
KANYES HOLY SUN TEAM
by dgc

Vulpix with 8 new Tails
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Solar Beam
- Fire Blast
because 10 tails seemed stupid at the time. Ninetails is my main sun setter, heat rock to get extra weather control from drought. 252 EV investement in HP to add a little bulk to sonics bestfriend. Another 252 in SpD for that hibernation bulk. Remaining 4 EVs were invested in spA in case I needed to throw out an attack on my opponent. Although Ninetails is designed to get in an out, his move set allows him to wear down his opponent. I like to first throw out the confuse ray for the chance of a free turn and then throwing out the will-o-wisp to further wear down opponents. Solar beam to take advantage of sun and counter waters, Fireblast for both the buff and STAB.

Supa Hawt Fire
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- SolarBeam
- Roost
Mah hommie charchar got the choppers and woppers on deck, ready to spit fire. Seriously, mega charizard Y is UNFORGIVING under the sun. Seeing that this is a sun team, I saw no reason for his X mega, Y mega is great for throwing up a free drought if charizard wasn’t the follow up after ninetales. 252 EV in both special attack and speed, he’s a glass cannon designed to hit hard and fast. The remaining 4 EV were invested in hp, some extra health makes the difference when surviving 2 neutral hits compared to one. Fire Blast should be renamed massacre, because that's what it is. Solarbeam for the extra coverage against water and taking advatage of its shortened charging time. Focus blast for variety and to throw out some neutral damage. Finally, roost is to give charizard some longevity.

Kid Cudi's Hippie Lettuce
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leach Sead
- Sleep Powder
going back to honolulu just to get that, THAT MAUI WAUI, THAT MAUI WAUI. Ya if you’re running a Sun team without a chlorphyll venusaur, you’re doing it wrong (imo, one love). This ‘mon is another sun abuser who performs. Like charizard, 252 EVs are invested in both special attack and speed to hit hard fast. Venusaur is also great for his ability to set traps. With the speed increase, this mon can easily put opponents into comas and set up leach seads. Giga drainn does great damage and is preffered over solar beam for its efficiency outside of the sun. Sludge bomb for poison stab and great coverage on fairy types. Life orb Is there for the extra damage, and at times, it is not harmful thanks to leach sead.

That one white kid from a Blood Mother and Hoover Crip Father; Hood Mayo
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Dazzling Gleam
- Roost
- Thunder Wave
I’ve had people get straight up SALTY because of this guy, full pinned rage quits with 3 healthy pokemon in their party. Togekiss does some great things and is fantastic as a lead to throw off opponents. Serene grace was a must because of air slash. Here is why. Toge throws out a thunder wave, then troll with air slash. I’ve seen this thing demolish Uber tiered ‘mon. With HigH Possibility of both flinch and paralysis, air slash is Scary.Pair that trolling combo with left over, toge is contanstanly recovering FOR FREE. 252 EV investment in both HP and specialdefense is what makes it scary. The bulk on toge allows it set up without fear. Dazzling gleam is to deal with opponents charizard can touch like flash fire chandeulure. Finally roost is there for Longevity.

Charizard Z
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake
Ya gamefreak really ruined the chance of giving dragonite a mega evolution. Dragonite is here for two reasons. 1, his high attack and 252 EV investment in that stat, allowing him to break through the physically defensive ‘mons my team can’t touch. 2, extreme speed allows him to sweep up the crumbs that venusaur and charchar left behind. He’s like, a sledge hammer with a vaccuum on its handle. Weakness policy and multiscale create for some REALLY great energy which allows for dragonoite to hit EVEN harder and sweep through teams that cant be opened or teams which are half crippled. Fire punch to take advantage of weather.

Probro
Slobro @ Expert Belt
Ability: Regeneration
EVs: 188 HP / 252 Def / 68 SAtk
Bold Nature
- Fire Blast
- Calm mind
- Scald
- slack off
I needed bulky water coverage that could perform when the sun wasn't up. Slowpoke is my way if checking fire type 'mons before the weather is changed. Calm mind and slack off too set up and recover to further add tk the bulk. Scalds go from attacks to 2KOs and sometimes even KOs. Fire blast is to take advantage of weather when he's done with fire threats, putting him to good use. Its also a great way of luring in grass types.
While using this team, i thought of possible adjustments. First was to replace togekiss with a bulkier fairy type, clefable was a great candidate. Although i LOVE togekiss kn my team, its flying typing makes adds to the pokemon who are week against thunder ( slowbro, charizard, and dragonite). That, or i change up slowbro to something that can resist thunder and still kill fire mons.
Really looking forward TO ALL the feedback you have to offer
Thank you
Dgc
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Solar Beam
- Fire Blast
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- SolarBeam
- Roost
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leach Sead
- Sleep Powder
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Dazzling Gleam
- Roost
- Thunder Wave
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake
Slobro @ Expert Belt
Ability: Regeneration
EVs: 188 HP / 252 Def / 68 SAtk
Bold Nature
- Fire Blast
- Calm mind
- Scald
- slack off
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Confuse Ray
- Solar Beam
- Fire Blast
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- SolarBeam
- Roost
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leach Sead
- Sleep Powder
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Dazzling Gleam
- Roost
- Thunder Wave
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake
Slobro @ Expert Belt
Ability: Regeneration
EVs: 188 HP / 252 Def / 68 SAtk
Bold Nature
- Fire Blast
- Calm mind
- Scald
- slack off
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