Hi everyone,
I thought that the core Blissey and Skarmory was a great core. Then i thought that i could build a team around those two.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Brave Bird
- Defog
- Roost
- Whirlwind
Skarmory's main job in this team is to be a physical wall, and also after having played with this team on showdown i realized that my team was pretty weak to entry hazards and then i changed spikes for Defog, i have Whirlwind for the sweepers that would want to set up on Skarmory.
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
I chose Mega-Pinsir because i think that he is one of the best wall-breakers in OU right now due to that he gets utility to Sword dance and that he has Aerilate Quick Attack and Return, I have Earthquake for Heatrans and you also can kill for examples Rotom's before you mega evolve due to the Mold Breaker.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 240 HP / 60 SAtk / 208 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]
I wanted Rotom-Wash because of that i needed a Electric type that was extremely fast and can often take care for example Landorus-T. After have played with this team i fell that Rotom-Wash works very well due to that Rotom-Wash has so much veiety so it's hard to predict what set your running. I wanted this Rotom-Wash to be Bulky but fast and on the same time do alot of damage, that why i Ev spread like i have.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 164 Def / 96 Spd
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
I have Landorus-T because that he has the Intimidate and that he gets Stealth Rocks, and the Earthquake and Stone edge. And that you can predict switches with the U-turn and get switch initiative and get some baby damage that sometimes can be crucial. I felt that he needed to be able to out-speed some common threats for example heatrans so i gave hive some evs in speed.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
Mainly my special wall, but he can also be a good Wish passer, due to that he can often take a hit and then pass the Wish. I have Toxic to those who would want to set up on Blissey and to sometimes Toxic stall. You could maybe change Seismic Toss to ether Ice Beam or Flamethrower but i chose to have Seismic Toss.
Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Icy Wind
I felt that i needed a special attacker that resisted Fighting that also could be a good set up sweeper and Keldeo fits prefect for that spot. I think that Scald is the the best option over Hydro pump because of the chance to burn and that you can rely more on Scald. Secret Sword for a good stab fighting move, and icy wind for dragon types and that you can get a speed drop. I could change his item to a leftovers and potentially change icy wind for substitute to be more reliable to set up a sweep.
I fell that this team work pretty well due to that i have a solid core and with strong offensive Pokemon, and that i have a enough of priority to work well. Please leave suggestions about changes of pokemon or changes to moveset's. It is highly appreciated.
I thought that the core Blissey and Skarmory was a great core. Then i thought that i could build a team around those two.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Brave Bird
- Defog
- Roost
- Whirlwind
Skarmory's main job in this team is to be a physical wall, and also after having played with this team on showdown i realized that my team was pretty weak to entry hazards and then i changed spikes for Defog, i have Whirlwind for the sweepers that would want to set up on Skarmory.
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
I chose Mega-Pinsir because i think that he is one of the best wall-breakers in OU right now due to that he gets utility to Sword dance and that he has Aerilate Quick Attack and Return, I have Earthquake for Heatrans and you also can kill for examples Rotom's before you mega evolve due to the Mold Breaker.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 240 HP / 60 SAtk / 208 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]
I wanted Rotom-Wash because of that i needed a Electric type that was extremely fast and can often take care for example Landorus-T. After have played with this team i fell that Rotom-Wash works very well due to that Rotom-Wash has so much veiety so it's hard to predict what set your running. I wanted this Rotom-Wash to be Bulky but fast and on the same time do alot of damage, that why i Ev spread like i have.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 164 Def / 96 Spd
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
I have Landorus-T because that he has the Intimidate and that he gets Stealth Rocks, and the Earthquake and Stone edge. And that you can predict switches with the U-turn and get switch initiative and get some baby damage that sometimes can be crucial. I felt that he needed to be able to out-speed some common threats for example heatrans so i gave hive some evs in speed.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
Mainly my special wall, but he can also be a good Wish passer, due to that he can often take a hit and then pass the Wish. I have Toxic to those who would want to set up on Blissey and to sometimes Toxic stall. You could maybe change Seismic Toss to ether Ice Beam or Flamethrower but i chose to have Seismic Toss.
Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Icy Wind
I felt that i needed a special attacker that resisted Fighting that also could be a good set up sweeper and Keldeo fits prefect for that spot. I think that Scald is the the best option over Hydro pump because of the chance to burn and that you can rely more on Scald. Secret Sword for a good stab fighting move, and icy wind for dragon types and that you can get a speed drop. I could change his item to a leftovers and potentially change icy wind for substitute to be more reliable to set up a sweep.
I fell that this team work pretty well due to that i have a solid core and with strong offensive Pokemon, and that i have a enough of priority to work well. Please leave suggestions about changes of pokemon or changes to moveset's. It is highly appreciated.