Hey, I have recently decided to take competitive Pokemon more seriously. My first realization was that I needed to make an effective team if I want to be a good player. So without further ado, this is the RMT of my first team.
The Team at a Glance
The Team at a Glance






Teambuilding Process

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Roost
- Focus Blast
I wanted to start with Zard-Y because it was a pretty good mon that fit my style of play. It is a ridiculously hard hitting Pokemon, however it needs support to function properly. Teammates needed to be chosen in accordance to its weakness to rocks and counter its checks. I would say that it usually breaks the ice due to the fact that it does the some of the first damage most of the time. With drought+STAB+Fire Blast Zard-Y hits extremely hard even on mons that resist the hits. Packs good coverage with Solarbeam to kill those bulky grass types such as Azu, and Focus Blast covers mons like Heatran and Tyranitar. I didn't seem to be getting much use out of Roost so I was thinking of replacing it with Air Slash. Thoughts?

Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost
Latios was the next choice for my team because he carries defog and brings more type coverage that MegaZard-Y does not have. Since I'm not running hazard stacking, the difference between Defog and Rapid Spin does not matter very much. The STAB moves that Latios runs completely destroy most things that will switch into it. Still not sure about the final moveslot and whether I should switch Roost with HP Fire or Earthquake. Psyshock breaks special walls that have a not so great defense stat.

Bisharp (F) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Bisharp was the next choice because Zard-Y gets walled hard by Latios and Latias, both of which are trapped by Bisharp. Also, I didn't have a switch-in to Gengar yet. It can also kill Clefable, which is definitely a prominent threat in this metagame. Bisharp scares Defog users from using Defog due to Defiant giving it a free SD. Knock Off can cripple Pokemon that use Eviolite such as Chansey and Magneton. It is greatly complemented by mons that deal with fighting types like Latios and Zard-Y.

Breloom (M) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Swords Dance
Breloom checked a lot of threats that were not previously checked such as: Diggerby, Azumarill, Hippowdon, Mega Lopunny, Tyranitar, and Excadrill. It suffices as a late game cleaner with SD because Charizard and Bisharp are primarily early-mad game Pokes. Spore can hit the unexpected team very hard and allow Breloom to set up an SD for free. Thinking of maybe replacing Swords Dance with Rock Tomb and slapping on a Focus Sash. Mach Punch allows Breloom to fight Weavile which is a mon this team struggles with.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
I needed a rock setter and two walls still, so Landorus-T was my next pick as a Pokemon. I didn't share any major weaknesses with the rest of my team, but I had to keep in mind the ice type weakness. Functions as a pivot as well because of U-Turn. Earthquake destoyus many Pokemon like Bisharp and Heatran. Stone Edge to kill pesky Talonflame. Rocks support is just too good to pass up really.

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Clefable was my next pick because I needed a special wall and a stallbreaker. Also, Clefable has the immunity to the ever so common dragon type moves. A Thunder Wave landing allows Zard-Y to be faster, and usually one-shot the enemy Pokemon. Calm Mind allows Clefable to force things out such as Mega Altaria, and Make Clefable into an alternative win condition. Soft-Boiled just because recover is too strong to not take if it is available on a wall.
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