*yawn* [OU RMT]

Yeah, so, this is the first one of these things I attempt.

Basically, I began toying with various mediocre teams, weeding out the unnecessary stuff and adding new pieces, trying to both find a team I personally liked, and one that wins. The usual story, I'm sure. Well what I ended up with was a team hinging more on the offensive side, relying on resistances and immunities to get in safe switches. It was then that I discovered I loved the move Yawn, and it added the second element to my strategy: forcing bad switches.

Yawning an incoming opponent means that the pokemon presumably brought out to counter your yawner will be incapacitated unless it switches out, which, in turn, means either a bad switch (and SR damage), or staying in and taking the sleep. In either case both of my yawners have ways to capitalize (one has U-Turn to scout, the other can set up). There is more to this strategy than what I've put forth in this brief intro (Yawn is not the only way I force switches), which I intend to keep brief, although it seems I've already failed at that. Nevertheless, here we go.

At a glance
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As you can see, I have two users of Yawn, and three other pokemon that cause frequent switches (Heatran, Scizor, and especially Infernape). Porygon2's role is less related to the overall strategy than that of the rest of his teammates, but it serves a vital function, which we'll get to.

Team Yawn or Whatever

heatran.png


Heatran (Achewood) @ Leftovers
Ability: Flash Fire
EVs:
252 HP / 16 SpA / 240 SpD
Modest nature (+SpA, -Atk)
- Stealth Rock
- Taunt
- Will-O-Wisp
- Overheat

Admittedly, a bit of a mish-mash, but it has not disappointed for the most part. It gets SR up reliably, only failing to do so when up against a Hippowdon or Swampert lead, plus the occasional Infernape lead. In all three of those cases, I immediately switch to Uxie, who can ensure Heatran gets another chance at it. Taunt leads are usually not a problem, since not many dare Taunt Heatran. Anyhow, the EV spread (taken from Smogon) allows it to OHKO a lot of the more frail leads with Overheat, plus do some serious damage late game, with or without a flash fire boost. WoW hurts a lot of the most common switch ins to Heatran. Taunt is where I deviate from the Burn Support set. I weighed it against the benefits of Earth Power and Roar, and although both are moves I'd love to have, I settled on Taunt mainly for shutting down special walls, especially Blissey and Cresselia. It protects my team from their Toxic or Thunder Wave, plus it can keep some pokemon from setting up entry hazards, though admittedly, most don't really stay in vs. Heatran. I'd love to hear arguments for replacing Taunt. Finally, in the late game it's frequently sent out against special hits, which it can take amazingly well, resisting many of the would be SE hits directed at his teammates.

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Uxie (Oopsie) @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def/ 6 SpD)
Impish nature (+Def, -SpA)
- Yawn
- Protect
- Knock Off
- U-Turn

Pretty much the star of this team, and my favorite pokemon to use. The more she wins battles for me, the more I realize how ridiculously underrated she is. It goes without saying that she takes physical hits extremely well, and even neutral special hits. On the defensive side, it provides much needed Fighting and Ground resists. I actually built this team from the trio of Heatran, Uxie, and Kingdra, who cover their weaknesses perfectly. If the opposing lead can OHKO heatran with a Ground or Fighting move, Uxie is sent out to Yawn, then U-Turn back to Heatran so it can get SR up safely. Later in the game, this changes, and I usually opt to Protect to get some lefties recovery, or Knock Off to further weaken the opposition. Very few people, I've noticed, are prepared for this sort of set. Many Scizors sent out to scare Uxie off get yawned, then attempt to U-Turn to both hit Uxie hard and escape sleep, only to be foiled on both counts by Protect. Mid- and late-game, Yawn and U-Turn serves as a deadly combination that frequently allows one of my three sweepers to set-up. They are left with the option to switch out, taking SR damage along the way, only to have me U-Turn to a counter for whatever it is they sent out, possibly forcing further switching, or stay in, take the sleep, then allow me to U-Turn on something that will set up on them.

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Kingdra (Desastre) @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 252 Spe / 6 HP
Adamant nature (+Atk, -SpA)
- Yawn
- Dragon Dance
- Outrage
- Waterfall

My second yawner, and a brutal sweeper in his own right. It was after I realized that two of my favorite pokemon shared Yawn in common that I was inspired to make this team. Nearly always comes in on 4x resisted fire and water attacks aimed at Scizor, Heatran, or Infernape, yawns, then sets up. He has been the architect of many 6-0's this way, even managing to set-up on switches without Yawn, due to Sleep Clause. Lum Berry is mainly for the confusion from Outrage, but also helps avoid crippling paralysis or burn. I've debated DD vs. Rain Dance many times, opting for DD since it doesn't hamper Heatran and Infernape. I'd like to hear thoughts on this.

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Porygon2 (01101001) @ Choice Specs
Ability: Trace
EVs: 252 HP / 216 Def / 40 SpA
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Trick

On my team for basically two reasons: 1) The ridiculous amount of common OU threats it can counter, and 2) Trick. Usually comes in on the likes of Gyarados, Salamence (it can take a Draco Meteor even with SR damage), Scarf Heatran, Vaporeon, and Jolteon, after which it takes advantage of predictable switches (in early game) and Tricks its Specs onto Blissey and the like, or simply attacks with the Specs boost. Obviously, tricking early is beneficial, since it frees me up to Recover. This is the member of my team I'd most likely replace, but so far I haven't found a replacement that would actually better my team. He provides an insurance against threats which would otherwise prove troublesome. Trick also aids in forcing bad switches. Discharge over Tbolt for parahax, although with Yawn being such an important part of this team, I'm reconsidering. As a side note, I'd like to know if many people knew how effectively this Porygon2 counters Breloom. It has happened twice already that Breloom is sent in as I Trick, getting the Choice Specs in return for Toxic Orb, which poisons P2. I anticipate a Spore, so I send out Kingdra, who is cured of sleep by Lum Berry. Both times, the opposing Breloom thought it best to stay in and Spore Kingdra again, to disable it as a threat. However, I then switch back to P2, who is already statused, then Traces Poison Heal. Effectively, both times I ended up with a bulky pokemon with Leftovers on steroids, against a pokemon helpless against it, who could stay in and die to Ice Beam, or switch out and risk me tricking Toxic Orb to the next pokemon (Blissey in one instance). Quite a weapon, swept the entire opposing team both times.

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Scizor (Comadre) @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spe / 6 HP
Adamant nature (+Atk, -SpA)
- Bullet Punch
- Brick Break
- U-Turn
- Swords Dance

Standard LO SD Scizor. U-Turn aids in getting advantageous switches, and hits hard to boot. Along with Kingdra and Infernape, one of my three set-up sweepers that take advantage of Uxie's Yawn/U-Turn strategy, often to very pleasant results. I'm willing to take suggestions on its moveset and EVs, as I'm not too sure on either. It can also take many of the Dark and Bug type attacks aimed at Uxie.

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Infernape (Agora) @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive nature (+Spe, -SpD)
- Fire Blast
- Close Combat
- Grass Knot
- Nasty Plot

The standard MixApe. The last beneficiary of Yawn/U-Turn, late-game sweeper, and my main wall breaker. Not much else can be said that hasn't been said about my other sweepers, except that if this guy goes down, I am left very vulnerable to some threats.

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Final Word

As you can see, this is an offensive team that relies on entry hazard damage caused by frequent switching to soften the opposing team for a sweep. Yawn is definitely an underrated move (and Uxie an underrated pokemon), and I aimed to make full use of it before it catches on.

That said, I'll list some things that cause me problems:
- Stall teams. Taunt, Yawn, Trick, Knock Off, and U-Turn help out a lot, so I can definitely beat stall teams, but they are a big problem nonetheless.

- Substitute. It poses a big threat because whenever the opponent subs on the switch, I am left to take a hit just to break it. Since my team is mostly offensive, this hurts very often.

- No Electric resists/immunities. Granted, I also have no weaknesses to it, but the more powerful Thunderbolts tend to hurt my team quite a bit.

- Hypnosis leads are also a big problem, as I'm frequently unable to outspeed them, and they shut down SR, which is vital if I'm to punish Yawn switches effectively.

- No spinner or toxic spikes absorber. I'd consider Tentacruel, who has been great in some of my past teams, but I just don't see how it would fit.

- Conversely, no spin blocker. I've always tried to have a Ghost in all of my teams, but, again, can't seem to fit one in here. This also makes me vulnerable to Explosion (although Uxie, P2, and Heatran can survive most at full health).

Basically, as long as the Heatran/Uxie/Kingdra core remains intact (though you may suggest move alterations), your suggestions are appreciated.


 
I recommend a CB Scizor over the one you have. Choice Band Scizor will allow you to weaken your opponents pokémon with U-turn and besides, you have Infernape to abuse Yawn and he can still abuse Scizors U-turn.

I'd also consider Flamethrower over Fire Blast on Infernape because, as you said, "...if this guy goes down, I am left very vulnerable to some threats." You really don't want Infernape dying because Fire Blast missed. You could also consider Overheat or Heat Wave.

Hope this helps.
 
Actually, I had been thinking about switching to CB Scizor for a while now, since CB does pair better with U-Turn than does Swords Dance, and allows me to also have Pursuit. I'll be giving it a shot, thanks.

As for Infernape, the accuracy hasn't let me down too often, but there's always the nagging sense that it will, eventually. I'll have to do some more testing there.
 
This team is pretty unique and therefore i like it a lot. You seem to have the right idea to exact your strategy but there your not quite there yet not to worry i have the solutions to get you there. A lot of your mistakes are actually in your evs and sets. Throughout this rate i will have in mind that you are trying to either sweep with Scizor and Kingdra. I dont really think that NP Infernape is that good a sweeper in the current metagame. The reasons for this are: its very frail and has no protection against priority users which are rife in the current metagame, it offers nothing to your team in terms of synergy and thirdly Latias easily beats it as do other common scarfers like Rotom and you have no way of forcibly removing the two.

First of all im going to fix the sets
OK

Heatran (Achewood) @ Shuca Berry
Ability: Flash Fire
EVs: 252 SpA / 252 Sp / 4HP
Timid nature
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion


This is simply a better lead then your current set and i suggest you use it the speed is crucial here. Even though you may feel vulnerable to special attackers i have a solution for that too.

You could change UXIE to jolly 252 spe for overall usage outspeeding more things before they sub etc. Its a very passive poke as it is so the extra speed will be helpful.

This set works well on Kingdra: 184 HP / 208 Atk / 116 Spe. It provides a lot of general bulk so Kingdra is hard to take down after 1 dd it outspeeds Latias which is really the only thing that can ohko it.

P2 is fine and i applaud the innovation you have used. Trick will certainly make your life easier against stall. Also note when playing stall it is often just best to trick off the bat as you will more likely get blissey that way, suprise is key.

Scizor is again innovative but i have been using this spread and once again i think you find the bulk it provides invaluable.

244HP/252ATk/8spe

Of course you could still use your spread but i think you should test this.

My final suggestion for this team is CB Snorlax over infernape. Snorlax is an excellent Sp.def wall allowing you to take on Jolteon, Heatran, Latias. You could use this and it will definitely help against stall, but you could also use a latias as it is an excellent counter against infernape and also takes fighting attacks well i suggest the offensive set. with psycho shift so you can move status around as currently you have no status absorber.

This is the set:

Latias @ Life Orb
Ability: Levitate
Modest, 156 HP / 252 Sp. Atk / 100 Speed

- Draco Meteor
- Surf
- Recover
- Psycho Shift

With these evs you surf scizor and ttar on the switch and then DM for the ohko every time. 156hp again provides bulk you need.

Well i hope this helps.
 
I like the team, however I think you need to have Pursuit somewhere. Maybe swap U-turn for Pursuit? I also prefer Superpower over Brick Break. Superpower would be better anyhow, as you don't actually have a ground move on your whole team.

A Shuca berry is a MUST HAVE on lead Heatrans. It gaurantees that you surive one hit; just EQ from CB Ttar can OHKO. Take IKitsune's set above, it's much better than your current one.
 
Definitely consider iKitsune's advice on your lead-Tran.

Also, I think that you may have problem with Latias, especially the specs variant since none of your pokemons can switch into her safely, and the only pokemon which may revenge kill her lacks pursuit. I suggest to give your Scizor pursuit, but not a choice band, otherwise, when locked into that move, you'll give SD Lucario the chance to set up a SD and sweep your team. For that reason, I suggest to use a trapping Scizor:

Scizor@life orb
nature: adamant
EVs: 176 HP / 148 Atk / 176 SpD / 8 Spe
trait: technician
-bullet punch
-u-turn / roost
-pursuit
-brick break / roost

the SpD EVs are to switch a little easier into Latias and Gengar (just beware of hidden power fire). I suggest life orb to retain the power to hurt things with u-turn, and to be an effective revenge killer. Brick break is mainly for the said Lucario or to catch some Heatran on the switch, though when your opponent see life orb recoil they will rarely try to set up with Lucario so roost can be used for durability (you may also replace u-turn but then you'll lose Scizor's scouting capabilities). Scizor doesn't usually need all that speed, so maybe try this EV spread.

Other than that, I see that you're going to have problems with CB Scizor because it can easily come in on Uxie and P-2 and start spamming u-turns that will severely hurt every member of your team (though roost on your own Scizor may help). Altough I understand that you like Uxie, I believe that you could easily replace it with a Gliscor, which will help to counter some troublesome pokemons like Scizor, Lucario and TTar among the others. Definitely, if you find problems with the aforementioned pokemons, then give this set a try:

Gliscor@leftovers
nature: jolly
EVs: 252 HP / 40 Def / 216 Spe
-earthquake
-roost
-u-turn
-knock off / toxic

this pokemon can work in a way very similar to Uxie (barring yawn) but can counter some massive threats to your team. Obviously a jolly nature and 216 Spe EVs are to outspeed even +Spe Lucario (just in case it has ice punch or hidden power ice).
Oh, and if you opt for Gliscor, then feel free to use a CB Scizor, since Lucario will be no longer a problem.

GL!
 
I'm taking the lead Heatran suggestion, as it seems like it would in fact help out in some areas of need. Haunter's suggestion for Scizor is also interesting, and I'll be testing it against CB Scizor, just to see exactly how big of a threat Lucario really is.

Now, this complicates some things. The less bulky Heatran lead means I have no one to really take neutral special hits well, so I considered the Snorlax suggestion. Although it would shore up a need, I'm not sure how it could make better use offensively of Yawn-softened opponents than Infernape, whose wall-breaking abilities have often bailed me out, and who I'm understandably hesitant to give up. Selfdestruct is a major selling point on it, though.

As for Latias, aside from never really being a fan of it, it seems like it would hinder my team offensively with redundant coverage, being essentially a specially oriented Kingdra. However, water/dragon is not a shabby attacking combo by any stretch of the imagination, and Psycho Shift and Recover are very attractive. Plus, it would provide some very welcome resistances to electric, fighting, and water attacks.

The bulkier Kingdra spread did make more sense, as using Yawn often means it needs to take at least one hit well. I went with the all-out sweeper spread because I didn't put too much thought into what I needed to be outspeeding, laziness I suppose.

A faster Uxie would solve a lot of my Substitute woes, but I'm hesitant to give up the pure physical walling ability. Again, I'll do some test runs.

Aside from that, I'm just interested to see if anyone has any other things they'd like to point out. Thanks all for your help.
 
Sorry for bumping this again, it'll be the last time, but I'd like some assistance.

I mentioned about subs giving me trouble, especially when they attempt to set up on Uxie, and someone suggested I gave it some speed. It got me thinking that perhaps I could give it just enough speed to hit a magic number, so as to outspeed some common threats that commonly carry Substitute, and not have to completely give up the bulkiness. I don't really know how to go about this though.

Uxie's base 95 speed gives me some options, but what are some threats to consider? Some common subbers are unfortunately out of reach, (Raikou, Jolteon, Mismagius and such) but I can easily outspeed some like bulky Togekiss, Gyarados, etc. Or maybe it's just not big enough of a threat to sacrifice defense EVs.

Either way, all help is appreciated.
 
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