HEYS WHATS UP PEOPLE. SEXYBOY1 HERE. I have been playing competitive this gen and still getting better. So anyway im not good in explaining my teambuilding process so i will skip that part. However if anyone wants to see one. Then msg me and ill put it on. Thank you
BTW CHANGES WILL BE MADE IN RED
So my team:
Look at me Bro (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
This is usually my lead. People think it has stealth rock since i sent it out first, however its unpredictable that this guy will be that fast. He also handles the physical offense the team. His Intimidate lowers the attack of enemy mons. Earthquake on the set is the mandatory STAB. U-turn maintians momentum since a lot of -1 physical attackers often switch out.
Hp ice for dragons and other landos. rock slide has been chosen over stone edge due to accuracy>damage.
Niggas be like evolve (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Charizard receives a major buff in Mega Charizard X: one that allows him to become a dangerous sweeper capable of running multiple sets and accomplishing many a task. With Mega Charizard X, Charizard becomes a very similar to Dragonite with a secondary Fire typing and a huge movepool. This set allows Charizard to break through almost all of its potential counters and hit anything hard neutrally. After one Dragon Dance, nothing in the game will be able to switch in and absorb a hit without fearing an OHKO or 2HKO. Flare Blitz provides enough the brute force which obliterates most physical walls but will greatly reduce your lifespan due to the recoil. With this said, Roost makes for a great option in the last slot to recover health and last much longer in the game.
Shield of **** (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 232 HP / 4 Atk / 252 SAtk / 20 Spd
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
I mainly picked Aegislash to deal with dem fairies and to take those fighting type moves my team is so afraid of and I went for the Shadow Ball set so that I am able to hit everything coming in for tons of damage. Iron Head is an obvious choice, hitting all fairies out of showdown and putting a dent in everything else. Shadow Sneak provides me with another priority move. Spooky Plate is the item of choice to boost my two most used moves.
Washing machine (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
The rest-chesto set. it checks extremely dangerous threats such as Talonflame, Blaziken, Togekiss, and Azumarill. Rotom-W is also great in gaining momentum via Volt Switch, as Ground-types generally can't switch in on Rotom-W in fear of its Water-type STAB attacks. Hydro Pump hits moderately hard and has nice general coverage with Volt Switch. Will-O-Wisp cripples physical attackers such as Excadrill, Azumarill, and Garchomp, as well as Breloom and Ferrothorn on the switch. Rest gives Rotom-W a second life as it's easily worn down by Stealth Rock. Chesto Berry heals off Rest.
Got my vest on (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk /
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Conkeldurr, one of my new favorites. I don't know, he is just such a beast with Assault Vest, I can't even. Conkeldurr is first my status absorber and second my total badass annihilator. The EV are spread out so that I can become one amazing SPDEF tank, I can probably take any non-supper effective STAB move with 2/3 of my health remaining and any super effective move with just some health left, as long as it comes from the special side of the spectrum. This thing is beast especially when someone burns it, and can own anything that is not a flying type (I hate you faster than me flying types). I gave this guy Knock Off for both utility and owning any ghost type switching into my fighting moves of annihilation. Drain Punch and Mach Punch are obvious enough, simply allowing me to rack up my HP with tons of damage, and revenge killing or finishing off most mons. Ice Punch is there for Gliscor, Londurus, Garchomp and Dragonite.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 192 HP / 252 Spd / 64 Atk
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
I have decided to use this guy because of "Vertex". He told me that its better than skarmony and it fits in my team making it an HO team. Stealth Rock and Spikes are obvious moves on this set, as Deoxys-D wants to get them up as quickly as possible. Taunt stops slower Defog and entry hazard users such as Skarmory, Togekiss, and Landorus-T. You can even use Taunt if you suspect that a faster Defog or entry hazard user, such as Latios or Garchomp, is about to switch in. He also told me to put Superpower for bisharp and suggested a strange Deoxys-D spread to allow you to lure in and OHKO Bisharp with Superpower on Turn 1 to remove it as a major threat late-game. This team has absolutely nothing to stop Bisharp. Landorus-T just gives it +1 attack with Intimidate. Bisharp is a huge threat to this team and being able to remove it, turn 1 can be a game changer.
Import:
Look at me Bro (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Niggas be like evolve (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Shield of **** (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 232 HP / 4 Atk / 252 SAtk / 20 Spd
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
washing machine (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
My big two sticks (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 192 HP / 252 Spd / 64 Atk
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
So heres my team. rate it and change anything
SO YA
Will give replays later. (AND I think i had a problem with Mega-Venasuar once)
and stuck in the 1400s
BTW CHANGES WILL BE MADE IN RED
So my team:

Look at me Bro (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
This is usually my lead. People think it has stealth rock since i sent it out first, however its unpredictable that this guy will be that fast. He also handles the physical offense the team. His Intimidate lowers the attack of enemy mons. Earthquake on the set is the mandatory STAB. U-turn maintians momentum since a lot of -1 physical attackers often switch out.
Hp ice for dragons and other landos. rock slide has been chosen over stone edge due to accuracy>damage.

Niggas be like evolve (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Charizard receives a major buff in Mega Charizard X: one that allows him to become a dangerous sweeper capable of running multiple sets and accomplishing many a task. With Mega Charizard X, Charizard becomes a very similar to Dragonite with a secondary Fire typing and a huge movepool. This set allows Charizard to break through almost all of its potential counters and hit anything hard neutrally. After one Dragon Dance, nothing in the game will be able to switch in and absorb a hit without fearing an OHKO or 2HKO. Flare Blitz provides enough the brute force which obliterates most physical walls but will greatly reduce your lifespan due to the recoil. With this said, Roost makes for a great option in the last slot to recover health and last much longer in the game.

Shield of **** (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 232 HP / 4 Atk / 252 SAtk / 20 Spd
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
I mainly picked Aegislash to deal with dem fairies and to take those fighting type moves my team is so afraid of and I went for the Shadow Ball set so that I am able to hit everything coming in for tons of damage. Iron Head is an obvious choice, hitting all fairies out of showdown and putting a dent in everything else. Shadow Sneak provides me with another priority move. Spooky Plate is the item of choice to boost my two most used moves.

Washing machine (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
The rest-chesto set. it checks extremely dangerous threats such as Talonflame, Blaziken, Togekiss, and Azumarill. Rotom-W is also great in gaining momentum via Volt Switch, as Ground-types generally can't switch in on Rotom-W in fear of its Water-type STAB attacks. Hydro Pump hits moderately hard and has nice general coverage with Volt Switch. Will-O-Wisp cripples physical attackers such as Excadrill, Azumarill, and Garchomp, as well as Breloom and Ferrothorn on the switch. Rest gives Rotom-W a second life as it's easily worn down by Stealth Rock. Chesto Berry heals off Rest.

Got my vest on (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk /
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Conkeldurr, one of my new favorites. I don't know, he is just such a beast with Assault Vest, I can't even. Conkeldurr is first my status absorber and second my total badass annihilator. The EV are spread out so that I can become one amazing SPDEF tank, I can probably take any non-supper effective STAB move with 2/3 of my health remaining and any super effective move with just some health left, as long as it comes from the special side of the spectrum. This thing is beast especially when someone burns it, and can own anything that is not a flying type (I hate you faster than me flying types). I gave this guy Knock Off for both utility and owning any ghost type switching into my fighting moves of annihilation. Drain Punch and Mach Punch are obvious enough, simply allowing me to rack up my HP with tons of damage, and revenge killing or finishing off most mons. Ice Punch is there for Gliscor, Londurus, Garchomp and Dragonite.

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 192 HP / 252 Spd / 64 Atk
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
I have decided to use this guy because of "Vertex". He told me that its better than skarmony and it fits in my team making it an HO team. Stealth Rock and Spikes are obvious moves on this set, as Deoxys-D wants to get them up as quickly as possible. Taunt stops slower Defog and entry hazard users such as Skarmory, Togekiss, and Landorus-T. You can even use Taunt if you suspect that a faster Defog or entry hazard user, such as Latios or Garchomp, is about to switch in. He also told me to put Superpower for bisharp and suggested a strange Deoxys-D spread to allow you to lure in and OHKO Bisharp with Superpower on Turn 1 to remove it as a major threat late-game. This team has absolutely nothing to stop Bisharp. Landorus-T just gives it +1 attack with Intimidate. Bisharp is a huge threat to this team and being able to remove it, turn 1 can be a game changer.
Import:
Look at me Bro (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Niggas be like evolve (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Shield of **** (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 232 HP / 4 Atk / 252 SAtk / 20 Spd
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
washing machine (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
My big two sticks (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 192 HP / 252 Spd / 64 Atk
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
So heres my team. rate it and change anything
SO YA
Will give replays later. (AND I think i had a problem with Mega-Venasuar once)
and stuck in the 1400s
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