Hello forum, this is my actual team i've been testing it so far but before talking about its flaws let's see it
Absol (M) @ Absolite
Trait: Justified
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Knock Off
- Ice Beam
- Fire Blast
I decided to start building my team from Absol because i really love its skin and its mega evolution made it really valuable. I use it like revenge killer and abuse of its magic bounce trait even if i have to be really careful because it's really fragile. Sucker punch is mandatory to try to have a free turn on which mega evolve and bypass absol sub par speed while ice beam and fire blast are used against things like landorus, gliscor, scizor, skarmory, ferrothorn and so on, generally they don't expect it cause absol huge attack stat.
Amoonguss (M) @ Black Sludge
Shiny: Yes
Trait: Regenerator
EVs: 252 HP / 136 Def / 120 SDef
IVs: 30 Atk / 30 SAtk / 30 Spd
Bold Nature (+Def, -Atk)
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Starting building with Absol i had to cover its weaknesses so i decided to have an amoongus. It sponges mainly fighting and fairy moves directed to absol, deals with water monsters threatening heatran. It gives sleep on enemies that's always good. I'm debating with myself about what's better between sludge bomb and clear smog, i find useful both the extra dmg and the hazing effect...
Hidden power is to deal with steel tipes bar heatran that would otherwise wall it entirely.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 192 SDef / 68 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Roar
- Stealth Rock
At third came heatran even if i don't really like it much. It is useful to sponge special attacks coming from elsewhere. It is my only hope to deal with mega charizard y if it doesn't have focus blast or specific hidden power. It is my entry hazard setter and spreads toxic and passive damage with roar. I'm not pretty sure of the choice of toxic over earth power, maybe you could help me.
Zapdos @ Leftovers
Shiny: Yes
Trait: Pressure
EVs: 248 HP / 176 Def / 68 SAtk / 16 Spd
IVs: 30 Atk / 30 Def
Bold Nature (+Def, -Atk)
- Volt Switch
- Roost
- Hidden Power [Ice]
- Heat Wave
Zapdos came in as physically defensive momentum gainer. I preferred it over rotom-w because of mold breaker excadrills. Roost is its only form of recovering and sometimes it wishes we had a cleric. Barring rock moves it does its work pretty well gaining momentum over bad switch-ins. Moreover it deals with flying moves that would set 2 mates directly KO.
Blastoise (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 188 Def / 68 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Rest
- Scald
- Ice Beam
Because of widely used entry hazards i decided to have a rapid spinner (preferred over a defogger). Before blastoise i used starmie but i wanted a bulkier 'mon doing the job so the only water choice was blastoise. I wanted a water type to cover heatran weakness and because it's a good type against entry hazard setters like landorus, hippowdon, skarmory... moreover its bulk make it possible to deal (even if not easily) with ddancing 'mons.
Breloom (M) Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Seed Bomb
- Mach Punch
After all the bulky things i decided to have another sweeper to end my team and decided for breloom. With the toxic orb it functions as a status absorber and it's nice to have one due to the lack of cleric in the team. I preferred this set over the sub-punch because in this way it can hit and run. (Moreover it has a beautiful skin too!)
I've presented the team so far. Our main threats are focus blast mega charizard y that can wreack havoc in this team and mega heracross majorly.
Hope you all can help me cover the weaknesses and make us grow!
Thank you!

Absol (M) @ Absolite
Trait: Justified
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Knock Off
- Ice Beam
- Fire Blast
I decided to start building my team from Absol because i really love its skin and its mega evolution made it really valuable. I use it like revenge killer and abuse of its magic bounce trait even if i have to be really careful because it's really fragile. Sucker punch is mandatory to try to have a free turn on which mega evolve and bypass absol sub par speed while ice beam and fire blast are used against things like landorus, gliscor, scizor, skarmory, ferrothorn and so on, generally they don't expect it cause absol huge attack stat.

Amoonguss (M) @ Black Sludge
Shiny: Yes
Trait: Regenerator
EVs: 252 HP / 136 Def / 120 SDef
IVs: 30 Atk / 30 SAtk / 30 Spd
Bold Nature (+Def, -Atk)
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Starting building with Absol i had to cover its weaknesses so i decided to have an amoongus. It sponges mainly fighting and fairy moves directed to absol, deals with water monsters threatening heatran. It gives sleep on enemies that's always good. I'm debating with myself about what's better between sludge bomb and clear smog, i find useful both the extra dmg and the hazing effect...
Hidden power is to deal with steel tipes bar heatran that would otherwise wall it entirely.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 192 SDef / 68 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Roar
- Stealth Rock
At third came heatran even if i don't really like it much. It is useful to sponge special attacks coming from elsewhere. It is my only hope to deal with mega charizard y if it doesn't have focus blast or specific hidden power. It is my entry hazard setter and spreads toxic and passive damage with roar. I'm not pretty sure of the choice of toxic over earth power, maybe you could help me.

Zapdos @ Leftovers
Shiny: Yes
Trait: Pressure
EVs: 248 HP / 176 Def / 68 SAtk / 16 Spd
IVs: 30 Atk / 30 Def
Bold Nature (+Def, -Atk)
- Volt Switch
- Roost
- Hidden Power [Ice]
- Heat Wave
Zapdos came in as physically defensive momentum gainer. I preferred it over rotom-w because of mold breaker excadrills. Roost is its only form of recovering and sometimes it wishes we had a cleric. Barring rock moves it does its work pretty well gaining momentum over bad switch-ins. Moreover it deals with flying moves that would set 2 mates directly KO.

Blastoise (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 188 Def / 68 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Rest
- Scald
- Ice Beam
Because of widely used entry hazards i decided to have a rapid spinner (preferred over a defogger). Before blastoise i used starmie but i wanted a bulkier 'mon doing the job so the only water choice was blastoise. I wanted a water type to cover heatran weakness and because it's a good type against entry hazard setters like landorus, hippowdon, skarmory... moreover its bulk make it possible to deal (even if not easily) with ddancing 'mons.

Breloom (M) Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Seed Bomb
- Mach Punch
After all the bulky things i decided to have another sweeper to end my team and decided for breloom. With the toxic orb it functions as a status absorber and it's nice to have one due to the lack of cleric in the team. I preferred this set over the sub-punch because in this way it can hit and run. (Moreover it has a beautiful skin too!)
I've presented the team so far. Our main threats are focus blast mega charizard y that can wreack havoc in this team and mega heracross majorly.
Hope you all can help me cover the weaknesses and make us grow!
Thank you!