Well this is my first RMT, so id love any comments criticism. I've been around on shoddy for a while under my old alias kahuna175, but only recently signed up for smogon. This team was inspired from the first issue of the smog, suggesting a tyranitar that could be used to lure out threats to a sd lucario sweep. So the aim of the team is to enable a lucario sweep using the surprise factor of tyranitars strange set, as well as gyarados and scizor to weaken physical walls. This teams has done ok, but im stuck at around the 1520 CRE mark, and cant seem to take it any further. So i'd like to know, is it the team? Or me? haha
EDIT: Swapped Azelf lead, with a trick variant, and brought in special t-tar.
EVERY MEMBER IS REPLACEABLE IF YOU GIVE ME A GOOD ENOUGH REASON WHY
The team at a glance:
Now the team in detail:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 38 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Trick
- U-turn
This Azelf isn't really too different from my old one, ive changed out grass knot and flamethrower for u-turn and trick. Trick ive found helps me greatly with my bulky water problem, as i found suicune and kingdra to be my biggest threats, as i couldnt really stop them from setting up. Also helps with stall teams. U-turn is to scout switches, find out what sets a lead is running, and generally just to keep up the tempo.
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/56 Def/200 SDef
Calm nature (+SDef, -Atk)
- Discharge
- Will-o-wisp
- Rest
- Sleep Talk
I decided that with a lot of my team more capable of taking physical hits, i wanted a specially bulky rotom. The EV's are from the Rotom-C rest talk analysis, im not really sure what they are designed to withstand, but it has been working pretty well. After a WOW, rotoms not taking much damage from either side of the spectrum and is really the MVP of my team. Spreads status around which aids tyranitars job of removing counters, and really stops steels dead in their tracks. My problem is i feel i rely on rotom do too much, as it my first switch in to a lot of threats and if it goes down early, i normally find myself on the losing end of the battle.
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Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP/82 Def/176 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Dark Pulse
- Flamethrower
- Ice Beam
Specially attacking tyranitar. Acts in a similar way to my old tyranitar, aiming to lure out lucarios counters and hit them with the super effective move of choice. Dark Pulse is in for Crunch, so i dont have to split evs, and allows me to transfer extra evs into the defences. Substitute to ease prediction. This set doesnt function that differently to my old set, but is able to handle scizor better, at the expense of heatran coverage. As now ive lost earthquake on this set, im finding heatran to be a bit more of a problem. Gyarados is still my first switch in, but as i say below, gyara cant take repeated hits with no form of recovery, especially with sr everywhere.
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Scizor @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor. This guy has become standard in a lot of OU teams for a reason. He acts as my revenge killer to any stat up sweeper. Keeps Salamence and Latias at bay, and generally just saves me from a lot of threats that would otherwise runaway with the game. U-turn is used to ease prediction, as my team is built around switching in resistances, giving me a free turn is a huge advantage. It will take a great lot of convincing for me to remove this guy from my team.
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/60 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
BulkyGyara with a little twist. 184 speed so after a DD it can outspeed positive base 115s, which is invaluable for those gengars that try to switch in. It really is used as a check, so that rotom doesnt have to wall as much. Normally is my first switch into heatran and lucario, and stops those annoying baton passers with taunt. Unfortunately, with tyranitar on the team, leftovers gets cancelled out, so he has no reliable form of recovery, so i see gyarados as my most replaceable member. I am open for any suggestions here.
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Lucario @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
As we all know, Lucario is one of the best late game sweepers there is. We all know how it works and this is the standard set so im not going to explain it. Crunch is because i find ghosts harder to take down and i hate stone edges accuracy. Steadfast is so that annoying hax rachi ends up benefitting me, as lucarios only let down is its slightly low speed. I normally try to keep this guy hidden until late game, as i find that makes opponents less worried about switching in their counters to my other threats.
------
Threats:
Major threats that ive found so far:
Bulky waters ive found to be my biggest problem, especially Suicune and Kingdra as they can set up on most of my team. Generally i try and paralyze with Rotom, and use Azelf to finish it off when rotom falls. Now with trickZelf not as bigger problem. Still sucks if azelf goes down early.
Breloom can be annoying, generally let Rotom take the sleep and then use Scizor to finish.
MixMence can get a quick kill, but is a problem for everyones team so i dont know what to do there. Scizor with the revenge kill.
RestTalk Machamp, i really have no answer for it if Azelf falls early.
SubZapdos, i generally go to Tyranitar, but pressure makes this a hard fight
NEW: Heatran. With a lack of a ground move, this guy is proving to be quite the problem.
------
These were my old team members:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Psychic
- Flamethrower
- Grass Knot
Scarf Azelf is a very unexpected lead these days, as everyone expects the common taunt, sash set. This set always gets rocks down or a quick ko. Originally i had the standard set as my lead, but i decided to change to the scarfer, as i realised i needed a fast revenge killer and i couldnt see a place for it on my team. Now ive fallen in love with it. It shuts down every scarf lead, which is particulary helpful against those annoying breloom, roserade sleep leads. I find each member of my team needs to be ready to switch in, as i commonly play on resistances as i have no designated walls. Basically when using this azelf i either lay rocks and switch to the appropriate counter, or i attack for the ko.
------
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 184 HP/36 Atk/108 Def/28 Spd/152 SAtk
Relaxed nature (+Def, -Spd)
- Crunch
- Fire Blast
- Ice Beam
- Earthquake
This guy is the master of surprise. Expert Belt is there to feign a choice item, and a lot of people suddenly find their Skarmory, Gliscor, or Salamence taken down by a surprise super effective Fire Blast or Ice Beam respectively. I wish i could credit for this because it is genius, and the EV spread always this tar to survive a lot of hits and be able to OHKO back with the appropriate move of choice. By the time people realise what this Tyranitar is, it has generally taken out two or three pokemon, leaving the door wide open for the rest of mine to sweep. The EV's give tyranitar stats of 387 HP / 313 Atk / 311 Def / 264 SpA / 236 SpD / 148 Spe. The HP and Defense allow Tyranitar to always survive an Adamant Life Orb Earthquake from Gliscor after Stealth Rock, and the Special Attack allows me to OHKO Gliscor. The Speed EVs allows me to always outrun 4 Speed EVs Machamp and Blissey. The remaining EVs are placed into Attack for good measure. The problem with this guy is switching him in. Generally i have to come in on something that is zero threat to tyranitar, or after something has fainted, as any prior damage to him greatly reduces his effectiveness.
------
Okay guys thats it.
Any comments/critisicm/randomness will be much appreciated. Thanks!
EDIT: Swapped Azelf lead, with a trick variant, and brought in special t-tar.
EVERY MEMBER IS REPLACEABLE IF YOU GIVE ME A GOOD ENOUGH REASON WHY
The team at a glance:






Now the team in detail:

Azelf @ Choice Scarf
Ability: Levitate
EVs: 38 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Trick
- U-turn
This Azelf isn't really too different from my old one, ive changed out grass knot and flamethrower for u-turn and trick. Trick ive found helps me greatly with my bulky water problem, as i found suicune and kingdra to be my biggest threats, as i couldnt really stop them from setting up. Also helps with stall teams. U-turn is to scout switches, find out what sets a lead is running, and generally just to keep up the tempo.
------

Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/56 Def/200 SDef
Calm nature (+SDef, -Atk)
- Discharge
- Will-o-wisp
- Rest
- Sleep Talk
I decided that with a lot of my team more capable of taking physical hits, i wanted a specially bulky rotom. The EV's are from the Rotom-C rest talk analysis, im not really sure what they are designed to withstand, but it has been working pretty well. After a WOW, rotoms not taking much damage from either side of the spectrum and is really the MVP of my team. Spreads status around which aids tyranitars job of removing counters, and really stops steels dead in their tracks. My problem is i feel i rely on rotom do too much, as it my first switch in to a lot of threats and if it goes down early, i normally find myself on the losing end of the battle.
------

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP/82 Def/176 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Dark Pulse
- Flamethrower
- Ice Beam
Specially attacking tyranitar. Acts in a similar way to my old tyranitar, aiming to lure out lucarios counters and hit them with the super effective move of choice. Dark Pulse is in for Crunch, so i dont have to split evs, and allows me to transfer extra evs into the defences. Substitute to ease prediction. This set doesnt function that differently to my old set, but is able to handle scizor better, at the expense of heatran coverage. As now ive lost earthquake on this set, im finding heatran to be a bit more of a problem. Gyarados is still my first switch in, but as i say below, gyara cant take repeated hits with no form of recovery, especially with sr everywhere.
------

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor. This guy has become standard in a lot of OU teams for a reason. He acts as my revenge killer to any stat up sweeper. Keeps Salamence and Latias at bay, and generally just saves me from a lot of threats that would otherwise runaway with the game. U-turn is used to ease prediction, as my team is built around switching in resistances, giving me a free turn is a huge advantage. It will take a great lot of convincing for me to remove this guy from my team.
------

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/60 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
BulkyGyara with a little twist. 184 speed so after a DD it can outspeed positive base 115s, which is invaluable for those gengars that try to switch in. It really is used as a check, so that rotom doesnt have to wall as much. Normally is my first switch into heatran and lucario, and stops those annoying baton passers with taunt. Unfortunately, with tyranitar on the team, leftovers gets cancelled out, so he has no reliable form of recovery, so i see gyarados as my most replaceable member. I am open for any suggestions here.
------

Lucario @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
As we all know, Lucario is one of the best late game sweepers there is. We all know how it works and this is the standard set so im not going to explain it. Crunch is because i find ghosts harder to take down and i hate stone edges accuracy. Steadfast is so that annoying hax rachi ends up benefitting me, as lucarios only let down is its slightly low speed. I normally try to keep this guy hidden until late game, as i find that makes opponents less worried about switching in their counters to my other threats.
------
Threats:
Major threats that ive found so far:
Bulky waters ive found to be my biggest problem, especially Suicune and Kingdra as they can set up on most of my team. Generally i try and paralyze with Rotom, and use Azelf to finish it off when rotom falls. Now with trickZelf not as bigger problem. Still sucks if azelf goes down early.
Breloom can be annoying, generally let Rotom take the sleep and then use Scizor to finish.
MixMence can get a quick kill, but is a problem for everyones team so i dont know what to do there. Scizor with the revenge kill.
RestTalk Machamp, i really have no answer for it if Azelf falls early.
SubZapdos, i generally go to Tyranitar, but pressure makes this a hard fight
NEW: Heatran. With a lack of a ground move, this guy is proving to be quite the problem.
------
These were my old team members:

Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Psychic
- Flamethrower
- Grass Knot
Scarf Azelf is a very unexpected lead these days, as everyone expects the common taunt, sash set. This set always gets rocks down or a quick ko. Originally i had the standard set as my lead, but i decided to change to the scarfer, as i realised i needed a fast revenge killer and i couldnt see a place for it on my team. Now ive fallen in love with it. It shuts down every scarf lead, which is particulary helpful against those annoying breloom, roserade sleep leads. I find each member of my team needs to be ready to switch in, as i commonly play on resistances as i have no designated walls. Basically when using this azelf i either lay rocks and switch to the appropriate counter, or i attack for the ko.
------

Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 184 HP/36 Atk/108 Def/28 Spd/152 SAtk
Relaxed nature (+Def, -Spd)
- Crunch
- Fire Blast
- Ice Beam
- Earthquake
This guy is the master of surprise. Expert Belt is there to feign a choice item, and a lot of people suddenly find their Skarmory, Gliscor, or Salamence taken down by a surprise super effective Fire Blast or Ice Beam respectively. I wish i could credit for this because it is genius, and the EV spread always this tar to survive a lot of hits and be able to OHKO back with the appropriate move of choice. By the time people realise what this Tyranitar is, it has generally taken out two or three pokemon, leaving the door wide open for the rest of mine to sweep. The EV's give tyranitar stats of 387 HP / 313 Atk / 311 Def / 264 SpA / 236 SpD / 148 Spe. The HP and Defense allow Tyranitar to always survive an Adamant Life Orb Earthquake from Gliscor after Stealth Rock, and the Special Attack allows me to OHKO Gliscor. The Speed EVs allows me to always outrun 4 Speed EVs Machamp and Blissey. The remaining EVs are placed into Attack for good measure. The problem with this guy is switching him in. Generally i have to come in on something that is zero threat to tyranitar, or after something has fainted, as any prior damage to him greatly reduces his effectiveness.
------
Okay guys thats it.
Any comments/critisicm/randomness will be much appreciated. Thanks!