Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 252 HP/82 Spd/80 SAtk/96 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Reflect
- Recover
- Thunderbolt
This speedy beast is one of the best openers I have ever used. It is fast enough to get Reflect up if I know I am going to die, and the coverage provided by Ice Beam and Shadow Ball allow this to be an excellent revenge killer if called for.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 156 HP/216 Spd/136 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Thunder Wave
I know, why Thunder Wave right? Well this thing is a godsend. It allows me to shut down faster threats, and cripple sweepers. Also very safe for whatever switches in to take care of it. Recover works nicely to help stall.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Stealth Rock
- Dragon Pulse
I could not find room for Stealth Rock anywhere else on my team, so I went ahead and put it on Heatran. This allows me to set it up with ease when something switches out of it.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/172 Atk/84 SDef
Careful nature (+SDef, -SAtk)
- Pain Split
- Will-o-wisp
- Sucker Punch
- Shadow Sneak
This is the newest addition to my team. I use it to cripple with WoW and priority moves are very useful to make up for its lacking speed.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Knock Off
Not much to say. A standard Gliscor. I opted for Knock Off because most things do not appreciate losing there items in such a Choice filled metagame.
Metagross @ Leftovers
Ability: Clear Body
EVs: 116 HP/252 Atk/124 Spd/16 SAtk
Naughty nature (+Atk, -SDef)
- Bullet Punch
- Ice Punch
- Meteor Mash
- Grass Knot
Yeah, I use mixgross. This thing is brilliant. I found myself stalled by bulky waters/grounds, and it just tears them apart. Most "counters" find that switching in on a Grass Knot leaves them crippled or dead.
There it is rate please. Any comments are appreciated.
My biggest weak I have found is Scarftran, anyone with a remedy to that please help.
Ability: Pressure
EVs: 252 HP/82 Spd/80 SAtk/96 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Reflect
- Recover
- Thunderbolt
This speedy beast is one of the best openers I have ever used. It is fast enough to get Reflect up if I know I am going to die, and the coverage provided by Ice Beam and Shadow Ball allow this to be an excellent revenge killer if called for.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 156 HP/216 Spd/136 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Thunder Wave
I know, why Thunder Wave right? Well this thing is a godsend. It allows me to shut down faster threats, and cripple sweepers. Also very safe for whatever switches in to take care of it. Recover works nicely to help stall.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Stealth Rock
- Dragon Pulse
I could not find room for Stealth Rock anywhere else on my team, so I went ahead and put it on Heatran. This allows me to set it up with ease when something switches out of it.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/172 Atk/84 SDef
Careful nature (+SDef, -SAtk)
- Pain Split
- Will-o-wisp
- Sucker Punch
- Shadow Sneak
This is the newest addition to my team. I use it to cripple with WoW and priority moves are very useful to make up for its lacking speed.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Knock Off
Not much to say. A standard Gliscor. I opted for Knock Off because most things do not appreciate losing there items in such a Choice filled metagame.
Metagross @ Leftovers
Ability: Clear Body
EVs: 116 HP/252 Atk/124 Spd/16 SAtk
Naughty nature (+Atk, -SDef)
- Bullet Punch
- Ice Punch
- Meteor Mash
- Grass Knot
Yeah, I use mixgross. This thing is brilliant. I found myself stalled by bulky waters/grounds, and it just tears them apart. Most "counters" find that switching in on a Grass Knot leaves them crippled or dead.
There it is rate please. Any comments are appreciated.
My biggest weak I have found is Scarftran, anyone with a remedy to that please help.