Doubles Zeraora

talkingtree

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[OVERVIEW]

Zeraora uses its speed and access to valuable utility moves to support a variety of different teamstyles, from balance to hyper offense, by acting as a solid offensive pivot. Fake Out is always valuable, and Zeraora also can threaten the Ghost-types like Dragapult that are immune to it with a faster Knock Off. Being the fastest Pokemon in the tier is one of Zeraora's most helpful traits, especially benefitting Fake Out and Taunt. Zeraora's bulk isn't stellar, but when combined with an immunity to Electric, two resistances, and only one weakness, it's generally sufficient to pivot throughout the battle. Grass-types like Rillaboom, Amoonguss, and Tsareena can cause problems for Zeraora, so Fire-types like Heatran and Volcarona are solid teammates, and they also appreciate Zeraora's ability to threaten Water-type foes. Zeraora also needs help handling Zygarde and other Ground-type enemies, so Kyurem-B is another solid option, and it also helps with those Grass-types. Although Zeraora's utility moves can be valuable in many situations, if one of those situations isn't currently happening, then it can be a bit of a momentum sink, struggling to scare many popular threats.

[SET]
name: Fast Utility
move 1: Fake Out
move 2: Plasma Fists
move 3: Knock Off
move 4: Taunt
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

* The fastest Fake Out in the tier is very important to Zeraora's role, providing its teammates free turns and some time to improve field positioning.

* Plasma Fists is a reliable STAB move, hitting threats that Zeraora is meant to check like Tapu Fini and Urshifu-R.

* Knock Off provides coverage to hit Ghost-types, which is notable, as Dragapult outspeeds every other unboosted presence in the metagame. It also removes key items like Kyurem-B's Assault Vest and Porygon2's Eviolite.

* A fast Taunt most notably prevents foes like Mew and Naganadel from setting Tailwind, though it also has utility in shutting down redirectors like Amoonguss and Trick Room setters like Diancie and Porygon2.

* With a Sitrus Berry equipped, Zeraora is able to fulfill its role for a bit longer in the game, and the boost in recovery is also beneficial for taking a multi-hit attack like Surging Strikes.

* Zeraora's Speed is maximized to outrun Dragapult and tie with opposing Zeraora and its Fake Out. 252 Attack EVs give it the greatest chance to OHKO Urshifu-R and generally pick off the foes it can outspeed.

[STRATEGY COMMENTS]
Other Options
=============

Coaching offers external setup to physical attackers like Zygarde, Shift Gear Genesect, and Dragon Dance Kyurem-B, but it must replace Taunt or Knock Off, and not every team can afford to make the switch. If Zeraora drops Knock Off, then it can also shift the 252 Attack EVs to HP for a significant boost in bulk, since investing so heavily in Attack for only one significant attack is inefficient. An Assault Vest allows Zeraora to sit in on foes it is meant to beat like Tapu Fini and Zapdos a bit more reliably; however, this forces it to drop Taunt in favor of another attacking move, which typically is one of three options. Volt Switch offers fast pivoting that can also deal okay damage, Electroweb gives fast, spread speed control to support middling-Speed wallbreakers, and Snarl expands upon the special bulk provided by Assault Vest while annoying special attackers. For a more offensive take on Zeraora, it can use a Life Orb and drop Fake Out in favor of Protect. Close Combat often finds its way onto such sets, as it hits Kyurem-B super effectively as well as Incineroar and Porygon2. Using an Adamant nature is a different way to get a bit more power, notably increasing the chance to KO Urshifu-R with Plasma Fists. This misses out on outrunning Dragapult and Spectrier and Speed tying with opposing Zeraora, but teams with adequate answers for these foes can get away with it. Equipping a Magnet guarantees the Plasma Fists OHKO on Urshifu-R without changing the makeup of Zeraora's standard set, but this is the only benchmark it enables.

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Quality checked by: [[emma, 294304], [zeefable, 501951]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
Sorry for the delay :pirate:

[OVERVIEW]
  • I don't really like the world "coverage" in the opening sentence since it only really refers to using Knock Off to hit Dragapult. I would just stick with speed and useful utility moves.
  • The defensive utility line feels a bit off. Its typing gives it resistances to Steel and Flying while its ability gives it an immunity to Electric, so I think I would rephrase the sentence to talk about how its resistances and immunity when combined with decent enough bulk allow it to pivot in multiple times.
  • I would talk about how Zeraora fits on both hyper offense and balance teams, as its offensive support role is appreciated on many structures.
  • I would also expand on how epic being the fastest unboosted relevant Pokemon in the tier is. Automatic speed control that can shut down opposing Tailwind and Trick Room is really good. Maybe you can weave it into the Fake Out line, and say how it has the fastest Fake Out and Taunt which is really nice and keep the mention of Knock Off to cover Ghosts.
[SET]
  • I would make the Zapdos example Urshifu-R in the Plasma Fists line.
  • You can expand on the Knock Off line and say how it removes key items like Assault Vest from Kyurem-B and Eviolite from Porygon2.
[OTHER OPTIONS]

Organization wise, I think I'd mention Coaching Set, then Assault Vest and all the potential support alternatives first, and the same with the Life Orb set (if that makes sense). Volt Switch > Electroweb > Snarl and then Close Combat > Magnet > Adamant. I would remove Thunder Wave.

Implement, get it more eloquent and in paragraph form, and then I will look over and stamp! :toast:
 
[OVERVIEW]
  • I would quickly mention at the end that Zeraora can sometimes be... useless? on the field since Fake Out is only for first turn, Plasma Fists without any investment and into solid Electric resists / immunities does nothing, there's nothing to Taunt, and you can only Knock Off so much before losing momentum / positioning. zeefable explained the point better than I could, so I would just listen to her (see below). If it doesn't make sense (it might not) you can message me on Discord.
Screen Shot 2021-09-06 at 8.40.48 PM.png

[SET]
  • I would specify that Taunt prevents Zapdos and Naganadel from setting Tailwind.
[OTHER OPTIONS]
  • Mention Shift Gear Genesect in the Coaching line.
  • I would reword the Coaching sentence to something more like "Coaching is good for xyz, but Taunt or Knock Off must be dropped to make room." This might sound too similar to the Volt Switch line but I think you are smart enough to figure it out for sure.
  • Reword the Magnet line. At least from my experience I use Magnet on the standard set but just replace Sitrus Berry to secure the OHKO on Urshifu-R. I would say how "Magnet can be used over Sitrus Berry to secure the OHKO on Urshifu-R without shifting to an offensive set, but comes at the cost of recovery via Sitrus Berry." or something like that and remove the bit about Fake Out.
Great work! Thanks for coming back to write :toast:



QC 1/2
 
[OVERVIEW]

Zeraora uses its speed and access to valuable utility moves to support a variety of different teamstyles from balance to hyper offense by acting as a solid offensive pivot. Fake Out is always a valuable addition, and Zeraora also has the benefit of threatening the Ghost-types like Dragapult that are immune to it with a faster Knock Off. Being the fastest Pokemon in the tier is one of Zeraora's most helpful traits, especially because both Fake Out and Taunt benefit strongly from reliably being the first move used. Zeraora's bulk isn't stellar, but when combined with an immunity to Electric and resistances to Flying and Steel, flying and steel aren't insanely common attacking types, I think to pad this a little bit you can mention having one weakness it's generally sufficient to get the job done, letting Zeraora pivot throughout the battle. Grass-types like Rillaboom, Amoonguss, and Tsareena can cause problems for Zeraora, so Fire-types like Heatran and Volcarona are solid teammates that also appreciate Zeraora's ability to threaten Water-type foes. Zeraora also needs help handling Zygarde and other Ground-type enemies, so Kyurem-B is another solid option for taking on those Grass-types. Although Zeraora has utility moves that can be valuable in many situations, if one of those situations isn't currently happening then it can be a bit of a momentum sink, with many popular threats being fairly unthreatened by what it can accomplish.

[SET]
name: Fast Utility
move 1: Fake Out
move 2: Plasma Fists
move 3: Knock Off
move 4: Taunt
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

* The fastest Fake Out in the tier is very important to Zeraora's role, providing its teammates free turns and some time to improve board positioning.

* Plasma Fists is a reliable STAB move, hitting threats that Zeraora is meant to check like Tapu Fini and Urshifu-R.

* Knock Off provides coverage to hit Ghost-types, which is notable as Dragapult outspeeds every other unboosted presence in the metagame. It also removes key items like Kyurem-B's Assault Vest and Porygon2's Eviolite.

* A fast Taunt most notably prevents foes like Zapdos Mew zap usage is through the floor and Naganadel from setting Tailwind, though it also has utility in shutting down redirectors like Amoonguss and Trick Room setters like Diancie and Porygon2.

* With a Sitrus Berry equipped, Zeraora is able to fulfill its role for a bit longer in the game, and the boost in recovery is also beneficial for taking a multi-hit attack like Surging Strikes.

* Zeraora's Speed is maximized to outrun Dragapult and tie with opposing Zeraora, since sacrificing the chance for the fastest Fake Out is shooting itself in the foot. Attacking power is generally more valuable than bulk, so Zeraora also uses 252 Attack EVs for the greatest chance to OHKO Urshifu-R and generally pick off the foes it can outspeed.

[STRATEGY COMMENTS]
Other Options
=============

Coaching offers external setup to physical attackers like Zygarde, Shift Gear Genesect, and Dragon Dance Kyurem-B, but it must replace Taunt or Knock Off, so not every team can afford to make the switch. An Assault Vest allows Zeraora to sit on foes it is meant to beat like Tapu Fini and Zapdos a bit more reliably; however, this forces it to drop Taunt in favor of another attacking move, which typically comes from one of three options. Volt Switch offers fast pivoting that can also deal okay damage, Electroweb spreads fast speed dropping to support middling speed wallbreakers, and Snarl expands upon the special bulk provided by Assault Vest while annoying foes that rely on their Special Attack to deal damage. For a more offensive take on Zeraora, it can use a Life Orb and drop Fake Out in favor of Protect. Close Combat often finds its way onto such sets, as it hits Kyurem-B and is also Zeraora's strongest hit against Incineroar and Porygon2. Using an Adamant nature is a different way for Zeraora to get a bit more power, which is notable for rolls against Urshifu-R with Plasma Fists. Giving up on a Speed-boosting nature only notably misses out on outrunning Dragapult and speedtying with opposing Zeraora, so teams with adequate answers for Dragapult can get away with this. adamant is /fine/ still but spectrier has started to exist again which does outrun adamant 252 zera, so do make a note of that Equipping a Magnet guarantees the Plasma Fists OHKO on Urshifu-R without changing the makeup of Zeraora's standard set, with the only downside being the loss of recovery from a Sitrus Berry. "only" downside kind of underplays a pretty significant reduction in longevity to get an ohko on one pokemon, i would probably reword this to make it sound more costly than it currently is

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Quality checked by: [[emma, 294304], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


great work and sorry this took forever, qc 2/2
 

Deleted User 465389

Banned deucer.
blue = add
red = delete
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[OVERVIEW]

Zeraora uses its speed and access to valuable utility moves to support a variety of different teamstyles from balance to hyper offense by acting as a solid offensive pivot. Fake Out is always a valuable addition, and Zeraora also has the benefit of threatening the Ghost-types like Dragapult that are immune to it with a faster Knock Off. Being the fastest Pokemon in the tier is one of Zeraora's most helpful traits, especially because both Fake Out and Taunt benefit strongly from reliably being the first move used. Zeraora's bulk isn't stellar, but when combined with an immunity to Electric, two resistances, and only one weakness, it's generally sufficient to get the job done, letting Zeraora pivot throughout the battle. Grass-types like Rillaboom, Amoonguss, and Tsareena can cause problems for Zeraora, so Fire-types like Heatran and Volcarona are solid teammates that also appreciate Zeraora's ability to threaten Water-type foes. Zeraora also needs help handling Zygarde and other Ground-type enemies, so Kyurem-B is another solid option which also helps with taking on those Grass-types. Although Zeraora has utility moves that can be valuable in many situations, if one of those situations isn't currently happening then it can be a bit of a momentum sink, with many popular threats being fairly unthreatened by what it can accomplish.

[SET]
name: Fast Utility
move 1: Fake Out
move 2: Plasma Fists
move 3: Knock Off
move 4: Taunt
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

* The fastest Fake Out in the tier is very important to Zeraora's role, providing its teammates free turns and some time to improve board positioning.

* Plasma Fists is a reliable STAB move, hitting threats that Zeraora is meant to check like Tapu Fini and Urshifu-R.

* Knock Off provides coverage to hit Ghost-types, which is notable as Dragapult outspeeds every other unboosted presence in the metagame. It also removes key items like Kyurem-B's Assault Vest and Porygon2's Eviolite.

* A fast Taunt most notably prevents foes like Mew and Naganadel from setting Tailwind, though it also has utility in shutting down redirectors like Amoonguss and Trick Room setters like Diancie and Porygon2.

* With a Sitrus Berry equipped, Zeraora is able to fulfill its role for a bit longer in the game, and the boost in recovery is also beneficial for taking a multi-hit attack like Surging Strikes.

* Zeraora's Speed is maximized to outrun Dragapult and tie with opposing Zeraora, since sacrificing the chance for the fastest Fake Out is shooting itself in the foot. Attacking power is generally more valuable than bulk, so Zeraora also uses 252 Attack EVs for the greatest chance to OHKO Urshifu-R and generally pick off the foes it can outspeed.

[STRATEGY COMMENTS]
Other Options
=============

Coaching offers external setup to physical attackers like Zygarde, Shift Gear Genesect, and Dragon Dance Kyurem-B, but it must replace Taunt or Knock Off, so not every team can afford to make the switch. If Zeraora drops Knock Off, then it can also opt to shift the 252 Attack EVs to HP for a significant boost in bulk, since investing so heavily in Attack for only one significant damage-dealing move is inefficient. An Assault Vest allows Zeraora to sit on foes it is meant to beat like Tapu Fini and Zapdos a bit more reliably; however, this forces it to drop Taunt in favor of another attacking move, which typically comes from one of three options. Volt Switch offers fast pivoting that can also deal okay damage, Electroweb spreads fast speed dropping control to support middling speed wallbreakers, and Snarl expands upon the special bulk provided by Assault Vest while annoying foes that rely on their Special Attack to deal damage. For a more offensive take on Zeraora, it can use a Life Orb and drop Fake Out in favor of Protect. Close Combat often finds its way onto such sets, as it hits Kyurem-B super effectively and is also Zeraora's strongest hit against Incineroar and Porygon2. Using an Adamant nature is a different way for Zeraora to get a bit more power, which is notable for rolls against Urshifu-R with Plasma Fists. Giving up on a Speed-boosting nature misses out on outrunning Dragapult and Spectrier and speed-(add hyphen)tying with opposing Zeraora, but teams with adequate answers for these foes can get away with it. Equipping a Magnet guarantees the Plasma Fists OHKO on Urshifu-R without changing the makeup of Zeraora's standard set, but this sacrifices the loss of recovery from a Sitrus Berry for the sake of only one specific benchmark.

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Quality checked by: [[emma, 294304], [zeefable, 501951]]
- Grammar checked by: [[username1, userid1]]
good job! :blobthumbsup:
 

Adeleine

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[OVERVIEW]

Zeraora uses its speed and access to valuable utility moves to support a variety of different teamstyles, (AC) from balance to hyper offense, (AC) by acting as a solid offensive pivot. Fake Out is always a valuable addition, valuable, and Zeraora also has the benefit of threatening can threaten the Ghost-types like Dragapult that are immune to it with a faster Knock Off. Being the fastest Pokemon in the tier is one of Zeraora's most helpful traits, especially because both Fake Out and Taunt benefit strongly from reliably being the first move used. benefitting Fake Out and Taunt. Zeraora's bulk isn't stellar, but when combined with an immunity to Electric, two resistances, and only one weakness, it's generally sufficient to get the job done, letting Zeraora pivot throughout the battle. Grass-types like Rillaboom, Amoonguss, and Tsareena can cause problems for Zeraora, so Fire-types like Heatran and Volcarona are solid teammates that teammates, and they also appreciate Zeraora's ability to threaten Water-type foes. Zeraora also needs help handling Zygarde and other Ground-type enemies, so Kyurem-B is another solid option which also helps with taking on option, and it also helps with those Grass-types. Although Zeraora has utility moves that Zeraora's utility moves can be valuable in many situations, if one of those situations isn't currently happening, (AC) then it can be a bit of a momentum sink, with many popular threats being fairly unthreatened by what it can accomplish. struggling to scare many popular threats.

[SET]
name: Fast Utility
move 1: Fake Out
move 2: Plasma Fists
move 3: Knock Off
move 4: Taunt
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

* The fastest Fake Out in the tier is very important to Zeraora's role, providing its teammates free turns and some time to improve board field positioning.

* Plasma Fists is a reliable STAB move, hitting threats that Zeraora is meant to check like Tapu Fini and Urshifu-R.

* Knock Off provides coverage to hit Ghost-types, which is notable, (AC) as Dragapult outspeeds every other unboosted presence in the metagame. It also removes key items like Kyurem-B's Assault Vest and Porygon2's Eviolite.

* A fast Taunt most notably prevents foes like Mew and Naganadel from setting Tailwind, though it also has utility in shutting down redirectors like Amoonguss and Trick Room setters like Diancie and Porygon2.

* With a Sitrus Berry equipped, Zeraora is able to fulfill its role for a bit longer in the game, and the boost in recovery is also beneficial for taking a multi-hit attack like Surging Strikes.

* Zeraora's Speed is maximized to outrun Dragapult and tie with opposing Zeraora, since sacrificing the chance for the fastest Fake Out is shooting itself in the foot. Attacking power is generally more valuable than bulk, so Zeraora also uses 252 Attack EVs for Zeraora and its Fake Out. 252 Attack EVs give it the greatest chance to OHKO Urshifu-R and generally pick off the foes it can outspeed.

[STRATEGY COMMENTS]
Other Options
=============

Coaching offers external setup to physical attackers like Zygarde, Shift Gear Genesect, and Dragon Dance Kyurem-B, but it must replace Taunt or Knock Off, so and not every team can afford to make the switch. If Zeraora drops Knock Off, then it can also opt to shift the 252 Attack EVs to HP for a significant boost in bulk, since investing so heavily in Attack for only one significant damage-dealing move attack is inefficient. An Assault Vest allows Zeraora to sit in on foes it is meant to beat like Tapu Fini and Zapdos a bit more reliably; however, this forces it to drop Taunt in favor of another attacking move, which typically comes from is one of three options. Volt Switch offers fast pivoting that can also deal okay damage, Electroweb spreads fast gives fast, spread speed control to support middling speed middling-Speed wallbreakers, and Snarl expands upon the special bulk provided by Assault Vest while annoying foes that rely on their Special Attack to deal damage. special attackers. For a more offensive take on Zeraora, it can use a Life Orb and drop Fake Out in favor of Protect. Close Combat often finds its way onto such sets, as it hits Kyurem-B super effectively and is also Zeraora's strongest hit against as well as Incineroar and Porygon2. Using an Adamant nature is a different way for Zeraora to get a bit more power, which is notable for rolls against notably increasing the chance to KO (I imagine?) Urshifu-R with Plasma Fists. Giving up on a Speed-boosting nature This misses out on outrunning Dragapult and Spectrier and speed-tying Speed tying with opposing Zeraora, but teams with adequate answers for these foes can get away with it. Equipping a Magnet guarantees the Plasma Fists OHKO on Urshifu-R without changing the makeup of Zeraora's standard set, but this sacrifices the loss of recovery from a Sitrus Berry for the sake of only one specific benchmark. is the only benchmark it enables.

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Quality checked by: [[emma, 294304], [zeefable, 501951]]
- Grammar checked by: [[Finland, 517429]]

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