SS OU Yet another Urshifu-R centered, Bulky Offense Team

Hello! I'm new here although I've been playing pretty much since RBY. I just recently got interested in competitive play and would like to post the team I am currently testing. It is based on a team-of-the-week I saw a few weeks ago, but adapted to my preferences. Can't recall who posted that team, but kudos to them.

:urshifu: Urshifu-R
Jolly Nature, Choice Band
252 Attack, 4 Defense, 252 Speed
  • Surging Strikes
  • Close Combat
  • Aqua Jet
  • U-Turn
The team is built around Urshifu-R, whom is meant to be a wallbreaker and sweeper. The set is pretty standard, with Choice Band to add power while Jolly is prefered to outspeed Urshifu-S and a few others. I also find the extra power form Adamant unecessary, as oftentimes the chip in damage from Stealth Rock and other sources get different targets in range to be OHKO. Surging Strikes and Close Combat are its best STAB moves, packing quite a punch. Aqua Jet serves as an useful priority that can revenge kill and finish off weakened foes. U-Turn is an useful move that can help pivot and get out of sticky situations. I have had some success with the prediction game with it, too.

:ss/rotom-heat: Rotom-H
Timid Nature, Heavy-Duty Boots
252 HP, 48 SpA, 208 Speed

  • Thunderbolt
  • Volt Switch
  • Overheat
  • Nasty Plot
Originally intended to use Rotom in its Wash form, but I decided to combine a variety of different sets to better cover up Urshifu-R's weaknesses. So it is meant to take out popular Pokémon or at least force swich ins. Rotom-H checks common hazard removers such as Corviknight and Mandibuzz, as well as Ferrothorn and Togekiss. Volt Switch is meant to pivot off foes, creating a good synergy with Urshifu's U-Turn. I have noticed I rarely get chances to use Nasty Plot and capitalize, but the few times have done it, the results have been satisfactory. Heavy-Duty Boots are a must to avoid Stealth Rock.

:ss/ferrothorn: Ferrothorn
Impish Nature, Leftovers
252 HP, 252 Def, 4 SpD

  • Stealth Rock
  • Leech Seed
  • Knock Off
  • Body Press

A pretty defensive wall and utility kit. I tried Spikes over Stealth Rock, but have found the later to be more reliable, as I don't have to lay various layers to make it more efficient and few meta- staples resist Rock. That allows me to use Leech Seed or Knock Off sooner. The first is meant to be an additional source of health and win impasses against other walls such as Toxapex. It also helps to force switch outs and stack Stealth Rock damage, helping the offensive members of the team. Knock Off is useful for coverage and to cripple all sorts of foes, from Choice sweepers to walls. It also hits Dragapult hard, provided it doesn't have Fire-type moves. Body Press is used only ocassionaly as an offensive option, but a pretty effective one.

:ss/weezing-galar: Weezing - Galar
Bold Nature, Black Sludge
252 HP, 252 Def, 4 SpD
Neutralizing Gas

  • Sludge Bomb
  • Strange Steam
  • Will-O-Wisp
  • Pain Split

Another defensive wall, but one that covers areas where Ferrothorn faltes. First, the Poison typing is an useful resistance to Fairy type, which can seariously threaten both Urshifu-S and Hydreigon. Sludge Bomb serves the same purpose, as well as providing reliable STAB. Strange Steam is there to check Dragon, Dark and Fighting types, particularly important against sweepers such as Hydreigon and Dragapult, since Weezing is the only team member capable of resisting most of their sets. Will-O-Wisp is there to cripple physical attackers and slow down other walls. Pain Split is in the last slot to grant some longetivity, as well as the occasional chip damage when the offensive options are resisted and it is better to sacrifice Weezing than to bring in another team member.

:ss/hydreigon: Hydreigon
Timid Nature, Life Orb
252 SpA, 4 SpD, 252 Speed

  • Dragon Pulse/Draco Meteor
  • Flamethrower
  • Flash Cannon
  • Nasty Plot

The hydra is built to be an special wallbreaker or late game sweeper. Flamethrower and Flash Cannon are chosen for coverage and to get thorugh common threats, such as Ferrothorn and Clefable, although I try to avoid the last match-up. I have trouble choosing Draco Meteor over Dragon Pulse, and have alternated between the two. Although the former packs more punch, the later is more reliable long term. Nasty Plot is used once again to assist sweeping, either using it during a good switch in capitalizing on Hydreigon immunities or when forcing switch outs.

:ss/excadrill: Excadrill
Jolly Nature, Assault Vest
252 Attack, 4 SpD, 252 Speed
Mold Breaker

  • Earthquake
  • Iron Head
  • Rock Slide
  • Rapid Spin

I condessed various roles into Excadrill. It is both hazard cleaner, Fairy-checker and anti-Rotom utility attacker. Earthquake and Iron Head are mandatory STAB attacks, and Rapid Spin is for obvious hazard removal. Rock Slide is used rarely but helps against Volcarona and Mandibuzz. I chose Assault Vest to add some needed special bulk to the team, and found it pretty effective even with minimal SpD investment. Might switch the spread to a more defensive spread if needed, but has worked fine like this so far. That Earthquake hits like a truck.

Overall, the objective of the team is to provide chances for and protect Urshifu-R. The team also relies on opportune switch ins and prediction to capitalize and bait would-be super-effective moves into resistances or immunities. Two physical walls and a two special setup sweepers synergize well with each other. My main concern with this team has been speedy threats such as Zeraora and Dragapult, neither of which are checked reliably. Bulky Waters are another nuissance, being only moderately managed by Rotom-H and Ferrothorn, but not without risk.

Thank you very much for checking my team and I apologyze for the wall of text.
 
Hi and welcome to RMT.

I have read some correct remarks about your offensive core and believe that atm Urshifu-S is increasing in usage due to its great combination of types and its way of dealing violently damage. However Rotom-H is a great partner to give him momentum when used with the pivot set and lure the same threats as Tyranitar and Rhyperior. Hydreigon closes the core well with its wide range of moves and the ability to be used as a wallbreaker.
However, I observe that you don't have high speed control, therefore you need better defensive support to face potential threats such as Zeraora or Dragapult, currently very fearsome. But I see that there are building errors not only in the choice of slots, but above all in the precautions of ability to deal with potential threats like Primarina (which you have not mentioned at all).

I hope with my improvements you can appreciate the new result.

I state that there would be more than two changes to make, but I would go to deconstruct the nature of the team and it is not my intention. Let's start with the changes:

I think Excadrill with that set is unplayable and you would just go lure Magnezone, but it would be slow in the presence of Rotom-H. While Zeraora could never check him because of his Close Combat, you are right that you need something against Calm Mind users like Hatterene and Clefable.
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Corviknight is a good check for Rillaboom, Clefable and Hatterene. Also with Iron Head you have more option vs Fairy-types, Alakazam and Specs users as Dragapult or Aegislash with his 252 investments in Sp. Def + Careful nature. U-Turn needs to avoid the Magnezone trapand gives momentum for Urshifu or Hydreigon. It performs the same functions as Excadrill considering it has Defog as a hazard control.
Moreover, as I told you if you do not have high speed control, you will be forced to have bulky rovees to protect your core, Weezing even if an excellent physical wall does not have excellent recover measures (Pain Split is still risky if it is in mind game) , therefore
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is for you.
The set that I propose is with Wish + Teleport to give both Urshifu-S and Hydreigon excellent chances of recovering HP in case of need. In this particular team works very well also with Ferrothorn.
Regarding
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I'm agree with you, but at the moment Leech Seed is usless for you, Power Whip is the best STAB move to break if Primarina sub and it allows you not to be too passive against balance teams.
A few thoughts on
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: I think you have a very good fit vs Toxapex and it's Hydreigon so I don't think you should run Disharge or Thunderbolt, but I agree with the choice of Volt Switch especially in a vs Volcarona scenario in order to insert Urshifu-S, if desired you could also use Toxic which I highly recommend for Rhyperior, Tyranitar and Kommo-o entrances (can be used also vs Zeraora). However, I believe that being able to outspeed Rillaboom is an optimal option for your team. so I will not use it with the bulk recommended in the specific section. Pain Split is a fantastic move if some fat check like Blissey switch-in.

Optional:
-On Clefable in the current metagame it is possible to use Heal Beal> Teleport to have more support against statuses especially in the case of Dragapult.
-Roost on Hydreigon allows you to have less pressure on Volturners like Rotom-H than your opponent.
-Adamant nature on Urshifu is a viable option to increase his offensive power against typical walls, however by doing so you are unable to outspeed the other Urshifu Bands and should rely on Hydreigon with Draco Meteor.


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>>>>The Team <<<<
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Would using Choice Band on Excadrill work? Or Life Orb? Because you can use a Swords Dance set and then a speed boost from Rapid Spin will get you the speed you need to outspeed faster Pokemon like Zeraora and Dragapult.
 
Thank you very much for reviewing my team, StepC. I'm taking into account your comments and starting to train the suggestted changes.

Getting into the speculative front, do you think Hydreigon could be replaced with Garchomp once the second DLC drops?
 
Thank you very much for reviewing my team, StepC. I'm taking into account your comments and starting to train the suggestted changes.

Getting into the speculative front, do you think Hydreigon could be replaced with Garchomp once the second DLC drops?

Yo i think that Garchomp will be a very good wallbreaker, but choice scarf set is a fantastic option to sweep in end game vs Dragapult or Zeraora.
 
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