you have woken up. what's happened? where are you? looks like you turned into a heliolisk, oh well.
200 post special rmt: you have turned into a heliolisk
Pokemon 1: Heliolisk
Pokemon 2: Crobat
Pokemon 3: Shaymin
Pokemon 4: Doublade
Pokemon 5: Vaporeon
Pokemon 6: Nidoqueen
well, since this is a RATE MY TEAM, lets get this started with pokemon 1: Heliolisk.
Helium (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Surf
- Grass Knot
Move descriptions.
Thunderbolt: A nice and powerful stab, at 90 base power. it also has 100% accuracy, which makes it a nice move on heliolisk.
Hyper Voice: same as above, this mon has gotten better with a ok normal stab.
Surf: gets rid of fire types, even though it's not STAB it's still 90 bp, 100% accuracy. also hits ground types.
Volt Switch: a STAB move for momentum, gives you the chance to switch out against anything not a ground type.
Ability Description.
Dry skin: nice to have to absorb water attacks, even though fire hurts you more. also beats crocune which is cool.
EV Spread and Nature Description.
252 special attack: extra power that is nice to have.
252 speed: makes this mon faster. so it can outspeed some things.
4 special defense: so i have an odd hp number.
Timid: with lowering attack, a stat heliolisk doesnt really care about, and raising it's speed so it outspeeds base 108s, is nice for heliolisk.
Everything else:
Life orb: just so it gets more power.
0 attack ivs: so minimum foul play/confusion damage.
Role on the team: a crocune "counter" and a electric type, that has nice coverage. special attacker.
Now on to pokemon 2: Crobat.
Poison Batman (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
IVs: 0 Atk
- Brave Bird
- Defog
- U-turn
- Roost
Move Descriptions:
Brave bird: a powerful move (120 bp) with 100% accuracy, recoil damage and STAB.
Defog: useful for clearing hazards and more: also cant iss.
U-Turn: you are forced to switch out, but with damage too? check. 100% accuracy is nice too
Roost: heals 50% hp, but with the cost of losing ur flying typing for that turn if you outspeed. if it switches in on rox, it's gonna take 25%. brave bird's recoil causes damage. it needs to stay healthy to keep on checking what it needs.
Ability description:
Infiltrator: you bypass substitute, screens and more. cool right? yep, cool.
EV Spread and Nature description:
204 speed with jolly creeps mega pidgeot and noivern and noivern-creeping crobats. speed creeping is nice, rite?
252 attack lets it have as much power as it can with jolly.
48 hp allows it to have as much bulk in hp with still a odd hp number.
4 special defense is just for the odd hp number.
Jolly lets it speed creep mega pidgeot and noivern.
Other description:
black sludge: restores hp like leftovers for poison types, but if it gets tricked away the opponent gets hurt.
Role on the team: hazard removal and mega beedrill check/counter.
well, i guess on to pokemon 3!: shaymin.
No shaymin using i (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Earth Power
- Rest
- Psychic
Move descriptions:
Seed flare: 120 bp STAB move, 85% accuracy, 40% chance to make target's special defense fall by 2. very good stab.
Earth power: 90 bp coverage move that hits fire types and steel types, with 100% accuracy good coverage move.
Rest: move that heals up all your hp and status problems while going to sleep for 2 turns. combined with natural cure, it's a ok move on shaymin.
Psychic: ok final coverage move for hitting poison types. also hits fighting types.
Ability Description:
Natural Cure: heals status condition when switching out. works ok with rest ... about it? only option, so i have to go with it.
EV Spread and Nature description:
252 Special attack: for more power on moves.
252 speed: to be faster than other pokemon.
4 hp: i like putting extra evs in hp for bulk.
timid: raises speed: lowers attack: not using phsyical attack so with a boost to speed it's nice.
Other description:
Life orb for that xtra power boost, has rest to regen hp.
0 Attack IVS: minimum foul play + confusion damage
Role on team: grass type, another special attacker.
since we're done with this mon, lets move onto pokemon 4!: Doublade.
Dual Wield (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- Iron Head
move descriptions:
sacred sword: 90 bp move with 100% accuracy, stat boosts don't matter. fighting type move for dark types is nice.
swords dance: boosts your attack by 2. now you hit harder with all your moves.
shadow sneak: a priority STAB move. only 40 bp, but outspeeds all non-priority moves. also always hits, so that nice!
iron head: another stab move, this time with 80 bp. and 100% accuracy.
ability description.
no guard: DOES. ABSOLUTELY. NOTHING. GOOD. FOR. DOUBLADE. DANGFD.
EV Spread and Nature description.
252 attack, just for as much power as possible.
252 hp for bulk.
4 defense becuz wynaut.
adamant because no special moves, mostly phsyical, and powa.
Other description:
eviolite: just so it can tank some hits better.
Role on team: a phsyical attacker.
i guess it's time for pokemon 5: vaporeon.
Not Rain (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Heal Bell
move descriptions:
wish: heals ya next turn, also if another pokemon switches in they get healed.
protect: blocks the next move, meaning you can get the wish health freely. also wastes opponent's pp.
scald: #bansclad scald is a 80 bp water type move with 100% accuracy, and 30% to burn. can really cripple phsyical attackers.
heal bell: clears all status on your team.
ability description:
water absorb: heals ya when hit by a water type move. also makes ya immune to water.
EV Spread and Nature description:
252 hp for maximum bulk.
200 defense i forget.
56 special defense i forget too.
calm for boosting special defense without really much drawback.
other description:
leftovers for recovery over time.
0 attack IVS: minimum foul play/confusion damage
role on the team: wishpassing tank.
well, we're at the end guys. final pokemon: nidoqueen.
Queen of the world (Nidoqueen) (F) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Ice Beam
- Earth Power
- Stealth Rock
move descriptions:
Sludge wave: 95 bp 100% accuracy STAB move. with no drawbacks. kool move, rite?
Ice beam: a ice type move since they are good in the current meta.
Earth power: a secondary STAB with 90 bp and 100% accuracy. no drawbacks, too.
Stealth rock: entry hazards are so important. this is why i have stealth rock.
Ability description:
sheer force: removes all secondary effects for more power. this includes life orb.
EV Spread and Nature description:
228 speed to speed-creep other things creeping other things creeping honchkrow
252 Special attack for more power
28 hp because all evs left i like to put in hp.
modest becuz no phsyical attacks and more power.
other descriptions:
life orb: no damage with sheer force, also more power.
0 Attack IVS: foul play + confusion damage
role on the team: another special attacker and rocks support.
shoutouts to all my followers, espicially rainbow+ for making this avatar. it has been fun on smogon, and i hope the fun continues.
made by your neighboorhood skarmory, yellow skarmory
TINY EDIT: i dont have much "role on the team" description because i explained basically everything else i can lol.
200 post special rmt: you have turned into a heliolisk
Pokemon 1: Heliolisk
Pokemon 2: Crobat
Pokemon 3: Shaymin
Pokemon 4: Doublade
Pokemon 5: Vaporeon
Pokemon 6: Nidoqueen
well, since this is a RATE MY TEAM, lets get this started with pokemon 1: Heliolisk.
Helium (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Surf
- Grass Knot
Move descriptions.
Thunderbolt: A nice and powerful stab, at 90 base power. it also has 100% accuracy, which makes it a nice move on heliolisk.
Hyper Voice: same as above, this mon has gotten better with a ok normal stab.
Surf: gets rid of fire types, even though it's not STAB it's still 90 bp, 100% accuracy. also hits ground types.
Volt Switch: a STAB move for momentum, gives you the chance to switch out against anything not a ground type.
Ability Description.
Dry skin: nice to have to absorb water attacks, even though fire hurts you more. also beats crocune which is cool.
EV Spread and Nature Description.
252 special attack: extra power that is nice to have.
252 speed: makes this mon faster. so it can outspeed some things.
4 special defense: so i have an odd hp number.
Timid: with lowering attack, a stat heliolisk doesnt really care about, and raising it's speed so it outspeeds base 108s, is nice for heliolisk.
Everything else:
Life orb: just so it gets more power.
0 attack ivs: so minimum foul play/confusion damage.
Role on the team: a crocune "counter" and a electric type, that has nice coverage. special attacker.
Now on to pokemon 2: Crobat.
Poison Batman (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
IVs: 0 Atk
- Brave Bird
- Defog
- U-turn
- Roost
Move Descriptions:
Brave bird: a powerful move (120 bp) with 100% accuracy, recoil damage and STAB.
Defog: useful for clearing hazards and more: also cant iss.
U-Turn: you are forced to switch out, but with damage too? check. 100% accuracy is nice too
Roost: heals 50% hp, but with the cost of losing ur flying typing for that turn if you outspeed. if it switches in on rox, it's gonna take 25%. brave bird's recoil causes damage. it needs to stay healthy to keep on checking what it needs.
Ability description:
Infiltrator: you bypass substitute, screens and more. cool right? yep, cool.
EV Spread and Nature description:
204 speed with jolly creeps mega pidgeot and noivern and noivern-creeping crobats. speed creeping is nice, rite?
252 attack lets it have as much power as it can with jolly.
48 hp allows it to have as much bulk in hp with still a odd hp number.
4 special defense is just for the odd hp number.
Jolly lets it speed creep mega pidgeot and noivern.
Other description:
black sludge: restores hp like leftovers for poison types, but if it gets tricked away the opponent gets hurt.
Role on the team: hazard removal and mega beedrill check/counter.
well, i guess on to pokemon 3!: shaymin.
No shaymin using i (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Earth Power
- Rest
- Psychic
Move descriptions:
Seed flare: 120 bp STAB move, 85% accuracy, 40% chance to make target's special defense fall by 2. very good stab.
Earth power: 90 bp coverage move that hits fire types and steel types, with 100% accuracy good coverage move.
Rest: move that heals up all your hp and status problems while going to sleep for 2 turns. combined with natural cure, it's a ok move on shaymin.
Psychic: ok final coverage move for hitting poison types. also hits fighting types.
Ability Description:
Natural Cure: heals status condition when switching out. works ok with rest ... about it? only option, so i have to go with it.
EV Spread and Nature description:
252 Special attack: for more power on moves.
252 speed: to be faster than other pokemon.
4 hp: i like putting extra evs in hp for bulk.
timid: raises speed: lowers attack: not using phsyical attack so with a boost to speed it's nice.
Other description:
Life orb for that xtra power boost, has rest to regen hp.
0 Attack IVS: minimum foul play + confusion damage
Role on team: grass type, another special attacker.
since we're done with this mon, lets move onto pokemon 4!: Doublade.
Dual Wield (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- Iron Head
move descriptions:
sacred sword: 90 bp move with 100% accuracy, stat boosts don't matter. fighting type move for dark types is nice.
swords dance: boosts your attack by 2. now you hit harder with all your moves.
shadow sneak: a priority STAB move. only 40 bp, but outspeeds all non-priority moves. also always hits, so that nice!
iron head: another stab move, this time with 80 bp. and 100% accuracy.
ability description.
no guard: DOES. ABSOLUTELY. NOTHING. GOOD. FOR. DOUBLADE. DANGFD.
EV Spread and Nature description.
252 attack, just for as much power as possible.
252 hp for bulk.
4 defense becuz wynaut.
adamant because no special moves, mostly phsyical, and powa.
Other description:
eviolite: just so it can tank some hits better.
Role on team: a phsyical attacker.
i guess it's time for pokemon 5: vaporeon.
Not Rain (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Heal Bell
move descriptions:
wish: heals ya next turn, also if another pokemon switches in they get healed.
protect: blocks the next move, meaning you can get the wish health freely. also wastes opponent's pp.
scald: #bansclad scald is a 80 bp water type move with 100% accuracy, and 30% to burn. can really cripple phsyical attackers.
heal bell: clears all status on your team.
ability description:
water absorb: heals ya when hit by a water type move. also makes ya immune to water.
EV Spread and Nature description:
252 hp for maximum bulk.
200 defense i forget.
56 special defense i forget too.
calm for boosting special defense without really much drawback.
other description:
leftovers for recovery over time.
0 attack IVS: minimum foul play/confusion damage
role on the team: wishpassing tank.
well, we're at the end guys. final pokemon: nidoqueen.
Queen of the world (Nidoqueen) (F) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Ice Beam
- Earth Power
- Stealth Rock
move descriptions:
Sludge wave: 95 bp 100% accuracy STAB move. with no drawbacks. kool move, rite?
Ice beam: a ice type move since they are good in the current meta.
Earth power: a secondary STAB with 90 bp and 100% accuracy. no drawbacks, too.
Stealth rock: entry hazards are so important. this is why i have stealth rock.
Ability description:
sheer force: removes all secondary effects for more power. this includes life orb.
EV Spread and Nature description:
228 speed to speed-creep other things creeping other things creeping honchkrow
252 Special attack for more power
28 hp because all evs left i like to put in hp.
modest becuz no phsyical attacks and more power.
other descriptions:
life orb: no damage with sheer force, also more power.
0 Attack IVS: foul play + confusion damage
role on the team: another special attacker and rocks support.
shoutouts to all my followers, espicially rainbow+ for making this avatar. it has been fun on smogon, and i hope the fun continues.
Helium (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Surf
- Grass Knot
Poison Batman (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
No shaymin using i (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Earth Power
- Rest
- Psychic
Dual Wield (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- Iron Head
Not Rain (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Heal Bell
Queen of the world (Nidoqueen) (F) @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Stealth Rock
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Surf
- Grass Knot
Poison Batman (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
No shaymin using i (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Earth Power
- Rest
- Psychic
Dual Wield (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- Iron Head
Not Rain (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Heal Bell
Queen of the world (Nidoqueen) (F) @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Stealth Rock
made by your neighboorhood skarmory, yellow skarmory
TINY EDIT: i dont have much "role on the team" description because i explained basically everything else i can lol.
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