Its that time of the month again, time for a new team. I was looking around while testing my last team, and saw this new jirachi made by philip, and I fought against it a few times myself. I started looking into using it on a more offensive based team, and this is what came about. Seems to be working, but because I like opinions, here it is.
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Needed a lead, and of my favorite leads, I always found infernape. This time however, I decided to finally go with a standard lead set, unlike usual where I use some deviation of it or a completely different ape set in the lead. Suprisingly, I like it. Fake Out helps break sashes, and does a bit of scouting. SR because its one of the most important parts of the metagame, Fire Blast for STAB and to hit most leads hard, CC for STAB and like yea.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Shadow Ball
- Will-o-wisp
- Pain Split
- Thunderbolt
Looking around, I wanted a way to help slightly deal with pert leads, a decent gyarados check, and sponge metagross. There were also a couple other threats I forgot, but my eye immediately turned to rotom. It was one of the stars in my last team, so I threw it right in. Pain Split is probably the outlier in the set, since most people run rest-talk. I like being able to steal my opponents health, and having both tbolt and shadow ball is worth it. So Shadow Ball and T-Bolt both for STAB, and they provide very good coverage together. Wisp to burn physical threats and a mean to inflict residual damage.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
So now I needed something with some special power right away, and mence is always a favorite. Everyone always loves using these things, but hates facing them, so it was an obvious choice. So Draco Meteor for the butter of the set, Fire Blast hits most steels and grasses, EQ hits the rest of those steels, and T-Tar for heavy damage. Roost provides healing, and its useful if my ape can't stop opposing rocks.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Looking at what threatened jirachi sweeping, two things were scarf rotom and tyranitar. As part of my core to support jirachi, scizor does its job with flygon to not only clear for the sweep, but also revenge kill any stragglers. It also provides a latias check. I run a bit more speed on my scizor than normal to be able to outspeed 68 speed vaporeon, which is always an annoyance. So BP for revenge killing, U-Turn for strong scouting, Superpower for blissey and steels, Pursuit for ghosts.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
This was probably my first choice for jirachi support. I saw tyranitar and scarf rotom as threats to jirachi sweeping, and flygon came up. Being able to absorb rotoms trick and T-Bolt, and if they shadow ball, I have the scizor support. And for tyranitar, avoid EQ, take stone edge, and turn out to scizor if crunch. Flygon also serves as an excellent scouting partner to scizor, and an equally excellent revenge killer. EQ for STAB, U-Turn to scout, Outrage bcos STAB and rappage, SE for fliers.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
And now the star (not funny pun is not funny) of the show, wish CM jirachi. I remember seeing it in action, and fighting one myself, and saw the damage it could do. I have had experience running SubCM jirachi, and it doesn't stack up to this thing. With the physical bulk, it can sponge some hits, and deal massive damage back. It also deals nice damage to stall. So CM for boosting, Wish for healing, T-Bolt for waters and fliers, and provides excellent coverage with psychic. Psychic provides STAB, and hits most things in combination with T-Bolt, and most things that would resist this combo can be easily be disposed of by my support core.
So thats it. Thanks for taking the time to read, and hope you like and rate well.

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Needed a lead, and of my favorite leads, I always found infernape. This time however, I decided to finally go with a standard lead set, unlike usual where I use some deviation of it or a completely different ape set in the lead. Suprisingly, I like it. Fake Out helps break sashes, and does a bit of scouting. SR because its one of the most important parts of the metagame, Fire Blast for STAB and to hit most leads hard, CC for STAB and like yea.

Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Shadow Ball
- Will-o-wisp
- Pain Split
- Thunderbolt
Looking around, I wanted a way to help slightly deal with pert leads, a decent gyarados check, and sponge metagross. There were also a couple other threats I forgot, but my eye immediately turned to rotom. It was one of the stars in my last team, so I threw it right in. Pain Split is probably the outlier in the set, since most people run rest-talk. I like being able to steal my opponents health, and having both tbolt and shadow ball is worth it. So Shadow Ball and T-Bolt both for STAB, and they provide very good coverage together. Wisp to burn physical threats and a mean to inflict residual damage.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
So now I needed something with some special power right away, and mence is always a favorite. Everyone always loves using these things, but hates facing them, so it was an obvious choice. So Draco Meteor for the butter of the set, Fire Blast hits most steels and grasses, EQ hits the rest of those steels, and T-Tar for heavy damage. Roost provides healing, and its useful if my ape can't stop opposing rocks.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Looking at what threatened jirachi sweeping, two things were scarf rotom and tyranitar. As part of my core to support jirachi, scizor does its job with flygon to not only clear for the sweep, but also revenge kill any stragglers. It also provides a latias check. I run a bit more speed on my scizor than normal to be able to outspeed 68 speed vaporeon, which is always an annoyance. So BP for revenge killing, U-Turn for strong scouting, Superpower for blissey and steels, Pursuit for ghosts.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
This was probably my first choice for jirachi support. I saw tyranitar and scarf rotom as threats to jirachi sweeping, and flygon came up. Being able to absorb rotoms trick and T-Bolt, and if they shadow ball, I have the scizor support. And for tyranitar, avoid EQ, take stone edge, and turn out to scizor if crunch. Flygon also serves as an excellent scouting partner to scizor, and an equally excellent revenge killer. EQ for STAB, U-Turn to scout, Outrage bcos STAB and rappage, SE for fliers.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
And now the star (not funny pun is not funny) of the show, wish CM jirachi. I remember seeing it in action, and fighting one myself, and saw the damage it could do. I have had experience running SubCM jirachi, and it doesn't stack up to this thing. With the physical bulk, it can sponge some hits, and deal massive damage back. It also deals nice damage to stall. So CM for boosting, Wish for healing, T-Bolt for waters and fliers, and provides excellent coverage with psychic. Psychic provides STAB, and hits most things in combination with T-Bolt, and most things that would resist this combo can be easily be disposed of by my support core.
So thats it. Thanks for taking the time to read, and hope you like and rate well.