~*Zeraato's Poor Player Team*~
Introduction
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Team Building Process:
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Closer look
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/
Metapod the Metagross
Adamant @ Lum Berry
Clear Body + 252 HP/252 Atk/4 Spe
- Bullet Punch
- Meteor Mash
- Stealth Rocks
- Explosion
/
WeeWee the Weezing
Bold @ Leftovers
Levitate + 252 HP/ 252 Def/ 4 Sp.Atk
- Pain Split
- Fire Blast
- Thunderbolt
- Will-o-wisp / Haze (Still testing)
/
Misty the Starmie
Timid @ Leftovers
Natural Cure + 252 HP/252 Spe/4 Def
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin
/
CommandoKnife the Scizor
Adamant @ Choice Band
Technician + 248 HP/252 Atk/8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
/
Fly be Gone the Flygon
Jolly @ Choice Scarf
Levitate + 248 Atk/252 Spe/8 Sp.Def
- U-Turn
- Earthquake
- Stone Edge
- Outrage
/
Gengster the Gengar
Timid @ Life Orb
Levitate + 4 HP/252 Sp.Atk/252 Spe
- Substitute
- PainSplit
- Shadow Ball
- Focus Blast
This Gengar has taken the place of my prized Shiny Azumarill, simply because it takes down lots of walls so effectively :p Thanks to Groshi for suggesting this brilliant set *high five* Unlike Azumarill that relied heavily on residual damage and priority Aqua Jet to take down enemies, Sub LO Gengar sweeps so much better and can potentially do it on its own. The use of Substitute also makes sure that Gengar can at least survive CB Scizor's Pursuit and have a chance of KO-ing it back with STAB Shadow Ball. The same goes for Tyranitar as well, since hiding behind a Substitute gives Gengar at least 2 chances to hit with a OHKO Focus Blast. All in all, even if there is some sadness in losing Azumarill, Gengar puts a smile on my face everytime it manages to sweep :D
*Important : I hope that no Legendary pokemon be suggested since it is extremely difficult for me to obtain them.

Introduction
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Greetings everyone :D This is the first time im making an RMT on Smogon's forums, so i'll try to do it as best as i can. I named this team "Poor Player Team" because the pokemon that are being used are all fairly common and easily acquired in game. The reason being that I don't have access to Legendaries like Heatran or Suicune etc. yet i want to participate in Wi-Fi matches, so i'm limited to using such pokemon. After play-testing on Shoddy battle, i found that a lot of players run around with Legendaries even if more than half of them won't end up EV-ing them or even having them on their actual NDS system. Therefore, to make a statement and still hold up in the OU environment, i decided to make a team comprising of common pokemon and base it around one of the most unexpected tyrants : Azumarill.
I hope everyone would help me improve this team further, and make it a worthy team for me to use in competitive Wi-Fi matches.
I hope everyone would help me improve this team further, and make it a worthy team for me to use in competitive Wi-Fi matches.
Team Building Process:
------------------------------

I chose to use Azumarill as the main focus of the team because of its resonance with the central theme - it is a pokemon that is extremely easy to obtain. Being one that is often underestimated not many teams would have dedicated counters to this little water bunny, making it a perfect candidate to surprise and potentially sweep with.


Having chosen Life Orb Azumarill as the main focus of the team, I had to next think of ways to exploit Azumaril's strengths and weaknesses. Life Orb Azumarill is strong as a sweeper, but still needs to be flexible in terms of switching. The use of Stealth Rocks and Spikes in the standard metagame really deters this, therefore Starmie was chosen to be the Rapid Spinner for the team. It shares common weakness with Azumarill, but is reliable and counters other water pokemon that Azumarill will otherwise be walled by.



To assist Life Orb Azumarill in the uphill battle against many strong and sturdy pokemon, Stealth Rock support of his own is absolutely essential.The pokemon that would be in charge of laying down the Stealth Rocks needs to be relatively bulky and also able to hold its own. Bronzong fits this role perfectly (and also resists the two types that Starmie and Azumarill are weak to).




Another factor I originally considered was the healing support that Azumarill would require from all the constant switching and hammering. Considering that Bronzong, Starmie and Azumarill all seem to be endangered by Special Attacks (mostly), Blissey fit the bill perfectly by bringing invaluable Wish or Aromatherapy support.





Having covered the support side, it was time to look at the offensive options. While Azumarill is a force to be reckoned with on its own, it still can't fight the battles on its own. To "mimic" the famous "Water Grass Fire" combination, i decided to use a Choice Scarf Abomasnow to launch Stab Woodhammers and Blizzards as well as absorb hits aimed at Azumarill. It combats weather teams with finesse and can give many people a surprise with it's unorthodox moveset.






With the 5 other pokemon chosen, i needed a Leader to bring the team to victory. Considering that my team was weak to Fighting type moves and seemingly prone to death by other rampaging pokemon, i needed a leader that was fast enough to Taunt yet strong enough to stop other teams. Therefore, Gengar was chosen as the lead, since if it survived the first few turns it could be used later on to "absorb" fighting moves aimed at Blissey or Abomasnow.






So as the team was ready, play-testing on Shoddy battle begun. I tried out about 25 matches with the team, and noticed that it was utter CRAP. I was in need of something stronger to break walls and punch holes in teams. Hence, the decision to remove Abomasnow was made. The addition of Scizor gave my team the much needed Priority attacks that Scizor was infamous for.






Play-testing continued, and one other problem emerged - Lead Machamps. It might be me being unlucky and facing almost 20 Machamp lead teams but whatever it was one thing was for sure, that Machamp was tearing holes through my team. To combat this, i had to sacrifice my Lead Gengar for a Lead Crobat. Using a set i designed specifically for Machamps, i was rid of that issue...for now at least :p.






As well as the Crobat lead was doing (even though opening an extra thunder weakness), something was still amiss in the team. Already lacking in the "Grass Water Fire" department, it was imperative that i found a way to stop thunder moves and hit back hard. Hence, the decision to remove Blissey in exchange for Flygon was made. Ever since, i have been playtesting this team on Shoddy and have had a success ratio of nearly 65%. Hence, i hope that with this RMT all of the experts on Smogon can help me further improve this team of mine :D






I recieved comments and tips from both Groshi and Ranigad about the efficiency of my Lead Crobat. As good as it is, Lead Crobat just didnt get the job done with Machamps. This was mainly due to the fact that most Machamp leads carry Lum Berries and rid themselves of Hypnosis, and in turn proceeded to OHKO-ing Crobat with a single Ice Punch. To remedy that situation, Ranigad suggested i try out a Metagross Lead with Lum Berry. And taking Azumarill's place is Sub LO Gengar. Not only does Gengar not need too much SR support to be potent, it also has the ability to kill off walls, counters and even block predicted Rapid Spins and explosions. Gengar brought about extra firepower to the team and is doing a good job at it too :D






It then hit me that with 3 Steel type pokemon in the team, it would be a massive disaster to have Starmie and Flygon work overtime to block incoming Fire moves, especially from Heatran. My first instinct was telling me to put on a wall like Blissey or Weezing, but then i thought that i needed fire attacks of my own as well. Therefore, Infernape made its way on to the team and has replaced Bronzong's position since Stealth Rocks is set up by Metagross most of the time. Whether or not this works out, i'm not too sure..so please do help me find better solutions :D p/s : With the absence of Bronzong, i might need to put Ice Beam on to Starmie just to counter Dragons..opinions anyone?






Hours of play-testing on Shoddy Battle coupled with play-test results provided by Ranigad quoting "I found that many of your pokemon can't take a hit" clearly points out that even if Infernape was a good pokemon to absorb Will-o-wisps and threaten sweeps, it just wasn't strong enough to take punishment. To switch out Infernape meant i would lose out on a Fire type, but lessened the burden of Flygon and Starmie because a lot of Heatran were just laughing at on Metagross, Scizor and Infernape. This move made me consider using a Bulky wall to handle incoming hits, since the team was too offensive oriented. Weezing immediately came to mind, and play-testing is underway to determine if it works (and also which move to use..so far its a debate between Haze and Will-o-wisp). So far, the results are that Weezing actually stops Gyarados stone cold as well, letting my Starmie survive longer to Rapid Spin or threaten Heatrans with Surf in case Flygon goes down. Weezing also brings about Earthquake immunity unlike Infernape, although Weezing can't do anything much back to Heatran besides spam Thunderbolt. The current team stats are as below (courtesy of Marriland) :

Closer look
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Metapod the Metagross
Adamant @ Lum Berry
Clear Body + 252 HP/252 Atk/4 Spe
- Bullet Punch
- Meteor Mash
- Stealth Rocks
- Explosion
This Metagross was suggested to me by Ranigad, and i must say i absolutely love it! Not only is Metagross able to take all sorts of status from a plethora of leads due to the Lum Berry it utilizes, it can also fire off STAB Bullet Punches and Meteor Mashes at anything that tries to put it to sleep, potentially wrecking them :D More importantly, Lum Berry also makes sure that my team is guaranteed Stealth Rocks advantage for the first half of the game, and usually racks up residual damage very fast. What makes me really happy using this pokemon is that my previous Machamp dilemma has been solved :D According to playtests, Meteor Mash can OHKO a lead Machamp..making this pokemon a big step-up from the previous Crobat set that i came up with.
Thank you Ranigad!
Thank you Ranigad!


WeeWee the Weezing
Bold @ Leftovers
Levitate + 252 HP/ 252 Def/ 4 Sp.Atk
- Pain Split
- Fire Blast
- Thunderbolt
- Will-o-wisp / Haze (Still testing)
Weezing came about as a replacement to Infernape, mainly because Infernape was opening up holes in my team where other pokemon could just come in and set-up. Weezing can carry Fire moves that my team needs to handle certain pokemon, has the Levitate ability and is a fantastic check to Gyarados (which leaves Starmie too battered up to function well as a spinner sometimes)..so naturally it was a good pokemon to have on the team considering it needs a bulky wall of some sort. Though still in the testing phase, Weezing has already brought about a few good changes - one of them is that it can learn Haze to check those nasty Suicunes. Even though it is weak to Special Attacks, Weezing is a great addition to the team defensively, and it would be a big mistake taking this Smog Bomb lightly :p


Misty the Starmie
Timid @ Leftovers
Natural Cure + 252 HP/252 Spe/4 Def
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin
I have always been a fan of Misty, and her pokemon also never cease to amaze me - especially Starmie. Starmie is a godsend on this team, being able to absorb any predicted status effects then using Rapid Spin to alleviate the stress of the team right after. Not only is it fast, Starmie is also my number 2 go-to pokemon to keep Gyarados in check now that Weezing is in the team. Instead of being a recover starmie though, i opted to hit harder with the addition of Ice Beam, nabbing important KOs against pokemon like Gliscor, Dragonite, Flygon and Zapdos who tend to always cause trouble to my team.


CommandoKnife the Scizor
Adamant @ Choice Band
Technician + 248 HP/252 Atk/8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
What can i say about good old Scizor? It hits hard, it hits fast, and it shows no mercy to whatever is facing it. The Choice Band that it carries further enhances this Pokemon's already potent attacking abilities, being an absolute terror on the battlefield. Red just as the colour of blood, Scizor is definitely the symbolization of Death. Seeing as how Scizor annoys and tears teams apart, i decided to name it CommandoKnife in honour of [Call of Duty: Modern Warfare 2]'s most powerful weapon.


Fly be Gone the Flygon
Jolly @ Choice Scarf
Levitate + 248 Atk/252 Spe/8 Sp.Def
- U-Turn
- Earthquake
- Stone Edge
- Outrage
Just like how Batman had Robin, Scizor has Flygon. With a scarf, Flygon can pair up with Scizor to spam U-turns and annoy an opponent while scouting for opportunities to launch an offensive. I absolutely love this Flygon, which can be pretty much summed up as the "standard" scarfgon set from the Smogon archives. Being standard is not a bad thing though, and Flygon definitely proves that point by resisting any Electric attacks going for my team and hitting back hard with its fantastic moveset. The main attraction though is Flygon's SR resistance, paired with the ability to U-turn and counter lots of threats :D


Gengster the Gengar
Timid @ Life Orb
Levitate + 4 HP/252 Sp.Atk/252 Spe
- Substitute
- PainSplit
- Shadow Ball
- Focus Blast
This Gengar has taken the place of my prized Shiny Azumarill, simply because it takes down lots of walls so effectively :p Thanks to Groshi for suggesting this brilliant set *high five* Unlike Azumarill that relied heavily on residual damage and priority Aqua Jet to take down enemies, Sub LO Gengar sweeps so much better and can potentially do it on its own. The use of Substitute also makes sure that Gengar can at least survive CB Scizor's Pursuit and have a chance of KO-ing it back with STAB Shadow Ball. The same goes for Tyranitar as well, since hiding behind a Substitute gives Gengar at least 2 chances to hit with a OHKO Focus Blast. All in all, even if there is some sadness in losing Azumarill, Gengar puts a smile on my face everytime it manages to sweep :D
*Important : I hope that no Legendary pokemon be suggested since it is extremely difficult for me to obtain them.