Hello Smogon, my name is Kudou Shinichi but I go by many other names on the ladder. I started playing competitive pokemon back in gen 4, but most of my competitive time was spent in gen 5. I played a little in gen 6 in the earlier XY days, but for the most part I took a break. I started to pick up pokemon again recently, and I made that I enjoy playing with. Thank you in advance for reading. I appreciate any help I can get! Now on to the team, which features, imo, the best pokemon in the OU metagame...

lol jk
The Team:

Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Mega-Gallade is a beautiful pokemon. Super high attack, decent speed, access to swords dance and a vast array of attacking options. SD to boost your attack to sky high levels, close combat and zen headbutt for dual stab, and knock off to hit psychics like slowbro. I still prefer knock off to ice punch for Slowbro, even though I have Bisharp, and the utility for knock off is nice too. Zen headbutt still hits Lando-T, and I have other ways of dealing with Gliscor. Options I've thought about for replacing knock off include shadow sneak, ice punch, or even leaf blade. Jolly to be as fast as possible, and to speed tie Mega-Metagross, Lati@s, Mega-Diancie, and other common base 110s.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Second half of the very solid GalladeSharp core. Fairy killer, dark spammer, threat. Knock off for the most broken move in the game, sucker punch for priority, iron head for stab and killing those fairies, and SD for boosting attack. Pretty standard set. Black Glasses are my choice of item, as I don't like life orb recoil. Gallade and Bisharp complement each other very well, and are a very common offensive core in OU. Also defiant is stupid lol.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Ice]
Pretty staple mon. Choice scarf because my team is pretty slow so far, and gen 6 speed creep =[. Hydro for POWER, scald for a nice and reliable move with a 100% chance of burn, secret sword is standard, and HP ice for coverage. Keldeo provides a nice and hard hitting, fast mon that hits from the special side, and is a reliable revenge killer.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Recover
- Thunder Wave
Celebi is on my team to deal with waters like opposing Keldeos, Azumarills, and Rotom, and to take ground type attacks from pokemon like Excadrill. Recover is a necessity, giga drain for a nice stab move with a bit of recovery to go along, thunder wave to cripple fast threats, and HP fire for scizor specifically. Standard EV spread to maximize bulk, while still outspeeding adamant Bisharp. Natural cure is really nice for sponging status. Overall, celebi is fantastic defensive option.
Heatran @ Leftovers Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Mega-Gallade is a beautiful pokemon. Super high attack, decent speed, access to swords dance and a vast array of attacking options. SD to boost your attack to sky high levels, close combat and zen headbutt for dual stab, and knock off to hit psychics like slowbro. I still prefer knock off to ice punch for Slowbro, even though I have Bisharp, and the utility for knock off is nice too. Zen headbutt still hits Lando-T, and I have other ways of dealing with Gliscor. Options I've thought about for replacing knock off include shadow sneak, ice punch, or even leaf blade. Jolly to be as fast as possible, and to speed tie Mega-Metagross, Lati@s, Mega-Diancie, and other common base 110s.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Second half of the very solid GalladeSharp core. Fairy killer, dark spammer, threat. Knock off for the most broken move in the game, sucker punch for priority, iron head for stab and killing those fairies, and SD for boosting attack. Pretty standard set. Black Glasses are my choice of item, as I don't like life orb recoil. Gallade and Bisharp complement each other very well, and are a very common offensive core in OU. Also defiant is stupid lol.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Ice]
Pretty staple mon. Choice scarf because my team is pretty slow so far, and gen 6 speed creep =[. Hydro for POWER, scald for a nice and reliable move with a 100% chance of burn, secret sword is standard, and HP ice for coverage. Keldeo provides a nice and hard hitting, fast mon that hits from the special side, and is a reliable revenge killer.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Recover
- Thunder Wave
Celebi is on my team to deal with waters like opposing Keldeos, Azumarills, and Rotom, and to take ground type attacks from pokemon like Excadrill. Recover is a necessity, giga drain for a nice stab move with a bit of recovery to go along, thunder wave to cripple fast threats, and HP fire for scizor specifically. Standard EV spread to maximize bulk, while still outspeeding adamant Bisharp. Natural cure is really nice for sponging status. Overall, celebi is fantastic defensive option.

Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Roar
Up until this point, Talonflame destroys this team, so I needed a counter. In addition, Heatran pairs well with celebi to form a defensive core, dealing with scizor and flying types, while also serving as my team's stealth rocker. Lava plume for stab and burn, ancient power to take out Talonflame, and roar to phase out pokes that set up.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Fire Blast
Clefable is the glue to this team. It acts as a stall breaker, can set up on common mons, dragon counter, and stops dark spam. Full defense Cm is standard, with moonblast for stab and soft-boiled for recovery. I like running fire blast to deal with steels.
Importable:
Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Ice]
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Recover
- Thunder Wave
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Roar
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Fire Blast