Hello Drew Pickles here with a RMT. Today I have a defensive UU team. To be fair, I haven't played many battles, but it has won every one so far. I think I finally have a UU team with some potential. I'm posting this RMT now because I want to get suggestions before I try laddering this team.
All things said, I'm very open to any and all suggestions. Whether or not I make any changes is up to my discretion, but I'll certainly listen to anyone who replies. As I've said, I really like this team so far. It has served me very well. Anyway, on with the show.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
IVs: 0 SAtk
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Hippowdon has been a longtime friend of mine since the Gen 5 OU days. Before I made my infamous rain team (#22 on the Gen 5 OU ladder as of May 3rd), I was a regular Hippowdon user. The is the same set I have always used. Maximum HP and Defense EVs make it a fantastic Defensive Wall. Leftovers and Slack Off make recovery a piece of cake. Whirlwind prevents opponents from setting up, and it works well with entry hazards. Speaking of entry hazards, Stealth Rock is helpful to almost any team, and Hippowdon is a great hazard setter. And of course, Earthquake is a reliable STAB attack.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Taunt
- Recover
For a team heavily dependent upon entry hazards, Jellicent makes a great spinblocker. It also serves as an outstanding Special Defensive Wall. Toxic helps Jellicent win stall wars. Recover brings Jellicent a reliable form of recovery. Scald is a good STAB attacks. I gave Jellicent Taunt for the purpose of stopping other walls as well as Baton Pass teams.
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
I've never had much luck using Forretress, so I'm proud that I finally created a team where I can put it to good use. I put maximum Special Defense EVs on Forretress to allow it to absorb more Special Attacks, which were constantly wearing it down in the past. It's Defense is already high, and Forretress makes a strong Mixed Wall. Rapid Spin support is crucial for a defensive team like this. Forretress brings entry hazards of its own with Spikes. Volt Switch helps keep momentum on my side, and it works extremely well with the two U-Turn Pokemon that I will talk about later, creating a powerful Volt-Turn combination. Finally, Gyro Ball serves as a great STAB attack. The Sassy Nature and zero Speed IVs help make Gyro Ball as strong as possible.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk / 0 SAtk
- Wish
- Heal Bell
- Foul Play
- Protect
Umbreon is another longtime friend of mine, having been a stable on most of my Gen 5 UU teams. The set hasn't changed. Wish support is beneficial to any stall team. Heal Bell keeps statuses off of my team. Foul Play is a good attack that is unaffected by Umbreon's lackluster Attack stat. Synchronize makes Umbreon a good switch-in to status moves. Overall, Umbreon serves as another outstanding Special Defensive Wall.
Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Brave Bird
- Return
- Superpower
- U-turn
I had Darmanitan in this spot, but now I have Braviary. I was having trouble with Defog users, so I decided I wanted a Pokemon with Defiant, much like Bisharp is used in OU. My options were Braviary and Tornadus, and I went with Braviary. It's not commonly used in the tier, and it's an old friend of mine from the Gen 5 NU days. I've always said, "Braviary is tough", and I'm proud to have it on my team. Maybe I'm crazy, but so far I've enjoyed it. The hardest part is predicting Defog, but when I do, Braviary is a fantastic contributor. Plus it functions as a revenge killer otherwise.
I gave it a Choice Scarf to keep a Scarf user on my team. I gave Braviary maximum possible Speed to make sure that very few Pokemon can outspeed it. Braviary has a diverse attacking moveset with two great STAB options in Brave Bird and Return. U-Turn can be used to maintain momentum, and it adds to my awesome Volt-Turn combo. Superpower is for coverage.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Fake Out
- U-turn
- Drain Punch
- High Jump Kick
Finally, we have Mienshao. The Life Orb helps it hit super hard, and the recoil damage doesn't even matter because of Regenerator. Fake Out is great for revenge killing purposes, as well as simply racking up damage. High Jump Kick is a destructive STAB attack, but it is a bit risky. Drain Punch helps reduce this risk, as well as recover HP should the match depend on Mienshao staying alive. I suppose I could run Stone Edge over Drain Punch, I feel like Drain Punch makes this moveset safer and more reliable in the end.
Former member(s):
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 SAtk
- Flare Blitz
- Earthquake
- Superpower
- U-turn
And now we arrive at the offensive section of my otherwise extremely defensive team. These Pokemon are usually used only late in the match or for revenge killing purposes. Darmanitan has an outstanding Attack stat, and not many Pokemon like to switch into it. A Choice Scarf is used because having a speed advantage is crucial for Darmanitan. Flare Blitz is a devastating STAB attack. Earthquake and Superpower are good for coverage. U-Turn allows me to maintain momentum, and it is one of three Pokemon that create this team's excellent Volt-Turn combination.
Importable:
That's my team. Please leave any thoughts, comments, and suggestions below. Thanks.
All things said, I'm very open to any and all suggestions. Whether or not I make any changes is up to my discretion, but I'll certainly listen to anyone who replies. As I've said, I really like this team so far. It has served me very well. Anyway, on with the show.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
IVs: 0 SAtk
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Hippowdon has been a longtime friend of mine since the Gen 5 OU days. Before I made my infamous rain team (#22 on the Gen 5 OU ladder as of May 3rd), I was a regular Hippowdon user. The is the same set I have always used. Maximum HP and Defense EVs make it a fantastic Defensive Wall. Leftovers and Slack Off make recovery a piece of cake. Whirlwind prevents opponents from setting up, and it works well with entry hazards. Speaking of entry hazards, Stealth Rock is helpful to almost any team, and Hippowdon is a great hazard setter. And of course, Earthquake is a reliable STAB attack.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Taunt
- Recover
For a team heavily dependent upon entry hazards, Jellicent makes a great spinblocker. It also serves as an outstanding Special Defensive Wall. Toxic helps Jellicent win stall wars. Recover brings Jellicent a reliable form of recovery. Scald is a good STAB attacks. I gave Jellicent Taunt for the purpose of stopping other walls as well as Baton Pass teams.

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
I've never had much luck using Forretress, so I'm proud that I finally created a team where I can put it to good use. I put maximum Special Defense EVs on Forretress to allow it to absorb more Special Attacks, which were constantly wearing it down in the past. It's Defense is already high, and Forretress makes a strong Mixed Wall. Rapid Spin support is crucial for a defensive team like this. Forretress brings entry hazards of its own with Spikes. Volt Switch helps keep momentum on my side, and it works extremely well with the two U-Turn Pokemon that I will talk about later, creating a powerful Volt-Turn combination. Finally, Gyro Ball serves as a great STAB attack. The Sassy Nature and zero Speed IVs help make Gyro Ball as strong as possible.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk / 0 SAtk
- Wish
- Heal Bell
- Foul Play
- Protect
Umbreon is another longtime friend of mine, having been a stable on most of my Gen 5 UU teams. The set hasn't changed. Wish support is beneficial to any stall team. Heal Bell keeps statuses off of my team. Foul Play is a good attack that is unaffected by Umbreon's lackluster Attack stat. Synchronize makes Umbreon a good switch-in to status moves. Overall, Umbreon serves as another outstanding Special Defensive Wall.

Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Brave Bird
- Return
- Superpower
- U-turn
I had Darmanitan in this spot, but now I have Braviary. I was having trouble with Defog users, so I decided I wanted a Pokemon with Defiant, much like Bisharp is used in OU. My options were Braviary and Tornadus, and I went with Braviary. It's not commonly used in the tier, and it's an old friend of mine from the Gen 5 NU days. I've always said, "Braviary is tough", and I'm proud to have it on my team. Maybe I'm crazy, but so far I've enjoyed it. The hardest part is predicting Defog, but when I do, Braviary is a fantastic contributor. Plus it functions as a revenge killer otherwise.
I gave it a Choice Scarf to keep a Scarf user on my team. I gave Braviary maximum possible Speed to make sure that very few Pokemon can outspeed it. Braviary has a diverse attacking moveset with two great STAB options in Brave Bird and Return. U-Turn can be used to maintain momentum, and it adds to my awesome Volt-Turn combo. Superpower is for coverage.

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Fake Out
- U-turn
- Drain Punch
- High Jump Kick
Finally, we have Mienshao. The Life Orb helps it hit super hard, and the recoil damage doesn't even matter because of Regenerator. Fake Out is great for revenge killing purposes, as well as simply racking up damage. High Jump Kick is a destructive STAB attack, but it is a bit risky. Drain Punch helps reduce this risk, as well as recover HP should the match depend on Mienshao staying alive. I suppose I could run Stone Edge over Drain Punch, I feel like Drain Punch makes this moveset safer and more reliable in the end.
Former member(s):

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 SAtk
- Flare Blitz
- Earthquake
- Superpower
- U-turn
And now we arrive at the offensive section of my otherwise extremely defensive team. These Pokemon are usually used only late in the match or for revenge killing purposes. Darmanitan has an outstanding Attack stat, and not many Pokemon like to switch into it. A Choice Scarf is used because having a speed advantage is crucial for Darmanitan. Flare Blitz is a devastating STAB attack. Earthquake and Superpower are good for coverage. U-Turn allows me to maintain momentum, and it is one of three Pokemon that create this team's excellent Volt-Turn combination.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
IVs: 0 SAtk
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Taunt
- Recover
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk / 0 SAtk
- Wish
- Heal Bell
- Foul Play
- Protect
Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Brave Bird
- Return
- Superpower
- U-turn
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Fake Out
- U-turn
- Drain Punch
- High Jump Kick
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
IVs: 0 SAtk
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Taunt
- Recover
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk / 0 SAtk
- Wish
- Heal Bell
- Foul Play
- Protect
Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Brave Bird
- Return
- Superpower
- U-turn
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Fake Out
- U-turn
- Drain Punch
- High Jump Kick
That's my team. Please leave any thoughts, comments, and suggestions below. Thanks.
Last edited: