Import
Old (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
Spices (Umbreon) (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Protect
- Wish
Guy (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hyper Voice
- Wish
- Protect
Plays (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 244 HP / 136 Def / 128 Spd
Bold Nature
- Baton Pass
- Acid Armor
- Aqua Ring
- Substitute
Pokemon (Jolteon) (F) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
- Thunderbolt
Showdown (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 6 HP / 252 Atk / 252 Def
Impish Nature
- Stealth Rock
- Iron Head
- Stone Edge
- Earthquake

Old (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
Espeon is here to bounce of any entry hazard and toxic or what ever status problem they will trow at me. The best use is for example when the opponents runs a smeargle the first poke i will use would by f.e. vaporeon, after that i will switch into espeon for the predicted spore and bounce it right back to my enemy. Hidden power fire to fend of any steel types i can toxic like scizor. Reflect and Light screen to add support to my team by raising the defences. I will only do this aftar i set up some defences with vaporeon and baton pass into espeon. Psychock is here to get over some special walls.

Spices (Umbreon) (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Protect
- Wish
Umbreon is an utter monster once set up with an aqua ring and some toxic armors. The move set i choose on her is for toxic stalling and if it doesnt work ill reach to foul play to abuse high attack users. Wish is for passing to other mons and for herself to stay in for some time. the reason i choose for 0 attack is to get minimum dmg when confused. I prefer synchronise over anti flinch to be able to reflect any unpredicted status ailment moves and reflect them right back (except if they are immune like toxic spamming heatran).

Guy (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hyper Voice
- Wish
- Protect
I gave sylveon Heal bell to be able to get rid off any status problem he or one of my team mates have that might hinder me (f.e. burn on aggron) Hyper voice is to get rid of any dragon and substitue users since this move as of gen6 doesnt protect them anymore from sound moves. Wish is there to heal him and some allies if they are in need. Protect i choose to be able to stall if needed in the late endgame.

Plays (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 244 HP / 136 Def / 128 Spd
Bold Nature
- Baton Pass
- Acid Armor
- Aqua Ring
- Substitute
Since baton passing always peeked my interest i wanted to have atleast one eeveelution with baton pass support. And this role i gave to vaporeon. yes i know she doesnt have any attacking mvoes and means once she is the last its over. But the support she gives to any of my pokemons is just insane. 2x acd armor + aquaring+ substitue gives insanely good protection to mega aggron and tank many physical attacks with this, same goes for umbreon.

Pokemon (Jolteon) (F) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
- Thunderbolt
Jolteon is here to be able to get rid of any water type that might come in. Hiddenpower ice is here for the obvious ground switch in by my opponents and will make them regret in doing so. Choice specs volt switch is insanely good for scouting of taunters and entryhazard setters and will get it bounced back by the switch in espeon (if i outspeed them, wich is most of the cases).

Showdown (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 252 Atk / 6 HP / 252 Def
Impish Nature
- Stealth Rock
- Iron Head
- Stone Edge
- Earthquake
I did had the feeling i was missing on the defenses and physical attack since all mons are based around sp attack, with espeon with psychock too chop in on the normal defence. So for this time i choose for aggron His crazy defense is insane and is almost impossible to counter after a set up from vaporeon vs a physical attacker. The substitute will be there for years before the opponents takes it down. Stone edge is for the fly and fire coverage and EQ is here for the electric cover. Iron head for any pesky mon that is slower or poison type. I choose for stealth rock to set atleast 1 entry hazard on the field if i will be able to. Also to be able to kill off any zard y or galewings talonflame (which is a treath with his OP priotity moves)

Do i need to say more?
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