Hay guys!
This is an offencive OU team I've been working on for a while. I'm open for suggestions on a 6th member because Ifind two psychic types doesn't work to well. I'm also okay whith suggestions on items, moves and changes to better Pokemon (ofcourse). It works already but only like 40 percent of the time.
Note: I tend to spell things wrong so don't correct me and just ask if you really don't know what I'm talking about.
team
Lead: Forretress
Item: Red card
Abilitty: sturdy
Nature: I forget (the one thats spatk down and def up)
Evs: 252 def, 252 hp, 4 atk
-Spikes
-Rapid spin
-Gyro ball
-Stealth rock
It's just kinda of a defencive hazard blocker and setter-upper.
Alakazam
Item: life orb
Abilitty: Magic Guard
Nature: Modist
evs: 252 spatk, 252 spd, 4 spdef (idk why)
-Psychic
-Grass knot
-Focus blast
-Shadow ball
Just my special attacker with grass not able to KO tyranitar after stealth rock and do very good damage on things that I'd rather not risk using focus blast on.
Cloyster
Item: Focus sash
Abillity: Skill link
nature Adament
Evs: 252 speed, 252 atk, 4 def (just in case)
Sometmes, I use it as a leed, but usually it just comes in (usually I make an efert to get rid of hazards first) and do a reasonable amount of damage to the other team.
Salamence
Item: lumb barry
Abilitty: Moxie
Evs: 252 speed, 252 atk, 4 spatk
nature: Naughty
-Dragon dance
-Outrage
-Fire blast
-Earthquake
With a dragon dance under it's belt, this thing is a monster. But you've seen this before, and fire blast is just there because fire fang is just soooo wek.
Machamp
Abilitty: No guard
Item: left overs
Nature: Adament
Evs: 252 atk, 252 hp, 4 spdef
-Protect
-Dynamic punch
-Stone edge
-Thunder punch
This guy is pretty good. Putting just a little spdef let me a live a psychic from a ... well I forget. But it's kinda standard. Thunder punch for slowbro, stone edge for things that resist fighting, dynamic punch, well do I even have to explain?
Starmie
Abilitty: Natural cure
Item: Expert belt
Nature: Modist
Evs: 252 spatk, 252 spd, 4 spdef
It's just kinda of like a second alakazam with different typing, boltbeam and surf and less spatk. I know it's standard (apparently) to run spin and recover but I just think it takes to mutch damage to recover off and I prefer a spinner that can stick around.
Well I guess that's it!
This is an offencive OU team I've been working on for a while. I'm open for suggestions on a 6th member because Ifind two psychic types doesn't work to well. I'm also okay whith suggestions on items, moves and changes to better Pokemon (ofcourse). It works already but only like 40 percent of the time.
Note: I tend to spell things wrong so don't correct me and just ask if you really don't know what I'm talking about.
team
Lead: Forretress
Item: Red card
Abilitty: sturdy
Nature: I forget (the one thats spatk down and def up)
Evs: 252 def, 252 hp, 4 atk
-Spikes
-Rapid spin
-Gyro ball
-Stealth rock
It's just kinda of a defencive hazard blocker and setter-upper.
Alakazam
Item: life orb
Abilitty: Magic Guard
Nature: Modist
evs: 252 spatk, 252 spd, 4 spdef (idk why)
-Psychic
-Grass knot
-Focus blast
-Shadow ball
Just my special attacker with grass not able to KO tyranitar after stealth rock and do very good damage on things that I'd rather not risk using focus blast on.
Cloyster
Item: Focus sash
Abillity: Skill link
nature Adament
Evs: 252 speed, 252 atk, 4 def (just in case)
Sometmes, I use it as a leed, but usually it just comes in (usually I make an efert to get rid of hazards first) and do a reasonable amount of damage to the other team.
Salamence
Item: lumb barry
Abilitty: Moxie
Evs: 252 speed, 252 atk, 4 spatk
nature: Naughty
-Dragon dance
-Outrage
-Fire blast
-Earthquake
With a dragon dance under it's belt, this thing is a monster. But you've seen this before, and fire blast is just there because fire fang is just soooo wek.
Machamp
Abilitty: No guard
Item: left overs
Nature: Adament
Evs: 252 atk, 252 hp, 4 spdef
-Protect
-Dynamic punch
-Stone edge
-Thunder punch
This guy is pretty good. Putting just a little spdef let me a live a psychic from a ... well I forget. But it's kinda standard. Thunder punch for slowbro, stone edge for things that resist fighting, dynamic punch, well do I even have to explain?
Starmie
Abilitty: Natural cure
Item: Expert belt
Nature: Modist
Evs: 252 spatk, 252 spd, 4 spdef
It's just kinda of like a second alakazam with different typing, boltbeam and surf and less spatk. I know it's standard (apparently) to run spin and recover but I just think it takes to mutch damage to recover off and I prefer a spinner that can stick around.
Well I guess that's it!