





(Click images for pokepaste)
!Ze Normals! (Current Peak at 1438)
(taking a break from laddering)
(Featuring Shell Smash PopBomb Smeargle)
What's up, everybody.
Random Battles have some unique sets for every pokemon, whether they be really good and sometimes a bit gimmicky. I was playing a couple and I loaded a game where one of the mons was a Tera Normal Wide Lens




The main reason I decided to build this team. More explanation later.





These four are practically mandatory imo on a normal team.


















The last slot was the hardest to try to figure out.
I originally went with










Singer (Smeargle) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Spore
- Shell Smash
- Population Bomb
- Wicked Blow/Power Trip
Used more often as a hazard lead due to having the biggest movepool in the game using Sticky Web, Stone Axe and Ceaseless Edge, this gimmicky









Do keep in mind tho when using this Smeargle half the time it will be used as a dead weight to get a free switch in or to get a sleep off. The other times, if you get a Spore off and

(The reason Wicked Blow is there because I started with it than forgot to change it to Power Trip :|)

Multi-Instrumentalist (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
It's insane how important this little blob is to Normal. This is the standard set for almost any


Ghost: Switch
in on
or
and the opponents team basically dies unless Shadow Sneak from
takes it out.
Fire: Switch in on a
thats locked into Flare Blitz (or any other move thats not Head Smash or Close Combat) and that Fire Team is done for
Basically anything that is set up and threatening to sweep your team: just do regular ditto things.




Fire: Switch in on a

Basically anything that is set up and threatening to sweep your team: just do regular ditto things.

Pianist (Terapagos) @ Heavy-Duty Boots
Ability: Tera Shift
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam










Guitarist (Zoroark-Hisui) @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Flamethrower
- Focus Blast







Drummer (Ursaluna) @ Leftovers
Ability: Guts
EVs: 248 HP / 16 Atk / 156 SpD / 88 Spe
Adamant Nature
- Bulk Up
- Earthquake
- Drain Punch/Fire Punch?
- Ice Punch
I’ve gone with a different set than usual for this team's





It might also just be better to switch back to Flame Orb SD Guts, but this is the set I’ve been going with.

Bassist (Indeedee) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Expanding Force
- Dazzling Gleam
- Shadow Ball
- Healing Wish
This thing makes the Fighting and Poison Matchup (as long as you remove the






Flying: My record against flying is horrifying, the team just doesn't do well against flying because of its bulky stally structure.
and :landorus-incarnate: don’t give me too much trouble, but both
and
don’t die to
Flamethrower, only
’s Flamethrower kills non-SpD
and they all ko back because its frail, and I usually lose it because I almost always lead with it. Fire Punch Ursaluna might solve the problem a bit but I haven't tested it yet so idk. Legit it might be a skill issue on my part but yeah.
Opposing
This thing on other teams gives me a headache; are they going to lead
like I do, or is the lead regular? It also hurts that it's faster than most of my team and I don’t have reliable damage against it, tho it usually always dies to an
EForce.
on Fire: I’ve had some bad experiences with
, due to the amount of chip it can inflict and lack of things on my team that can hit it with good damage (pre-Air Balloon,
’s Focus Blast being the main one, but it's fine it you hit the Blast and then it becomes more manageable
I may be forgetting some things.






Opposing






I may be forgetting some things.
Note: Smeargle may have Wicked Blow in these replays, I tried Wicked Blow before Power Trip and have not saved those replays.
I also forget which one of these is the peak and forgot to get a screenshot of the peak but whatever.
https://replay.pokemonshowdown.com/gen9monotype-2339334195
https://replay.pokemonshowdown.com/gen9monotype-2347864268 https://replay.pokemonshowdown.com/gen9monotype-2347873248-xn5hnnfkyif1i7ul4j8842u989cutnwpw https://replay.pokemonshowdown.com/gen9monotype-2348520507-25r17ng3c3017t57v5iv66vo58v5y8jpw
https://replay.pokemonshowdown.com/gen9monotype-2351745676
I also forget which one of these is the peak and forgot to get a screenshot of the peak but whatever.
https://replay.pokemonshowdown.com/gen9monotype-2339334195
https://replay.pokemonshowdown.com/gen9monotype-2347864268 https://replay.pokemonshowdown.com/gen9monotype-2347873248-xn5hnnfkyif1i7ul4j8842u989cutnwpw https://replay.pokemonshowdown.com/gen9monotype-2348520507-25r17ng3c3017t57v5iv66vo58v5y8jpw
https://replay.pokemonshowdown.com/gen9monotype-2351745676
So that’s the team!
This is the first RMT that I actually decided to focus on pushing a little bit. I'm in a break phase as of now, but I intend on trying to push to at least the 1600s with this team (when I find the time) when all the end of year tests and exams end. I really wish

All my losses come from either Dragon or Flying, with the occasional Fire.
Legit if you swapped



Batmason09 same ol ol bruh
MICHOLMCGAMER on showdown learn the type chart If you want to beat me
potatovicious hop off of CoC bruh you play way too much get on smog
MICHOLMCGAMER on showdown learn the type chart If you want to beat me
potatovicious hop off of CoC bruh you play way too much get on smog
Have a good week everyone.
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