hi, im dylantubulark and this is my somewhat balanced offense team that is one pokemon short from being a monotype flying team lmfao.
lemme rundown the teambuilding process and then ill tell you about the pokemon
i heard good things about the double bunny core so i decided to start here
couldnt go wrong with smogon bird
needed a good special attacker so i went with lando-i
needed something to break walls as fast and hard as possible and zard y holds a special place in my heart for doing that
obviously needed a defogger if i was gonna use zard y and talonflame so went with skarm for how reliable it was and i needed something to make it so i dont auto lose against a +6 azu
was getting sick of scarf diggers doing 98% on a roll so went with scarf lando-t as it was so much obviously better it hurts, and scarf lando-t has more use outside of just hitting something hard or pivoting, used thundy-i as my new special attacker for some added safety via prankster t waves and what not
aight so on with the sets then
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 232 HP / 252 Atk / 16 SpD / 8 Spe
Adamant Nature
- Play Rough
- Aqua Tail / Waterfall
- Aqua Jet
- Knock Off
av azumarill is amazing for switching into anything that threatens the pokemon i currently have out and has pretty good defensive synergy with skarm, i personally run aqua tail as i dont mind the 10% drop in acc and im not gonna be flinching anything with my speed. EVs are to live certain hits and outspeed other azumarills among some other things
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
lando is one of the best scarfers in the meta, great pivot w/ intimidate and has insane attack stats, can switch into a surprising amount of things even when univested thanks to the afore mentioned intimidate. EVs are standard, jolly nature to outspeed Zard X after a DD
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 92 SpD / 164 Spe
Jolly Nature
- Brave Bird
- Flare Blitz / Roost
- Roost / Swords Dance
- Taunt
my personal favorite talonflame set, kinda suffers from 4MSS hilariously enough, if you run roost and SD over flare blitz, i personally recommend you drop a bunch of speed EVs and stop at just enough to outspeed mega pinsir, then just drop the rest in some bulk. EVs are to outspeed and kill Raikou and Thundy I with Flare Blitz, taunt is to beat certain things and preventing random t waves thanks to CTCs sets being everywhere
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
thundy-i itself has easily held its weight incomparison to lando-i and its made my life against greninja a lot easier and made it so if i lose my scarfer i dont auto lose against teams with ninja. standard set really and provides a lot of safety against fast pokemon that would otherwise threaten my team (this team is gonna suck so bad in ORAS thanks to mega scep LOL)
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
zard y is easily one of my favorite pokemon in this meta, surprisingly bulky and is easily capable of messing up teams that arent prepared for it. standard EVs and nature, dont run timid or flamethrower as that will make you regret not running modest or fire blast due to not getting kills you would have got otherwise. solar beam for water types, and focus blast for heatran and ttars that think they wall you
Skarmory @ Leftovers
Ability: Sturdy
EVs: 204 HP / 96 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Roost
- Defog
- Whirlwind
skarmory is one of the most successful pokemon in ou since its creation, with its incredible bulk and steel/flying typing, skarmory was the pokemon i knew i had to have as my defogger for this team due to the defensive synergy it provided with azumarill and the ability to set up rocks, phase out pokemon that have set up on me, and be a constant nuisance due to reliable recovery. this is also my only answer to belly drum azumarill outside of thundy-i's t wave (which isnt even that reliable :/) as ill just sack something, switch into skarm, get dropped to sturdy by waterfall, and whirlwind it out.
all in all a very solid team imo, tell me your thoughts and what you would do to change certain things about it. thanks for reading.
lemme rundown the teambuilding process and then ill tell you about the pokemon
i heard good things about the double bunny core so i decided to start here
couldnt go wrong with smogon bird
needed a good special attacker so i went with lando-i
needed something to break walls as fast and hard as possible and zard y holds a special place in my heart for doing that
obviously needed a defogger if i was gonna use zard y and talonflame so went with skarm for how reliable it was and i needed something to make it so i dont auto lose against a +6 azu
was getting sick of scarf diggers doing 98% on a roll so went with scarf lando-t as it was so much obviously better it hurts, and scarf lando-t has more use outside of just hitting something hard or pivoting, used thundy-i as my new special attacker for some added safety via prankster t waves and what not
aight so on with the sets then

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 232 HP / 252 Atk / 16 SpD / 8 Spe
Adamant Nature
- Play Rough
- Aqua Tail / Waterfall
- Aqua Jet
- Knock Off
av azumarill is amazing for switching into anything that threatens the pokemon i currently have out and has pretty good defensive synergy with skarm, i personally run aqua tail as i dont mind the 10% drop in acc and im not gonna be flinching anything with my speed. EVs are to live certain hits and outspeed other azumarills among some other things
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
lando is one of the best scarfers in the meta, great pivot w/ intimidate and has insane attack stats, can switch into a surprising amount of things even when univested thanks to the afore mentioned intimidate. EVs are standard, jolly nature to outspeed Zard X after a DD
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 92 SpD / 164 Spe
Jolly Nature
- Brave Bird
- Flare Blitz / Roost
- Roost / Swords Dance
- Taunt
my personal favorite talonflame set, kinda suffers from 4MSS hilariously enough, if you run roost and SD over flare blitz, i personally recommend you drop a bunch of speed EVs and stop at just enough to outspeed mega pinsir, then just drop the rest in some bulk. EVs are to outspeed and kill Raikou and Thundy I with Flare Blitz, taunt is to beat certain things and preventing random t waves thanks to CTCs sets being everywhere
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
thundy-i itself has easily held its weight incomparison to lando-i and its made my life against greninja a lot easier and made it so if i lose my scarfer i dont auto lose against teams with ninja. standard set really and provides a lot of safety against fast pokemon that would otherwise threaten my team (this team is gonna suck so bad in ORAS thanks to mega scep LOL)
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
zard y is easily one of my favorite pokemon in this meta, surprisingly bulky and is easily capable of messing up teams that arent prepared for it. standard EVs and nature, dont run timid or flamethrower as that will make you regret not running modest or fire blast due to not getting kills you would have got otherwise. solar beam for water types, and focus blast for heatran and ttars that think they wall you
Skarmory @ Leftovers
Ability: Sturdy
EVs: 204 HP / 96 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Roost
- Defog
- Whirlwind
skarmory is one of the most successful pokemon in ou since its creation, with its incredible bulk and steel/flying typing, skarmory was the pokemon i knew i had to have as my defogger for this team due to the defensive synergy it provided with azumarill and the ability to set up rocks, phase out pokemon that have set up on me, and be a constant nuisance due to reliable recovery. this is also my only answer to belly drum azumarill outside of thundy-i's t wave (which isnt even that reliable :/) as ill just sack something, switch into skarm, get dropped to sturdy by waterfall, and whirlwind it out.
all in all a very solid team imo, tell me your thoughts and what you would do to change certain things about it. thanks for reading.