SM OU YOUR 『PAPERCUT』 IS NO MATCH FOR MY『PET SHOP』

teachable

Banned deucer.
(another jojo themed rmt)
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Introduction
Been trying to get a bit more involved in OU as a tier, and taking a similar approach to how I learned RU and building some teams with (IMO) underused Pokemon. In this case that was Talonflame, and I feel like my team looks like a ported ORAS team. Since I'm not the best at OU currently, hoping I can get some input on whether I've been misplaying or my team could use some improvement . Think I peaked around 1630-1700 with this team, nothing eventful but lets me believe its not complete garbage.

Teambuilding Process
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Starting with an ORAS-y core, the idea was Hippo stops Koko and friends while Talonflame checks Grass-types (Kartana) and Zard-y.
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Running Talonflame means I *probably* want a Defog user, since at the moment it was my only current stop to Kartana. I was also very Ash-Gren weak w/ no real Ice-resist, so this helped with that a lot.
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My team kinda had to do a *lot* of guessing with Lele, and potentially lost if I guessed wrong so I decided to try out Rachi and have been overall liking it. An additional Ice reists, plus additional Koko check has been great.
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Being just generally good Pokemon and weakening each others checks for each, I added in Lando-T and Kartana to have a lot more offensive presence with this team.
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At the suggestion of one of the great team raters on this site, I swapped out Kartana for M-Scizor as I had a free mega slot and it overall synergized well with my team.

Breakdown
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『PET SHOP』 (Talonflame) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 140 SpD / 120 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Talonflame is my check to one of the scarier Pokemon in the OU tier right now: Kartana. Pairs really nicely with Hippo as it counters all of the Grass-types regularly used in OU like Bulu/Venusaur/Ferro with the spread I've opted for. The set is basically a spin on the ORAS Bulk Up set with Taunt over Bulk Up for additional utility when against Heatran/Lando/Rockers + letting me run Flame Body. Taunt/Wisp/Roost has honestly let TFlame really annoying/whittle down balance builds, or its counters like Koko/Zapdos as they come in when paired with sand damage. Sharing a counter w/ Kartana in Zapdos adds another layer of synergy when I can choose to play aggressively and Taunt to keep it low. Even with leftovers, Sand and being used as a pivot means I'm likely to not be at 100% for Gale Wings to work so I'm running Flame Body to hopefully punish Lando's using U-turn/T-tars trying to Pursuit me or act as an emergency out to stuff like Medicham.


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o_o (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Honestly underrated defensive mon, with a mixed spread it acts as a really solid check to the Electric-types in the tier like Zapdos/Koko. Sand is really great for this team since it'll whittle down Kartana/Lando checks, and adds an additional layer of utility to Hippo beyond settings rocks. I'm not sure if its just been my luck, but Zard X has been everywhere on ladder so this has acted as a pretty darn good check to it when paired with Lando. Obvious synergy with Talonflame, Electric immunity plus Rock-resist. Not a whole lot to say about the mon, relatively simplistic tank set.


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o^o (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
My team's Defog user and primary check to Ash Gren. Standard as heck set, nothing innovative here. Nature's madness lets me weaken Ferro and stuff on the switch, alternated between Moonblast/Surf but opted on Moonblast to actually kill Ash Gren. Having Moonblast additionally give me a nice way to annoy stall when paired with Taunt + Talonflame.


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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
With my team's only check to Ash Gren being Fini, I liked the idea of Healing Wish support to help make sure it was a bit more consistent at its job. Jirachi overall has been a nice addition, giving me an additional out to Scarf Kartana/Bulu/Venusaur. Jirachi gives my team an actual switch-in to Lati@s and Lele (and kind of Kyurem Black), which lets my team actually have a nice defensive backbone. Scarf lets it act as a form of speed control, and U-turn overall helps keep momentum.


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Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Originally a Scarf Kartana, Mega Scizor gives me another Bulky Pivot, and helps with my stall matchup w/ Knock Off. Also helps with some other annoying mons like Heatran/Celesteela, gives me priority in Bullet Punch, and


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>:c (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Don't really see this set too often, Dual Dance Lando has always been one of my favorites and is one of the better win cons I could've chosen for this team. Sand + Wisp/Toxic Spam usually means Lando checks will be weakened to the point of not needing an SD, but the option to SD also lets Lando break through fatter/slower teams well. Z-Fly would potentially fit here also, not too sure on what would be the better Z-Move since with Fly I'd be really pressed for coverage and not really be able to get past Skarmory.. Defensively Lando adds what he usually does to my team, Ground + Electric immunity, Intimdate, etc. With my team comp giving off the impression of Scarf Lando/Z Move Kart, being able to bluff scarf actually gives me some nice setup opportunities versus opposing Landos/Skarmory who think I'm locked into EQ.


Threatlist
Balance/Wall Breakers

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Very annoying mons to deal with, my only real game plan versus them is hope they come in on Hippo and toxic it on the switch followed by some guessing/saccing. Nothing unique though, these mons by design fuck over fat teams lol.


Azumarill
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Thankfully this mon is non-existant (outside of the trapper set), it would claim a kill anytime it came in otherwise.

Replays
https://replay.pokemonshowdown.com/gen7ou-709751052 - Bluffing scarf on Lando lets me kill Zard-Y for free and wins me the game
https://replay.pokemonshowdown.com/gen7ou-708593582 - Stall match, when I originally had Ferro on the team, activity win but eventually won by just coming in with Kart and claiming a kill. Having Jirachi would've made this easier as a way to Healing Wish my Lando would've probably let me just 6-0 with that.
https://replay.pokemonshowdown.com/gen7ou-709749658 - Ft. Volcanion + another bluffed Scarf Lando giving me time to get off a double dance.

Import
o_o (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

『PET SHOP』 (Talonflame) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 108 SpD / 152 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp

o.o (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog

>:v (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

^_^ (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

>:c (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

Usual shoutouts to EviGaro and the RU crew, <3 you all.
Srry for colors not matching up with T-Flame, couldn't think of anything that looked nice on this ugly white theme.
 
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Hey there, cool idea to use Talonflame right now. While I am not convinced that it brings enough utility to be worth using (if your primary objective is simply to win) at the moment I will not suggest changing Talonflame as this team is centered around it.

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First of all, without going too in-depth for Talonflame's set I would like to suggest you to hit 358 speed on Talonflame for Serperior or at least outspeed the big 350 tier. Running 349 speed seems like a huge waste.
Talonflame @ Leftovers
Ability: Flame Body
EVs: 248 HP / 108 SpD / 152 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
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I would also like to suggest Stone Edge > Toxic on Hippowdon as Toxic has some anti-synergy with Misty Terrain and Mega-Pinsir has yet to get covered by this team. While you dont have a designated flying-resist on this team, this would allow you to deal with most flying types as Hippowdon counters Mega-Pinsir and Tapu-Fini can switch into Hawlucha and proceed to hit it for heavy damage while tanking a +2 Acrobatics. For this to work, I would also put more evs into Hippowdon's physdef.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

The evs allow you to take on choice specs Tapu koko an maximize physical bulk as best as possible. The weird HP is so you gain as much leftover recovery as possible while taking 1 less point of damage from Stealth Rock.
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Next up, for Fini I would suggest you add a water move over Taunt and go with a bulkier version. This is mainly so you dont have to pick between coverage.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
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Would perform much better as a scarf user on this team imo. You can still fit all the traits you mentioned on the scarf set and you actually free up a slot for an additional pokemon as you no longer need scarf Kartana. Here is the set.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
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->
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Since we have now freed up an additional slot we can run SD Mega-Scizor here. This serves as a win condition and has good overall synergy with the team as it can Knock Off Pokemon such as Heatran, Zapdos and Celesteela. It also offers you good priority that you can use to pick off weakened stuff like Hawlucha (after Moonblast).
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Talonflame @ Leftovers
Ability: Flame Body
EVs: 248 HP / 108 SpD / 152 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Good luck :)
 
Hey there, cool idea to use Talonflame right now. While I am not convinced that it brings enough utility to be worth using (if your primary objective is simply to win) at the moment I will not suggest changing Talonflame as this team is centered around it.

proxy.php

First of all, without going too in-depth for Talonflame's set I would like to suggest you to hit 358 speed on Talonflame for Serperior or at least outspeed the big 350 tier. Running 349 speed seems like a huge waste.
Talonflame @ Leftovers
Ability: Flame Body
EVs: 248 HP / 108 SpD / 152 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
450.png

I would also like to suggest Stone Edge > Toxic on Hippowdon as Toxic has some anti-synergy with Misty Terrain and Mega-Pinsir has yet to get covered by this team. While you dont have a designated flying-resist on this team, this would allow you to deal with most flying types as Hippowdon counters Mega-Pinsir and Tapu-Fini can switch into Hawlucha and proceed to hit it for heavy damage while tanking a +2 Acrobatics. For this to work, I would also put more evs into Hippowdon's physdef.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

The evs allow you to take on choice specs Tapu koko an maximize physical bulk as best as possible. The weird HP is so you gain as much leftover recovery as possible while taking 1 less point of damage from Stealth Rock.
788.png

Next up, for Fini I would suggest you add a water move over Taunt and go with a bulkier version. This is mainly so you dont have to pick between coverage.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog
385.png

Would perform much better as a scarf user on this team imo. You can still fit all the traits you mentioned on the scarf set and you actually free up a slot for an additional pokemon as you no longer need scarf Kartana. Here is the set.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
798.png
->
212-m.png

Since we have now freed up an additional slot we can run SD Mega-Scizor here. This serves as a win condition and has good overall synergy with the team as it can Knock Off Pokemon such as Heatran, Zapdos and Celesteela. It also offers you good priority that you can use to pick off weakened stuff like Hawlucha (after Moonblast).
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Talonflame @ Leftovers
Ability: Flame Body
EVs: 248 HP / 108 SpD / 152 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Defog

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Good luck :)


Love the changes, appreciate it! This is the kind of feedback I was hoping for, forgot Serperior/350 speed mons even existed (RU really fucked with my speed tiers).
 
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Why hello there again! :) Really solid RMT and a team that seems pretty solid as well. However, your team is, again, not without its flaws, which I am trying to cover in this rate.

What are you weak to?
  • Kartana spams Knock Off on your Pokémon making it not necessarilly a surface threat, but a nuisance to your team, anyway.
  • Stall is going to be a pain for you to break, since rocks cannot be set, and because you do not have any "successful breakers". Landorus-Therian loses to Counter-Skarmory, Unaware Clefable, and Unaware Quagsire, respectively, so that is something you have to keep in mind.
* Do keep in mind that those archetypes and Pokémon mentioned in this thread are addiotional ones, so I am not going to bother copying the threats you have already mentioned.

How can you improve the team?

Toxapex > Tapu Fini: To be honest, I do not think Tapu Fini is all that great right now. Toxapex, on the other hand, gives you an answer to the Volcanion and Azumarill, while also being an extremely long-lived Pokémon, that can annoy stall for sure.

Defog > Return; Kartana: Now, I do not feel like Return adds anything substantual to your team. However, now that I replaced the Tapu Fini, Defog becomes a necessity to add again. Kartana can do that job perfectly, while still having enough coverage to pretty much annoy anything. Additionally, if you actually think Kartana is not enough, you can replace Taunt with Defog on Talonflame to add more security to your hazard game.

Mawile-Mega > Landorus-Therian: I do not think Landorus does a good job in breaking stall, to be honest. Being aware of said fact, I went with a Pokémon that basically sweeps stall on its own, now that Dugtrio is gone: Mega-Mawile. Both the 4-Attacks and the Swords Dance 3-Attacks set should work versus stall.

U-Turn > Healing Wish; Jirachi: I do not think Wish + Healing Wish is a good set, since you make Jirachi even more passive, than the Wish set already is. Instead, why not use U-Turn: A move, that gives you switch-ins into the 2 main nuisances to stall, those being Kartana and Mawile-Mega.

Flyinium > Leftovers; Talonflame: I think, now that you do have a slot for a Z-Move, that the Z-Move just fits a lot better on Talonflame, than it does with Leftovers.

*Those along with other spread changes I am going to include in the full team:


Hope I helped you out ^^
 
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Why hello there again! :) Really solid RMT and a team that seems pretty solid as well. However, your team is, again, not without its flaws, which I am trying to cover in this rate.

What are you weak to?
  • Kartana spams Knock Off on your Pokémon making it not necessarilly a surface threat, but a nuisance to your team, anyway.
  • Stall going to be a pain for you to break, since rocks cannot be set, and because you do not have any "successful breakers". Landorus-Therian loses to Counter-Skarmory, Unaware Clefable, and Unaware Quagsire, respectively, so that is something you have to keep in mind.
* Do keep in mind that those archetypes and Pokémon mentioned in this thread are addiotional ones, so I am not going to bother copying the threats you have already mentioned.

How can you improve the team?

Toxapex > Tapu Fini: To be honest, I do not think Tapu Fini is all that great right now. Toxapex, on the other hand, gives you an answer to the Volcanion and Azumarill, while also being an extremely long-lived Pokémon, that can annoy stall for sure.

Defog > Return; Kartana: Now, I do not feel like Return adds anything substantual to your team, however, now that I replaced the Tapu Fini, Defog becomes a necessity to add again. Kartana can do that job perfectly, while still having enough coverage to pretty much annoy anything. Additionally, if you actually Kartana is not enough, you can replace Taunt with Defog on Talonflame to add more security to your hazard game.

Mawile-Mega > Landorus-Therian: I honestly do not think Landorus does a good job in breaking stall, to be honest. Being aware of siad fact, I went with a Pokémon that basically sweeps stall on its own, now that Dugtrio is gone: Mega-Mawile. Both, the 4-Attacks and the Swords Dance 3-Attacks set should work versus stall.

U-Turn > Healing Wish; Jirachi: I do not think Wish + Healing Wish is a good set, since you make Jirachi even more passive, than the Wish set already is. Instead, why not use U-Turn: A move, that gives you switch-ins into the 2 main nuisances to stall, those being Kartana and Mawile-Mega.

Flyinium > Leftovers; Talonflame: I think, now that you do have a slot for a Z-Move, that the Z-Move just fits a lot better on Talonflame, than it does with Leftovers.

*Those along with other spread changes I am going to include in the full team:


Hope I helped you out ^^
Again, appreciated and I'll try out your changes <3

edit: definitely liking the scizor build given but nothing about this team seems *bad*, think I'm just bad at piloting it :p

I'm going to rate but I need to know one thing:

Do you need talonflame to stay or can it go? Sorry it's an absolute trash mon

Tflame is underrated, its staying fren.
 
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https://pokepast.es/bd5e7943c474346a

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kartana.gif
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Talonflame - The set is the exact same stallbreaking set as posted, you've already listed its specific niche so no need to say anything about it.

I swapped out Hippo and made Lando defensive rocks, u-turn provides us with nice momentum for our offensive threats.

Mantine is here to stop Volc, be a more effiecient Ash-Gren check and can generally defog more freely due to reliable recovery, also gives the team a good Rain answer.

Tapu Bulu is the replacement to Jirachi. AV Bulu role compresses a Lando-T, Zygarde, Lele, Koko and Ash-Gren check in one slot, its just more effective at a Sp. Def pivot type of role for this team.

Scarf Kart + Grassy is absolutely monsterous, and it just sweeps team when their grass resist is KO'ed or weakened, which brings us to the final member...

CM Z-Fight Lele was put in Hippo's place since Hippo dosen't check any threats Lando Mantine and Bulu don't already. Lele allows us to have a good match-up to non-Jirachi stall, and it breaks down grass resists like M-Sciz, Magearna and Ferro for Kart so it is able to sweep.

Hope you enjoy this version of the team!
 
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