Yet another Stall Team. (My first RMT)

So, I hadn't played competition style in almost two years when a gaming center I frequent started up weekly tournaments on tuesdays.
I decided I would use some of my old team from Pearl and some of my new stuff from Plat and work out what I could.

My first match was against a sandstorm team.
And simply, I wasn't ready for it.
I put up a good fight, but a mistaken curse over rest on my Curselax ended the match for me.

But I was inspired. I hadn't seen a SS team before. I knew about them, but I didn't know how much of a pain in the ass they were.

I fought the same guy the next week, (now equiped with multiple close combatters and EQers) and he didn't take out a single poke of mine.

I knew that his team wasn't ev'd or even well put together.
But I wanted to do it better.

So, I spent the next couple weeks putting together a better SS team.
Alot of them are pulled right out of the smogon dex. I used this team last night and didn't lose out of 6 Battles.

Heres the team:

Hippowdon @ Lum Berry
Ability: Stand Stream
EVs: 252 HP / 168 Def / 88 SpD
Nature: Impish
~Earthquake
~Slack Off
~Roar
~Stealth Rock
Designed to Set up my SS and my SR. Then ROAR when my challenger brings in something to deal with it. Worked like a charm. Survived non-stab Grass knot twice, both from Empoleons coincidentally. Then EQ and Slack off.
Only problem is that it can't hit flyers.

Bastiodon @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Nature: Relaxed
~Metal Burst
~Attract
~Roar
~Toxic
This thing is here to take hits, poison things if I don't have Toxic Spikes up, and ROAR ROAR ROAR.
My quarter final battle it took a nearly 1HK0 fighting move, and came back to nearly full health after some very very crafty switching.
Metal burst killed quite 2 or three things, though with its def's as high as they are, it doesnt do as much damage as I had anticipated.
Over all, I am impressed with it's durability.

Aerodactyl @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Hasty
~Stone Edge
~Fire Blast
~Aqua Tail
~Earth Quake
Meant to hit hard on anything causing issues for my stallers. Being immune to ground, I switch in when some one wants to EQ Bastiodon or Tentecruel
Managed to 1HKO a Rhyperior designed to take hits. Was impressed with that. Took out annoying flyers that several of my things cannot touch. Over all, I was happy.

Clefable@ Toxic Orb
Ability: Magic Guard
EVs: 108 HP / 200 Def / 200 SpDef
Nature: Hardy
~Thunder Wave
~Seismic Toss
~Soft Boiled
~Encore
Another Annoyer. Encore to prevent some one who is setting up from using it, Seismic toss for unadulterated damage. Thunderwave slows down pokes faster than it and lets it heal when needed. Died a couple times, but single handedly took out a Garchomp that it got stuck in Swords Dance after coming in on Toxic Spikes.

Garchop @ Liechi Berry
Ability: Sandveil
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~Swords Dance
~Dragon Rush
~Earth Quake
~Stone Edge
The berry saved its ass several times, letting it come back and kill that attacker. Having Swords Dance was excellent, but only used twice during the night. It was still able to sweep effectively without it.
I know it's UBER on Smogon, but under the rules of the tournaments Pownz is holding, it's legal. And, I needed a hitter. I don't love it, because it is over powered, but it did it's job well.

Tentecruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Jolly
~Suef
~Toxic Spikes
~Rapid Spin
~Knock Off.
Not meant to do damage, but more to disrupt walls, and set up Toxic Spikes. Knock off crippled a couple of would be stallers, and twice I was able to use rapid spin to clear out SR and several layers of Spikes. Surf KO'd something that was going to stab EQ it, but I don't remember what.


I appreciate all constructive comments!
Thanks in Advance!
Also, the tourneys are held at Pownz, a local, and awesome, gaming center. Check it out at www.pownz.com
 
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