I remember, a few years ago, seeing a video where a Yanmega with a speed boost from a Detect used Swagger on a Pokemon with a Lum Berry and Earthquake which then completely dominated the other team. That was when I saw that Yanmega could really be an effective Pokemon, and I wanted to try it out on a team but never got around to it. I did not want to use the swagger strategy, but I did want to use Yanmega. So I created this team revolving around Yanmega's weaknesses so I could finally use the speedy dragonfly. (Anything bold indicates a change I made)
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Detect
- Air Slash
- Bug Buzz
- HP Ice
The Pokemon that started the idea of this team. I wanted to use Yanmega for a while after seeing one completely dominate on a video a while back, and I finally decided to make a team including it.
Focus Sash was probably the most useful item since Yanmega has several weaknesses. Detect is for scouting and staying in longer, and also getting a free Speed Boost. Detect cannot be imprisoned which is a nice bonus. Bug Buzz and Air Slash are it's STABs, and they are both nice offensively except against Steel and Rock types. The last slot is undecided but it definitely needs to be a coverage move. Hidden Power Ground is good for the common Pokemon that resist Yanmega's stabs. The EV spread is to maximize it's offensive capability.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
While boring, I decided Landorus-T was an incredibly effective partner for Yanmega. Earthquake cannot hit Yanmega and both Earthquake and Rock Slide are very nice attacking moves. Yanmega cannot hit Charizard-Y, while Landorus completely threatens it. U-turn can safely bring in another Pokemon, while Knock Off is good for getting rid of pesky items and also is good for coverage. The item and EV spread is self-explanatory.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect
Suicune, I decided, was a good switch in for any ice type moves Yanmega and Landorus may experience, and Tailwind is great speed control. Suicune provides defense for this team, and scald furthers its bulk by possibly burning attackers.
Thundurus @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
IVs: 30 Atk / 30 Def
Calm Nature
- HP Ice
- Thunder Wave
- Taunt
- Thunderbolt
I originally thought Mega-Manetric should have this slot, but Raikou essentially hits the same Pokemon for super effective damage, while not being super frail. Flamethrower from Manetric is useful but not needed as I am able to hit Steel and Grass types for super-effective damage already. Raikou covers Suicune's and Yanmega's Electric weakness and also is helpful against the many birds found in VGC. It is also fairly bulky, and Snarl is good for weakening Special Attackers. Suicune and Raikou together can easily weaken the other team, and I also think they look really cool together.
Originally Mega-Manetric, then Raikou, Thundurus came through as the most helpful option for this slot. Prankster Thunder Wave is great speed control, and Taunt is extremely helpful for me. The standard Thundurus set is great support, more than Raikou could do.(Doesn't look as cool though.)
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 Def
IVs: 0 Spe
Brave Nature
- Fake Out
- Super Fang
- Drain Punch
- Knock Off
By changing Scrafty to this set, it is able to sponge special attacks better, be slower than Aegislash to hit it with a Knock Off when Aegislash is in Blade Forme, and have coverage against other bulky Pokemon by using Super Fang. Fake Out support is useful for Yanmega, and Intimidate weakens the many physical attackers.
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 60 HP / 244 Atk / 4 Def / 4 SpD / 196 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Substitute
- Protect
With tailwind, Mawile is a big threat. Mawile essentially covers any other type my team has trouble against. As Ice Beam on Suicune was the only good offense against Dragons, Mawile can come in to take care of any Dragon Pokemon. I chose Hyper Cutter as the ability because Landorus-T and Scrafty can both provide Intimidate if I decide Intimidate should be Scrafty's ability, and also prevents any attack drops against Mawile before I mega evolve it.
I had used a Mawile with Knock Off, Play Rough, Substitute, and Protect on a previous team I made and it proved to be very effective. Mawile could hide behind a sub to prevent any status moves (Several times I was able to prevent Will-O-Wisp by using a surprise substitute), and Knock Off was great because I could bait an Aegislash to change form with another Pokemon (for example, Togekiss) and then Mawile, slower than Aegislash, was able to OHKO it. However, as I already have Knock Off on 2 Pokemon, Iron head is probably a more useful option.
I changed Knock Off for Sucker Punch for when Tailwind runs out, and the new EV spread allows it to actually outspeed when it is under Tailwind.
What I think: Opposing Pokemon with Defiant and Competitive are a potential problem as I cannot use Landorus-T. If I do not have Landorus or Scrafty on the field, Pokemon like Bisharp and Terrakion are a serious Problem. Blizzard/ Ice Beam poses a serious problem for Yanmega and Landorus, and Thundurus to certain extents.

Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Detect
- Air Slash
- Bug Buzz
- HP Ice
The Pokemon that started the idea of this team. I wanted to use Yanmega for a while after seeing one completely dominate on a video a while back, and I finally decided to make a team including it.
Focus Sash was probably the most useful item since Yanmega has several weaknesses. Detect is for scouting and staying in longer, and also getting a free Speed Boost. Detect cannot be imprisoned which is a nice bonus. Bug Buzz and Air Slash are it's STABs, and they are both nice offensively except against Steel and Rock types. The last slot is undecided but it definitely needs to be a coverage move. Hidden Power Ground is good for the common Pokemon that resist Yanmega's stabs. The EV spread is to maximize it's offensive capability.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
While boring, I decided Landorus-T was an incredibly effective partner for Yanmega. Earthquake cannot hit Yanmega and both Earthquake and Rock Slide are very nice attacking moves. Yanmega cannot hit Charizard-Y, while Landorus completely threatens it. U-turn can safely bring in another Pokemon, while Knock Off is good for getting rid of pesky items and also is good for coverage. The item and EV spread is self-explanatory.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect
Suicune, I decided, was a good switch in for any ice type moves Yanmega and Landorus may experience, and Tailwind is great speed control. Suicune provides defense for this team, and scald furthers its bulk by possibly burning attackers.

Thundurus @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
IVs: 30 Atk / 30 Def
Calm Nature
- HP Ice
- Thunder Wave
- Taunt
- Thunderbolt
Originally Mega-Manetric, then Raikou, Thundurus came through as the most helpful option for this slot. Prankster Thunder Wave is great speed control, and Taunt is extremely helpful for me. The standard Thundurus set is great support, more than Raikou could do.

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 Def
IVs: 0 Spe
Brave Nature
- Fake Out
- Super Fang
- Drain Punch
- Knock Off
By changing Scrafty to this set, it is able to sponge special attacks better, be slower than Aegislash to hit it with a Knock Off when Aegislash is in Blade Forme, and have coverage against other bulky Pokemon by using Super Fang. Fake Out support is useful for Yanmega, and Intimidate weakens the many physical attackers.

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 60 HP / 244 Atk / 4 Def / 4 SpD / 196 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Substitute
- Protect
With tailwind, Mawile is a big threat. Mawile essentially covers any other type my team has trouble against. As Ice Beam on Suicune was the only good offense against Dragons, Mawile can come in to take care of any Dragon Pokemon. I chose Hyper Cutter as the ability because Landorus-T and Scrafty can both provide Intimidate if I decide Intimidate should be Scrafty's ability, and also prevents any attack drops against Mawile before I mega evolve it.
I had used a Mawile with Knock Off, Play Rough, Substitute, and Protect on a previous team I made and it proved to be very effective. Mawile could hide behind a sub to prevent any status moves (Several times I was able to prevent Will-O-Wisp by using a surprise substitute), and Knock Off was great because I could bait an Aegislash to change form with another Pokemon (for example, Togekiss) and then Mawile, slower than Aegislash, was able to OHKO it. However, as I already have Knock Off on 2 Pokemon, Iron head is probably a more useful option.
I changed Knock Off for Sucker Punch for when Tailwind runs out, and the new EV spread allows it to actually outspeed when it is under Tailwind.
What I think: Opposing Pokemon with Defiant and Competitive are a potential problem as I cannot use Landorus-T. If I do not have Landorus or Scrafty on the field, Pokemon like Bisharp and Terrakion are a serious Problem. Blizzard/ Ice Beam poses a serious problem for Yanmega and Landorus, and Thundurus to certain extents.
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