70-83 (18.2 - 21.6%) -- possible 6HKO after Leftovers recovery
252+ Atk Technician Mega Scizor Pursuit vs. 248 HP / 240 Def Zapdos: 71-84 (18.5 - 21.9%) -- possible 6HKO after Leftovers recovery

Boosted
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 240 Def Zapdos: 105-125 (27.4 - 32.6%) -- 75.8% chance to 4HKO after Leftovers recovery
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 240 Def Zapdos: 159-187 (41.5 - 48.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Mega Scizor Superpower vs. 248 HP / 240 Def Zapdos: 141-166 (36.8 - 43.3%) -- 99.5% chance to 3HKO after Leftovers recovery
+2 252+ Atk Technician Mega Scizor Pursuit vs. 248 HP / 240 Def Zapdos: 141-167 (36.8 - 43.6%) -- 99.7% chance to 3HKO after Leftovers recovery

Defending:
0 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Mega Scizor: 332-392 (96.5 - 113.9%) -- 81.3% chance to OHKO
Defending:

0 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Ferrothorn: 292-344 (82.9 - 97.7%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Zapdos Heat Wave vs. 252 HP / 136+ SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
Attacking:
Notice the +6

+6 252+ Atk Aegislash-Blade Shadow Sneak vs. 248 HP / 240 Def Zapdos: 283-334 (73.8 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Aegislash-Blade Sacred Sword vs. 248 HP / 240 Def Zapdos: 212-249 (55.3 - 65%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 0 SpD Zapdos: 175-207 (45.6 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery

Defending:

0 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Aegislash-Shield: 116-138 (35.8 - 42.5%) -- 94% chance to 3HKO after Leftovers recovery
252+ Atk Huge Power Mega Mawile Iron Head vs. 248 HP / 240 Def Zapdos: 110-129 (28.7 - 33.6%) -- 98.7% chance to 4HKO after Leftovers recovery
252+ Atk Huge Power Mega Mawile Play Rough vs. 248 HP / 240 Def Zapdos: 246-291 (64.2 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 248 HP / 240 Def Zapdos: 147-173 (38.3 - 45.1%) -- guaranteed 3HKO after Leftovers recovery

Defending:

0 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Mega Mawile: 172-204 (56.5 - 67.1%) -- guaranteed 2HKO
Attacking:

Unboosted
252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 240 Def Zapdos: 110-129 (28.7 - 33.6%) -- 98.7% chance to 4HKO after Leftovers recovery <<<LOOOOOOOL
252 Atk Aerilate Mega Pinsir Quick Attack vs. 248 HP / 240 Def Zapdos: 43-51 (11.2 - 13.3%) -- Never will KO
252 Atk Mega Pinsir Close Combat vs. 248 HP / 240 Def Zapdos: 66-78 (17.2 - 20.3%) -- possible 7HKO after Leftovers recovery

Swords Dance
+2 252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 240 Def Zapdos: 219-258 (57.1 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 248 HP / 240 Def Zapdos: 86-102 (22.4 - 26.6%) -- possible 5HKO after Leftovers recovery
+2 252 Atk Mega Pinsir Close Combat vs. 248 HP / 240 Def Zapdos: 132-155 (34.4 - 40.4%) -- 54.5% chance to 3HKO after Leftovers recovery

Defending:

0 SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Mega Pinsir: 258-306 (94.8 - 112.5%) -- 68.8% chance to OHKO
0 SpA Zapdos Discharge vs. 4 HP / 0 SpD Mega Pinsir: 228-270 (83.8 - 99.2%) -- guaranteed 2HKO
0 SpA Zapdos Heat Wave vs. 4 HP / 0 SpD Mega Pinsir: 180-214 (66.1 - 78.6%) -- guaranteed 2HKO

Now you have some idea of the bulk of this beauty.


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lol my type (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SDef / 8 Def
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock



Like I said before, Heatran is just too good of a Pokemon NOT to use. He synergizes very well with Zapdos, and provides great utility for my team. I chose Lava Plume to handle Steel-types, as well as the sexy 30% burn chance. Toxic was picked to try and eliminate other walls, such as Mandibuzz and other Pokemon that can potentially stall my team out. Now the third move was tough, I was heavily debating on using Protect over Roar, as I've had much experience with both moves over the years. Eventually I decided on Roar, and I can say it was the right decision. There have been MANY MANY MANY situations where someone was setting up on Heatran, and I hit my "lolnope" button and they end up crying while I just laugh. Mainly Clefables and their Calm Minds. Gah I hate Clefable. Not to mention Roar makes Talonflame, Charizard, and Volcarona cri evrytiem. Lastly, I chose Stealth Rock because it's been one move I've used on Heatran for years, and I needed some entry hazard to help with Sturdy/Sashed Pokemon, not to mention my strategy relies on switching around a lot to counter, so punishing the opponent for switching too helps a lot.


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KILL ALL NEVER DIE (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 252 HP / 4 SDef / 252 SAtk
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis


Most suitable nickname ever. If I could say one Pokemon on my team was the MVP, it would have to be this champ right here. I was initially going to run a Specially Defensive Mega-Venusaur (That's a mouth-full), but I thought about how bulky my team was already, and I really needed more damage. So I opted for 252 HP and just invested the rest into SAtk. Best decision ever. The damage output is pretty great. The 252 HP EVs and its already super high 123Def/120SpDef make it extremely bulky. Now, as for the moves, I decided to use Hidden Power Fire in order to deal with Ferrothorns and Scizors. Gliscor and Landorus aren't huge threats to my team, so I felt comfortable not using HP Ice. Giga Drain was an easy pick for my second move. The STAB allows me to hit potentially OHKO Azumarill and PDef Rotom-W after Stealth Rock damage, as well as 2HKOing 252HP/252 Atk Offensive Tyranitar and Garchomp after Stealth Rock damage. Sludge Bomb was the second choice for a hard hitting STAB and a way to deal with Fairies. Not to mention its chance to Poison the target. Synthesis is a more viable pick now since the nerf to weather. This allows me to stay in the battle much longer and potentially stall some Pokemon out completely.


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Consuela (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 8 Spd / 252 HP / 248 Def
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


Yay for terrible nicknames. It's no surprise that Rotom-W has topped the usage statistics this gen. Its amazing typing and decent stats, as well as its ability to cripple most sweepers and scout while still doing respectable damage has made it one of the best Pokemon in OU. Aside from all of that, it fit PERFECTLY in with the team I had built up to that point, completing the F/W/G core, as well as resisting Ground for Heatran and Ice for Zapdos. It can't be paralyzed anymore, so its able to come in on Pokemon such as Klefki and Togekiss and make their life hell with Will-O-Wisp or Volt Switch. The EVs I used were to wall physical threats that can potentially harm my team, such as Tyranitar, Lucario, Mega-Mawile, Aegislash, and several others. This gives Rotom-W the bulk it needs. I chose Volt Switch over Thunderbolt for the utility. I didn't really need the raw damage on Rotom-W, so I opted to take the scouting. Hydro Pump was used because its the only Water type move it can learn, plus it has great damage and checks Talonflame, Infernape, Terrakion, Tyranitar, Charizard, Gliscor, Heatran and other common threats. Will-O-Wisp has been very good to me while using this team, as it completely cripples Tyranitar, Aegislash, Bisharp, Scizor, and [insert any physical Pokemon here]. I have won so many battles simply because it allows my walls to wall harder. I chose Pain Split for the last slot in order to keep Rotom-W in the fight longer and lets it keep burning and soaking everything.


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6-0 inc (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Energy Ball
- Tail Glow


Behind this cute little face lies the soul of a demon that will rip you a new asshole and smile the entire time he's doing it. The nickname pretty much explains it all. 6-0 incoming. That's exactly what this thing does. Manaphy's pure Water typing synergizes with my team, adding to the F/W/G core and making it a very safe pick for a sweeper. The EVs are pretty standard for any special sweeper, so I won't really talk about them. I chose Surf because of the raw STAB damage it does, even before Tail Glow. It's just one of those moves you can't not use on Manaphy. I chose Ice Beam for the added coverage, as well as guaranteeing OHKOs on Garchomp, Landorus, and Gliscor. I chose Energy Ball to help me deal with other Water types Pokemon that would switch in thinking they were safe from utter carnage (I'm looking at you Azumarill). These three moves offer amazing coverage. Now, for the last move, I chose Tail Glow. This is the move that turns Manaphy from a sweet little waterball into a blood-thirsty rapedozer that will eat your first born with absolutely no remorse. Basically a Nasty Plot on crack. +3 SpAtk after one turn is pretty crazy, but pair that with base 100 SpAtk and perfect coverage, and you have yourself a 6-0 if unchecked.


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Rocky Balboa (Terrakion) @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head


Now, choosing Terrakion was sort of difficult. Mainly because I wanted to be sure it could get the job done as my physical sweeper. I spent a long time considering my options, like Garchomp, Lucario, Dragonite, or Pinsir. Even after choosing Terrakion, I took even longer debating between the SD set, Leftovers, Life Orb, or Choice Scarf. Eventually I settled on running a Choice Band for raw up-front damage. The EVs and Nature maximize my speed, given my already huge Attack coupled with Choice Band. Close Combat is an amazing STAB move that can dent even the bulkiest Pokemon. It counters almost every Steel type that isn't Aegislash, and scares the panties off Tyranitar. I chose Stone Edge over Rock Slide because I favor the damage over the accuracy. Plus I like to think I'm pretty lucky, so eh. Earthquake was my third option, finishing the deadly EdgeQuake combo, as well as offering great coverage and allowing me to hit Aegislash and Electric types for super effective damage and Psychic types for neutral damage. Now, the last slot was sort of tricky. I chose Iron Head because, honestly, any other move would be sort of redundant coverage anyway, so I opted for a means of hitting Clefable for super effective damage.


Threats

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I've always hated Gengar. Yes, I can kill him easily enough, but that doesn't stop him from tearing a hole into one or two of my Pokemon in the process. I just have no real go-to answer for him other than survivng an attack and hoping his frailty is his undoing.



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Other Mega-Venusaurs make my life hard. The only real answer I have for it at this point is burning it and switching around to avoid Leech Seed, and praying the combined damage of my Pokemon and the residual damage of Burn is enough to take down this Behemoth. Seriously it's like a fucking boss fight every time I fight one of these guys.


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The only reason I'm listing Garchomp here is because Outrage has the potential to 2HKO Rotom-W, and if I don't get a burn off in one of those two turns, I'm going to have a bad time. Manaphy can usually do the job, but it's an obvious Ice Beam coming in. Mega-Venusaur can take him on, but it's a close fight. Just a very strong Pokemon that I find myself having trouble with in certain situations.
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lol jk.

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I have the same problem with Alakazam as I do with Gengar. He just hits too damn hard, and he outspeeds my whole team. Easy to kill, but gawd he hits hard.


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Same with Garchomp. One or two DDs and I'm crying. If they don't run Earthquake, Heatran can take him on, but that's a rare thing. Usually I just have to burn him and hope for the best.


Conclusion

This team is definitely one of my favorite teams so far; it's extremely effective and has amazing defensive coverage and is extremely low risk with crazy high rewards. I enjoy using it because it's basically an accumulation of some of my favorite Pokemon throughout the generations, as well as being comprised of Pokemon I'm extremely comfortable with and have had a lot of experience using. It is not perfect, but I feel like it has amazing synergy and can check most of the current metagame. Each member serves a very specific role and they work together to form one great team. Let me know what you guys think and what I can possibly improve upon!
zap deez nuts (Zapdos) @ Leftovers
Ability: Pressure
EVs: 20 Spd / 248 HP / 240 Def
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog

lol my type (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SDef / 8 Def
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

KILL ALL NEVER DIE (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 SDef / 252 SAtk
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis

6-0 inc (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Energy Ball
- Tail Glow

Consuela (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 8 Spd / 252 HP / 248 Def
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rocky Balboa (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
 
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Hey
Nice team
Haven't go that much time but I'll drop a few thoughts down

-Zen Headbutt is a option over Iron Head to 2HKO even the most defensive of MSaurs (252 Atk Choice Band Terrakion Zen Headbutt vs. 252 HP / 88+ Def Mega Venusaur: 184-218 (50.5 - 59.8%) -- guaranteed 2HKO). Unaware Clefable can be dealt with by Tran w/ Toxic or Roar depending if its boosted or not and Magic Guard variants are set up bait for Manphany

-Maybe change Zapdos' ev spread to 252 HP / 172 Def / 68 SpA / 16 Spe (See here for more info on spread)

Really bulky special walls like Chansey/Goodra seem like massive trouble if Rakion goes down

Edit: Yay 50th post :]
 
Hey
Nice team
Haven't go that much time but I'll drop a few thoughts down

-Zen Headbutt is a option over Iron Head to 2HKO even the most defensive of MSaurs (252 Atk Choice Band Terrakion Zen Headbutt vs. 252 HP / 88+ Def Mega Venusaur: 184-218 (50.5 - 59.8%) -- guaranteed 2HKO). Unaware Clefable can be dealt with by Tran w/ Toxic or Roar depending if its boosted or not and Magic Guard variants are set up bait for Manphany

-Maybe change Zapdos' ev spread to 252 HP / 172 Def / 68 SpA / 16 Spe (See here for more info on spread)

Really bulky special walls like Chansey/Goodra seem like massive trouble if Rakion goes down

Edit: Yay 50th post :]
I saw Zen Headbutt and I was actually considering using that. I'll give it a shot.

Blissey is a potential problem, but I didn't list Goodra because it doesn't really pose a threat to my team. Like I said before, I prefer damaging statuses over incapacitating statuses. I don't know if it was because they played it wrong or what, but mostly every Goodra is just killed off by Toxic/WoW and since it has no recovery, a lot of my Pokemon easily wall it to death. Despite Zapdos being Physically Defensive, it can still take special hits pretty well, especially from uninvested Pokemon. But I'll play around with it more and see just how big of a threat they are. I haven't really seen many Blissey.
 
Well I suppose the metagame being so momentum oriented atm the blobs are fairly unseen.

After having another look I think the biggest threat to your team is Sub Kyurem-B. With Sub to avoid status and standard coverage of Ice Beam/Earth Power/Fusion Bolt along with Teqavolt removing Levitate and Thick Fat it can literally 2HKO your entire team and can easily set up on your first 5 team members fearing only status on the switch or maybe Sludge Bomb (cbf running calcs on my phone).

Venusaur w/ Sludge Bomb, Terrakion and a boosted Manaphy are the only things that can even break it's sub.

There's not that much you can do to change your team either without messing with the team drastically. Just make sure you keep SR on the field when vsing a Kyurem-B to limit the damage it does.
 
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