Yummy Breakfast - Toon vs. JJayyFeather

nightblitz42

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Format: 4v4 Singles FE Cereal Match
DQ: 72 hours, 1 Warnings STRICT
Free-Edit:
i dont care if you dont care
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: None
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: ASB Arena
Turn Order: Coin Flip​

1/2 = Toon first, 2/2 = Jayy first
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In keeping with the "cereal" theme, the turn order will be decided by flipping... this bowl of cereal! Will it land face-up or face-down? Any guesses, Zoroark?
zoroark.gif
< uses Knock Off
599824431-parkett-milchexplosion-milchspritzer-bespritzen.jpg

270873.jpg.m.1431387722
Dang it Zoroark! You're going back into your Poke Ball. Let's try this one more time!
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< flip
cereal-oops.jpg

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And, there we have it: face-down it is! You go first, Jayy, while Zoroark and I clean this mess up.
(rolled 2/2): Jayy first

Jayy's Team:

frontshiny-mfidgit.png

Fidgit [F] [Dr. Catch These Hands]
Nature: Sassy
Type: Poison/Ground

[Abilities]: Persistent | Vital Spirit | Prankster [Hidden]
Persistent (Passive)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit (Passive)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4+
Spe: 91-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 20

[Counters]
EC:
6/6
MC: 0
AC: 5/5

[Moves] [70|110]
Acid Spray
Air Slash
Ally Switch
Block
Bulldoze
Clear Smog
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Endure
Gastro Acid
Giga Impact
Gravity
Gust
Heal Block
Heal Pulse
Hyper Beam
Icy Wind
Instruct
Knock Off
Light Screen
Low Sweep
Me First
Metronome
Mimic
Poison Jab
Protect
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Sand Tomb
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Substitute
Sunny Day
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wish
colossoil.png

Colossoil [M] [Moby Dick]
Nature: Jolly
Type: Dark / Ground

[Abilities]
Rebound (Trigger)
Guts (Passive)
Pressure (Passive) (H) (Unlocked)
[Stats]
HP: 120
Atk: 5
Def: 3
SpA: 2-
SpD: 3
Spe: 110+
+14% Accuracy
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 13
AC: 5/5

[Moves] [69|92]
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dive
Drill Run
Earthquake
Fire Fang
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle

Bubble Beam
Dark Pulse
Mud Bomb
Sludge Wave

Encore
Leer
Protect
Rototiller
Taunt

Brick Break
Double Team
Double-Edge
Dragon Tail
Earth Power
Endure
Facade
Fake Out
Fissure
Flail
Giga Impact
Payback
Poison Jab
Quash
Rest
Roar
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Superpower
Thief
Thunder Fang
Toxic
U-Turn
Water Spout
Stockpile
Swallow
Spit Up
Magnitude
Muddy Water
clawitzer.png

Clawitzer [M] [Neptune]
Nature: Quiet
Type: Water

[Abilities]: Mega Launcher
Mega Launcher (Passive)
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 6+
SpD: 3
Spe: 51-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 19

[Counters]
EC:
6/6
MC: Maxxxed!
AC: N/A

[Moves] [57|57] [+3 CC]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
conkeldurr.png

Conkeldurr [M] [Cindersmasher]
Nature: Adamant
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 4
AC: 5/5

[Moves] [51|71]
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Earthquake
Facade
Fire Punch
Focus Punch
Force Palm
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Reversal
Rock Slide
Rock Smash
Rock Throw
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

SPECIAL
Focus Blast
Grass Knot

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard
Work Up

Toon's Team:
461.gif

Weavile [♂] Eli
Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
Type:
Dark.png
Abilities: Pressure/Pickpocket
Stats:
HP:
100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 144 (+) (+24% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks
Physical.png
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Facade
Fake Out
Feint
Feint Attack
Foul Play
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Revenge
Scratch
Shadow Claw
Throat Chop
X-Scissor

Special.png
Icy Wind

Status.png
Agility
Assist
Embargo
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Snatch
Substitute
Taunt
Torment
Toxic

47|105 Moves
184.gif

Azumarill [♂] Azul
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Water.png
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats:
HP:
110
Atk: 3 (+) [6 Huge Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 1
AC: 5/5

Attacks
Physical.png
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Covet
Dig
Dive
Double Edge
Facade
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Natural Gift
Play Rough
Power-Up Punch
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Slam
Super Power
Tackle
Waterfall

Special.png
Bubble
Bubblebeam
Future Sight
Hydro Pump
Hyper Beam
Icy Wind
Water Gun
Whirlpool
Uproar

Status.png
Amnesia
Aqua Ring
Belly Drum
Camouflage
Charm
Confide
Copycat
Defense Curl
Double Team
Encore
Endure
Helping Hand
Light Screen
Mimic
Perish Song
Protect
Rain Dance
Refresh
Rest
Scary Face
Sing
Sleep Talk
Soak
Splash
Substitute
Supersonic
Swagger
Tail Whip
Toxic
Water Sport

70|98 Moves
aegislash.gif

Aegislash [♂] Dark Knight Cecil
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Steel.png
Abilities: Stance Change
Stats:
HP:
90
Atk: 3 (+)
Def: 6
SpA: 2
SpD: 6
Spe: 52 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
aegislash-blade.gif
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Steel.png
Abilities: Stance Change
Stats:
HP:
90
Atk: 7 (+)
Def: 2
SpA: 6
SpD: 2
Spe: 52 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A

Attacks
Physical.png
Aerial Ace
Brick Break
Brutal Swing
Facade
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Pursuit
Night Slash
Rock Slide
Sacred Sword
Shadow Claw
Shadow Sneak
Tackle

Special.png
Flash Cannon
Hidden Power [Water]
Hyper Beam
Shadow Ball

Status.png
Autotomize
Block
Destiny Bond
Double Team
Iron Defense
King's Shield
Magnet Rise
Metal Sound
Power Trick
Protect
Rain Dance
Reflect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Wide Guard

38|55 Moves
224.gif

Octillery [♂] Agent Mulder
Nature: Mild (+1 SpA, -1 Def)
Type:
Water.png
Abilities: Suction Cups/Sniper/Moody
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 5 (+)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks
Physical.png
Bind
Bounce
Bullet Seed
Constrict
Dive
Facade
Flail
Giga Impact
Gunk Shot
Payback
Return
Rock Blast
Secret Power
Seed Bomb
Smack Down
Thief
Waterfall

Special.png
Acid Spray
Aurora Beam
Blizzard
Brine
Bubblebeam
Charge Beam
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Psybeam
Psychic
Mud Shot
Mud-Slap
Muddy Water
Octazooka
Scald
Signal Beam
Sludge Bomb
Surf
Swift
Water Gun
Water Pulse
Water Spout
Whirlpool
Wring Out

Status.png
Endure
Entrainment
Focus Energy
Haze
Lock-On
Mimic
Protect
Rain Dance
Rest
Sleep Talk
Soak
Substitute
Swagger
Thunder Wave
Toxic

64|82 Moves

This Round's Sequence:
JJayyFeather sends out and equips
Toon sends out, equips, and orders
JJayyFeather orders
I ref​
 
rip my profiles, it got rid of my mon's secondary typing.

kRlstt3.png

Business? What business? I'm just here to test some cereal!
184.gif
Azul
#Sea Incense

Azumarill
Play Rough -> Play Rough -> Play Rough
IF Counter THEN Whirlpool First Instance, Hydro Pump Second Instance, Future Sight Third Instance
IF Bide A1 THEN Rain Dance A1, Whirlpool A2, Play Rough A3
IF under the effects of D/E THEN Bulldoze
 
Note for the future nightblitz, use Reply to extract teams, so that formatting and images and such persist.

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"Cereal is business. This Cinnamon Toast Crunch is really good!"

conkeldurr.gif

Conkeldurr @ Life Orb

Thunder Punch > Protect > Thunder Punch
 
reply button... :O
Round 1
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: 110
EN: 100
6/3/1/3/45 | 3/4/19
Status: OK
184.gif

Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: 110
EN: 100
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: OK, [+10% Accuracy]​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Azumarill used Play Rough!
Hit chance = (90+10)% : HIT
Crit chance = 1/16 (rolled 7/16): NO
Damage = [(9+3+9-4.5)*1.5] = 24.75 Damage (85.25 HP remaining)
Effect chance = 1/10 (rolled 4/10): NO
-6 EN (94 EN remaining)

Conkeldurr used Thunder Punch!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = [(8+9+2+2+3-6)*1.5] = 27 Damage (83 HP remaining)
-6 EN (94 EN remaining)

A2

Conkeldurr used Protect!
Conkeldurr is Protecting itself!

Azumarill used Play Rough!
Hit chance = (90+10)% : HIT
Damage evaded = [(9+3+9-4.5)*1.5] = 24.75 Damage
Conkeldurr EN cost: 7+(24.75/2.5) = -16.9 EN (77.1 EN remaining)
Azumarill -8 EN (86 EN remaining)

A3

Azumarill used Play Rough!
Hit chance = (90+10)% : HIT
Crit chance = 1/16 (rolled 9/16): NO
Damage = [(9+3+9-4.5)*1.5] = 24.75 Damage (60.5 HP remaining)
-10 EN (76 EN remaining)

Conkeldurr used Thunder Punch!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 16/16): NO
Damage = [(8+9+2+2+3-6)*1.5] = 27 Damage (56 HP remaining)
-6 EN (71.1 EN remaining)

Post-Round
Conkeldurr's HP rounds down to 60.
Conkeldurr's EN rounds down to 71.
270873.jpg.m.1431387722
How exciting; an all-out slugfest between two powerhouses! You can feel the entire stadium tremble each time one of them lands a punch! All this raw power... it's incredible!
zoroark.gif
Cobalt: "It's too bad Gabby isn't here, she'd probably say something like:"
feraligatr.gif
G͢a҉͡b̶b̸ỳ̕: "(ahem) AAAWW YEAH!! NOW THIS IS A REAL FIGHT!!"
270873.jpg.m.1431387722
Please don't transform mid-transcript, we'll confuse the readers.
feraligatr.gif
G͢a҉͡b̶b̸ỳ̕: "sorry"
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: 60
EN: 71
6/3/1/3/45 | 3/4/19
Status: OK
184.gif

Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: 56
EN: 76
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: OK, [+10% Accuracy]​
This round's logistics:
JJayyFeather orders
Toon orders
I ref​
 
9869ffac89.png

"Heh, now we begin eatin'. Cindersmasher, let's get you rested up, and let Neptune take care of this!"

clawitzer.gif

Switching to Clawitzer @ Expert Belt!
 
"Agent Mulder, time to investigate and see which cereal is actually the best!"
224.gif
Octillery #RCB
Octillery [Activate RCB] Thief -> [Activate RCB] Thief -> [Activate RCB] Thief
IF under the effects of D/E THEN Focus Energy First Instance, Dive Second Instance, Dive Third Instance
IF Electric Typed Damaging Combo THEN Protect
IF Clawitzer no longer has Expert Belt THEN Energy Ball First Instance, Seed Bomb Second Instance, Energy Ball Second Instance
 
Round 2
clawitzer.gif

Mega Launcher | Expert Belt
HP: 100
EN: 100
3/3/6/3/51 | 3/3/19
Status: OK, -10% Evasion
224.gif

Suction Cups / Sniper / Moody | RageCandyBar
HP: 100
EN: 100
4/2/5/3/45 | 2/3/19
Status: OK​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Clawitzer used Protect!
Clawitzer is protecting itself!

Octillery eats its RageCandyBar!
Stats: 5/3/6/4/56 (6a)
Octillery used Thief!
Hit chance = (100+10)% : HIT
Damage = ( 6 + 7.5 - 4.5 ) = 9 Damage (blocked)!
Protect EN cost: -10.6 EN (89.4 EN remaining)
Thief EN cost: -4 EN (96 EN remaining)

A2

Octillery used Thief!
Hit chance = (100+10)% : HIT
Crit chance = 1/16 (rolled 11/16): NO
Damage = ( 5 + 7.5 - 4.5 ) = 9 Damage (91 HP remaining)
Octillery stole Clawitzer's Expert Belt!
-8 EN (88 EN remaining)

Clawitzer used U-Turn!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 11/16): NO
Damage = ( 7 + 4.5 - 4.5 ) = 7 Damage (93 HP remaining)
-5 EN (84.4 EN remaining)
Clawitzer is preparing to retreat!

A3

Clawitzer used Protect!
Clawitzer is Protecting itself!

Octillery used Energy Ball!
Hit chance = (100+10)% : HIT
Damage = ( 9 + 9 + 2 - 4.5 ) * 1.5 = 23.25 Damage (blocked!)
Protect EN cost: -16.3 EN (68.1 EN remaining)
Energy Ball EN cost: -7 EN (81 EN remaining)

Post-Round
Octillery's Moody (rolled 22/25): Docile (+1 Def)
Clawitzer's EN rounds down to 68.
Clawitzer returns to its PokeBall.
270873.jpg.m.1431387722
Well, if it isn't Clawitzer! And on the other side, an Octillery! It's like a Wild West shootout over here!
zoroark.gif
You go ahead and watch, but as soon I see an Aura Sphere I'm ducking under a table.
270873.jpg.m.1431387722
Say, I bet they could shoot breakfast cereals out of their cannons if they wanted to. Which cereal do you think would hurt the most?
zoroark.gif
Capt'n Crunch, hands down. That stuff is painful enough to eat, I'd hate to get it shot at me. Lucky Charms too because the marshmallowy bits are probably Fairy-type.
270873.jpg.m.1431387722
Yeah true, but I bet if you fired corn flakes really hard they'd be thin enough to cut through things.
zoroark.gif
...That sounds dubious.
270873.jpg.m.1431387722
Someone call the Mythbusters, I have one heck of an idea for an episode!
clawitzer.gif

Mega Launcher | no item
HP: 91
EN: 68
3/3/6/3/51 | 3/3/19
Status: OK, -10% Evasion
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: 60
EN: 71
6/3/1/3/45 | 3/4/19
Status: OK
224.gif

Suction Cups / Sniper / Moody | Expert Belt
HP: 93
EN: 81
5/[4]/6/4/56 | 2/3/19
Status: OK, Moody[+1 Def], RageCandyBar(3a)
184.gif

Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: 56
EN: 76
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: OK, [+10% Accuracy]
This round's plan:
JJayyFeather sends out, equips(?), and orders
Toon orders
I ref​
 
9869ffac89.png

"Thought I'd get to use you differently, but this seems to be your thing, smashing Water-types."

conkeldurr.gif

Conkeldurr @ Life Orb

Thunder Punch > Drain Punch > Thunder Punch
IF
Octillery is to use a Damaging Evasive Move outside a combination AND without suspension AND Octillery did not use a Damaging Evasive Move with suspension on the previous action, THEN Counter and push back.
IF Octillery is to use a Damaging Fairy Combination, THEN Protect and push back.
IF Octillery is to use a Damaging Psychic Combination, THEN Protect and push back.
 
Round 3
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: 60
EN: 71
6/3/1/3/45 | 3/4/19
Status: OK
224.gif

Suction Cups / Sniper / Moody | Expert Belt
HP: 93
EN: 81
5/[4]/6/4/56 | 2/3/19
Status: OK, Moody[+1 Def], RageCandyBar(3a)​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Octillery used Psychic!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 6/16): NO
Damage = [(6+4+9+2-4.5)*1.5] = 24.75 Damage (35.25 HP remaining)
Effect chance = 1/10 (rolled 2/10): NO
EN cost = 5+(4/2) = -7 EN (74 EN remaining)

Conkeldurr used Thunder Punch!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 16): NO
Damage = [(8+9+2+2+3-6)*1.5] = 27 Damage (66 HP remaining)
-6 EN (65 EN remaining)

A2

Octillery used Psychic!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 9/16): NO
Damage = [(6+4+9+2-4.5)*1.5] = 24.75 Damage (10.5 HP remaining)
Effect chance = 1/10 (rolled 4/10): NO
-11 EN (63 EN remaining)

Conkeldurr used Drain Punch!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 11): NO
Damage = [(8+3+9+2+3-6)] = 19 Damage (47 HP remaining)
Conkeldurr drains +9.5 HP (20 HP remaining)
Conkeldurr's Life Orb drains -2HP (18 HP remaining)
-12 EN (53 EN remaining)

A3

Octillery used Psychic!
Hit chance = 100% : HIT
Crit chane = 1/16 (rolled 2/16): NO
Damage = [(6+4+9+2-4.5)*1.5] = 24.75 Damage (KO!!!!!!)
Conkeldurr fainted!
-15 EN (48 EN remaining)

Post-Round
Octillery's RageCandyBar completely digests.
Moody (rolled 18/24): Hasty (+30% Speed, +2x Accuracy, -1 Def)
270873.jpg.m.1431387722
Woohoo! Big damage!! It's always impressive watching Conkeldurr swing those huge concrete pillars around like they're nothing.
zoroark.gif
Cobalt: "How much do they weigh, I wonder?"
270873.jpg.m.1431387722
Well let's see, my Pokedex says Conkeldurr are roughly 4 foot 7. If we estimate each pillar to be about 4 feet tall with a 1.5 foot diameter...
delphox_by_abyssalisk-d7f813d.png
Lucy: "Then that's roughly 14 cubic feet."
270873.jpg.m.1431387722
Uuuum what are you doing here
delphox_by_abyssalisk-d7f813d.png
"I heard you guys doing math and it sounded fun. Anyways, (as we all know) the weight of human-made concrete is approximately 100 pounds per cubic foot, so each pillar should weigh in at 1,400 pounds, or 635 kilograms."
zoroark.gif
"Dang."
270873.jpg.m.1431387722
That sounds nice and all, but my Pokedex lists Conkeldurr -- pillars included -- as weighing only 200 pounds.
delphox_by_abyssalisk-d7f813d.png
"That's why I said 'human-made' concrete. Despite all of my calculations, your Pokedex seems to imply that Conkeldurr-made cement is far less dense than that of humans."
270873.jpg.m.1431387722
So it's not as heavy?
delphox_by_abyssalisk-d7f813d.png
"'Not as heavy' is an understatement. A single pillar of the same size made out of Kellog's Corn Flakes crumbs would weigh over 300 pounds by itself. According to the Pokedex, Conkeldurr's pillars weigh less than CORN FLAKES."
zoroark.gif
"You're a sham, Conkeldurr! You hear me? A shaaaaam!!"
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: KO
EN: KO
6/3/1/3/45 | 3/4/19
Status: KO
clawitzer.gif

Mega Launcher | no item
HP: 91
EN: 68
3/3/6/3/51 | 3/3/19
Status: OK, -10% Evasion
224.gif

Suction Cups / Sniper / Moody | Expert Belt
HP: 47
EN: 48
4/(1)/5/3/(59) | 2/3/19
Status: OK, Moody(+30% Speed, +2x Accuracy, -1 Def)
184.gif
Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: 56
EN: 76
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: OK, [+10% Accuracy]
This round's process:
JJayyFeather sends out and equips(?)
Toon orders
JJayyFeather orders
I ref​
 
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"Hmm, that worked out relatively well. Moby Dick, let's make a splash!"

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Colossoil @ RageCandyBar

EDIT @ Below: Good catch, was wondering why you took so much more than I expected to deal.
 
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Wow you don't seem to be in the mood to eat cereal at the moment Agent M. Well good thing I have multiple eating partners!

Azul the Azumarill comes back out to eat
 
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"Let's welcome our friend back, but this time with our newest teammate. It's time to catch these hands fam."

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Counterswitch accepted! Switching to Dr. Catch These Hands the Fidgit @ RageCandyBar!

[Activate RageCandyBar] Sludge Wave > Sludge Bomb > Sludge Wave
IF
Azumarill is to use a Protective/Evasive Move, THEN Initiate Action String [Spikes > Encore > Stealth Rock]. Only activate this substitution once.
IF Azumarill is to use Encore, THEN Taunt and push back.
IF Azumarill is under the effects of a Damaging Evasive move when you are to act, THEN Dig and push back.
 
Hm just noticed my Azul doesnt have Baton Pass, some bits of regret but oh whale. CEREAL

Azumarill Aqua Tail+Aqua Tail -> Aqua Tail+Aqua Tail -> Aqua Jet+Aqua Tail
IF Aqua tail+Aqua jet is not allowed by the ref THEN Aqua Jet+Waterfall A3
 
Round 3
fidgit.png

Persistent / Vital Spirit / Prankster | RageCandyBar
HP: 100
EN: 100
3/4/3/4/91 | 2/4/20
Status: OK, -10% Evasion
184.gif

Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: 56
EN: 76
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: OK, [+10% Accuracy]​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Fidgit ate its RageCandyBar!
[4/5/4/5/114]

Fidgit used Sludge Wave!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 4/16): NO
Damage = [(10+3+6-6)*1.5] = 19.5 Damage (36.5 HP remaining)
Effect chance = 1/10 (rolled 4/10): NO
-6 EN (94 EN remaining)

Azumarill used Mega Aqua Tail!
Hit chance = (81+20)% : HIT
Crit chance = 1/16 (rolled 12/16): NO
Damage = [(9*2.25+3+9-7.5)*1.5] = 37.125 Damage (62.875 HP remaining)
EN cost = (7+2)*3.5-1 = -30.5 EN (45.5 EN remaining)

A2

Fidgit used Sludge Bomb!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = [(9+3+6-6)*1.5] = 18 Damage (18.5 HP remaining)
Effect chance = 3/10 (rolled 9/10): NO
-6 EN (88 EN remaining)

Azumarill is cooling down!

A3

Azumarill used Jetting Aqua Tail!
Hit chance = (90+20)% : HIT
Crit chance = 1/16 (rolled 5/16): NO
Damage = [(9+2+3+9-7.5)*1.5] = 23.25 Damage (39.625 HP remaining)
EN cost = 1.5(7+4+8)-1 = -27.5 EN (18 EN remaining)

Fidgit used Sludge Wave!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 16/16): NO
Damage = [(10+3+6-6)*1.5] = 19.5 Damage (KO!)
-6 EN (82 EN remaining)

Post-Round
Fidgit's HP rounds up to 40.
fidgit.png

Persistent / Vital Spirit / Prankster | no item
HP: 40
EN: 82
4/5/4/5/114 | 2/4/20
Status: OK, RCB (3a), -10% Evasion, 1KOC
clawitzer.gif

Mega Launcher | no item
HP: 91
EN: 68
3/3/6/3/51 | 3/3/19
Status: OK, -10% Evasion
conkeldurr.png

Guts / Sheer Force / Iron Fist | Life Orb
HP: KO
EN: KO
6/3/1/3/45 | 3/4/19
Status: KO
colossoil.png

Rebound / Guts / Pressure | RageCandyBar
HP: 120
EN: 100
5/3/2/3/110 | 5/10/22
Status: OK, +14% Accuracy
184.gif

Thick Fat / Huge Power / Sap Sipper | Sea Incense
HP: KO
EN: KO
[6]/[4]/1/[4]/50 | 2/3/[19]
Status: KO
224.gif

Suction Cups / Sniper / Moody | Expert Belt
HP: 47
EN: 48
4/2/5/3/45 | 2/3/19
Status: OK, 1KOC
This round's order:
Toon sends out, equips(?), and orders
JJayyFeather orders
I ref​
 
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If I'm looking at it correctly, Bap of Priority moves in different move combos are cut in half so it should be 11bap in the aqua jet combo

Also fidgit has r5 defenses

Also I think I should've enko (still being able to perform the combo) a3 but that doesn't change anything

@ the dork below: I said that fite me irl
 
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Wow I'm bad
Ok ok
Edits:
  • I didn't know about the Priority move BAP reduction. Fixed it in the a3 combo.
  • Fixed Fidgit defense in a1 and a3 combos. Modifier is now -7.5.
  • Fidgit ended the round with more HP than before because of the above two edits.
  • Forgot to account for consecutive EN cost in combo a3, so I added +8 to base EN cost of Aqua Tail. Even then, Azumarill didn't ENKO though. Am I missing something?
 
oh, I thought Azumarill KO'd in honour :<

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"Kick it up a notch, Eli!"
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#Expert Belt
Weavile Icicle Crash -> Ice Punch -> Icicle Crash
[ONCE] IF Endure THEN Assist (Encore | Whirlpool | Supersonic) and Push Back
IF under the effects of D/E THEN Dig and Push Back
IF Fighting Typed Damaging Combo THEN Substitute (15) and Push Back
 
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