Team Pokepaste
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Will-O-Wisp
Charizard Y serves as a good special attacker with high special attack and drought boosted weather ball. Solar beam and scorching sands provides good coverage options such as heatran or alolamola. Wisp is good utility to catch physical attackers or to wear down tankier pokemon with status. Drought also provides the sun needed to activate lilligant's ability.
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Toxic
- Chilly Reception
G Slowking is the main special wall of the team. Future sight is a strong psychic move that prevents the opponent from using certain mons in the upcoming turns. Sludge bomb has potential to poison the opponent as well as threatening the many strong fairy types in the tier. Toxic is useful utility that can stack damage on opposing walls. Chilly reception allows slowking to be a pivot and switch out on opposing special attackers safely bringing in an answer.
Lilligant-Hisui @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Solar Blade
- Close Combat
- Triple Axel
- Victory Dance
Lillligant is a strong physical attacker with potential to sweep. Sun from charizard allows for chlorophyll to activate making lilligant outspeed everything in the tier including mons with scarf or booster energy. The speed from chlorophyll allows lilligant to run an adamant nature instead of a jolly one giving it extra power in its attacks. Solar blade is strong STAB not requiring 2 turns in the sun with close combat and triple axel providing extra coverage. Victory dance allows lilligant to outspeed most mons have strong sweeping potential even without sun.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Corviknight is the physical wall of the team. Rocky helmet gives chip onto opposing physical attackers allowing the rest of the team to clean up. Defog clears hazards especially stealth rocks with zard is really hurt by. U turn provides pivot for faster offensive mons to come in safely. Roost keeps corvikight's hp high and allows it to use more brave birds without fearing recoil.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Kingambit is a staple of the tier and is a strong physical attacker. Knock off is good utility and removes items that opposing mons may depend on. Pursuit traps and kills opposing ghost and psychic types if Kingambit is sent in on them. Iron head kills fairy types as well as providing extra coverage against dark resists. Sucker punch serves as good priority allowing kingambit to kill faster threats.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Focus Blast
Tapu Lele is a strong special attacker and revenge killer. This team struggles with faster mons especially with speed creep this gen as sun cannot always be up for lilligant and charizard is now outsped by many of the common offensive threats in the tier. Scarf allows lele to outspeed these mons and revenge kill them or switch in and catch an opponent off guard taking a ko. Moonblast and psyshock are the main STAB combo with shadow ball and focus blast being good coverage or neutral damage if needed.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Will-O-Wisp
Charizard Y serves as a good special attacker with high special attack and drought boosted weather ball. Solar beam and scorching sands provides good coverage options such as heatran or alolamola. Wisp is good utility to catch physical attackers or to wear down tankier pokemon with status. Drought also provides the sun needed to activate lilligant's ability.
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Toxic
- Chilly Reception
G Slowking is the main special wall of the team. Future sight is a strong psychic move that prevents the opponent from using certain mons in the upcoming turns. Sludge bomb has potential to poison the opponent as well as threatening the many strong fairy types in the tier. Toxic is useful utility that can stack damage on opposing walls. Chilly reception allows slowking to be a pivot and switch out on opposing special attackers safely bringing in an answer.
Lilligant-Hisui @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Solar Blade
- Close Combat
- Triple Axel
- Victory Dance
Lillligant is a strong physical attacker with potential to sweep. Sun from charizard allows for chlorophyll to activate making lilligant outspeed everything in the tier including mons with scarf or booster energy. The speed from chlorophyll allows lilligant to run an adamant nature instead of a jolly one giving it extra power in its attacks. Solar blade is strong STAB not requiring 2 turns in the sun with close combat and triple axel providing extra coverage. Victory dance allows lilligant to outspeed most mons have strong sweeping potential even without sun.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Corviknight is the physical wall of the team. Rocky helmet gives chip onto opposing physical attackers allowing the rest of the team to clean up. Defog clears hazards especially stealth rocks with zard is really hurt by. U turn provides pivot for faster offensive mons to come in safely. Roost keeps corvikight's hp high and allows it to use more brave birds without fearing recoil.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Kingambit is a staple of the tier and is a strong physical attacker. Knock off is good utility and removes items that opposing mons may depend on. Pursuit traps and kills opposing ghost and psychic types if Kingambit is sent in on them. Iron head kills fairy types as well as providing extra coverage against dark resists. Sucker punch serves as good priority allowing kingambit to kill faster threats.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Focus Blast
Tapu Lele is a strong special attacker and revenge killer. This team struggles with faster mons especially with speed creep this gen as sun cannot always be up for lilligant and charizard is now outsped by many of the common offensive threats in the tier. Scarf allows lele to outspeed these mons and revenge kill them or switch in and catch an opponent off guard taking a ko. Moonblast and psyshock are the main STAB combo with shadow ball and focus blast being good coverage or neutral damage if needed.