Hello Smogon, I've been playing competitive pokemon on and off for a few years now and rain has been my favorite playstyle as I believe it to be the best. Originally I made top 30 at 1870 with a rain stall team utilizing tornadus t and sub roost dragonite until the advent of genesect. With the purple bug raiding my team I had to put it down, but now with it banned i decided to get back on the rain wagon. So I tuned my stall team and easily made top 10 in 1 day. Idk how to do screen shots but I go under the user "Rain Dancer" so anyone can see me on the highscores if they wish for proof (i'm somewhere near 20 atm).
anyway, on to the team!
The team utilizes hazards to benefit off of my defensive pivots while Tornadus-T KOs a pokemon each time it comes out. Most of my wins come from either Tornadus T or dnite setting up. Due to the green birds rediculous speed, only choice scarf/prio pokemon can truly take care of him, in which case my defensive pivots sponge attacks for my bird to hurricane another day.
Fresh Prince @ Choice Specs
Ability: Drizzle
Nature : Timid
252 SpA/252 Speed/4 Def
Hydro Pump
Ice Beam
Hidden Power Grass
Perish Song
There isn't much need for explaination here, the rest of my team can handle revenge killing so I needed power on this guy and specs is where it's at. I just send this guy in on something slower and start spamming pump until something falls victim. gastro can be annoying so I chose hp grass over focus miss.
Tusky @ Leftovers
Ability: Sturdy
Nature : Impish
252 HP/ 252 Def/ 4 Atk
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
Due to weather teams being so tight for room, I opted Donphan for the ultimate support. Being able to set and spin hazards in addition to checking specially defensive jirachi is invaluable. This guy helps me a lot against sand and he's not too bad against HO either.
Olive @ Leftovers
Ability: Iron Barbs
Nature: Sassy (0 Spd IVs)
252 HP/ 128 Def/ 128 SpD
Power Whip
Gyro
Leech Seed
Spikes
Ah Ferrothorn, originally I was running curse over spikes and winning so many games but i feel spikes helps me against bulky waters like hydration vaporeon that plague my team. ferrothorn is an amazing partner with dragonite and this 'mon helps check so many weakness' to rain teams (here's looking at you, kingdra). My only steel on the team, the defensive typing is incredible and really helps me to sponge water and electric attacks better.
Azure @ Choice Scarf
Ability: Who gives a fuck?
Nature : Timid
252 SpA/ 252 Speed/4 Def
Surf
Secret Sword
Hidden Power Ice
Hydro Pump
I didn't realize how good this guy was until i started using him. my revenge killer of choice, keldeo gets rid of cs salamence among many over CS pokemon. In addition, keldeo loves hazards set up by donphan and ferro and really helps him shine mid-late game. surf and pump together are great, allowing me to weigh the risks for power when needed.
Zephyr @ Life Orb
Ability: Regenerator
Nature: Naive
252 SpA/252 Speed/ 4 Atk
Hurricane
Superpower
U-Turn
Taunt
Tornadus T makes this team, plain and simple. Usually killing atleast 3 pokes a game, this guy is brutal. IMO, balanced rain would be nothing with this guy, regenerator is too good when you have a defensive core. Taunt is here for HO and because donphan isnt the best spinner, so keeping rocks off as much as possible is really important. superpower is nuts, killing ttar and pink blobs and uturn is obv.
Dragoon @ Leftovers
Ability: Multi-Scale
Nature: Jolly
248 HP/ 44 Def/ 40 SpD/176 Speed
Dragon Claw
Roost
Substitute
Dragon Dance
My obsession, I use this set on all of my teams and this one is no different. EVs allow me to keep subs up more consistently against spec def jirachi while speed lets me beat loom without a dd, outspeed CS toed/jolt after 1 dd and outspeed CS Terrakion after 2 DDs. This guy is the bane to sun teams, and my true counter to ninetails and friends. dnite pretty much does it all, pivoting and setting up. Idk how many times i've won with this guy but he's a truly important piece to the team.
~Subsiding~
Weaknesses - Phazers! Hydration Vaporeon, Skarmory, and Suicune especially.
Latias, and Calm Minding in general as I have no immediate physical power.
Thanks for checking my team out guys, I'd love some help from Smogon!
Threat list coming soon
anyway, on to the team!






The team utilizes hazards to benefit off of my defensive pivots while Tornadus-T KOs a pokemon each time it comes out. Most of my wins come from either Tornadus T or dnite setting up. Due to the green birds rediculous speed, only choice scarf/prio pokemon can truly take care of him, in which case my defensive pivots sponge attacks for my bird to hurricane another day.

Fresh Prince @ Choice Specs
Ability: Drizzle
Nature : Timid
252 SpA/252 Speed/4 Def
Hydro Pump
Ice Beam
Hidden Power Grass
Perish Song
There isn't much need for explaination here, the rest of my team can handle revenge killing so I needed power on this guy and specs is where it's at. I just send this guy in on something slower and start spamming pump until something falls victim. gastro can be annoying so I chose hp grass over focus miss.

Tusky @ Leftovers
Ability: Sturdy
Nature : Impish
252 HP/ 252 Def/ 4 Atk
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
Due to weather teams being so tight for room, I opted Donphan for the ultimate support. Being able to set and spin hazards in addition to checking specially defensive jirachi is invaluable. This guy helps me a lot against sand and he's not too bad against HO either.

Olive @ Leftovers
Ability: Iron Barbs
Nature: Sassy (0 Spd IVs)
252 HP/ 128 Def/ 128 SpD
Power Whip
Gyro
Leech Seed
Spikes
Ah Ferrothorn, originally I was running curse over spikes and winning so many games but i feel spikes helps me against bulky waters like hydration vaporeon that plague my team. ferrothorn is an amazing partner with dragonite and this 'mon helps check so many weakness' to rain teams (here's looking at you, kingdra). My only steel on the team, the defensive typing is incredible and really helps me to sponge water and electric attacks better.

Azure @ Choice Scarf
Ability: Who gives a fuck?
Nature : Timid
252 SpA/ 252 Speed/4 Def
Surf
Secret Sword
Hidden Power Ice
Hydro Pump
I didn't realize how good this guy was until i started using him. my revenge killer of choice, keldeo gets rid of cs salamence among many over CS pokemon. In addition, keldeo loves hazards set up by donphan and ferro and really helps him shine mid-late game. surf and pump together are great, allowing me to weigh the risks for power when needed.

Zephyr @ Life Orb
Ability: Regenerator
Nature: Naive
252 SpA/252 Speed/ 4 Atk
Hurricane
Superpower
U-Turn
Taunt
Tornadus T makes this team, plain and simple. Usually killing atleast 3 pokes a game, this guy is brutal. IMO, balanced rain would be nothing with this guy, regenerator is too good when you have a defensive core. Taunt is here for HO and because donphan isnt the best spinner, so keeping rocks off as much as possible is really important. superpower is nuts, killing ttar and pink blobs and uturn is obv.

Dragoon @ Leftovers
Ability: Multi-Scale
Nature: Jolly
248 HP/ 44 Def/ 40 SpD/176 Speed
Dragon Claw
Roost
Substitute
Dragon Dance
My obsession, I use this set on all of my teams and this one is no different. EVs allow me to keep subs up more consistently against spec def jirachi while speed lets me beat loom without a dd, outspeed CS toed/jolt after 1 dd and outspeed CS Terrakion after 2 DDs. This guy is the bane to sun teams, and my true counter to ninetails and friends. dnite pretty much does it all, pivoting and setting up. Idk how many times i've won with this guy but he's a truly important piece to the team.
~Subsiding~






Weaknesses - Phazers! Hydration Vaporeon, Skarmory, and Suicune especially.
Latias, and Calm Minding in general as I have no immediate physical power.
Thanks for checking my team out guys, I'd love some help from Smogon!
Threat list coming soon