XY RMT - 1300 Ladder

Hippowdown or Slowbro?


  • Total voters
    4
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Hone Claws
- Dragon Rush
- Earthquake
- Stone Edge

One of my all-time favorites. Great attack, and EdgeQuake combo make this thing partially indestructible. I usually run Hone Claws over Swords Dance for Stone Edge hit-rate.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- U-Turn
- Steel Wing

My second Physical sweeper. Choice Band gives it extra power, making use of a high Speed stat. Gale Wings gives priority to Brave Bird (120 + STAB makes a hard-hitting move especially with the band).

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Stockpile
- Earthquake
- Slack Off

Mixed wall. Slack Off is great recovery, Curse is for bumping up stats, and Toxic for stalling. Earthquake + STAB has a good combo on this guy.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 160 SAtk / 252 Spd / 96 Def
Timid Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock

Rapid spinner. Toxic Spikes to poison foe, and Venoshock for 130 + Stab power. Scald has good power, and can leave opponent with a burn.

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- Protect
- Toxic
- Aromatherapy

Nice special wall. Mainly used as support and to wish Tentacruel so he has enough HP to spin hazards away. Can be used as a staller.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 128 SpA / 128 Atk / 252 Spd
Hasty Nature
- Thunderbolt
- Superpower
- Hidden Power [Ice]
- Knock Off

A mixed sweeper with equal investments to offense. Great for getting out items and punching holes in openents team. Attack boost from dark- moves just increase Knock off/Superpower which hit hard already.
 
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Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Hone Claws
- Dragon Rush
- Earthquake
- Stone Edge

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Curse
- Earthquake
- Slack Off

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 160 SAtk / 252 Spd / 96 Def
Timid Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Wish
- Protect
- Toxic
- Aromatherapy

Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Agility

Imo, you have too many setup sweepers.

On Garchomp, run Swords Dance over Hone Claws because you get a +2 instead of a +1 and as soon as Chomp gets out, it can only take so many hits from things like HP ice from Thundurus or Ice beam from Greninja. Get setup fast and roll through teams. As for the moves, don't use Dragon Rush. Power is 100 but accuracy is terrible. Run D-Claw or E-Quake instead. As for the EV's, I like running max speed on mine instead of in bulk but I guess it's all personal preference.

Don't run curse on Hippowdon and invest a little bit of EV's in SDef as it's meant to take hits. I'm not sure if it can learn stockpile but Stockpile > Curse. Even so, I'd say replace Curse spot for rocks.

Tentacruel is meant to retain a bulk and take hits, so I suggest taking the speed and special attack EV's off and putting them into bulk.

Same thing with Thundurus. It's another setup. If it works for you, by all means, use anything but I'd really say to use the original Thundurus.

I'd use this set as it's pretty reliable, esp since defiant boosts can help alot.

Thundurus - Life Orb
4 Atk/ 252 SAtk/ 252 Spd
Hasty Nature
Ability - Defiant
-Knock Off (Utility)
-Superpower (Better than Focus Miss)
-Thunderbolt (Stab)
-HP Ice (Good for Dragons)
 
Imo, you have too many setup sweepers.

On Garchomp, run Swords Dance over Hone Claws because you get a +2 instead of a +1 and as soon as Chomp gets out, it can only take so many hits from things like HP ice from Thundurus or Ice beam from Greninja. Get setup fast and roll through teams. As for the moves, don't use Dragon Rush. Power is 100 but accuracy is terrible. Run D-Claw or E-Quake instead. As for the EV's, I like running max speed on mine instead of in bulk but I guess it's all personal preference.

Don't run curse on Hippowdon and invest a little bit of EV's in SDef as it's meant to take hits. I'm not sure if it can learn stockpile but Stockpile > Curse. Even so, I'd say replace Curse spot for rocks.

Tentacruel is meant to retain a bulk and take hits, so I suggest taking the speed and special attack EV's off and putting them into bulk.

Same thing with Thundurus. It's another setup. If it works for you, by all means, use anything but I'd really say to use the original Thundurus.

I'd use this set as it's pretty reliable, esp since defiant boosts can help alot.

Thundurus - Life Orb
4 Atk/ 252 SAtk/ 252 Spd
Hasty Nature
Ability - Defiant
-Knock Off (Utility)
-Superpower (Better than Focus Miss)
-Thunderbolt (Stab)
-HP Ice (Good for Dragons)

Thanks, but Garchomp-Mega's attack is already so high it doesen't need +2 boost, and I would prefer a more accurate hit instead of stone miss.
I'll try your Thundurs suggestion. Thanks for the reply. Fyi it can learn Stockpile.

Thanks a lot for the Stockpile idea! It helps me have a dual-wall. Check this replay:

http://replay.pokemonshowdown.com/ou-127027186
 
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