I recently got into competitive battling a while back and have used the PS! simulator to try out a few teams. I've tested and changed a lot, but I finally found a team that seems to work for me and what I want to do.
Here's Mamo! (Mamoswine) (M) @ Leftovers
Ability: Oblivious
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Stone Edge
What AM I? (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 SDef
Serious Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Kenmore (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
RoadKill (Mandibuzz) @ Leftovers
Ability: Big Pecks
EVs: 248 HP / 148 Def / 112 Spd
Bold Nature
- Taunt
- Foul Play
- Toxic
- Roost
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Play Rough
- Aqua Jet
- Return
- Ice Punch
Goodra (M) @ Leftovers
Ability: Gooey
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Dragon Pulse
- Thunderbolt
- Flamethrower
- Toxic
So the majority of these Pokemon have set ups I got from Smogon. I found out I absolutely suck at EV distributions and what not, so until I get better I decided that it's a safe bet to trust the website for now
Any way, let me launch into the description of my Pokemon team.
Mamoswine: I went with Mamoswine in order to check the majority of Dragons that are running around OU. However I really enjoy this Mamoswine because it completely checks Garchomp (even if they are running a Choice Scarf set.) The STAB Priority Ice Shard can almost OHKO just about any Garchomp, and if not, it can usually scare it out. Stealth Rocks for obvious hazards, and Earthquake STAB does amazing damage on a lot of other pokemon (especially fire types). Stone Edge included to surprise flying types.
Venusaur: I find that Mega-Venusaur isn't used a lot or countered well amongst OU players (I could be wrong because I am new), I use him to counter all the f-ing Rotom-W running rampant everywhere. Granted I do have one myself (sorry lol), Mega-Saur STAB Giga Drain makes short work of Rotom-W, and STAB Sludge Bomb for Fairy-types as well as being just a good all around move. Synthesis and Sleep Powder combo to put a pokemon to sleep, and then recovering health on a switch or if they stay in, either way it seems to work.
Rotom-W: I hope someone gets the Kenmore reference, I felt it was a pretty common appliance. TalonFlame. Now that is why I have Rotom-W on my team. That thing would tear major holes in my team before without me being able to do anything. Kenmore does an amazing job of jecking TalonFlame because its dual-typing is the perfect counter to T-Flames. I have Will-o-Wisp as a common sighting on Rotom and it works, even if T-Flame switches into a Will-o-Wisp, the chances of them staying in are small since Volt-Switch not only keeps up pressure but does good damage, Hydro-Pump also STAB kills T-FLame.
Mandibuzz: I hate Aegislash so much, not just because it's a good pokemon, but I still haven't figured out how to use it/fit it into a team. Anyway, Mandibuzz is here to keep it in down, not only can it survive just about any if not any of Aegislah's moves it can KO it with Foul Play. However I learned that it is also weak to rocks making switch ins kind of tough.
Azumarill: I decided on Azumarill because I've heard some good things about it, and wanted to try it out. This thing has been a life saver, because of its Fairy-Water typing. Aqua Jet priority STAB can kill most fire types (including Mega Charzards), Play Rough also keeps Dragons and fighting types on edge. Ice Punch also watches out for Dragons and Return.. well I got it from Smogon, sorry guys.
Goodra: This thing is so Specially bulky, I had to go with it. I mean not really, but I it does a good job of taking special hits, and its moveset is decent. Dragon Pulse because I need a STAB, but not Outrage because, well it's Outrage and that's not what Goodra is for. Thunderbolt can come in handy with flying types while Flamethrower surprises Steel and Grass types. Toxic to keep up the pressure on Pokemon health.
Anyway, that's it. Since this is the first time I feel I've been able to make a decent OU team, I decided to share with you all. Please let me know what you think/what needs to change in order to be more competitive or counter threats I haven't looked for. Thanks!

Here's Mamo! (Mamoswine) (M) @ Leftovers
Ability: Oblivious
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Stone Edge

What AM I? (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 SDef
Serious Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder

Kenmore (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]

RoadKill (Mandibuzz) @ Leftovers
Ability: Big Pecks
EVs: 248 HP / 148 Def / 112 Spd
Bold Nature
- Taunt
- Foul Play
- Toxic
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Play Rough
- Aqua Jet
- Return
- Ice Punch

Goodra (M) @ Leftovers
Ability: Gooey
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Dragon Pulse
- Thunderbolt
- Flamethrower
- Toxic
So the majority of these Pokemon have set ups I got from Smogon. I found out I absolutely suck at EV distributions and what not, so until I get better I decided that it's a safe bet to trust the website for now

Any way, let me launch into the description of my Pokemon team.
Mamoswine: I went with Mamoswine in order to check the majority of Dragons that are running around OU. However I really enjoy this Mamoswine because it completely checks Garchomp (even if they are running a Choice Scarf set.) The STAB Priority Ice Shard can almost OHKO just about any Garchomp, and if not, it can usually scare it out. Stealth Rocks for obvious hazards, and Earthquake STAB does amazing damage on a lot of other pokemon (especially fire types). Stone Edge included to surprise flying types.
Venusaur: I find that Mega-Venusaur isn't used a lot or countered well amongst OU players (I could be wrong because I am new), I use him to counter all the f-ing Rotom-W running rampant everywhere. Granted I do have one myself (sorry lol), Mega-Saur STAB Giga Drain makes short work of Rotom-W, and STAB Sludge Bomb for Fairy-types as well as being just a good all around move. Synthesis and Sleep Powder combo to put a pokemon to sleep, and then recovering health on a switch or if they stay in, either way it seems to work.
Rotom-W: I hope someone gets the Kenmore reference, I felt it was a pretty common appliance. TalonFlame. Now that is why I have Rotom-W on my team. That thing would tear major holes in my team before without me being able to do anything. Kenmore does an amazing job of jecking TalonFlame because its dual-typing is the perfect counter to T-Flames. I have Will-o-Wisp as a common sighting on Rotom and it works, even if T-Flame switches into a Will-o-Wisp, the chances of them staying in are small since Volt-Switch not only keeps up pressure but does good damage, Hydro-Pump also STAB kills T-FLame.
Mandibuzz: I hate Aegislash so much, not just because it's a good pokemon, but I still haven't figured out how to use it/fit it into a team. Anyway, Mandibuzz is here to keep it in down, not only can it survive just about any if not any of Aegislah's moves it can KO it with Foul Play. However I learned that it is also weak to rocks making switch ins kind of tough.
Azumarill: I decided on Azumarill because I've heard some good things about it, and wanted to try it out. This thing has been a life saver, because of its Fairy-Water typing. Aqua Jet priority STAB can kill most fire types (including Mega Charzards), Play Rough also keeps Dragons and fighting types on edge. Ice Punch also watches out for Dragons and Return.. well I got it from Smogon, sorry guys.
Goodra: This thing is so Specially bulky, I had to go with it. I mean not really, but I it does a good job of taking special hits, and its moveset is decent. Dragon Pulse because I need a STAB, but not Outrage because, well it's Outrage and that's not what Goodra is for. Thunderbolt can come in handy with flying types while Flamethrower surprises Steel and Grass types. Toxic to keep up the pressure on Pokemon health.
Anyway, that's it. Since this is the first time I feel I've been able to make a decent OU team, I decided to share with you all. Please let me know what you think/what needs to change in order to be more competitive or counter threats I haven't looked for. Thanks!