[XY OU]Team Worthwile

So lately I've been attempting to build a competitive team. So far I've built 3, all of them do extremely well until one day out of the blue they are 6-0ed...and since them I've had a rule that if that ever happens I must make a new team. This is my most recent, and I wanted to get the opinions of others this time before building it in-game. So far I've been testing it for a few days on Pokemon Showdown and it does decently well. Its only major lost include one to a Substitute Toxic stall Gliscor but I've found my way around that in Mamoswine. The other was to a guy with Belly Drum Azumarill, which I have yet to find a counter to on ANY of my teams. Also Talonflame was becoming a problem, which is why Breloom is sashed. Are there any recommendations you would make on how to improve my team? I guess basically what Im asking is is there anything else I haven't faced that you think might cause problems as well as HOW DO YOU EVEN BEAT AN AZUMARILL??

Nirvana (Noivern) @ Choice Scarf
Ability: Frisk
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- U-turn
Noivern was a Pokemon on my last team that worked really well. It was Choiced Specs originally, but now Ive been trying it out with a Choice Scarf. I usually lead with it and U-turn out to something that can handle the opponents lead if he can't. He also helps as a quick revenge killer, who can come in and Draco Meteor everything that's not a fairy. But most times, he serves as a late game sweeper, finishing whatever ever his teammates left at the end of the battle.

Mr Green (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
This set is new to me, but I wanted to give it a try after seeing how well other Brelooms have worked for people. Basically the reason it works so well for me is because it baits Talonflames to stay in a Brave Bird, who then die to Rock Tomb. At the same time though, this is my most expendable Pokemon, because that's the only use hes really had (besides that Spore which helps every once and a while).

Billy Mays (Rotom-Wash) @ Assault Vest
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 30 Atk / 30 SAtk
- Hydro Pump
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
A standard Rotom Wash set, he's here as a safe switching Pivot for most of the team, particularly Noivern and his fear of snow. This combined with Hidden Power Ice has made it him an asset to the team, as his bulk allows him to switch in on several Pokemon weak to ice and him back hard. I've been wondering at the same time if giving it EV's in Defense would be a smarter idea. Rotom also often is used to switch into Mawile's major weaknesses, Fire and ground.

Vanilla Ice (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Stealth Rock
Mawoswine, Noivern, and Mawile are all veterans of the last team. I really enjoy not only these Pokemon's designs but their competitive use. Mamoswine provides amazing coverage that the team needs with Earthquake as well as Stealth rocks.

Worthwile (Mawile-Mega) @ Mawilite
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance
The team's set-up sweeper and, in my opinion, one of the best Megas. I'm sure we've all seen the huge power (see what I did there?) of Mawile after one Swords Dance. She is typically used to sweep as much as the opponent's team as possible, then let Talonflame and Noivern clean up whats left.

Soren (Talonflame)
Ability: Gale Wings
EVs: 200 HP / 56 Spd / 252 Atk
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost
I'm sure your probably thinking Brave Bird. Well I have tried Brave Bird Talonflame, and honestly the 10 less base power is worth the lack of recoil. Most of the things Talonflame is used to attack anyway are at low health when he comes in anyway. The Gale Wings priority makes him perfect for handling Mawile's victim she didn't finish.
 
For choice scarf noivern its very situational that you will need to outspeed anything considering noivern outspeeds alot of the tier as it gets 379 speed letting it outspeed greninja. I personally would swap out scarf for life orb or if you want to run a choice item give it switcheroo to cripple walls that come in on noivern such as chansey florges blissey. Also assault vest rotom wash is not very good at all if you want to have a full special defensive rotom instead just make it special defensive with 248 hp 216 sp def and 44 speed(to outspeed jolly azumarill) other than that the team looks solid
 
Thank you!
Yeah Life Orb on Noivern is a way better idea. But what item in that case would you recommend for Mamoswine? My focus sash is taken, but I could easily make some switches.
 
give the focus sash to mamoswine and give choice scarf to breloom and make it an all out attacker replace spore with stone edge and the rest of the moves be mach punch drain punch and seed bomb/bullet seed
 
Hey Caleb, a few things.

It looks like you're using a VoltTurn core to soften other teams down with residual damage, then sweeping with Mega-Mawile to dispose of the opposing team's core. After that, you clean up using Noivern and Talonflame.

For the use of that VoltTurn core, I'd suggest taking off Assault Vest from Rotom-W. Although this makes Rotom-W significantly harder to take down on the special side, I'm not really sure what you're trying to wall. Sure, you wax Starmie but that's never an issue for Rotom-W, and Starmie isn't staying in anyways against something it can't 2HKO on the switch in general. Furthermore, the use of Assault Vest in conjunction with SR and no recovery (i.e., Pain Split) makes it difficult for Rotom-W to stay alive to keep Volt Switching. Noivern's set is fine, it can be used to clean up late game or hit D-Nite with a Meteor and do decent enough damage to leave D-Nite open to priority.

I'm honestly a little concerned about the use of Breloom in this manner. Focus Sash as a means to counter a specific Pokemon is a very risky strategy, in particular against Talonflame because Breloom cannot switch in safely. Inevitably, with this build Talonflame would have to kill something for Breloom to switch in. Only then could Breloom come in safely, and even then any form of residual (Sand, SR, Spikes, even T-Spikes in your case) completely ruins your Sash. Given the lack of Spinner or Defog, this isn't by any means a solution to Talonflame, meaning that if your sash is ruined your best hope is to sacrifice high-HP Pokemon with the intention of wearing it down with Brave Bird recoil. I'd suggest replacing it with the following set, if you were to use Breloom:

Breloom @ Leftovers | Technician
Jolly/Adamant, 252 Atk 252 Spd 4 HP
Mach Punch | Bullet Seed | Spore | Rock Tomb/SD

With this set, you're still able to catch Talonflame and Charizard Mega X/Y with Rock Tomb, but also have much greater utility with Spore and priority Mach Punch, and can pick up some healing, giving Breloom way more longevity.

With Mamoswine...I don't really know. I'm honestly not certain about the use of a Jolly nature, in this circumstance, or Icicle Spear over Icicle Crash. What exactly do you outspeed that justifies the loss of extra power? And I understand Icicle Spear is better for Sub breaking, but the only things I can think of off the top of my head that you break by default are Smeargle behind a sub (which BP's out anyways) and SubToxic Gliscor, but you can kill that with a conjunction of Icicle Crash and Ice Shard. Furthermore, without Icicle Crash you're walled to hell by Skarmory and back. At least with Icicle Crash and an Adamant nature you have a 30% chance of catching Skarm on the switch, flinching it the next turn and finishing it for a guaranteed 3HKO.

Mawile looks fine, and is a great sweeper for punching holes after a bit of residual damage. Do watch for steels, like Magnezone because even SD'd and with Huge Power you still aren't killing it without Brick Break.

And as for Talonflame, I'm going to have to advise that you add in Brave Bird. Sure, Acrobatics in theory does about the same as Brave Bird without an item, but the boost you get with Choice Band (which halves Acrobatics' base power) gets you a few notable KO's, notably a guaranteed 3HKO on 252/252+ Hippowdon, a guaranteed 2HKO on Gyarados switching in after Intimidate and Stealth Rock, and a 2HKO on standard DD Dragonite with Stealth Rock.

Finally, consider your massive fire weakness. Stealth Rocks massively cut into your team's health, and as far as I can see you're fodder for Charizard-Y with Drought-SolarBeam. You can revenge it I suppose with Talonflame after Rocks, but any smart Charizard user WILL have Defog/Spin, which still leaves a 20% chance at full health that it'll survive a Brave Bird given that it has no defensive investment.

That's about it for now. As far as beating Azumarill, you need to keep Breloom alive. An Azumarill with Belly Drum can do only 72.9 - 85.8%, while Breloom can retaliate with guaranteed OHKO with Bullet Seed.
 
give the focus sash to mamoswine and give choice scarf to breloom and make it an all out attacker replace spore with stone edge and the rest of the moves be mach punch drain punch and seed bomb/bullet seed
this is stupidly redundant breloom doesnt need more speed its whole point is its ability to force switches by fear of spore or mach punch and rock tomb is already there so why the hell would u suggest stone edge?
anyway this breloom set is just fine but if u really want life orb breloom is really good come in on a weakened threqt like excadill(which is always ohkod by lifee orb mach punch) and spore predicting a switch then immediately rock tomb slowing down the incoming threat but if no switch is prompted then ohko the exca. Bottomline ur set is just fine but I think the life orb set gives it a little oomf:)
 
Also if u want a good scarf dragon revenge killer I recommend gar.. sorry hydreigon now wanna know why?
1. IT HAS WAY BETTER SPATK THAN NOIVERN
2. Its dual stab is great this gen and yes fairies are a problem but mawile is an amazing partner.
3. It gets way more coverage moves and can also run a sufficient mixed set and lastly no one expects it. Seriouslt tho atleast test it.

I recommend fire blast ,darrk pulse, draco meteor and earth power
 
I've never really thought about it, but I guess I do have a Volturn core. Also the reason I've been running Jolly Mamoswine with Icicle Spear is because of the high amount of Dragon Dancing D-Nites I've seen, since most are Adamant. I guess it's been more of a personal preference. Other than that, I'll surely be making the changes you recommended. Also, to handle that Stealth Rocks weakness, is there a Defog/RSer you'd personally recommend that will fit in? One that can maintain the role of the Pokemon it'll be replacing as well.
 
Oh, and Meloettaa, thanks for reminding me that thing existed :D
Ill surely be trying it out, although Noivern is here because of sentimental value as well.
 
Good Spinners/Defoggers include Forretress, Starmie (although very uncommon AFAIK, that's the DPP in me talking), Lati@s, and heck even Scizor given good timing. The difficulty is that putting in one of these Pokemon would probably change the way your team looks and performs by far. I'd personally suggest replacing Mega-Mawile with Mega-Scizor, using this set:

Scizor @ Scizorite | Technician
Adamant, 252 Atk 252 HP 4 Spd
Bullet Punch | Brick Break | Defog | SD

With a SD boost, you're still able to 2HKO D-Nite provided Stealth Rock is in play, and Dragonite unboosted can never OHKO you with Fire Punch while at full health. Moreover, typical Magnezone (assuming no Speed EV's) doesn't outspeed you, and you can take it out with a +2 Brick Break. Either way, you're still threatened by Heatran, necessitating the survival of Rotom-W. In addition, Gengar can't play shenanigans with Substitute coming in after you KO something, as Bullet Punch is non-dependent of the opponent's attack. And you have a small chance at a 2HKO on Gyarados assuming Stealth Rock, while it can at best 3HKO you with Waterfall after SR. And in the meantime, it can act as another pivot with Rotom-W, taking resisted hits for each other while clearing the hazards that so plague your team. But in the interest of keeping your team more or less intact in function, I think replacing Mawile with Scizor is your best option. You still resist Dragons, but you can also clear hazards and kill Gengar.
 
Good Spinners/Defoggers include Forretress, Starmie (although very uncommon AFAIK, that's the DPP in me talking), Lati@s, and heck even Scizor given good timing. The difficulty is that putting in one of these Pokemon would probably change the way your team looks and performs by far. I'd personally suggest replacing Mega-Mawile with Mega-Scizor, using this set:

Scizor @ Scizorite | Technician
Adamant, 252 Atk 252 HP 4 Spd
Bullet Punch | Brick Break | Defog | SD

With a SD boost, you're still able to 2HKO D-Nite provided Stealth Rock is in play, and Dragonite unboosted can never OHKO you with Fire Punch while at full health. Moreover, typical Magnezone (assuming no Speed EV's) doesn't outspeed you, and you can take it out with a +2 Brick Break. Either way, you're still threatened by Heatran, necessitating the survival of Rotom-W. In addition, Gengar can't play shenanigans with Substitute coming in after you KO something, as Bullet Punch is non-dependent of the opponent's attack. And you have a small chance at a 2HKO on Gyarados assuming Stealth Rock, while it can at best 3HKO you with Waterfall after SR. And in the meantime, it can act as another pivot with Rotom-W, taking resisted hits for each other while clearing the hazards that so plague your team. But in the interest of keeping your team more or less intact in function, I think replacing Mawile with Scizor is your best option. You still resist Dragons, but you can also clear hazards and kill Gengar.

why brick break for heatran? I think superpower would be the best fighting type move to run on scizor or you can run knock off cause its generally hits everything pretty much
 
why brick break for heatran? I think superpower would be the best fighting type move to run on scizor or you can run knock off cause its generally hits everything pretty much

Because you're running SD. The only way you're catching Heatran without dying yourself is on the switch (i.e., Heatran's faster and has Fire STAB). Using Superpower is counterproductive, as it would decrease both your attacking stats (ruining the 2HKO after Intimidate on Gyarados with SR), and decrease Mega-Scizor's natural bulk, because he can't hit everything with Bullet Punch and expect the KO. As far as Knock Off, you'd then lose your ability to kill Magnezone reliably (who also carries HP Fire, usually).
 
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