XY UU Stall Team

Hello everyone, this is my first RMT, and i'd like to show a stall team i have made, that has shown pretty good results, being capable of handling many things:

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Soft-Boiled
- Seismic Toss

Chansey is, hands down, the MVP of the team. Chansey is pretty much a staple on stall teams, and it's easy, it posseses immense bulk, allowing it to wall pretty every special attacker but Keldeo, and with the extra bulk granted by Eviolite, handle physical attackers as well. It an amazing cleric as well, being able to support the team immensely with Wish and Heal Bell. Concerning the moves, Wish provides the team with a source of recovery, and due to Chansey's enormous HP stat, heals everything to pretty much full health, Heal Bell gets rid of statuses that may otherwise cripple the team, Soft-Boiled is there to privde instant recovery when Wish is dangerous, and Seismic Toss is there because it can reliably hurt enemies.

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Aggron (M) @ Aggronite
Ability: Sturdy > Filter
EVs: 252 HP / 16 Def / 240 SDef
Relaxed Nature
- Stealth Rock
- Heavy Slam
- Thunder Wave
- Earthquake

Aggron, once Mega-evolved, becomes a complete beast, being able to take physical hits like no other, and with Filter after once Mega, even taking SE moves like Flare Blitz from Darmanitan and Close Combat from Heracross quite nicely, and due to it's Mega Stone, it supports the team, particurarly Chansey, immensely due to not suffering the effects from Knock Off. With this Aggron froms a great core with Chansey, with Chansey taking the special hits and healing Aggron with Wish, and Aggron taking the strong physical hits and Knock Offs. The EV's are such so that it has decent special bulk while retaining amazing physical bulk. We run Stealth because it's a move every team needs, Heavy Slam because it's Aggron strongest STAB, considering Aggron's weight, Thunder Wave to cripple fast attackers, including those carrying super-effective STAB against it, allowing it to retaliate easily, and Earthquake to hit the Fires and Steels.

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Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Hammer Arm

Chesnaught is there to man-handle physical attackers that get past the AggroSey core, such as Heracross, to deal with Crawdaunt, and for it's ability to stall bulky waters like Suicune with ease. Due to it's great physical bulk, it can take plenty of hits with ease, and with Leech Seed and Spiky Shield, it can slowly drain the opponent's health down, and with Spikes, it provides the team with the ability to stall the opponents to death more easily, finally, Hammer Arm is in the last slot because it's Chesnaught best STAB, covering the most types. And the obvious ability is Bulletproof, making it so that Chesnaught can neuter pokés like Choiced-Chandy, Roserade and Mega-Blastoise.

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Slack Off
- Scald
- Toxic
- Psyshock

Slowbro is the team's answer to Fighting types (bar Heracross), physical Fire types, and Steel types (specially Aggron), with it's great bulk, Rgenator and Slack Off, it becomes a pain to take down, constantly regenerating it's health, Scald is there due to it's good base power, dealing good damage, and the cahnce to burn, which makes Slowbro, and the rest of the team, take physical hits much nicely, Toxic is there to cripple walls and set-up sweepers, and Psyshock is to hit Fighting types and special wall with low low physical defense (Florges, Snorlax) quite hard.

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Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 24 HP / 232 Spd / 252 Atk
Jolly Nature
- U-turn
- Knock Off
- Superpower
- Air Slash

Tornadus-T is there for a simple thing: annoying the enemy, it is an excellent Pivot with U-Turn, making it useful against both offense and stall, with Knock Off, and it's excellent speed, it can cripple defensive pokés who rely on items like Eviolite and AV to enhance their bulk, and offensive pokés who rely on their Choice items to do heavy damage. It has enough speed invesment to outspeed base 115 (specially Mega Houndoom, so it can OHKO with Superpower), and with Assault Vest and Regenerator, it becomes incredibly annoying to take out, specially for stall teams, and Air Slash, yes even with Jolly, because it hits frail, low special defense, or 4x times weak pokés, quite hard still, not to mention the nice 30% chance for a flinch.

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Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Psychic

Mew is there, because it can deal with Keldeo, it becomes a useful Anti-Stall poké with Taunt, and has nice natural bulk, with Will-o-Wisp it doesn't need to invest in physical bulk, and can support the rest of the team, Soft-Boiled is there for the reliable recovery, and Psychic is there for STAB, and it hits quite nicely.

Just to show how much my team covers, i'm gonna show the viability rankings from S to A-:

S Rank:

Chansey: Tornadus-T knocks off, superpower, chesnaught can stall it, mew can taunt it

Mega Houndoom: Chansey walls it, Tornadus outspeeds and kills with Superpower

Hydreigon: Walled by Chansey

Magnezone: Chansey

Mew: Due to it's versatility, it can be a trouble, but Tornadus outspeeds and can Knock Off, and if offensive, depending if physical or special, one of my team members can wall it

Mienshao: Chesnaught and Slowbro wall it, Aggron can take a HJK and hit it back hard with Heavy Slam

Slowbro: Chesnaught can stall it, Mew can stall it and taunt it

Suicune: Can stall with chesnaught, with slowbro, mew can taunt, can stall with chansey

A Rank:

A+:

Blastoise: Walled by chansey, checked by chesnaught

Chandelure: Chansey, chesnaught can neuter if Choiced into Shadow Ball

Chesnaught: Tornadus kills with Air Slash, Mew can taunt, will-o-wisp, or psychic

Crawdaunt: Walled by chesnaught

Darmanitan: Slowbro walls it, Aggron can survive a scarfed Flare Blitz and kill with EQ

Florges: Mew can taunt and will-o-wisp it, can't touch chansey

Hawlucha: Aggron can take an HJK and retaliate, Slowbro walls, Tornadus outspeeds pre-unburden and do big damage with Air Slash

Haxorus: Aggron walls it, Chesnaught and Slowbro can deal with it

Tornadus-T: Walled by Aggron, can T-Wave incoming poké if it U-Turns

Victini: Slowbro walls it, can take a non banded Bolt Strike, Tornadus can outspeed non-scarfed and knock off

Zapdos: Actually can be very troublesome, but can't touch Chansey, Mew can wall it, Taunt to prevent it from roosting, will-o-wisp

A:

Celebi: Can't touch Tornadus, it can U-Turn, Knock Off, Air Slash

Crobat: Walled by Aggron and Slowbro, really hurt by Heavy Slam

Heracross: Walled by Chesnaught

Hippowdon: Walled by Chesnaught and Slowbro

Keldeo: Mew can deal with it, Tornadus can outspeed and damage it with Air Slash, can also Knock Off specs

Latias: Can't touch Aggron, Chansey, Mew, Chesnaught can potentially stall it

Mega Manectric: Can't touch Chansey

Metagross: Aggron, Chesnaught, Slowbro all wall it

Nidoking: Chansey, Mew can take hits and Psychic

Reuniclus: Can Knock Off and U-Turn with Tornadus, can taunt with Mew

Roserade: Chansey, Mew, Aggron, Tornadus

Shaymin: Chansey, Tornadus, Mew

Umbreon, Mew can taunt, Tornadus can wear it down with repeated U-Turns and hit hard with Superpower, Chesnaught walls it

Zygarde: Chesnaught and Slowbro can handle it, Mew can taunt

A-:

Mega Absol: Aggron and Chesnaught (though careful if mixed)

Mega Aggron: Walled by Chesnaught, Slowbro, and Slowbro can do heavy damage with Scald, plus the potential burn, Mew can shut it down with Taunt and Will-o-Wisp

Arcanine: Slowbro

Azelf: Depends if Physical or Special, Tornadus outspeeds and can Knock Off and U-Turn

Escavalier: Aggron, Chesnaught

Gastrodon: Chansey, Mew, Chesnaught

Jirachi: Aggron, Tornadus can Knock Off, Chansey walls special sets

Krookodile: Chesnaught

Kyurem: Mew and Chansey, Tornadus outspeeds and Superpowers

Machamp: Chesnaught, Slowbro, Tornadus

Nidoqueen: Same as King

Toxicroak: Slowbro, Aggron, Mew

As you can see, my team can deal very well with a lot of the metagame, sure, certain pokemons do give it trouble, like Mew, Florges and Zapdos, but it works very well.

Well that's my first RMT, if you can respond giving thoughts, or any improvements that could be made :).
 
Team looks pretty much solid, though mixed Tornadus with Superpower and Hurrican can catch your pokemon off guard.
Few things, though:

1. I'd change Heavy Slam on Aggron to Iron Head. Since you're using a Thunder Weave, then extra flinch chance with full para would be a good idea. That way you can disable for example Chansey or some threats faster than you, like Haxorous with Mold Breaker. Other than that, you could swap Earthquake for Roar. I can't see anything that can phaze a SD Mew, for example. And that thing hits like a truck.
2. Your Tornadus - T looks fine too, but going for Aerial Ace instead of Air Slash would benefit you. Since you're fully invested in Atk, Air Slash isn't doing as much damage as it would, and from my experience it misses when it should not.
3. The last thing that I noticed is lack of Rapis Spin or Defog, and hazards really hurt your team. It's stall, so you will be switching around a lot instead of just sweeping late game with one or two pokemon. You could fix that by swapping Slowbro with Blastoise fully invested in Def. You lose your resistance to Fighting, but Tornadus and Mew can handle them. Other option would be replacing WoW or Taunt on Mew with Defog, since it's specially defensive anyway.
 
Team looks pretty much solid, though mixed Tornadus with Superpower and Hurrican can catch your pokemon off guard.
Few things, though:

1. I'd change Heavy Slam on Aggron to Iron Head. Since you're using a Thunder Weave, then extra flinch chance with full para would be a good idea. That way you can disable for example Chansey or some threats faster than you, like Haxorous with Mold Breaker. Other than that, you could swap Earthquake for Roar. I can't see anything that can phaze a SD Mew, for example. And that thing hits like a truck.
2. Your Tornadus - T looks fine too, but going for Aerial Ace instead of Air Slash would benefit you. Since you're fully invested in Atk, Air Slash isn't doing as much damage as it would, and from my experience it misses when it should not.
3. The last thing that I noticed is lack of Rapis Spin or Defog, and hazards really hurt your team. It's stall, so you will be switching around a lot instead of just sweeping late game with one or two pokemon. You could fix that by swapping Slowbro with Blastoise fully invested in Def. You lose your resistance to Fighting, but Tornadus and Mew can handle them. Other option would be replacing WoW or Taunt on Mew with Defog, since it's specially defensive anyway.

Thanks for the feedback, but regarding the suggestions:

1- As for Iron Head, i'll give it a try, since it can be useful for the ParaFlinch, but i went for Heavy Slam because depending on the weight, it can hit really hard, specially things like Mew, and EQ is useful for dealing with Fire types and Steel types who try to switch, or try to dent Aggron with an SE move.

2- As for Tornadus-T, Air Slash is there because it still hits things weak to it, specially frail ones like Mienshao, for a good chunk of damage, as well for dispatching Chesnaught easily.

3- And from experience, my team isn't really that weak to hazards, the only thing weak to rocks is Tornadus, but it has Regenerator, and Chansey can Wish it, and hte thing with Blastoise is, it doesn't have reliable recovery, hte only member of my team that shares that trait is Aggron, but it's sheer bulk kinda makes up for that, and i don't want 2 pokémon that depend on Chansey for healing, whereas Slowbro as both Regenerator and Slack Off, making it a pain to take down, and making it so it doesn't get easily worn down by U-Turns, and doesn't suffer as much as Blastoise if it loses it's item. As for the Fighting resistance, while, yes, Tornadus-T and Mew handle Fighting types, both are Sp.Def oriented, and Slowbro as really good physical bulk, as well as better offensive presence than Blastoise. As for Defog on Mew, Defog is counter-productive to Stall, as it removes also my hazards on the opponents field, and Taunt is really useful, allowing me to shut down defensive Pokés like Florges and Aggron from healing, setting hazards, etc., and WoW is there to enhance Mew's physical bulk, as well as to support the team
 
Hi ! Stall is definitely a viable playstyle in UU and I have a few suggestions for you. First of all as you demonstrated your team is very well-rounded and definitely covers a lot of the metagame ; however I think it suffers from using sets that aren't really suited for stall but rather for bulky offense. Whenever I build stall I also like to look back on the team and see if I can handle the common wallbreakers in the tier. In this case I can see you having a lot of issues with Chandelure (Chansey is forced to PP stall, can't afford to be burned and flat out loses to rare Taunt sets, everything else dies), LO Mienshao (Knock Off does ~50% to Slowbro), SubRoost Kyurem (your best bet is M-Aggron) and last but not least SubCoil Zygarde which is not walled by Chesnaught and runs through your team with hazards support. Here are my suggestions :

  • First of all I definitely second Team Rocket in that you need to have some kind of hazard control. Without it some members of your team are worn down incredibly easily (a common scenario would be Specs Analytic Magnezone : you have to switch in Chansey because everything else takes a crapton of damage, you take SR + Volt Switch damage and are forced out before you can heal; rinse and repeat) by a well-built offensive team. Toxic Spikes also do a number on your team, especially to Slowbro and Chesnaught who hate the residual damage, as Nidoqueen / Roserade have a lot of opportunities to come in and set up. The easiest solution would be to just stick Defog on Mew but I've generally found that to be suboptimal because then you don't have room for Taunt. I suggest replacing Mew with SpDef Zapdos; what this does is a) give you a solid switch-in to Tornadus-T which harasses your entire team with Taunt + Knock Off and (god forbid!) Grass Knot, b) beats Honchkrow and Yanmega which are both threatening to stall and c) still allows you to beat Crocune as long as you react fast enough, all while still walling pretty much the same threats (Specs Hydro Pump from Keldeo kills both with SR regardless). This is the only actual replacement though so don't worry !
  • As I said your team is very weak to SubCoil Zygarde. Though this is alleviated by Defog one small change you should do is run Ice Beam over Psyshock on Slowbro. You can still catch Roserade on the switch and should be using Scald on Fighting-types anyway. Another thing you can consider on Slowbro is running Calm Mind over Toxic as this gives you a clear win condition against bulky teams which tend to outstall you otherwise.
  • I know that Chesnaught set is supposed to be standard but I don't really see how it benefits your team at all. Sure Leech Seed + Spiky Shield is supposed to be its thing but when you consider that what switches in on you is Grass-types like Roserade or Tornadus-T which doesn't care about residual damage, it doesn't really seem as helpful. Spiky Shield is just inviting your opponent to set up that SD on their Heracross / Crawdaunt which will then proceed to run through your team. For those reasons I think you should run Synthesis + Wood Hammer; Chesnaught has access to actual recovery so you might as well use it ! One item I really like to run on that set is Rocky Helmet which patches up the lack of residual damage and chances are will end up being Knocked Off anyway.
  • Finally, your Mega-Aggron set is mostly fine and if it is working out for you then all is well but I'd recommend testing a couple of changes. Thunder Wave seems kinda weird on a stall team because you're not exacty looking to outspeed anything. Two moves I recommend in that spot are Dragon Tail or Rest. Dragon Tail seems kinda random but it's actually very useful once you've laid down a few hazards as well as making sure you beat most Defoggers one on one so SR is always on the field. There's also that uncommon scenario where you haven't Mega evolved yet and with Sturdy you have a guaranteed phaze ^^. Since Aggron is your Stealth Rocker RestTalk is sadly out of the equation but I've found that running Rest alone can be lifesaving so you're never stuck in a situation where you can't pass a Wish to it because its health is too low. I'm also not sure why you're running a Relaxed nature, Impish is better as Trick Room teams are far more uncommon than speed ties.
Aggron (M) @ Aggronite
Ability: Sturdy > Filter
EVs: 252 HP / 16 Def / 240 SDef
Impish Nature
- Stealth Rock
- Iron Head
- Dragon Tail / Rest
- Earthquake

Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wood Hammer
- Spikes
- Synthesis
- Hammer Arm

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef (the 16 SAtk EVs were used last gen to OHKO Roserade after SR but with Rose's improved Defense stat you need quite a bit more than that now)
Bold Nature
- Slack Off
- Scald
- Ice Beam
- Calm Mind


Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd (24 HP EVs aren't worth missing out on that sexy speed)
Hasty Nature (don't lower Air Slash's damage output !)

- U-turn
- Knock Off
- Superpower
- Air Slash

Zapdos @ Leftovers
Ability: Pressure
EVs: 24 Spd / 248 HP / 236 SDef
Serious Nature
- Thunderbolt
- Defog
- Roost
- Toxic

If you look back on the threats I outlined previously you'll see your team is somewhat better prepared for them (keep in mind that they are stallbreakers ie you won't be coming out unphazed). Now that I look back on my changes I see that one thing I hadn't noted at first was how threatening Specs Keldeo was. Without Mew you are kind of more open to it so be careful during the early game but Synthesis on Chesnaught and CM on Slowbro should really help once you've discovered the set. Hope I helped and good luck with the team ^^
 
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Hi ! Stall is definitely a viable playstyle in UU and I have a few suggestions for you. First of all as you demonstrated your team is very well-rounded and definitely covers a lot of the metagame ; however I think it suffers from using sets that aren't really suited for stall but rather for bulky offense. Whenever I build stall I also like to look back on the team and see if I can handle the common wallbreakers in the tier. In this case I can see you having a lot of issues with Chandelure (Chansey is forced to PP stall, can't afford to be burned and flat out loses to rare Taunt sets, everything else dies), LO Mienshao (Knock Off does ~50% to Slowbro), SubRoost Kyurem (your best bet is M-Aggron) and last but not least SubCoil Zygarde which is not walled by Chesnaught and runs through your team with hazards support. Here are my suggestions :

  • First of all I definitely second Team Rocket in that you need to have some kind of hazard control. Without it some members of your team are worn down incredibly easily (a common scenario would be Specs Analytic Magnezone : you have to switch in Chansey because everything else takes a crapton of damage, you take SR + Volt Switch damage and are forced out before you can heal; rinse and repeat) by a well-built offensive team. Toxic Spikes also do a number on your team, especially to Slowbro and Chesnaught who hate the residual damage, as Nidoqueen / Roserade have a lot of opportunities to come in and set up. The easiest solution would be to just stick Defog on Mew but I've generally found that to be suboptimal because then you don't have room for Taunt. I suggest replacing Mew with SpDef Zapdos; what this does is a) give you a solid switch-in to Tornadus-T which harasses your entire team with Taunt + Knock Off and (god forbid!) Grass Knot, b) beats Honchkrow and Yanmega which are both threatening to stall and c) still allows you to beat Crocune as long as you react fast enough, all while still walling pretty much the same threats (Specs Hydro Pump from Keldeo kills both with SR regardless). This is the only actual replacement though so don't worry !
  • As I said your team is very weak to SubCoil Zygarde. Though this is alleviated by Defog one small change you should do is run Ice Beam over Psyshock on Slowbro. You can still catch Roserade on the switch and should be using Scald on Fighting-types anyway. Another thing you can consider on Slowbro is running Calm Mind over Toxic as this gives you a clear win condition against bulky teams which tend to outstall you otherwise.
  • I know that Chesnaught set is supposed to be standard but I don't really see how it benefits your team at all. Sure Leech Seed + Spiky Shield is supposed to be its thing but when you consider that what switches in on you is Grass-types like Roserade or Tornadus-T which doesn't care about residual damage, it doesn't really seem as helpful. Spiky Shield is just inviting your opponent to set up that SD on their Heracross / Crawdaunt which will then proceed to run through your team. For those reasons I think you should run Synthesis + Wood Hammer; Chesnaught has access to actual recovery so you might as well use it ! One item I really like to run on that set is Rocky Helmet which patches up the lack of residual damage and chances are will end up being Knocked Off anyway.
  • Finally, your Mega-Aggron set is mostly fine and if it is working out for you then all is well but I'd recommend testing a couple of changes. Thunder Wave seems kinda weird on a stall team because you're not exacty looking to outspeed anything. Two moves I recommend in that spot are Dragon Tail or Rest. Dragon Tail seems kinda random but it's actually very useful once you've laid down a few hazards as well as making sure you beat most Defoggers one on one so SR is always on the field. There's also that uncommon scenario where you haven't Mega evolved yet and with Sturdy you have a guaranteed phaze ^^. Since Aggron is your Stealth Rocker RestTalk is sadly out of the equation but I've found that running Rest alone can be lifesaving so you're never stuck in a situation where you can't pass a Wish to it because its health is too low. I'm also not sure why you're running a Relaxed nature, Impish is better as Trick Room teams are far more uncommon than speed ties.
Aggron (M) @ Aggronite
Ability: Sturdy > Filter
EVs: 252 HP / 16 Def / 240 SDef
Impish Nature
- Stealth Rock
- Iron Head
- Dragon Tail / Rest
- Earthquake

Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wood Hammer
- Spikes
- Synthesis
- Hammer Arm

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef (the 16 SAtk EVs were used last gen to OHKO Roserade after SR but with Rose's improved Defense stat you need quite a bit more than that now)
Bold Nature
- Slack Off
- Scald
- Ice Beam
- Calm Mind


Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd (24 HP EVs aren't worth missing out on that sexy speed)
Hasty Nature (don't lower Air Slash's damage output !)

- U-turn
- Knock Off
- Superpower
- Air Slash

Zapdos @ Leftovers
Ability: Pressure
EVs: 24 Spd / 248 HP / 236 SDef
Serious Nature
- Thunderbolt
- Defog
- Roost
- Toxic

If you look back on the threats I outlined previously you'll see your team is somewhat better prepared for them (keep in mind that they are stallbreakers ie you won't be coming out unphazed). Now that I look back on my changes I see that one thing I hadn't noted at first was how threatening Specs Keldeo was. Without Mew you are kind of more open to it so be careful during the early game but Synthesis on Chesnaught and CM on Slowbro should really help once you've discovered the set. Hope I helped and good luck with the team ^^

Thanks a lot!, those seem like very good changes that can be very useful to my team, i'll give them a try and compare see how they fair, again, thanks for the feedback
 
Well with Chansey's recent ban i'm gonna need to find a replacement, so i'm gonna check what and test, and update the OP once done
 
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