Hello everyone, this is my first RMT, and i'd like to show a stall team i have made, that has shown pretty good results, being capable of handling many things:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Soft-Boiled
- Seismic Toss
Chansey is, hands down, the MVP of the team. Chansey is pretty much a staple on stall teams, and it's easy, it posseses immense bulk, allowing it to wall pretty every special attacker but Keldeo, and with the extra bulk granted by Eviolite, handle physical attackers as well. It an amazing cleric as well, being able to support the team immensely with Wish and Heal Bell. Concerning the moves, Wish provides the team with a source of recovery, and due to Chansey's enormous HP stat, heals everything to pretty much full health, Heal Bell gets rid of statuses that may otherwise cripple the team, Soft-Boiled is there to privde instant recovery when Wish is dangerous, and Seismic Toss is there because it can reliably hurt enemies.
Aggron (M) @ Aggronite
Ability: Sturdy > Filter
EVs: 252 HP / 16 Def / 240 SDef
Relaxed Nature
- Stealth Rock
- Heavy Slam
- Thunder Wave
- Earthquake
Aggron, once Mega-evolved, becomes a complete beast, being able to take physical hits like no other, and with Filter after once Mega, even taking SE moves like Flare Blitz from Darmanitan and Close Combat from Heracross quite nicely, and due to it's Mega Stone, it supports the team, particurarly Chansey, immensely due to not suffering the effects from Knock Off. With this Aggron froms a great core with Chansey, with Chansey taking the special hits and healing Aggron with Wish, and Aggron taking the strong physical hits and Knock Offs. The EV's are such so that it has decent special bulk while retaining amazing physical bulk. We run Stealth because it's a move every team needs, Heavy Slam because it's Aggron strongest STAB, considering Aggron's weight, Thunder Wave to cripple fast attackers, including those carrying super-effective STAB against it, allowing it to retaliate easily, and Earthquake to hit the Fires and Steels.
Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Hammer Arm
Chesnaught is there to man-handle physical attackers that get past the AggroSey core, such as Heracross, to deal with Crawdaunt, and for it's ability to stall bulky waters like Suicune with ease. Due to it's great physical bulk, it can take plenty of hits with ease, and with Leech Seed and Spiky Shield, it can slowly drain the opponent's health down, and with Spikes, it provides the team with the ability to stall the opponents to death more easily, finally, Hammer Arm is in the last slot because it's Chesnaught best STAB, covering the most types. And the obvious ability is Bulletproof, making it so that Chesnaught can neuter pokés like Choiced-Chandy, Roserade and Mega-Blastoise.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Slack Off
- Scald
- Toxic
- Psyshock
Slowbro is the team's answer to Fighting types (bar Heracross), physical Fire types, and Steel types (specially Aggron), with it's great bulk, Rgenator and Slack Off, it becomes a pain to take down, constantly regenerating it's health, Scald is there due to it's good base power, dealing good damage, and the cahnce to burn, which makes Slowbro, and the rest of the team, take physical hits much nicely, Toxic is there to cripple walls and set-up sweepers, and Psyshock is to hit Fighting types and special wall with low low physical defense (Florges, Snorlax) quite hard.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 24 HP / 232 Spd / 252 Atk
Jolly Nature
- U-turn
- Knock Off
- Superpower
- Air Slash
Tornadus-T is there for a simple thing: annoying the enemy, it is an excellent Pivot with U-Turn, making it useful against both offense and stall, with Knock Off, and it's excellent speed, it can cripple defensive pokés who rely on items like Eviolite and AV to enhance their bulk, and offensive pokés who rely on their Choice items to do heavy damage. It has enough speed invesment to outspeed base 115 (specially Mega Houndoom, so it can OHKO with Superpower), and with Assault Vest and Regenerator, it becomes incredibly annoying to take out, specially for stall teams, and Air Slash, yes even with Jolly, because it hits frail, low special defense, or 4x times weak pokés, quite hard still, not to mention the nice 30% chance for a flinch.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Psychic
Mew is there, because it can deal with Keldeo, it becomes a useful Anti-Stall poké with Taunt, and has nice natural bulk, with Will-o-Wisp it doesn't need to invest in physical bulk, and can support the rest of the team, Soft-Boiled is there for the reliable recovery, and Psychic is there for STAB, and it hits quite nicely.
Just to show how much my team covers, i'm gonna show the viability rankings from S to A-:
S Rank:
Chansey: Tornadus-T knocks off, superpower, chesnaught can stall it, mew can taunt it
Mega Houndoom: Chansey walls it, Tornadus outspeeds and kills with Superpower
Hydreigon: Walled by Chansey
Magnezone: Chansey
Mew: Due to it's versatility, it can be a trouble, but Tornadus outspeeds and can Knock Off, and if offensive, depending if physical or special, one of my team members can wall it
Mienshao: Chesnaught and Slowbro wall it, Aggron can take a HJK and hit it back hard with Heavy Slam
Slowbro: Chesnaught can stall it, Mew can stall it and taunt it
Suicune: Can stall with chesnaught, with slowbro, mew can taunt, can stall with chansey
A Rank:
A+:
Blastoise: Walled by chansey, checked by chesnaught
Chandelure: Chansey, chesnaught can neuter if Choiced into Shadow Ball
Chesnaught: Tornadus kills with Air Slash, Mew can taunt, will-o-wisp, or psychic
Crawdaunt: Walled by chesnaught
Darmanitan: Slowbro walls it, Aggron can survive a scarfed Flare Blitz and kill with EQ
Florges: Mew can taunt and will-o-wisp it, can't touch chansey
Hawlucha: Aggron can take an HJK and retaliate, Slowbro walls, Tornadus outspeeds pre-unburden and do big damage with Air Slash
Haxorus: Aggron walls it, Chesnaught and Slowbro can deal with it
Tornadus-T: Walled by Aggron, can T-Wave incoming poké if it U-Turns
Victini: Slowbro walls it, can take a non banded Bolt Strike, Tornadus can outspeed non-scarfed and knock off
Zapdos: Actually can be very troublesome, but can't touch Chansey, Mew can wall it, Taunt to prevent it from roosting, will-o-wisp
A:
Celebi: Can't touch Tornadus, it can U-Turn, Knock Off, Air Slash
Crobat: Walled by Aggron and Slowbro, really hurt by Heavy Slam
Heracross: Walled by Chesnaught
Hippowdon: Walled by Chesnaught and Slowbro
Keldeo: Mew can deal with it, Tornadus can outspeed and damage it with Air Slash, can also Knock Off specs
Latias: Can't touch Aggron, Chansey, Mew, Chesnaught can potentially stall it
Mega Manectric: Can't touch Chansey
Metagross: Aggron, Chesnaught, Slowbro all wall it
Nidoking: Chansey, Mew can take hits and Psychic
Reuniclus: Can Knock Off and U-Turn with Tornadus, can taunt with Mew
Roserade: Chansey, Mew, Aggron, Tornadus
Shaymin: Chansey, Tornadus, Mew
Umbreon, Mew can taunt, Tornadus can wear it down with repeated U-Turns and hit hard with Superpower, Chesnaught walls it
Zygarde: Chesnaught and Slowbro can handle it, Mew can taunt
A-:
Mega Absol: Aggron and Chesnaught (though careful if mixed)
Mega Aggron: Walled by Chesnaught, Slowbro, and Slowbro can do heavy damage with Scald, plus the potential burn, Mew can shut it down with Taunt and Will-o-Wisp
Arcanine: Slowbro
Azelf: Depends if Physical or Special, Tornadus outspeeds and can Knock Off and U-Turn
Escavalier: Aggron, Chesnaught
Gastrodon: Chansey, Mew, Chesnaught
Jirachi: Aggron, Tornadus can Knock Off, Chansey walls special sets
Krookodile: Chesnaught
Kyurem: Mew and Chansey, Tornadus outspeeds and Superpowers
Machamp: Chesnaught, Slowbro, Tornadus
Nidoqueen: Same as King
Toxicroak: Slowbro, Aggron, Mew
As you can see, my team can deal very well with a lot of the metagame, sure, certain pokemons do give it trouble, like Mew, Florges and Zapdos, but it works very well.
Well that's my first RMT, if you can respond giving thoughts, or any improvements that could be made :).

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Soft-Boiled
- Seismic Toss
Chansey is, hands down, the MVP of the team. Chansey is pretty much a staple on stall teams, and it's easy, it posseses immense bulk, allowing it to wall pretty every special attacker but Keldeo, and with the extra bulk granted by Eviolite, handle physical attackers as well. It an amazing cleric as well, being able to support the team immensely with Wish and Heal Bell. Concerning the moves, Wish provides the team with a source of recovery, and due to Chansey's enormous HP stat, heals everything to pretty much full health, Heal Bell gets rid of statuses that may otherwise cripple the team, Soft-Boiled is there to privde instant recovery when Wish is dangerous, and Seismic Toss is there because it can reliably hurt enemies.

Aggron (M) @ Aggronite
Ability: Sturdy > Filter
EVs: 252 HP / 16 Def / 240 SDef
Relaxed Nature
- Stealth Rock
- Heavy Slam
- Thunder Wave
- Earthquake
Aggron, once Mega-evolved, becomes a complete beast, being able to take physical hits like no other, and with Filter after once Mega, even taking SE moves like Flare Blitz from Darmanitan and Close Combat from Heracross quite nicely, and due to it's Mega Stone, it supports the team, particurarly Chansey, immensely due to not suffering the effects from Knock Off. With this Aggron froms a great core with Chansey, with Chansey taking the special hits and healing Aggron with Wish, and Aggron taking the strong physical hits and Knock Offs. The EV's are such so that it has decent special bulk while retaining amazing physical bulk. We run Stealth because it's a move every team needs, Heavy Slam because it's Aggron strongest STAB, considering Aggron's weight, Thunder Wave to cripple fast attackers, including those carrying super-effective STAB against it, allowing it to retaliate easily, and Earthquake to hit the Fires and Steels.

Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Hammer Arm
Chesnaught is there to man-handle physical attackers that get past the AggroSey core, such as Heracross, to deal with Crawdaunt, and for it's ability to stall bulky waters like Suicune with ease. Due to it's great physical bulk, it can take plenty of hits with ease, and with Leech Seed and Spiky Shield, it can slowly drain the opponent's health down, and with Spikes, it provides the team with the ability to stall the opponents to death more easily, finally, Hammer Arm is in the last slot because it's Chesnaught best STAB, covering the most types. And the obvious ability is Bulletproof, making it so that Chesnaught can neuter pokés like Choiced-Chandy, Roserade and Mega-Blastoise.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Slack Off
- Scald
- Toxic
- Psyshock
Slowbro is the team's answer to Fighting types (bar Heracross), physical Fire types, and Steel types (specially Aggron), with it's great bulk, Rgenator and Slack Off, it becomes a pain to take down, constantly regenerating it's health, Scald is there due to it's good base power, dealing good damage, and the cahnce to burn, which makes Slowbro, and the rest of the team, take physical hits much nicely, Toxic is there to cripple walls and set-up sweepers, and Psyshock is to hit Fighting types and special wall with low low physical defense (Florges, Snorlax) quite hard.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 24 HP / 232 Spd / 252 Atk
Jolly Nature
- U-turn
- Knock Off
- Superpower
- Air Slash
Tornadus-T is there for a simple thing: annoying the enemy, it is an excellent Pivot with U-Turn, making it useful against both offense and stall, with Knock Off, and it's excellent speed, it can cripple defensive pokés who rely on items like Eviolite and AV to enhance their bulk, and offensive pokés who rely on their Choice items to do heavy damage. It has enough speed invesment to outspeed base 115 (specially Mega Houndoom, so it can OHKO with Superpower), and with Assault Vest and Regenerator, it becomes incredibly annoying to take out, specially for stall teams, and Air Slash, yes even with Jolly, because it hits frail, low special defense, or 4x times weak pokés, quite hard still, not to mention the nice 30% chance for a flinch.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Psychic
Mew is there, because it can deal with Keldeo, it becomes a useful Anti-Stall poké with Taunt, and has nice natural bulk, with Will-o-Wisp it doesn't need to invest in physical bulk, and can support the rest of the team, Soft-Boiled is there for the reliable recovery, and Psychic is there for STAB, and it hits quite nicely.
Just to show how much my team covers, i'm gonna show the viability rankings from S to A-:
S Rank:
Chansey: Tornadus-T knocks off, superpower, chesnaught can stall it, mew can taunt it
Mega Houndoom: Chansey walls it, Tornadus outspeeds and kills with Superpower
Hydreigon: Walled by Chansey
Magnezone: Chansey
Mew: Due to it's versatility, it can be a trouble, but Tornadus outspeeds and can Knock Off, and if offensive, depending if physical or special, one of my team members can wall it
Mienshao: Chesnaught and Slowbro wall it, Aggron can take a HJK and hit it back hard with Heavy Slam
Slowbro: Chesnaught can stall it, Mew can stall it and taunt it
Suicune: Can stall with chesnaught, with slowbro, mew can taunt, can stall with chansey
A Rank:
A+:
Blastoise: Walled by chansey, checked by chesnaught
Chandelure: Chansey, chesnaught can neuter if Choiced into Shadow Ball
Chesnaught: Tornadus kills with Air Slash, Mew can taunt, will-o-wisp, or psychic
Crawdaunt: Walled by chesnaught
Darmanitan: Slowbro walls it, Aggron can survive a scarfed Flare Blitz and kill with EQ
Florges: Mew can taunt and will-o-wisp it, can't touch chansey
Hawlucha: Aggron can take an HJK and retaliate, Slowbro walls, Tornadus outspeeds pre-unburden and do big damage with Air Slash
Haxorus: Aggron walls it, Chesnaught and Slowbro can deal with it
Tornadus-T: Walled by Aggron, can T-Wave incoming poké if it U-Turns
Victini: Slowbro walls it, can take a non banded Bolt Strike, Tornadus can outspeed non-scarfed and knock off
Zapdos: Actually can be very troublesome, but can't touch Chansey, Mew can wall it, Taunt to prevent it from roosting, will-o-wisp
A:
Celebi: Can't touch Tornadus, it can U-Turn, Knock Off, Air Slash
Crobat: Walled by Aggron and Slowbro, really hurt by Heavy Slam
Heracross: Walled by Chesnaught
Hippowdon: Walled by Chesnaught and Slowbro
Keldeo: Mew can deal with it, Tornadus can outspeed and damage it with Air Slash, can also Knock Off specs
Latias: Can't touch Aggron, Chansey, Mew, Chesnaught can potentially stall it
Mega Manectric: Can't touch Chansey
Metagross: Aggron, Chesnaught, Slowbro all wall it
Nidoking: Chansey, Mew can take hits and Psychic
Reuniclus: Can Knock Off and U-Turn with Tornadus, can taunt with Mew
Roserade: Chansey, Mew, Aggron, Tornadus
Shaymin: Chansey, Tornadus, Mew
Umbreon, Mew can taunt, Tornadus can wear it down with repeated U-Turns and hit hard with Superpower, Chesnaught walls it
Zygarde: Chesnaught and Slowbro can handle it, Mew can taunt
A-:
Mega Absol: Aggron and Chesnaught (though careful if mixed)
Mega Aggron: Walled by Chesnaught, Slowbro, and Slowbro can do heavy damage with Scald, plus the potential burn, Mew can shut it down with Taunt and Will-o-Wisp
Arcanine: Slowbro
Azelf: Depends if Physical or Special, Tornadus outspeeds and can Knock Off and U-Turn
Escavalier: Aggron, Chesnaught
Gastrodon: Chansey, Mew, Chesnaught
Jirachi: Aggron, Tornadus can Knock Off, Chansey walls special sets
Krookodile: Chesnaught
Kyurem: Mew and Chansey, Tornadus outspeeds and Superpowers
Machamp: Chesnaught, Slowbro, Tornadus
Nidoqueen: Same as King
Toxicroak: Slowbro, Aggron, Mew
As you can see, my team can deal very well with a lot of the metagame, sure, certain pokemons do give it trouble, like Mew, Florges and Zapdos, but it works very well.
Well that's my first RMT, if you can respond giving thoughts, or any improvements that could be made :).