Zarude @ Leftovers
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Poison
Jolly Nature
- Swords Dance
- Knock Off
- Power Whip
- Jungle Healing
Zarude swings into battle! With Swords Dance, Zarude is a powerful setup sweeper and check to Greninja, Excadrill, and Hoopa-U. Knock Off allows Zarude to remove Heavy-Duty Boots from Tornadus-T and Zapdos as well as Leftovers from Okidogi and Rocky Helmet from Cobalion. Power Whip can hit many of UU's Water- and Ground-types like Rotom-W, Rhyperior, and Sandy Shocks. Jungle Healing is crucial, as it allows Zarude to remove status conditions from Slowking and Serperior. Tera Poison allows for Zarude to resist Lokix's First Impression, Okidogi's STAB attacks, and Cobalion's Close Combat. Zarude struggles with Fighting-types such as Cobalion and Okidogi, so switch-ins to them such as Slowking and Skeledirge are greatly appreciated. Zarude also requires good checks to Lokix such as Cobalion and Zapdos, as it gets OHKOed by First Impression; in addition, they also provide pivoting opportunities with volt switch against Slowking, allowing Zarude to set up. In turn, Zarude can switch in on Ground- and Electric-type moves from Sandy Shocks, Thundurus-T, and Rotom-W.
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Poison
Jolly Nature
- Swords Dance
- Knock Off
- Power Whip
- Jungle Healing
Zarude swings into battle! With Swords Dance, Zarude is a powerful setup sweeper and check to Greninja, Excadrill, and Hoopa-U. Knock Off allows Zarude to remove Heavy-Duty Boots from Tornadus-T and Zapdos as well as Leftovers from Okidogi and Rocky Helmet from Cobalion. Power Whip can hit many of UU's Water- and Ground-types like Rotom-W, Rhyperior, and Sandy Shocks. Jungle Healing is crucial, as it allows Zarude to remove status conditions from Slowking and Serperior. Tera Poison allows for Zarude to resist Lokix's First Impression, Okidogi's STAB attacks, and Cobalion's Close Combat. Zarude struggles with Fighting-types such as Cobalion and Okidogi, so switch-ins to them such as Slowking and Skeledirge are greatly appreciated. Zarude also requires good checks to Lokix such as Cobalion and Zapdos, as it gets OHKOed by First Impression; in addition, they also provide pivoting opportunities with volt switch against Slowking, allowing Zarude to set up. In turn, Zarude can switch in on Ground- and Electric-type moves from Sandy Shocks, Thundurus-T, and Rotom-W.
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