Not that long ago I posted the first real competitive team I ever created (that team can be found here: http://www.smogon.com/forums/threads/xy-ou-threat-checking-team.3506035/)
The suggestions made worked well, but after a while, I decided to play around a little and create another team. Keep in mind this team will probably need a lot of work, however let me know what you think and what I can do to improve this team/any future teams
Mr. Spiky Dick (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Roost
- Psyshock
- Dragon Pulse
- Earthquake
MarcoPoleon (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Scald
- Ice Beam
- Roar
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 48 Def / 210 SDef
Calm Nature
- Defog
- Foul Play
- Taunt
- Toxic
Shiiiiit!!!^^*$! (Bisharp) @ Leftovers
Ability: Defiant
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Substitute
- Iron Head
Thundurus: The reason I chose Thundurus is because I ran into on on the OU ladder and I had always thought it was Uber. Apparently not, so I decided to choose it as the pokemon for the team. So far this build for Mr. Spiky Dick has worked out extremely well. Thunder Wave allows a chance to predict a switch in and paralyze a Pokemon and his prankster ability also gives him a nice priority boost over other pokemon. While not that accurate, I prefer the power that Thundurus packs with Thunder. With his 125 Base Special attack and 111 speed (correct me if I'm wrong) Thundurus packs an incredible Punch. HP Ice is around for coverage, while Hammer Arm can also cover those pesky Ttar's running around in PS! At the suggestion of User: Drew Pickles, I changed Hammer Arm on Thundurus to Taunt.
Terrakion: So I've always enjoyed Terrakion, and I decided to try and fit him into this team anyway I could. I don't need to tell you guys about his base attack, because I'm sure you all know how incredibly powerful it is, with Choice Banded moves, Terrakion is just a matter of predicting correctly and doing massive damage on a switch in. Close Combat and Stone Edge make for powerful STAB moves, while X-Scissor (100% accuracy) can pound on Psychic types, and Sacred Sword is around for STAB if I'm don't want to lower Terrakion's defense. Also at the behest of Pickles, I changed Terrakion from Banded to Scarfed in order to increase his speed since my team was pretty slow.
Latias: At the suggestion of Toxins I also swapped out Crawdaunt in order to counter Mega-Venasaur who kicked my ass in a few OU matches. The build I use is the exact one that he suggested, however the only difference is that I ditched Calm Mind. Since she is maxed out in the Specially defensive stat, I decided to experiment with other options for a fourth move, however right now I decided to run EQ.
MarcoPoleon: I got the name from an old Blame Truth video (who is an amazing pokemon battler if you haven't seen him yet), but this pokemon is no joke. I went with Empoleon as a special wall due to all of its resistances. Stealth Rock is always something I go straight to set up when there is no rapid spinner. Scald is pretty self explanatory, STAB water move, plus chance for a burn was something I couldn't pass up. Even though it's specially defensive, it has a decent SAtt stat that helps it deal decent amounts of damage. Ice beam lets me injure grass switch ins like Shaymin very well, while Roar allows me to predict switch ins and roar them immediately out of it. Not much to say about Marco, he does his job very well.
Mandibuzz: Cofagrius didn't have the right kind of energy that the rest of my team did, so Mandibuzz found its way to my team. I've always been a fan of Mandibuzz and was thrilled to insert him into the team. I gave him the standard moveset, however since Thundurus is already running Taunt should I change it out for something else? And is Toxic a good idea to run on Mandi? Foul Play for STAB and Psychic coverage, while Defog is there to boost Defiant Bisharp.
Bisharp: Pickles suggested that I run Defog on Bisharp? I'll assume he meant Mandibuzz. I'm not sure if he meant to run it on someone else, however as Bisharp cannot learn Defog. Instead I decided to use the basic SD set. Sucker Punch and Iron Head STAB, while Iron Head flinches opponents (and is always annoying), can also be set up behind a substitute to stall other pokemon out. Bisharp has become invaluable to this team, today he Iron Head flinched a mega-Scizor that would have murdered me before setting up a SD and sweeping out 4 more pokemon so Thundurus could HP ice a Breloom to death. Thanks for the suggestion Drew Pickles!
So those are the changes I made, I also left my former teammates at the bottom so you can take a look and let me know what you think!
Also while not very common, I ran into a Quagsire who stalled me out and set up the rest of his team to sweep 4 straight pokemon. I didn't have any STAB grass (or any grass moves for that matter) to counter him, and I know that Rotom-W is also popular and only weak to grass, so is there a change I could potentially make in order to counter that? Is Energy Ball a good idea to run on Latias?
Sharp Pinch (Crawdaunt) (F) @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Crunch
- Superpower
- Dragon Dance
Crawdaunt: Ah, this choice was around the idea of switching into Psychic pokemon because of his immunity before scaring them out. It goes without saying, Adaptibility (boosts STAB modifier to 2x) is why she made the team. That bonus STAB works wonders. I chose Waterfall over Aqua Jet because C-Daunt is already slowed and I wanted the extra power. Crunch is also a great STAB move, however I'm not sure if I should swap it with Knock Off. Knock Off got a nice boost to it's base damage, however I'm not sure which is more helpful. I use Superpower to deal with a lot of the walls on other teams to tear away their defensive options and force them to play a riskier game. Toxic is up as the last move slot in order to continuously injure walls like Tangrowth that she can't get through. It was also pointed out that running Toxic on a banded Crawdaunt was a bad move, so I changed it to be that of your standard DD set.
King Tut (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 48 Def / 210 SDef
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Knock Off
Cofargius: I was nearing the last of my teams slots before I realized I didn't have a dedicated physical wall. I decided to go with the coffin pokemon due to the fact that I feel he is very underrated and comes as a surprise to most teams. Pokemon who make physical contact with this wall gets mummy negating whatever its current ability is, which can be a life saver. Thankfully Ghost types can hit Steel neutrally now, so that helps King Tut's place on this team. Will-o-Wisp adds to this by clipping the balls of those Steel walls like ferrothorn and Klefki (who I see a lot nowadays), while Shadow Ball is around for a decent STAB move, and so I don't become Taunt bate (like knock off). Pain Split is annoying as hell, so of course I decided to incorporate it into his moveset. It helps wittle away at other pokemons health before someone can come in and sweep them out. Finally, I was deciding between Toxic and Knock Off for his final move. I decided on Knock Off because I hadn't included it on Crawdaunt and I think it's a valuable move, while Crawdaunt already has Toxic.
Little BigFoot (Abomasnow) @ Abomasite
Ability: Snow Warning
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SAtk
Brave Nature
- Ice Shard
- Energy Ball
- Earthquake
- Leech Seed
Abomasnow: This guy is never prepared for by most teams in the OU ladder. His Mega Evolution gave him a good boost to be even more competitive this time around, and I enjoy having an Ice STAB pokemon on my team. While its typing makes it bad defensively, I usually bring in Abomasnow as a real late game sweeper. Grass has gained a nice boost this gen, and Energy Ball works well in KO'ing Rotom-W and Manaphy's that have popped up on a lot of teams. Ice Shards priority (even though he has terrible speed) helps as a decent STAB move, however I've considered running a Trick room set with someone else in order to account for this weakness and give Abomasnow the help he needs. Earthquake is also a great physical coverage move for Abomasnow to have in its arsenal, while Leech Seed helps sap opponents strength and restore Aboma's health.
The suggestions made worked well, but after a while, I decided to play around a little and create another team. Keep in mind this team will probably need a lot of work, however let me know what you think and what I can do to improve this team/any future teams

Mr. Spiky Dick (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Roost
- Psyshock
- Dragon Pulse
- Earthquake

MarcoPoleon (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Scald
- Ice Beam
- Roar

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 48 Def / 210 SDef
Calm Nature
- Defog
- Foul Play
- Taunt
- Toxic

Shiiiiit!!!^^*$! (Bisharp) @ Leftovers
Ability: Defiant
Shiny: Yes
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Substitute
- Iron Head
Thundurus: The reason I chose Thundurus is because I ran into on on the OU ladder and I had always thought it was Uber. Apparently not, so I decided to choose it as the pokemon for the team. So far this build for Mr. Spiky Dick has worked out extremely well. Thunder Wave allows a chance to predict a switch in and paralyze a Pokemon and his prankster ability also gives him a nice priority boost over other pokemon. While not that accurate, I prefer the power that Thundurus packs with Thunder. With his 125 Base Special attack and 111 speed (correct me if I'm wrong) Thundurus packs an incredible Punch. HP Ice is around for coverage, while Hammer Arm can also cover those pesky Ttar's running around in PS! At the suggestion of User: Drew Pickles, I changed Hammer Arm on Thundurus to Taunt.
Terrakion: So I've always enjoyed Terrakion, and I decided to try and fit him into this team anyway I could. I don't need to tell you guys about his base attack, because I'm sure you all know how incredibly powerful it is, with Choice Banded moves, Terrakion is just a matter of predicting correctly and doing massive damage on a switch in. Close Combat and Stone Edge make for powerful STAB moves, while X-Scissor (100% accuracy) can pound on Psychic types, and Sacred Sword is around for STAB if I'm don't want to lower Terrakion's defense. Also at the behest of Pickles, I changed Terrakion from Banded to Scarfed in order to increase his speed since my team was pretty slow.
Latias: At the suggestion of Toxins I also swapped out Crawdaunt in order to counter Mega-Venasaur who kicked my ass in a few OU matches. The build I use is the exact one that he suggested, however the only difference is that I ditched Calm Mind. Since she is maxed out in the Specially defensive stat, I decided to experiment with other options for a fourth move, however right now I decided to run EQ.
MarcoPoleon: I got the name from an old Blame Truth video (who is an amazing pokemon battler if you haven't seen him yet), but this pokemon is no joke. I went with Empoleon as a special wall due to all of its resistances. Stealth Rock is always something I go straight to set up when there is no rapid spinner. Scald is pretty self explanatory, STAB water move, plus chance for a burn was something I couldn't pass up. Even though it's specially defensive, it has a decent SAtt stat that helps it deal decent amounts of damage. Ice beam lets me injure grass switch ins like Shaymin very well, while Roar allows me to predict switch ins and roar them immediately out of it. Not much to say about Marco, he does his job very well.
Mandibuzz: Cofagrius didn't have the right kind of energy that the rest of my team did, so Mandibuzz found its way to my team. I've always been a fan of Mandibuzz and was thrilled to insert him into the team. I gave him the standard moveset, however since Thundurus is already running Taunt should I change it out for something else? And is Toxic a good idea to run on Mandi? Foul Play for STAB and Psychic coverage, while Defog is there to boost Defiant Bisharp.
Bisharp: Pickles suggested that I run Defog on Bisharp? I'll assume he meant Mandibuzz. I'm not sure if he meant to run it on someone else, however as Bisharp cannot learn Defog. Instead I decided to use the basic SD set. Sucker Punch and Iron Head STAB, while Iron Head flinches opponents (and is always annoying), can also be set up behind a substitute to stall other pokemon out. Bisharp has become invaluable to this team, today he Iron Head flinched a mega-Scizor that would have murdered me before setting up a SD and sweeping out 4 more pokemon so Thundurus could HP ice a Breloom to death. Thanks for the suggestion Drew Pickles!
So those are the changes I made, I also left my former teammates at the bottom so you can take a look and let me know what you think!
Also while not very common, I ran into a Quagsire who stalled me out and set up the rest of his team to sweep 4 straight pokemon. I didn't have any STAB grass (or any grass moves for that matter) to counter him, and I know that Rotom-W is also popular and only weak to grass, so is there a change I could potentially make in order to counter that? Is Energy Ball a good idea to run on Latias?

Sharp Pinch (Crawdaunt) (F) @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Crunch
- Superpower
- Dragon Dance
Crawdaunt: Ah, this choice was around the idea of switching into Psychic pokemon because of his immunity before scaring them out. It goes without saying, Adaptibility (boosts STAB modifier to 2x) is why she made the team. That bonus STAB works wonders. I chose Waterfall over Aqua Jet because C-Daunt is already slowed and I wanted the extra power. Crunch is also a great STAB move, however I'm not sure if I should swap it with Knock Off. Knock Off got a nice boost to it's base damage, however I'm not sure which is more helpful. I use Superpower to deal with a lot of the walls on other teams to tear away their defensive options and force them to play a riskier game. Toxic is up as the last move slot in order to continuously injure walls like Tangrowth that she can't get through. It was also pointed out that running Toxic on a banded Crawdaunt was a bad move, so I changed it to be that of your standard DD set.

King Tut (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 48 Def / 210 SDef
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Knock Off
Cofargius: I was nearing the last of my teams slots before I realized I didn't have a dedicated physical wall. I decided to go with the coffin pokemon due to the fact that I feel he is very underrated and comes as a surprise to most teams. Pokemon who make physical contact with this wall gets mummy negating whatever its current ability is, which can be a life saver. Thankfully Ghost types can hit Steel neutrally now, so that helps King Tut's place on this team. Will-o-Wisp adds to this by clipping the balls of those Steel walls like ferrothorn and Klefki (who I see a lot nowadays), while Shadow Ball is around for a decent STAB move, and so I don't become Taunt bate (like knock off). Pain Split is annoying as hell, so of course I decided to incorporate it into his moveset. It helps wittle away at other pokemons health before someone can come in and sweep them out. Finally, I was deciding between Toxic and Knock Off for his final move. I decided on Knock Off because I hadn't included it on Crawdaunt and I think it's a valuable move, while Crawdaunt already has Toxic.

Little BigFoot (Abomasnow) @ Abomasite
Ability: Snow Warning
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SAtk
Brave Nature
- Ice Shard
- Energy Ball
- Earthquake
- Leech Seed
Abomasnow: This guy is never prepared for by most teams in the OU ladder. His Mega Evolution gave him a good boost to be even more competitive this time around, and I enjoy having an Ice STAB pokemon on my team. While its typing makes it bad defensively, I usually bring in Abomasnow as a real late game sweeper. Grass has gained a nice boost this gen, and Energy Ball works well in KO'ing Rotom-W and Manaphy's that have popped up on a lot of teams. Ice Shards priority (even though he has terrible speed) helps as a decent STAB move, however I've considered running a Trick room set with someone else in order to account for this weakness and give Abomasnow the help he needs. Earthquake is also a great physical coverage move for Abomasnow to have in its arsenal, while Leech Seed helps sap opponents strength and restore Aboma's health.
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