This is my team. I've been using this team for over 4 months, and even now, it has many suprises to people. It doesn't have as much power as it did in previous times, but it still gets the job done in many occasions.
Team Overview:
Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 180 Atk/78 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Hidden Power [Electric]
- Heat Wave
- Superpower
- Sucker Punch
Anti Lead Rapekrow. I made this set a while ago, before honchkrow was regarded as good in even UU. But I picked this, and it often gets two or more kills a game. Insomnia is to fight back against the ever so common roserades and smeargle. Hp electric 2HKO's azelf, and deals a chunk of damage to aerodactyl. Very often, this honchkrow gets kills off things like gyarados that try to switch in and set up. No HP grass because it 3/2HKO's hippowdon and doesn't OHKO swampert, and at the time i thought the benefit of Hp electric was much better. subject to change tho. Heatwave takes out Metagross, Jirachi, roserade, and ninjask. Superpower for Ttars, heatrans, ambipoms, etc. and sucker is for finishing off and raping.
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Dragonknight (Dragonite) (M) @ Choice Scarf
Ability: Inner Focus
EVs: 24 Atk/234 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Draco Meteor
- Flamethrower
- Thunderbolt
- Superpower
Scarf-nite. another set I fashioned myself, originally made to outspeed the ever so common scarftran, though they are not seen as much anymore, Dragonite still does well to revenge kill my opponents.
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waterdog (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
Crocune, to take the hits that my honch and dragonite can't take, and then set up and attack back. Crocune can take a lot of hits from either side, and rest it off, and sleep talk to do something while asleep. Often, crocune ends up as the last survivor on my team, and often outstalls opponent teams.
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I is Champion (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Bullet Punch
I wanted a Bulky sweeper, and on my search I stumbled upon Machamp. Machamp is an attacker that can take a couple of hits, but deal more in the process. Leftovers for some recovery, and the moves are just for coverage and revenge.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/88 Spd/168 SDef
Calm nature (+SDef, -Atk)
- Overheat
- Discharge
- Will-o-wisp
- Shadow Ball
Rotom-h is a useful pokemon, taking down many of this team's threats, especially bulky waters, other ghosts, and steels. This also cripples my opponent with WoW.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/196 Spd/60 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Overheat
- U-turn
- Mach Punch
---
My mixed sweeper, and wall breaker. Infernape deals massive damage to many common OU threats, and is my back-up for any threats the rest of my team fails to kill. 4 extra evs in speed in order to outspeed and OHKO other infernapes (H)
yes, I know this team is outdated, has holes in it, but I've been using this team for so long that i've decided to just retire it rather than update it.
Team Overview:







Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 180 Atk/78 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Hidden Power [Electric]
- Heat Wave
- Superpower
- Sucker Punch
Anti Lead Rapekrow. I made this set a while ago, before honchkrow was regarded as good in even UU. But I picked this, and it often gets two or more kills a game. Insomnia is to fight back against the ever so common roserades and smeargle. Hp electric 2HKO's azelf, and deals a chunk of damage to aerodactyl. Very often, this honchkrow gets kills off things like gyarados that try to switch in and set up. No HP grass because it 3/2HKO's hippowdon and doesn't OHKO swampert, and at the time i thought the benefit of Hp electric was much better. subject to change tho. Heatwave takes out Metagross, Jirachi, roserade, and ninjask. Superpower for Ttars, heatrans, ambipoms, etc. and sucker is for finishing off and raping.
---

Dragonknight (Dragonite) (M) @ Choice Scarf
Ability: Inner Focus
EVs: 24 Atk/234 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Draco Meteor
- Flamethrower
- Thunderbolt
- Superpower
Scarf-nite. another set I fashioned myself, originally made to outspeed the ever so common scarftran, though they are not seen as much anymore, Dragonite still does well to revenge kill my opponents.
---

waterdog (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
Crocune, to take the hits that my honch and dragonite can't take, and then set up and attack back. Crocune can take a lot of hits from either side, and rest it off, and sleep talk to do something while asleep. Often, crocune ends up as the last survivor on my team, and often outstalls opponent teams.
---

I is Champion (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Bullet Punch
I wanted a Bulky sweeper, and on my search I stumbled upon Machamp. Machamp is an attacker that can take a couple of hits, but deal more in the process. Leftovers for some recovery, and the moves are just for coverage and revenge.
---

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/88 Spd/168 SDef
Calm nature (+SDef, -Atk)
- Overheat
- Discharge
- Will-o-wisp
- Shadow Ball
Rotom-h is a useful pokemon, taking down many of this team's threats, especially bulky waters, other ghosts, and steels. This also cripples my opponent with WoW.
---

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/196 Spd/60 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Overheat
- U-turn
- Mach Punch
---
My mixed sweeper, and wall breaker. Infernape deals massive damage to many common OU threats, and is my back-up for any threats the rest of my team fails to kill. 4 extra evs in speed in order to outspeed and OHKO other infernapes (H)
yes, I know this team is outdated, has holes in it, but I've been using this team for so long that i've decided to just retire it rather than update it.