Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Hone Claws
- Dragon Rush
- Earthquake
- Stone Edge
One of my all-time favorites. Great attack, and EdgeQuake combo make this thing partially indestructible. I usually run Hone Claws over Swords Dance for Stone Edge hit-rate.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- U-Turn
- Steel Wing
My second Physical sweeper. Choice Band gives it extra power, making use of a high Speed stat. Gale Wings gives priority to Brave Bird (120 + STAB makes a hard-hitting move especially with the band).
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Stockpile
- Earthquake
- Slack Off
Mixed wall. Slack Off is great recovery, Curse is for bumping up stats, and Toxic for stalling. Earthquake + STAB has a good combo on this guy.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 160 SAtk / 252 Spd / 96 Def
Timid Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock
Rapid spinner. Toxic Spikes to poison foe, and Venoshock for 130 + Stab power. Scald has good power, and can leave opponent with a burn.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- Protect
- Toxic
- Aromatherapy
Nice special wall. Mainly used as support and to wish Tentacruel so he has enough HP to spin hazards away. Can be used as a staller.
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 128 SpA / 128 Atk / 252 Spd
Hasty Nature
- Thunderbolt
- Superpower
- Hidden Power [Ice]
- Knock Off
A mixed sweeper with equal investments to offense. Great for getting out items and punching holes in openents team. Attack boost from dark- moves just increase Knock off/Superpower which hit hard already.
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Hone Claws
- Dragon Rush
- Earthquake
- Stone Edge
One of my all-time favorites. Great attack, and EdgeQuake combo make this thing partially indestructible. I usually run Hone Claws over Swords Dance for Stone Edge hit-rate.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- U-Turn
- Steel Wing
My second Physical sweeper. Choice Band gives it extra power, making use of a high Speed stat. Gale Wings gives priority to Brave Bird (120 + STAB makes a hard-hitting move especially with the band).
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Stockpile
- Earthquake
- Slack Off
Mixed wall. Slack Off is great recovery, Curse is for bumping up stats, and Toxic for stalling. Earthquake + STAB has a good combo on this guy.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 160 SAtk / 252 Spd / 96 Def
Timid Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock
Rapid spinner. Toxic Spikes to poison foe, and Venoshock for 130 + Stab power. Scald has good power, and can leave opponent with a burn.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- Protect
- Toxic
- Aromatherapy
Nice special wall. Mainly used as support and to wish Tentacruel so he has enough HP to spin hazards away. Can be used as a staller.
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 128 SpA / 128 Atk / 252 Spd
Hasty Nature
- Thunderbolt
- Superpower
- Hidden Power [Ice]
- Knock Off
A mixed sweeper with equal investments to offense. Great for getting out items and punching holes in openents team. Attack boost from dark- moves just increase Knock off/Superpower which hit hard already.
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