Draft Zarude (Rewrite)

drizzle

Make it rain
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[overview]
**Draft Order**: Round 1 onwards

**Price Range**: 17-18 points

**Overview**: Zarude is a premier Tera Captain with vast set versatility, making it a formidable force that can fit practically whatever role on a team it needs to. With a usable Speed tier that it can use a relatively powerful Trailblaze to boost even further, it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing, it also can be a bulky setup sweeper thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively.


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Zarude can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Terastallization. Bulk Up makes its already great bulk even better, and it can remain healthy with Synthesis or Jungle Healing. This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance can make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: By holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done, and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case and the chance to decrease Defense makes Crunch a better option over it, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon or against phazers that use Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

Niche Items
========
**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups.

**Sitrus Berry**: Sitrus Berry gives Zarude a larger and more immediate health restoration than Leftovers can, making it also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Restricting Zarude via Encore is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Resistance Berries**: Thanks to Terastallization, Zarude can choose which type it is scared of the most to pack a resistance Berry for.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

**Damage-boosting Items**: Zarude usually has more than enough damage thanks to Swords Dance, but if it needs just a little bit more or if finding a Pokemon to set up against is too difficult, having a damage-boosting item like Black Glasses is still an option.

Tera
========
Zarude should always be a Tera Captain on teams where it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively, it can gain coverage to hit Pokemon it couldn't normally hit super effectively such as Dragon- and Fairy-types, while defensively, it can lose its expansive weaknesses. Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has, and Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon, so it can be used to catch your opponent off guard. Zarude will very often want to be the one Terastallizing, so any other Pokemon drafted to be a Tera Captain should not be dependent on it.

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Entry Hazard Control**: While hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing them to break through defensive Pokemon easier. Having Pokemon such as Iron Treads and Great Tusk that can remove hazards for Zarude also allows it to hold items outside of Heavy-Duty Boots, while having a grounded Poison-type to remove Toxic Spikes are a near necessity for sets without Jungle Healing.

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

**Dual Screens Setters**: Pokemon like Deoxys-S and Klefki that can set dual screens up for Zarude allow it to come in and set up much easier.

**Healing Wish Support**: Pokemon that can bring Zarude in safely while also healing status or prior damage such as Enamorus and Mesprit are extremely useful in facilitating its sweeping potential.

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible, and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the typing it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if they're not played around properly.

**Phazing**: Moves like Clear Smog and Haze that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, Poison- and Flying-types still annoy Zarude with their resistance to its Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

**Status**: While Zarude does have access to Jungle Healing, sometimes the extra healing from Synthesis is too important to pass up on, meaning it can be severely impeded by status.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
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Last edited:
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 1-Early Round 2

**Price Range**: 15-16 17-18 points

**Overview**: Zarude is a premiere Tera Captain whose vast set versatility makes it a formidable force that can fit practically whatever role on a team it needs to. With a usable speed tier that it can use a relatively powerful Trailblaze to boost even further it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing it also can be a bulky setup sweeper, thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively. Additionally, it has its uses as a revenge killer holding a Choice Scarf thanks to moves such as U-turn and Close Combat. more niche & mentioned in roles anyways


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: On teams with Zarude as a Tera Captain, it can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Tera. Bulk Up makes its already great bulk even better, and Jungle Healing can be used to shed any status that its foes want to inflict on it. If status is not a concern, however, it also has Synthesis to restore even more health to it. it can remain healthy with Synthesis or Jungle Healing This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance to make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having a STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: Holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Throat Chop, already in niche Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case, and the chance to decrease Defense makes Crunch a better option over Throat Chop would, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon, or against phasers that uses Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items on setup sets.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups. move to top of niche

Niche Items
========
**Sitrus Berry**: Giving Zarude a larger and more immediate health restoration pack than Leftovers does, Sitrus Berry is also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Tera Zarude getting Encored is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

Add damage boosting items for when a little more damage is needed - technically band can also be decent for immediate damage

Tera
========
Zarude should always be a Tera Captain on teams it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively it can gain coverage to hit Pokemon it could normally hit super effectively such as Dragon- and Fairy-types, while defensively it can lose its expansive weaknesses. It would truly be a shorter list to say what types it cannot take great advantage of, but in a summation, Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has. Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon so can be used to catch your foes off guard, Tera Electric can give it a reliable way to hit Flying-type Pokemon while also giving it a great defensive type that is immune to paralysis, especially considering Pokemon will rarely bring Ground-type coverage with hitting it in mind, Tera Fairy can be used to lose all of its weaknesses but Poison-type, while having access to Fairy-type coverage and a great defensive typing, Tera Fire can be used to hit other Grass-type Pokemon super effectively while making it impossible to burn, Tera Fighting makes it Close Combats and Drain Punches dish out insane damage, however it does keep one of its key weaknesses to Fairy-type moves, Tera Grass can be used to make its Power Whip even more threatening while losing the weaknesses that its Dark type gives it, Tera Ghost can be used to reverse its matchups into Poison- and Fighting-types, Tera Poison and Steel both give it to an immunity to being poisoned while being great to reverse its matchup versus Fairy-types. Thanks to its pricing it can also afford to come with a mid-tier Tera Captain, however in most cases it will be the one Terastallizing. Reorganized this so that it's in better order of frequently used types, and condensed some parts to be shorter, but I kept your wording for the most part

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Entry Hazard Setters**: While entry hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing it to break through defensive Pokemon easier. add hazard removers / grounded poisons too, since zarude wants to stay as healthy as possible & doesnt want to have to rely on boots or jungle healing (can be a separate bulletpoint)

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the type it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if not played around properly.

**Haze / Clear Smog**: Moves that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, respectively, Poison- and Flying-types still annoy Zarude with their resistance to Zarude's Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

Add status - it wants to run synthesis more often than not, and jungle healing makes it a lot less sustainable against many wallbreakers. poison/para/burn all screw it over pretty hard


[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 1-Early Round 2

**Price Range**: 15-16 17-18 points

**Overview**: Zarude is a premiere Tera Captain whose vast set versatility makes it a formidable force that can fit practically whatever role on a team it needs to. With a usable speed tier that it can use a relatively powerful Trailblaze to boost even further it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing it also can be a bulky setup sweeper, thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively. Additionally, it has its uses as a revenge killer holding a Choice Scarf thanks to moves such as U-turn and Close Combat. more niche & mentioned in roles anyways


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: On teams with Zarude as a Tera Captain, it can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Tera. Bulk Up makes its already great bulk even better, and Jungle Healing can be used to shed any status that its foes want to inflict on it. If status is not a concern, however, it also has Synthesis to restore even more health to it. it can remain healthy with Synthesis or Jungle Healing This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance to make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having a STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: Holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Throat Chop, already in niche Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case, and the chance to decrease Defense makes Crunch a better option over Throat Chop would, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon, or against phasers that uses Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items on setup sets.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups. move to top of niche

Niche Items
========
**Sitrus Berry**: Giving Zarude a larger and more immediate health restoration pack than Leftovers does, Sitrus Berry is also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Tera Zarude getting Encored is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

Add damage boosting items for when a little more damage is needed - technically band can also be decent for immediate damage

Tera
========
Zarude should always be a Tera Captain on teams it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively it can gain coverage to hit Pokemon it could normally hit super effectively such as Dragon- and Fairy-types, while defensively it can lose its expansive weaknesses. It would truly be a shorter list to say what types it cannot take great advantage of, but in a summation, Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has. Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon so can be used to catch your foes off guard, Tera Electric can give it a reliable way to hit Flying-type Pokemon while also giving it a great defensive type that is immune to paralysis, especially considering Pokemon will rarely bring Ground-type coverage with hitting it in mind, Tera Fairy can be used to lose all of its weaknesses but Poison-type, while having access to Fairy-type coverage and a great defensive typing, Tera Fire can be used to hit other Grass-type Pokemon super effectively while making it impossible to burn, Tera Fighting makes it Close Combats and Drain Punches dish out insane damage, however it does keep one of its key weaknesses to Fairy-type moves, Tera Grass can be used to make its Power Whip even more threatening while losing the weaknesses that its Dark type gives it, Tera Ghost can be used to reverse its matchups into Poison- and Fighting-types, Tera Poison and Steel both give it to an immunity to being poisoned while being great to reverse its matchup versus Fairy-types. Thanks to its pricing it can also afford to come with a mid-tier Tera Captain, however in most cases it will be the one Terastallizing. Reorganized this so that it's in better order of frequently used types, and condensed some parts to be shorter, but I kept your wording for the most part

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Entry Hazard Setters**: While entry hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing it to break through defensive Pokemon easier. add hazard removers / grounded poisons too, since zarude wants to stay as healthy as possible & doesnt want to have to rely on boots or jungle healing (can be a separate bulletpoint)

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the type it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if not played around properly.

**Haze / Clear Smog**: Moves that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, respectively, Poison- and Flying-types still annoy Zarude with their resistance to Zarude's Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

Add status - it wants to run synthesis more often than not, and jungle healing makes it a lot less sustainable against many wallbreakers. poison/para/burn all screw it over pretty hard


[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented
 
2/2
[overview]
**Draft Order**: Late Round 1-Early Round 2 Onwards

**Price Range**: 17-18 points

**Overview**: Zarude is a premiere Tera Captain whose vast set versatility makes it a formidable force that can fit practically whatever role on a team it needs to. With a usable speed tier that it can use a relatively powerful Trailblaze to boost even further it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing it also can be a bulky setup sweeper, thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively.


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Zarude can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Tera. Bulk Up makes its already great bulk even better, and it can remain healthy with Synthesis or Jungle Healing. This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance to make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having a STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: Holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case, and the chance to decrease Defense makes Crunch a better option over Throat Chop would, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon, or against phasers that uses Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

Niche Items
========
**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups.

**Sitrus Berry**: Giving Zarude a larger and more immediate health restoration pack than Leftovers does, Sitrus Berry is also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Tera Zarude getting Encored is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

**Damage-boosting Items**: Zarude usually has more than enough damage thanks to Swords Dance, but if it needs just a little bit more or if finding a Pokemon to set up against is too difficult, having a damage-boosting item like Choice Band is still an option.

(add resistance berries- zarude can pick which foes are able to threaten it post-tera, then using the berry to actually beat them and have no answers)

Tera
========
Zarude should always be a Tera Captain on teams it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively it can gain coverage to hit Pokemon it could normally hit super effectively such as Dragon- and Fairy-types, while defensively it can lose its expansive weaknesses. Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has, Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon so can be used to catch your foes off guard. Thanks to its pricing it can also afford to come with a mid-tier Tera Captain, however in most cases it will be the one Terastallizing. (price went up; I'd just say you'll usually want to use tera on it)

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Hazard Control**: While entry hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing it to break through defensive Pokemon easier. Having Pokemon such as Iron Treads and Great Tusk that can remove hazards for it also allows it to hold items outside of Heavy-Duty Boots, while grounded Poison-types to remove Toxic Spikes are a near necessity for it for sets without Jungle Healing.

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

(add screens and healing wish)

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the type it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if not played around properly.

**Haze / Clear Smog Phazing**: Moves that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, respectively, Poison- and Flying-types still annoy Zarude with their resistance to Zarude's Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

**Status**: While Zarude does have access to Jungle Healing, sometimes the extra healing from Synthesis is too important to pass up on, meaning it can be severely impeded by status.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
2/2
[overview]
**Draft Order**: Late Round 1-Early Round 2 Onwards

**Price Range**: 17-18 points

**Overview**: Zarude is a premiere Tera Captain whose vast set versatility makes it a formidable force that can fit practically whatever role on a team it needs to. With a usable speed tier that it can use a relatively powerful Trailblaze to boost even further it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing it also can be a bulky setup sweeper, thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively.


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Zarude can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Tera. Bulk Up makes its already great bulk even better, and it can remain healthy with Synthesis or Jungle Healing. This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance to make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having a STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: Holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case, and the chance to decrease Defense makes Crunch a better option over Throat Chop would, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon, or against phasers that uses Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

Niche Items
========
**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups.

**Sitrus Berry**: Giving Zarude a larger and more immediate health restoration pack than Leftovers does, Sitrus Berry is also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Tera Zarude getting Encored is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

**Damage-boosting Items**: Zarude usually has more than enough damage thanks to Swords Dance, but if it needs just a little bit more or if finding a Pokemon to set up against is too difficult, having a damage-boosting item like Choice Band is still an option.

(add resistance berries- zarude can pick which foes are able to threaten it post-tera, then using the berry to actually beat them and have no answers)

Tera
========
Zarude should always be a Tera Captain on teams it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively it can gain coverage to hit Pokemon it could normally hit super effectively such as Dragon- and Fairy-types, while defensively it can lose its expansive weaknesses. Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has, Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon so can be used to catch your foes off guard. Thanks to its pricing it can also afford to come with a mid-tier Tera Captain, however in most cases it will be the one Terastallizing. (price went up; I'd just say you'll usually want to use tera on it)

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Hazard Control**: While entry hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing it to break through defensive Pokemon easier. Having Pokemon such as Iron Treads and Great Tusk that can remove hazards for it also allows it to hold items outside of Heavy-Duty Boots, while grounded Poison-types to remove Toxic Spikes are a near necessity for it for sets without Jungle Healing.

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

(add screens and healing wish)

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the type it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if not played around properly.

**Haze / Clear Smog Phazing**: Moves that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, respectively, Poison- and Flying-types still annoy Zarude with their resistance to Zarude's Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

**Status**: While Zarude does have access to Jungle Healing, sometimes the extra healing from Synthesis is too important to pass up on, meaning it can be severely impeded by status.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented,
gm GP Team
 
GP Team done

add remove highlight comment

[overview]
**Draft Order**: Round 1 onwards

**Price Range**: 17-18 points

**Overview**: Zarude is a premiere Tera Captain whose with vast set versatility, (AC) makes making it a formidable force that can fit practically whatever role on a team it needs to. With a usable speed Speed tier that it can use a relatively powerful Trailblaze to boost even further, (AC) it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing, (AC) it also can be a bulky setup sweeper (RC) thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively.


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Zarude can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Terastallization. Bulk Up makes its already great bulk even better, and it can remain healthy with Synthesis or Jungle Healing. This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance to can make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat (RS) with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having a STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: Holding By holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done, (AC) and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case (RC) and the chance to decrease Defense makes Crunch a better option over Throat Chop it would, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon (RC) or against phasers phazers that uses Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

Niche Items
========
**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups.

**Sitrus Berry**: Giving Sitrus Berry gives Zarude a larger and more immediate health restoration pack than Leftovers does can, Sitrus Berry is making it also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Tera Restricting Zarude getting via Encored (I'm unsure if mentioning Tera is necessary here, lmk if it's really needed.) is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Resistance Berries**: Thanks to Terastallization, Zarude can choose which type it is scared of the most to pack a resistance berry Berry for.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

**Damage-boosting Items**: Zarude usually has more than enough damage thanks to Swords Dance, but if it needs just a little bit more or if finding a Pokemon to set up against is too difficult, having a damage-boosting item like Choice Band (I'd add in another item example b/c Band would conflict with the idea of Zarude needing more damage output with a setup set) is still an option.

Tera
========
Zarude should always be a Tera Captain on teams where it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively, (AC) it can gain coverage to hit Pokemon it couldn't normally hit super effectively such as Dragon- and Fairy-types, while defensively, (AC) it can lose its expansive weaknesses. Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has, and Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon, (AC) so it can be used to catch your foes opponent off guard. Zarude will very often want to be the one Terastallizing, so any other Pokemon drafted to be a Tera Captain should not be dependent on Tera it.

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Entry Hazard Control**: While entry hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing it them to break through defensive Pokemon easier. Having Pokemon such as Iron Treads and Great Tusk that can remove hazards for it Zarude also allows it to hold items outside of Heavy-Duty Boots, while having a grounded Poison-types to remove Toxic Spikes are a near necessity for it (redundant) for sets without Jungle Healing.

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

**Dual Screens Setters**: Pokemon like Deoxys-S and Klefki that can set dual screens up for Zarude allow it to come in and set up much easier.

**Healing Wish Support**: Pokemon that can bring Zarude in safely while also restoring it of healing status or prior damage such as Enamorus-I and Mesprit are extremely useful in facilitating its sweeping potential.

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible, (AC) and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the type typing it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if they're not played around properly.

**Phazing**: Moves that remove stat boosts (I suggest mentioning at least one example), especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, respectively, Poison- and Flying-types still annoy Zarude with their resistance to Zarude's its Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

**Status**: While Zarude does have access to Jungle Healing, sometimes the extra healing from Synthesis is too important to pass up on, meaning it can be severely impeded by status.

[credits] (don't forget to add these)
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

a-blue-banana2-gif.645977
 
GP Team done

add remove highlight comment

[overview]
**Draft Order**: Round 1 onwards

**Price Range**: 17-18 points

**Overview**: Zarude is a premier Tera Captain with vast set versatility, making it a formidable force that can fit practically whatever role on a team it needs to. With a usable Speed tier that it can use a relatively powerful Trailblaze to boost even further, it can be an offensive setup sweeper thanks to Swords Dance, and with far above average bulk and two healing moves that both have their uses in Synthesis and Jungle Healing, it also can be a bulky setup sweeper thanks to Bulk Up. Its biggest drawbacks are its defensive typing and relatively limited coverage options, both of which it can make up for with Terastallization and Tera Blast, respectively.


[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Zarude can be a bulky setup sweeper that does not have to worry about the vast weaknesses it normally has to worry about thanks to Terastallization. Bulk Up makes its already great bulk even better, and it can remain healthy with Synthesis or Jungle Healing. This set can also take advantage of the utility moves it has such as Taunt and Encore to prevent Pokemon from disrupting it.

**Offensive Setup Sweeper**: Having the option to use Swords Dance can make Zarude more threatening much more quickly, Zarude can use its respectable Attack stat with powerful moves such as Power Whip and Knock Off to take a more offensive route in sweeping. Having STAB Trailblaze also means it can do some substantial damage while boosting its Speed to outspeed faster foes that could otherwise pick it off.

**Revenge Killer**: By holding a Choice Scarf, Zarude will outspeed most unboosted foes and can knock them out or use U-turn against more unfavorable matchups. Although its pool of coverage moves is not insanely vast, it still has more than enough to get the job done, and Tera Blast can be used to fill up any cracks.

**Offensive Utility**: Although matchups where Zarude struggles with being a sweeper are few and far between, it can use its naturally strong offensive profile, bulk, and good utility moves to act as a disruptor for its team while not being a passive piece on the board.

Common Moves
========
**Primary STAB Moves**: Knock Off, Power Whip, Petal Blizzard, Crunch

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Taunt, Encore, Jungle Healing, Synthesis, U-turn, Roar, Brick Break

**Coverage**: Acrobatics, Close Combat, Drain Punch, Rock Slide, Stomping Tantrum, Tera Blast

Niche Moves
========
**Throat Chop**: While the utility Knock Off provides is useful in almost any other case and the chance to decrease Defense makes Crunch a better option over it, Throat Chop can be used to surprise check Pokemon that use sound moves like Toxtricity and Pixilate Sylveon or against phazers that use Roar.

Common Items
========
**Leftovers**: Zarude is naturally bulky enough that it can gain enough value from Leftovers on setup sets to warrant it over other items.

**Heavy-Duty Boots**: Because Zarude wants to avoid entry hazard damage and poison from Toxic Spikes on both pivot and setup sets, Heavy-Duty Boots is a safe option for it where residual recovery is not as necessary.

Niche Items
========
**Choice Scarf**: Choice Scarf Zarude is a great pivot and revenge killer that can use its powerful STAB and coverage moves to threaten foes or U-turn to get momentum while avoiding unfavorable matchups.

**Sitrus Berry**: Sitrus Berry gives Zarude a larger and more immediate health restoration than Leftovers can, making it also a safe option to almost always take advantage of a held item while still having the ability to eventually empower Acrobatics.

**Mental Herb**: Restricting Zarude via Encore is a common way for foes to take advantage of it, so Mental Herb can be a way to prevent that happening once.

**Resistance Berries**: Thanks to Terastallization, Zarude can choose which type it is scared of the most to pack a resistance Berry for.

**Lum Berry**: Lum Berry is a way to clear status if it is not efficient to have Jungle Healing on a set.

**Damage-boosting Items**: Zarude usually has more than enough damage thanks to Swords Dance, but if it needs just a little bit more or if finding a Pokemon to set up against is too difficult, having a damage-boosting item like Black Glasses is still an option.

Tera
========
Zarude should always be a Tera Captain on teams where it is drafted. It takes advantage of Terastallization in a way not much else can. Offensively, it can gain coverage to hit Pokemon it couldn't normally hit super effectively such as Dragon- and Fairy-types, while defensively, it can lose its expansive weaknesses. Tera Dark can be used to boost its Knock Off to incredibly strong levels while still shedding a couple of the weaknesses it has, and Tera Fairy gives it a great defensive typing, shedding all of its weaknesses except Poison while also giving Zarude key coverage. Tera Poison and Steel make it immune to poison while giving it a stronger matchup against Fairy-types. Tera Electric helps it beat Flying-types, Tera Fire is great against Grass-types, and Tera Fighting allows Close Combat and Drain Punch to deal insane damage. Tera Ghost works great defensively, allowing Zarude to spinblock and helping it take Poison- and Fighting-type attacks, and Tera Dragon is a great defensive typing that is fairly uncommon, so it can be used to catch your opponent off guard. Zarude will very often want to be the one Terastallizing, so any other Pokemon drafted to be a Tera Captain should not be dependent on it.

Draft Strategy
========
Zarude should be drafted alongside strong Pokemon that are banned from being a Tera Captain, such as Iron Valiant, Terapagos and Garchomp. It fits well on balance or bulky offense drafts, not needing much support to do what it wants.

**Entry Hazard Control**: While hazard setters such as Garchomp and Landorus-T are essential on any Draft team, setup and pivot Zarude sets both especially appreciate residual damage, allowing them to break through defensive Pokemon easier. Having Pokemon such as Iron Treads and Great Tusk that can remove hazards for Zarude also allows it to hold items outside of Heavy-Duty Boots, while having a grounded Poison-type to remove Toxic Spikes are a near necessity for sets without Jungle Healing.

**Special Wallbreakers**: Reliable special attackers like Iron Valiant and Gholdengo are important for removing the physical walls that hinder Zarude's sweeping capabilities. Special wallbreakers put lots of pressure on physically defensive Pokemon, which often forces them to invest in Special Defense EVs rather than the Defense EVs that will stop Zarude's sweeping capabilities.

**Defensive Pivots**: Pokemon that can get Zarude in safely such as Galarian Slowking and Zapdos are appreciated for it to do what it wants to.

**Dual Screens Setters**: Pokemon like Deoxys-S and Klefki that can set dual screens up for Zarude allow it to come in and set up much easier.

**Healing Wish Support**: Pokemon that can bring Zarude in safely while also healing status or prior damage such as Enamorus and Mesprit are extremely useful in facilitating its sweeping potential.

Checks and Counters
========
**Faster Offensive Pokemon**: Although Zarude is incredibly bulky, it is not invincible, and powerful Pokemon such as Darkrai and Iron Valiant can revenge kill it regardless of the typing it is Terastallized into. Special wallbreakers are especially effective, since Zarude can often become extremely physically bulky with Bulk Up.

**Disruptive Moves**: Moves like Encore and Taunt that prevent Zarude from living up to its full potential can prove to be annoying for it if they're not played around properly.

**Phazing**: Moves like Clear Smog and Haze that remove stat boosts, especially on physical walls such as Toxapex, make it much harder for Zarude to set up.

**Poison- and Flying-type Pokemon**: Despite Zarude's access to Ground- and Rock-type moves, Poison- and Flying-types still annoy Zarude with their resistance to its Grass-type STAB moves and ability to hit back super effectively before its Terastallization. They also force specific Tera types often, making it slightly more predictable.

**Status**: While Zarude does have access to Jungle Healing, sometimes the extra healing from Synthesis is too important to pass up on, meaning it can be severely impeded by status.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/

GP Check 1/1

a-blue-banana2-gif.645977
implemented, ready for publishing.
 
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