Well then...
The ASB Arena appears to be deserted. Purple smoke whirls around the barren battleground, a cold reminder of the disaster that had befallen. Your Pokemon step into the ring, hoping to have a battle that would remind them of the happy times of old...but something is wrong.
Something is very, very wrong.
A psychic force is possessing the pokemon...and headaches ravage them as they enter the grounds. What could this mean?
But it doesn't matter. The battle, as always, must start.
Reuniclus[ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Confuse Ray
Imprison
Secret Power
Trick Room
Calm Mind
Shadow Ball
Thunder
Focus Blast
Infinite chills/recoveries
3 day DQ
1 Substitution
2 abilities
2 Pokemon
1 Victor
Yarnus sends out first...
The ASB Arena appears to be deserted. Purple smoke whirls around the barren battleground, a cold reminder of the disaster that had befallen. Your Pokemon step into the ring, hoping to have a battle that would remind them of the happy times of old...but something is wrong.
Something is very, very wrong.
A psychic force is possessing the pokemon...and headaches ravage them as they enter the grounds. What could this mean?
But it doesn't matter. The battle, as always, must start.

Reuniclus[ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Confuse Ray
Imprison
Secret Power
Trick Room
Calm Mind
Shadow Ball
Thunder
Focus Blast
Yarnus of Bethany said:![]()
Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43
Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip
Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)![]()
Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
DC: 5/5
Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run
Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind
U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly
Infinite chills/recoveries
3 day DQ
1 Substitution
2 abilities
2 Pokemon
1 Victor
Yarnus sends out first...