SV OU Zama Kyurem Offensive Core (Pls help)

https://pokepast.es/28cb046915b7fb61 - The team me and my duo came up with
Zamazenta - Typical banded tera dark set, Breaks many top tier mons (Gholdengo, Ting Lu, Enamorous, I val, etc). It's defensively still strong. Meant to be one of the two main offensive breaker on the team. The idea is to simply use the other mons in order to set up free entry for this mon in order to dish out a bunch of damage.

Kyurem - Typical Specs set, Similar to Zama breaks many top tier mons (Freeze dry gives it INSANE coverage and super effective options) Earth power to hit steel types for super effective damage. Kyurem also hard checks ogerpon wellspring which the rest of the team is weak to. Tera ground boosts earth power and gives it resistance to stealth rock, Which is kyurems biggest natural enemy. The plan is similar to zama where we'd use the other mons to set up a free entry for this mon in order to dish out crazy amounts of damage.

Galarian Slowking - Meta Assault vest set. Really good bulky offense combined with a bunch of coverage moves in ice beam and flamethrower mainly in order to check some of the mons that the offensive core is weak to. This set is not usually anticipated and hence leads to misplays on the enemy side, Even if they do know the set, It is extremely specially defensive and can check other Sp.Def walls using psyshock. It's designed as a failsafe to make sure this isnt fully type checked in a matchup dependant scenario.
+ Regenerator

Alomamola - Classic wishfish build. Super tanky both specially and physically due to its absurd base 165 HP (Min speed) , We run flip turn, wish, protect and scald. The idea is to wish turn into zama or kyurem who can both take SOME damage in the case that alomamola outspeeds. alomamola also cripples many physical attackers with scald and has insane longetivity/stalling potential. With the addition of alomamola we get a second regenerator mon to form a double regenerator defensive core.

Now I tried to have 2 variants. 1 with gambit and great tusk, the other with ting lu and corv.

Gambit - We're running meta kingambit with max atk, max spd with a swords dance set. Its there to cover some of our defensive weaknesses with its typing. Its also running tera ghost to counter focus blast/low kick. Sucker Punch is the only form of speed control/priority on this team. Nothing much to say about gambit, Super reliable revenge killer, Can tank a good amount of hits.

Great tusk - Absolutely NEED some removal on this variation of the team, Otherwise Im super weak to hazards, Hence I'm running max defense, Max hp ev spread. running Rocks, Rapid Spin, Headlong and knock off, I omitted Ice spinner since we have kyurem on the team which is the premier ice type breaker in the meta. It's also running leftovers. The point of this pokemon is to Be fat as hell and absorb physical damage like a sponge, while simultaneously keeping hazards off the field which is necessary for kyurem and significantly enables zamazenta as well as the rest of the team.

https://pokepast.es/41fe4f21151d3435 - Here's the version with ting-lu and corviknight over kingambit and great tusk

Ting Lu - Serves the tank/Damage sponge role of great tusk and can also set up spikes, Deal really good damage with ruination + eq and can be really annoying to set up mons with whirlwind. It stalls out pokemon who otherwise wall this team and also Improves the stall matchup significantly. Ting Lu also benefits EXTREMELY from wish turn from alomamola due to its Insanely high base HP. Running tera poison to be a toxic sponge and also absorb tspikes.

Corviknight - Corv is a necessity due to its flying steel typing (Tera Dragon) , It covers alot of weaknesses when kingambit isnt being run on the team. Its also the primary removal in this variant of the team. It sponges physical damage, Deals really consistent chip through rocky helmet and can heal itself with roost. Its running brave bird as its main attacking move which increases our Zamazenta Matchup. Finally, Corv also runs slow uturn to help put our main offensive core into a good spot.

I'm really tryna get better at teambuilding so Im very open to constructive criticism.
 
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The team is pretty solid, but I see you’re not really exerting pressure on the opponent with any of your mons. They’ll figure out in 10-12 turns max that you have 2 breakers, Glowking for secondary damage and the rest play support.
If you go Ting-Lu+ Gambit or even Tusk+ Gambit with Future sight on your glowking, you can have hazards up and exert pressure on the opponent 1-2 turns ahead as well. Rn with how your team is running I get the feeling they could just counter what’s in front and reasonably get away with it.
Also, you probably should have some form of speed control,with how you’ve built the team SD gambit seems like your best option for now!

My biggest tip for now would be to look at sample teams and figure out what kind of team you’d like to build. Rn your team is 6 OU mons that will perform reasonably well together but you could improve that greatly by giving your team a direction, e.g. hyper offense/bulky offense. The meta rn is favouring hazard stack due to Gholdengo’s influence and Boots Kyurem+ Band Zama would really thrive in a hazard stack team. You can look at other RMTs too for some nice ideas!
 
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