





Hey guys! I'm aravar27, a primarily UU player who dropped to RU (with my most recent RU RMT here). I've been tired of the bulk that UU tends to have - but that problem is solved by one of the coolest recent additions to the tier, Hoopa! I decided to try and build a team around the beheamoth.
THE TEAM:
Doublade > Rotom-H
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
Gyro Ball
- Sacred Sword
Serves as a Fairy/Fighting switch in, helps me deal with physical setup mons listed below.
Whimsicott > Florges
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Energy Ball
- U-turn
- Moonblast
All-purpose Fairy type than can deal with setup/Stall and Dragons.
Infernape: Taunt > Close Combat
Mienshao: Reckless > Regenerator
Hoopa: OTR > SubPlot
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
Gyro Ball
- Sacred Sword
Serves as a Fairy/Fighting switch in, helps me deal with physical setup mons listed below.
Whimsicott > Florges
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Energy Ball
- U-turn
- Moonblast
All-purpose Fairy type than can deal with setup/Stall and Dragons.
Infernape: Taunt > Close Combat
Mienshao: Reckless > Regenerator
Hoopa: OTR > SubPlot

Hoopa @ Life Orb
Ability: Magician
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Nasty Plot
- Substitute
Hoopa is the center if this team, with Psyshock and Shadow Ball allowing it to function as an insanely powerful wallbreaker on both sides of the spectrum. I opted to go for the very highest Special Attack that I could, and since Hoopa's not really a sweeper, I opted for just enough speed to outspeed uninvested Suicune, and by extension bulky versions of Mamoswine and Chandelure (though obviously can't bank on that). The rest is dumped into HP. Hoopa often gets the opportunity to set up a sub on a bulky Water type such as Vaporeon, Milotic, and Suicune, and can then start firing off its powerful STAB moves. Focus Blast is a possibility but I prefer Nasty Plot because it better lets me better abuse stall teams; I also prefer not to rely on (*shudder*) 70% accuracy. I simply get walled by Dark types; although Shadow Ball still easily 3HKOs offensive Hydreigon and Krookodile.
All this being said, Hoopa is dead weight against offense, as it has no recovery and low speed.

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Mach Punch
- Close Combat
Next up is Infernape; an incredibly versatile Pokemon in terms of sets that it can run, I opted for the Stealth Rock lead set. Endeavor/Mach Punch is a fun combination, while Close Combat is STAB. The lack of fire-type coverage is due to the fact that I have that type covered with Rotom-Heat, and I prefer to have ways of hitting the pesky Dark-types that wall Hoopa for SE damage. I'd be open to another rock setter that doesn't lose momentum.

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Mega Sharpedo is, in my opinion, the best Mega in UU. With its ability to essentially guarantee +1 and hit absurdly hard with Strong Jaw boosted Crunches, he's a great late-game sweeper to clean up when Hoopa has done its job. Protect is standard fare for gaining a Speed boost, while Waterfall and Crunch are primary STABs, and Ice Fang is there to deal with Dragons such as Hydreigon and Salamence, as well as deal SE damage to Whimsicott. I opted for an Adamant nature to hit as hard as possible, usually don't notice the speed loss at all that I'd lose from Jolly.

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Pain Split
Rotom provides a Crobat switch-in, which my team desperately needs, as well as defensive bulk that can take hits. Volt Switch forms a nice Volt/Turn combo with Mienshao, while Will-o-wisp cripples physical attackers and Pain Split is my only form of recovery. Not a whole bunch to be said about this, other than the fact that it's not quite as bulky as I would like but fire coverage is nice. I'm considering switching it with Doublade for reasons I'll list below, but that also only leaves me with one Special Attacker.

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Poison Jab
Choice Scarf Mienshao provides me with raw power that I need, as well as a terrifying offensive threat to Hydreigon and other Dark types. Unboosted HJK hits obscenely hard while the U-turn/Regenerator combination helps keep Mienshao healthy. Knock Off is for predicing switches into Ghost types like Chandelure, and Poison Jab is to better deal with Fairies that can sort of obliterate my team.

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy
Calm Mind Florges - I really am not a fan of bulk, and so I like to have offense even on my defensive Pokemon. This thing is already a SpDef monster so I opted to improve its physical bulk; Calm Mind/Moonblast is solid setup that allows me to 1v1 Suicunes if need be, as well as boost up on Pokemon that can't deal with Florges. Synthesis/Aromatherapy keeps Florges and the team healthy, respectively. Florges, I feel, is one of the team's weak links along with Rotom-H.
Threats:



Physically offensive setup - These things can completely blow my team back after one Swords Dance/Belly Drum/. Rotom-H and Florges, while physically defensive, cannot stomach the former two especially. This is why I'm considering Doublade in favor of Rotom-H. It deals with all three of these Pokemon. Thoughts on the change? Showdown is down as I write this so I can't test it out.


Hazard Stacking - With no form of hazard control, this team can get worn down pretty easily. I want hazard control, but at the same time if I don't have Florges I have very little in the way of setup, which I want for an offensive team.




Fast Offense - All of these Pokemon can blow me away; I have very few switch-ins to any of these. My Swampert counter is hoping it's Adamant and KOing with HJK.

Other stuff I probably missed - I'm not the best of players, so please tell me any weaknesses you see.
The importable for this team
So that's my team. What do you guys think?
Last edited: