ORAS OU Yellow Fellows- The newest team in HO!

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Introducing the Yellow Fellows:

Hey guys what's up? I recently built this team for a team-building competition in one of the Facebook groups I'm in (some of you may know it, it's called Pokemon Central). And it won, so I decided to post it here to see what you guys thought. So here it is. I'll try and make this RMT as nice as possible for you, so enjoy :].

Also, the fact that all my mons are yellow (yes I know Hippowdon is technically brown, but for the sake of this RMT's theme, let's call it yellow for now) is pure coincidence.

Team building:

Basically the challenge was to build a team around the core of Mega Scizor and Volcorona, two awesome pokemon that have great synergy together.
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The first thing I noticed about the core was that it had no way of dealing with bulky water types, so the obvious choice was to add an electric type. I decided to use Raikou, as it is really fast and very strong allowing it to be both a wall breaker and a revenge killer.
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Next I added Azumarill, to compliment Raikou in it's wall breaking abilities, and to beat walls that Raikou cannot, such as bulky ground types who were also a problem to the core.
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volcarona.png
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At this point I really needed something to get rid of entry hazards that the team so far despises. I chose Latias, as not only is it a solid defogger, but it provides a bulky pivot and a check to alot of common threats my team was weak to, such as Mega Charizard Y and Keldeo.
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To round off the team, I chose Hippowdon who could wall a lot of dangerous OU mons that 6-0d my team such as Mega Charizard X and Mega Lopunny, while also being able to set up rocks.
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The team in depth:


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Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 248 HP / 44 Atk /16 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost


volcarona.gif

Volcarona @ Lum Berry
Ability: Flame Body
Shiny: Yes
EVs: 24 HP / 252 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
- Quiver Dance

Mega Scizor & Volcarona form a great Offensive core, due to them being able to weaken or lure in each other's checks so that the other has an easier time setting up. They also do a great do a great job of checking each other's weaknesses. Scizor beats T-tar, Mega-Diancie, Clefable and Mega-Altaria for Volcarona, while in return Volcarona lures in Heatran and Mega Charizard X and KOs them, allowing Scizor to sweep, as HP Ground OHKOs standard Zard after rocks, or if Rocks aren't up Charizard is put into +2 BP range. Scizor did have a specialised set that paired better with Volcarona, but I had to change it for a more standard bulky SD set, for reasons you will find out later on.




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Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Specs Raikou has a lot of synergy with the core, being able to weaken/KO many bulky water types that wall the core such as Alomomola, Suicune, Azumarill, Manaphy etc as well as being able to KO Skarmory, Tonadus-T and Talonflame for Scizor if need be. It also functions as a wall-breaker and a revenge killer on the team being able to revenge kill so many threats for this team, such as (non scarf) Hoopa-U, Manaphy, Tornadus-T,Thundurus-T and Gengar Raikou definitely puts this team on it's back.




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Azumarill @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

Azumarill's main job is to weaken/KO walls that Raikou cannot handle; such as Hippowdon, Ferrothorn, Mega Sableye, Clefable etc. It also serves as a check to Mega Charizard X, Landorus-T, Garchomp, Keldeo, Hoopa etc. Superpower hopefully lures in Ferrothorn, allowing Raikou and Scizor and easier time to carry out their jobs.




latias.gif

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

At this point I really needed a mon to check threats like Mega Venusaur and Mega Charizard Y while also being able to get rid of hazards. What Pokemon fits this requirement better than Latias? Latias can check common offensive threats such as the aforementioned Venusaur and Zard, as well as Keldeo, Manaphy, Kyurem-B etc. and I chose Latias over Latios, since I felt that Latias' bulk was more beneficial to the team, allowing it to check these threats better, and also to be able to get off a defog more easily vs those threats.




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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Hippowdon is this team's defensive wall. I needed something to sponge up hits from the likes of Mega Lopunny, Mega Manectric, Raikou, Mega Charizard X, Talonflame, Bisharp, Excadrill, Mega Metagross etc. which are all big threats to the team, and Hippo does just that. It also sets up rocks too, which are crucial for getting KO's on certain mons and whittling down walls. I chose the mixed set as it give Hippowdon the ability to survive some special hits such as the HP ice from OU's electric types and the Lati twin's Draco. I chose Hippowdon over the more commonly preferred Tank Chomp as Hippo checks a lot of these threats better than chomp does, and with chomp this team becomes really weak to diancie, and fairy types in general.

Threats:
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Gengar: When I first built this team with the specialised Scizor set, this thing ran rampant all over my team. Now that I decided to use Bulky Mega Scizor, it isn't as much of a threat but I do need to play carefully around it and make sure rocks are up and Scizor is healthy so I can revenge kill it easily.

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Hoopa-U: I have absolutely no switch ins for the special set or even the scarfed set, and it could start destroying the team if I'm not careful. I can revenge kill it easily though with Scizor or Azumarill, but I usually have to sack a mon to it first.

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Bisharp: This is the biggest threat to my team that I've come across so far. Once this thing sets up a swords dance it was pretty much GG, until I changed my scizor set. Now the combination of Scizor +Azumarill should be able to take down this beast. If it isn't the swords dance set, then Hippo can beat it easily. Otherwise it may end up that I play the sucker punch game with this thing lol.


Conclusion:

That's it folks. I hope you enjoyed reading this post. Unfortunately I haven't had much time to ladder since I've been really busy irl, so I can't provide any replays :[. I hope that doesn't take away from the post much, and it is still possible to get this rated. Anyways thanks for reading, and if you have any suggestions- well you know what to do :P.


Importable:


Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost

Volcarona @ Lum Berry
Ability: Flame Body
Shiny: Yes
EVs: 24 HP / 252 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
- Quiver Dance

Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Azumarill @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
 
Last edited:
Hey man! Cool team you have there :]. I definitely like the Volt-Turn core with Mega Scizor and Raikou, seeing how those work together nicely: Mega Scizor baiting in pokemon like Skarmory and U-Turning into Raikou to have a better match up, while Raikou baits in pokemon like Clefable to come in and Volt Switching into Mega Scizor to have the type advantage. However, I would like to recommend some changes to help your team.

First thing I notice with your team is that Swords Dance Talonflame has a lot of fun with your team, as it sets up on Volcarona and smacks the rest of your team, baring Hippowdon. But with Hippo not being able to do anything to Talonflame except phazing it out with Whirlwind could be trouble, especially if your opponent has any of the pokes you listed of why you have Hippowdon in the first place(Mega Lopunny, Raikou, Mega Manectric, etc.) This is why i'm suggesting Rock Slide / Stone Edge over Whirlwind on Hippowdon, allowing it to ohko SD Talonflame.

Another thing I notice with your team is that you don't have a solid switch in to Choice Banded Azumarill. It 2HKOes every single mon on your team, including Mega Scizor. 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 16+ Def Mega Scizor: 160-189 (46.6 - 55.1%) -- guaranteed 2HKO after Stealth Rock. In addition, since your Volcarona has HP Ground over Giga Drain, you only have one check to Azumarill, that being Raikou. That is why I suggest Physically Defensive Mega Scizor>Specially Defensive SD Mega Scizor.

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Knock Off

Physically Defensive Mega Scizor helps you with your CB Azumarill weakness, as it can come in on a Waterfall. (252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 252+ Def Mega Scizor: 135-160 (39.3 - 46.6%) -- guaranteed 3HKO). Furthermore, Knocking Off it's Choice Band cripples Azumarill's power, making it a less of a threat that it initially was.

I'm a new rater, but I hope you take my changes into consideration. Good luck with the team bro! :]

Edit:

Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost

Volcarona @ Lum Berry
Ability: Flame Body
Shiny: Yes
EVs: 24 HP / 252 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
- Quiver Dance

Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Azumarill @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
 
Thanks for the suggestions! I'll definitely try them out and see how it works, but I think running physically defensive mega scizor makes me weaker to Gengar as Gengar can now get a kill on most things on the team, while bulky mega scizor can set up on gengar since shadow ball doesn't even 2HKO. It also deprives me of that secondary win con. I am quite weak to Azumarill though.
 
Hi AstroGecko,

I agree with you about keeping special defensive Mega Scizor; the defensive one gives you a better answer against Azumarill, but Kyurem-Black and Gengar would be major problems. Also, remember to scout whether the opposing Kyurem-Black has Hidden Power Fire before risking Scizor against it. Then, I think that you don't need U-Turn on Scizor to get momentum, even if that's probably the best set available at the moment, but Knock Off would help you a bit more than U-Turn weaken bulky cores (e.g. Clefable, Ferrothorn, Heatran). Knock Off would also cripple Tornadus-Therian on the switch-in which is kinda annoying for your team so that it will be KOed afterwards with +1 Fire Blast without Assault Vest with Rocks up; otherwise, it could prevent Volcarona from sweeping. Anyways, you can try out both the options and then opt for the one you think fits better into your team.
Then, you mentioned a weakness to Hoopa, well, just give Raikou Signal Beam over Shadow Ball; if you do this, you will just need to scout Hoopa's item (you can do that by switching Scizor which should be able to resist any attack and threaten Hoopa with Bullet Punch, or you just understand it by looking at the team preview: if the opposing team lacks a revenge-killer and speed in general, it'll probably be Scarf Hoopa, if the opposing team lacks sheer power which helps wallbreak it'll probably be the Mixed Life Orb set).
Then, be sure to replace Bug Buzz with Giga Drain on Volcarona and give it a Passho Berry. Bug Buzz doesn't hit anything special and it's often a wasted slot, while Giga Drain allows Volcarona to hit Bulky Waters, especially Azumarill and Manaphy, and it gives you a sort of recovery, which is always appreciated. Passho berry allows Volcarona set up in front of Manaphy, resist Scald from Scarf Keldeo when you are already boosted with ease, and that's overall better than Lum Berry. You have two Thunder Wave immunities, so paralysis isn't a problem. Yeah, finally Bisharp is a problem, but luckily its usage isn't so high recently, and you can deal with it by keeping Hippowdon at full health - which is able to resist +2 Knock Off despite being mixed defensive - and KOing it with Earthquake.

Very solid team, I hope these changes will help you improve your team. Good luck with it!
 
Hey man that's a pretty nice team,I just wanna suggest a few edits that you can try out whenever you feel like it :). One thing that I find a little out of place is Hippowdon on an offense team,in my opinion at least it's a little bit too slow. Perhaps a Rocky Helmet Garchomp with the standard TankChomp set could work? And the second edit is about how easily this team loses to rain offense,but that can be easily fixed by opting to run Assault Vest Azumarril instead of the Choice Band one you currently are running.

And yeah,that Passho Berry Volcorona set that Tricking suggested is probably the best for this team because Scizor and Azumarril enjoy stuff like Keldeo and Rotom-W being removed or weakened letting MScizor and Azumarril get really stuck into the opposing team. I also actually think Assault Vest Raikou is better here but that would kind of change it too much,do take note that Assault Vest Raikou lets you check stuff like Gengar and all a lot better. Nice team overall and good luck :)
 
thanks alot for the rate Master Sunny :). I was thinking about using defensive chomp but it makes my team weaker to stuff like clef and mega diancie, and hippo takes the pressure off lati to check electrics and other stuff. Rain is a big problem though, but i do have raikou and lati to try and threaten most rain mons, and azu can take a hit already and smash something with it's STABs.

I feel like running AV on either raikou or azumarill would take away from their ability to break walls for the core, but i might try them out to see what it's like in practice.
 
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