Metagame ZeroUsed [Breaking Away - Ursaring & Kabutops vote @ post 247]

Xayah

ZU Leader
is a Contributor to Smogon
#1
Approved by The Immortal


banner by Kalalokki

ZU, or Zero Used, is an unofficial tier in the making containing Pokemon beneath PU by usage. The idea of a new Smogon tier has been entertained since XY, when it was still named FU, and this tier is a continuation of the same format. Following standard tiering, ZU is a competitive equivalent to the tiers above it.

Check out our room on Pokemon Showdown! and our Discord server!

Rules:

Mechanic: ZU is a usage-based tier below PU. It uses the same cutoff points as the other usage based tiers and also has council votes and suspect tests.
Clauses: PU clauses
Bans:
  • PU banlist
  • Pokemon that are PU by usage:
Absol, Aggron, Altaria, Archeops, Aromatisse, Articuno, Audino, Aurorus, Carracosta, Claydol, Clefairy, Crabominable, Drampa, Eelektross, Exeggutor-Alola, Floatzel, Froslass, Golurk, Gourgeist-Super, Granbull, Gurdurr, Haunter, Hitmonchan, Kangaskhan, Kingler, Komala, Lanturn, Liepard, Lilligant, Lycanroc, Manectric, Mesprit, Mudsdale, Omastar, Oricorio-Sensu, Persian-Alola, Poliwrath, Primeape, Probopass, Pyroar, Pyukumuku, Qwilfish, Raichu-Alola, Regirock, Sableye, Sandslash-Alola, Scyther, Silvally-Fairy, Silvally-Ghost, Skuntank, Spiritomb, Swanna, Togedemaru, Weezing, Zangoose

  • ZUBL; the Pokemon banned from ZU via council votes or suspect tests:
Alolan Raticate, Exeggutor, Gorebyss, Jynx, Ludicolo, Musharna, Throh, Turtonator, Type: Null, Victreebel


Strategy:

ZU is quite a versatile metagame, with many different playstyles being viable, but most teams revolve around powerful wallbreakers and sweepers. Rotom-Frost, Beheeyem, Mr. Mime, Ninetales, and Pinsir are all incredibly strong and capable of dismantling even some of our best defensive cores. Moreover, most of these Pokemon utilize Z-crystals to break through potential checks. Meanwhile, Vigoroth and Muk and can use their bulk to set up Bulk Up or Curse, allowing them to clean up teams without a solid answer. Moreover, Leafeon, Shiftry, and Monferno use their offensive presence to set up a Swords Dance and sweep. Balanced and offensive teams can all make very effective use of these powerhouses, making them quite powerful in the metagame and a good starting point for newer players.
Of course, that’s not all there is to ZU. With amazing defensive Pokemon like Tangela, Muk, and Grumpig available, defensive playstyles are also very effective. Stall sees low, but with Pokemon such as Bronzor and Lickilicky being very tough to take down, it's still not unviable.
Hyper offense also has a pretty good place in the metagame, with Trick Room and Rain Dance teams being the most common variant. The first one uses the plethora of slow, powerful wall breakers such as Wishiwashi, Toucannon, Marowak, and Beheeyem, in combination with good Trick Room setters in Carbink and Dusknoir. The aforementioned Beheeyem rips through offensive and defensive teams alike, although under a strict turn limit. Rain Dance teams also have very powerful abusers such as Kabutops, Beartic, Golduck, Armaldo, and Relicanth, and Prankster Rain Dance users in Liepard, Murkrow, and Volbeat.
Also notable is Silvally; all of its formes except for Fairy, Steel, and Ghost are available, and most teams utilize one of them. Most common is Water, which functions as a Defogger and uses Parting Shot to generate momentum for its team. Offensive formes such as Dragon and Fighting are also quite good, as Silvally’s strange movepool and good mixed attacking stats mean that classic Dragon or Fighting checks often can’t handle them.
All in all, ZU is incredibly versatile with almost all playstyles being viable and all of them enjoying a different set of Pokemon.


Q&A:

Q: What does ZU stand for?
A: It stands for ‘Zero Used’.

Q: ZU doesn't always have a ladder, how do suspects function when it does not?
A: Much like the method used in UU back in early SM, ZU has taken a council driven approach to tiering. We have an active council who is thoroughly knowledgeable and versed in the tier which gives us the ability to make appropriate tiering decisions. If we hold a suspect test in a month we do not have a ladder, we run suspect tours in our private room on Pokemon Showdown!, where winners gain voting rights. Essentially, a rotating council is created, consisting of these winners. Furthermore, we require council members to make a post in this thread to achieve voting rights. Then, the council and rotating council vote on the suspect and a simple majority (50%+1) is required to change the status quo.
However, we aim to suspect test mainly in months where our ladder is available.


Resources:

September 8th, 2017: Exeggutor, Gorebyss and Turtonator quick banned by Tier Leaders.
September 19th, 2017: First slate of quick bans voted on by ZU council; Carracosta, Crabominable and Victreebel banned as a result.
October 1st, 2017: Second slate of quick bans voted on by ZU council; Ludicolo and Raticate-Alola banned as a result.
November 17th, 2017: Throh was suspect tested and was banned with a 73% majority.
November 26th, 2017: The ZU council voted on quick bans for Type: Null and Passimian; both were banned as a result.
April 19th, 2018: The ZU Council voted on a quick ban for Jynx; it was banned as a result.
April 29th, 2018: Musharna was suspect tested and was banned with a 73% majority.
 
Last edited:

Xayah

ZU Leader
is a Contributor to Smogon
#2
ZU Viability Rankings

These are the Viability Rankings for the ZU tier. Pokemon are ranked based on their positive and/or negative traits, including their splashability, effect on the metagame, and reliability, as well as numerous other factors. All Pokemon for now are ranked by alphabetical order. If you'd like to see a Pokemon change rank, please leave a constructive post here detailing the rank you'd like to see the Pokemon moved to, and provide evidence to support your reasoning. Most importantly, if you wish to nominate an unranked Pokemon to be ranked, replays are required. Remember, The VR will fluctuate to accurately reflect the state of the Sun and Moon metagame.

The names of several Pokemon link to sample sets to help you build! You can also check out this post for some good cores!

New Pokemon

Abomasnow
Kabutops
Kecleon
Ursaring

S-rank

S
Rotom-F



A-Rank

A+
Grumpig
Monferno
Mr. Mime
Silvally-Water
Vigoroth

A
Bouffalant
Chatot
Combusken
Golem
Kadabra
Misdreavus
Muk
Pinsir
Tangela

A-
Alolan Dugtrio
Beheeyem
Crustle
Leafeon
Lickilicky
Ninetales
Rapidash
Shiftry
Silvally-Grass
Simipour



B-Rank

B+
Bronzor
Electivire
Granbull
Machoke
Mareanie
Mawile
Metang
Purugly
Raichu
Rotom-S
Silvally-Dragon
Silvally-Fighting
Smeargle
Zebstrika


B
Armaldo
Bellossom
Carbink
Fraxure
Golduck
Gourgeist-L
Hakamo-o
Lurantis
Oricorio
Pawniard
Regice
Sawsbuck
Simisear
Toucannon
Volbeat


B-
Basculin
Butterfree
Cradily
Dugtrio
Dusclops
Dusknoir
Gabite
Huntail
Lapras
Marowak
Masquerain
Meowstic-M
Murkrow
Noctowl
Oricorio-E
Quilladin
Rampardos
Roselia
Servine
Shuckle
Silvally
Togetic
Vullaby
Wishiwashi



C-Rank

C+
Beartic
Camerupt
Ditto
Drifblim
Duosion
Electrode
Gourgeist
Gumshoos
Hippopotas
Jumpluff
Leavanny
Meowstic-F
Munchlax
Ninjask
Onix
Raticate
Relicanth
Silvally-Dark
Silvally-Poison
Simisage
Sliggoo
Swoobat


C
Ampharos
Arbok
Avalugg
Bibarel
Cacturne
Chimecho
Chinchou
Flareon
Gogoat
Illumise
Klang
Lampent
Natu
Seaking
Silvally-Fire
Stunfisk
Torkoal
Trevenant
Vibrava


C-
Alolan Golem
Fearow
Frogadier
Glaceon
Krokorok
Lopunny
Lycanroc-N
Politoed
Porygon
Prinplup
Silvally-Electric
Silvally-Ground
Silvally-Psychic
Solrock
Wartortle
Weepinbell
Wigglytuff
Wormadam-S

Corsola
Eevee
Girafarig
Glalie
Gourgeist-S
Lumineon
Mothim
Oranguru
Poipole
Regigigas
Seviper
Shedinja
 
Last edited:

Xayah

ZU Leader
is a Contributor to Smogon
#3
Sample Teams
Kabutops Rain by Diagnostic

Rotom-Frost @ Damp Rock
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Rain Dance
- Thunder
- Volt Switch

Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Surf
- Ice Beam
- Focus Blast

Volbeat @ Damp Rock
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Defog
- Rain Dance
- Encore
- U-turn

Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Swords Dance
- Liquidation
- Aqua Jet

Murkrow @ Damp Rock
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Taunt
- Brave Bird
- Thunder Wave

Armaldo @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Stealth Rock
- X-Scissor
- Rock Blast
- Earthquake / Knock Off
This team takes its roots from the pre-shift Swift Swim Team. Prankster weather setters in Murkrow and Volbeat allow the team to set Rain Dance against most foes and provide set up opportunities in Prankster Thunder Wave and Encore. Taunt prevents defensive threats from trying to stall out weather turns with status or protecr and also can prevent hazards that may chip / cripple your attackers. Rotom is the tertiary setter that utilizes the Rain to remove its Fire-Type weakness, utilize a more powerful STAB option in Thunder, and can volt switch into its offensive partners to secure momentum. Armaldo is the offensive Hazard setter that also threatens Grass-type threats that would switch into Kabutops such as physically defensive Tangela and force it out with Leaf Storm. Kabutops is one of the most threatening sweepers in the tier in the rain, which boosts the power of its STAB Liquidation. Swords Dance combined with its Z-move, Continental Crush, allows it to break through most defensive walls while Aqua Jet beats priority users such as Monferno. Golduck hits from the opposite attacking spectrum, throwing off a powerful STAB Hydro Pump and Surf in the rain, making it one of the best cleaners for Rain Teams. Focus Blast allows Golduck to hit Abomasnow for super effective damage, which would otherwise be able to switch into its other attacking options due to its typing and cripple it via Hail. Focus Blast is one of your strongest option against opposing Water-Types and should not be replaced despite its low accuracy since losing to Abomasnow is not an option. This team strives against most teams but beware of opposing Hyper Offensive teams, such as Sunny Day or Trick Room, since this team typically loses when stripped of its speed control.

Ursaring Trick Room by Diagnostic

Beheeyem @ Buginium Z
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Psychic / Psyshock
- Signal Beam

Carbink @ Lum Berry
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Explosion

Chimecho @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Psychic
- Yawn

Ursaring @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Earthquake / Close Combat
- Crunch

Wishiwashi @ Life Orb
Ability: Schooling
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 30 Atk / 0 Spe
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
- U-turn

Rampardos @ Life Orb
Ability: Sheer Force
EVs: 44 HP / 252 Atk / 212 SpA
Brave Nature
IVs: 0 Spe
- Rock Slide / Head Smash
- Zen Headbutt
- Fire Punch
- Blizzard
This team performs excels at reversing most forms of speed control from the opponent and devastating opposing playstyles with powerful wallbreakers. Carbink is the primary lead for this team and is one of the best Trick Room setters in the tier due to Sturdy. It provides the team with Stealth Rock and typically explodes when its done to preserve turns for its partners but Magic Coat paired with Lum Berry prevents it from being stopped by Taunt or Status users such as Vigoroth and Tangela, respectively. Chimecho is the secondary Trick Room setter and provides weakened attackers with Healing Wish, a full recovery option that also provides a safe switch in, after the field is set. Yawn allows Chimecho to neuter threatening opponents such as Crustle and Pawniard and grant another opportunity for teammates to capitalize on. Beheyeem is an offensive Trick Room setter that can break through defensive cores with powerful attacks in conjunction with Buginium Z, which destroys Dark-types that are immune to its STAB option. Ursaring specialized in removing cores that rely on passive damage or Status to weaken teams. Guts boosted Facade has an astounding 210 Base Attack after factoring in STAB and grabs OHKO's on most of the tier bar walls bolstered by eviolite or bulky normal-type resists. Earthquake / Close Combat and Crunch deal with the above mentioned and solidifies perfect neutral coverage to hit all of the metagame. Rampardos is another behemoth that abuses Sheer Force to break through foes. 212 EV's and Blizzard allow Rampardos to always OHKO 252/4 Tangela and a positive Attack nature boosts its already sky high base attack to higher ranges, allowing it to at least 2hko everything that doesn't resist its Rock STAB. Rock Slide is the primary attack due to its higher accuracy and being boosted by Sheer Force, but Head Smash is the much stronger option if you don't mind the recoil and prefer to focus on denting opponents with your STAB option. This team requires keeping Trick Room up all times.

Abomasnow Anti-Weather Offense by Diagnostic

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Focus Blast
- Earthquake

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off / Toxic
- Toxic Spikes
- Recover
- Haze

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog

Monferno @ Firium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Mach Punch
- Close Combat

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stone Edge
- Stealth Rock
- Earthquake
- Protect
This team takes advantage of Abomasnow's ability to disrupt opposing weather with Hail and abuse 100% accurate Blizzards along side Rotom-Frost. Mareanie patches up both Fighting and Fire-type weaknesses while providing a Toxic immunity and Toxic Spikes absorber for the team. Toxic Spikes helps chip down grounded non-poison and steel type switch-ins while Knock Off allows Mareanie to remove items from checks that wouldn't mind scald or toxic spikes such as Rotom-Frost and Ursaring. Scarf Rotom-Frost adds useful speed control to the team and pairs well with Abomasnow, having a flying-resist due to its secondary Electric-typing, and helps lure out Ice checks such as Grumpig. Silvally Dark is the chosen form here as viable Pursuit users are rare and it also compresses its role as an offensive Defogger. Monferno's STAB options are very useful, being able to hit Kecleon, Ursaring, Kabutops, Abomasnow, and Rotom-Frost for super effective damage and aids the team as a Sweeper for late game. Golem provides the team with Stealth Rocks, an Electric immunity, a Normal resist, and an emergency check to weakened theats if Sturdy is preserved. This team requires maintaining offensive momentum in order to pressure offensive wallbreakers that may abuse this team's weakness such as Machoke, Ursaring, and Ninetales.


Outdated Teams

Rain Hyper Offense by Diagnostic

Poliwrath @ Normalium Z
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Ice Punch / Earthquake
- Brick Break

Rotom-Frost @ Damp Rock
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Blizzard
- Rain Dance

Armaldo @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- X-Scissor
- Rock Blast / Stone Edge
- Earthquake / Liquidation

Liepard @ Damp Rock
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rain Dance
- Encore
- U-turn

Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Synchronoise / Psychic
- Surf

Volbeat @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Defog / Thunder Wave
- Rain Dance
- Encore
- U-turn
Poliwrath is the primary wall-breaker for this team, being able to decimate teams after a belly drum. Ice Punch is generally better coverage to hit Grass-Types that would be able to live a +6 Waterfall / Brick Break, such as Gourgeist-L and Tangela, but Earthquake allows you to OHKO Mareanie which would otherwise Haze against Ice Punch variants. Golduck is a threatening sweeper in the rain, being able to outpace common revenge killers such as scarfed Manectric and abuse powerful rain boosted STAB options in both Hydro Pump and Surf. Synchronoise hits Poliwrath and other Water-types harder than Psychic, but it can give non-Water-type foes free switches in. Rotom-Frost appreciates the rain which allows it to use a more powerful STAB option in Thunder. It also fares well against opposing leads and takes advantage of the opportunities granted by its STAB options and its ability to pivot out on most of the metagame and sets Rain Dance for the team. Liepard and Volbeat are prankster weather setters which are important for maintaining speed control against fast threats like Scarf Manectric, Lycanroc, and acts as a deterrant to Substitute / Protect users who may try to stall rain turns. Liepard also brings to the table a useful psychic-type immunity that covers one of Poliwrath's weaknesses while Volbeat resists grass-type attacks and offers set up options through encore / paralysis. Armaldo deals with the grass and psychic types that may want to capitalize on Poliwrath such as Tangela, Kadabra, and Grumpig while taking advantage of Swift Swim to bolster its mediocre speed plus offer the team Stealth Rock to break potential Sturdy and Focus Sash users. Armaldo's last slot provides coverage against bulky Rock / Steel types that would otherwise not mind switching into its STAB combination such as Golem and Probopass.

Lycanroc VoltTurn by Xayah

Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Accelerock
- Drill Run

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Air Slash
- Hidden Power [Grass] / Trick

Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Psychic
- Shadow Ball

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Synthesis
- Toxic
- Wood Hammer

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 248 HP / 76 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Flamethrower
- U-turn
- Defog

Monferno @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
This team is based around sweeping with Lycanroc. The set uses its pseudo-EdgeQuake coverage to nuke most of the meta, especially after an SD, while Accelerock makes it a solid revenge killer and Splintered Stormshards is an incredibly powerful move to break past Pokemon like Silvally formes and Tangela. The rest of the team is there to support it: Rotom-S is a fast Volt Switch user to get it in while also being able to switch into Grass-types and threatening Waters, Grumpig covers Pokemon like Musharna, Combusken, and Monferno that threaten Lycanroc, and Choice Band Monferno is great at softening up the opponent's team, pairs well with Lycanroc's priority, and gives another form of momentum. Lastly, Torterra and Silvally-Water form a solid defensive core capable of controlling hazards and providing more momentum.

Lycanroc Toxic Spikes by Diagnostic

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis

Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Swords Dance
- Accelerock
- Drill Run / Taunt

Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog

Mareanie @ Eviolite
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Toxic / Scald
- Toxic Spikes
- Recover
- Haze

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge / Earthquake
- Cross Chop
- Ice Punch
Rebel's Toxic Spikes balance composition inspired this team. It revolves around using pivoting utility to get momentum against opponents and using Mareanie + Torterra as a defensive backbone against common offensive threats and solidifies role compression as hazard setters. Mareanie is the primary choice as a toxic spikes user here, being able to wall common threats such as Poliwrath, Combusken, and Muk, while Toxic Spikes gives this team a better edge against Balanced and Stall teams. This EV spread is notable for being able to always avoid the OHKO from +6 Adamant Poliwrath's Waterfall in the rain after Stealth Rocks and act as a check with Haze and Regenerator. Torterra is an excellent defensive partner and condenses the role of a Lycanroc counter, Stealth Rock setter, Spore switch-in, and electric immunity with reliable recovery in one team slot. Rotom-Frost is one of the most threatening pivoting users in the tier and provides useful speed control when utilizing a Choice Scarf. Trick deters defensive checks from switching into it STAB options and cripples "counters" such as Seaking and Chinchou. Silvally Dark forms a Volt-Turn combination with Rotom-Frost and Electivire while pairing well with Mareanie / Rotom-Frost to lure in threats such as Grumpig and potentially remove them with Pursuit. Electivire is the second form of speed control and provides an Electric-immunity that can threaten Rotom-Frost and opposing Electric-types with its coverage options. Finally, Lycanroc is the sweeper of this team and enjoys having partners that chip away at opposing teams to make sweeping easier late game. Its Z-move is devestating and usually forces most teams to run dual or bulky resists including Alolan-Dugtrio, Torterra, and Silvally Fighting just to have a switch in that can prevent its sweep, which this team takes into account and has the partners to keep them at bay. If you do not need the coverage granted by Drill Run, Taunt allows you to have the advantage against stall teams and prevents all Pyukumuku bar Z-Toxic sets from stopping your sweep along with providing the utility to set up against common status users outside of Lickilicky and Bulky resists in Vibrava and Bronzor.

Swords Dance Monferno Balance by Xayah

Monferno @ Firium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Mach Punch
- Close Combat

Liepard @ Choice Band
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Pursuit
- Play Rough

Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Taunt
- Psychic
- Focus Blast

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 36 Atk / 220 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 248 HP / 136 Def / 68 SpA / 56 Spe
Bold Nature
- Defog
- Grass Pledge
- Flamethrower
- U-turn

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Volt Switch
- Thunderbolt
- Trick
This team is based around the core of Swords Dance Monferno + Choice Band Liepard. These two are both powerful physical breakers that can cover each others checks; Liepard threatens and even traps the likes of Grumpig and Misdreavus and lures Poliwrath with Play Rough, while Monferno heavily threatens Mawile and revenge kills faster threats like Lycanroc. Taunt Grumpig is very useful to deal with hazard stacking teams and counters Monferno and Combusken very well. Focus Blast is chosed to more easily deal with Probopass and lure in Liepard. Golem and Silvally-Grass form a solid defensive core while offering hazard control and some momentum. Golem also gives the team an Electric-immunity, making it harder for Pokemon like Manectric and Rotom-Frost to grab momentum. Lastly, Choice Scarf Rotom-Frost offers valuable speed control and momentum while being able to lure in and Trick Grumpig, making it easier for Monferno to break through.

Double Dance Torterra by aim

Torterra @ Grassium Z
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Wood Hammer
- Earthquake

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 36 Atk / 220 SpD
Careful Nature
- Rock Blast
- Stealth Rock
- Earthquake
- Toxic

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 248 HP / 76 Def / 184 Spe
Timid Nature
- Surf
- Flamethrower
- U-turn
- Defog

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Trick
- Blizzard
- Thunderbolt

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Poison Jab
- Sleep Talk
- Rest

Liepard @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Encore
- Pursuit
This team is built around Double Dance Grassium Z Torterra, which is a fearsome sweeper once Flying-types like Rotom-Fan and Chatot have been removed. It can oftentimes forgo one of its two setup moves, as a Rock Polish alone will already let it clean up a weakened offensive team while a Swords Dance is usually enough to beat down a defensive opponent. Golem and Muk together take on many Pokemon that Torterra struggles with, such as Chatot and Rotom-Frost, while Silvally-Water provides valuable momentum and hazard control. Rotom-Frost provides more momentum as well as solid Speed control and Liepard adds to the the VoltTurn core while also aiding with Encore utility.

Shell Smash Crustle Balance by Diagnostic

Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- X-Scissor
- Rock Blast / Stone Edge
- Earthquake

Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Defog

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- U-Turn / Parting Shot
- Defog

Liepard @ Black Glasses
Ability: Limber / Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Sucker Punch
- U-Turn / Encore

Chatot @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Boomburst
- Hidden Power [Grass] / Hidden Power [Fighting]
- Heat Wave / Chatter
This team is centered around Crustle sweeping late game with Shell Smash. Despite the team having 3 Stealth Rock weak pokemon, Rotom-Frost + Dragon Silvally handle most of the common hazards leads in the tier and have many opportunities to Defog and preserve Crustle's Sturdy. Liepard forms a volt-turn core with Rotom-Frost while pursuit trapping Psychic types that can switch into Blizzard such as Grumpig and also provides priority against weakened attackers that may outpace your team. Chatot is an excellent revenge killer, having a powerful attack option in Boomburst while luring Ghost types for Liepard that would otherwise switch into your STAB or can cripple Crustle with status. Torterra takes care of role compression, being a hazard setter that also counters most variants of Lycanroc, providing an electric immunity which deters volt switch, and sets up Stealth Rock to assist the team in chipping away at opponents to make sweeping easier.

Toxic Spikes Offense by Diagnostic

Mareanie @ Eviolite
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Scald / Sludge Bomb
- Toxic Spikes
- Recover
- Haze

Liepard @ Dread Plate
Ability: Limber / Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Sucker Punch / Encore
- U-turn

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psyshock / Psychic
- Focus Blast
- Calm Mind
- Substitute / Recycle (If using Mago Berry for more reliable recovery)

Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Pain Split
- Hex / Foul Play

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Swords Dance
- Defog
This team is inspired by Rebel's Toxic Spikes variant. It functions on using a Fighting-Dark-Psychic Offensive core with pivoting utility to get momentum against teams while using Mareanie + Misdreavus + Torterra as a defensive backbone and hazard setters. Mareanie is the primary choice as a toxic spikes user here, being able to wall common threats such as Poliwrath, Combusken, and Muk, while Toxic Spikes gives this team a better edge against Balanced and Stall teams. This spread is notable for being able to always avoid the OHKO from +6 Adamant Poliwrath's Waterfall in the rain after Stealth Rocks and act as a check with Haze and Regenerator. Torterra fills role compression as a Lycanroc counter, Stealth Rock setter, Spore switch-in, and electric immunity with reliable recovery. Misdreavus is a well known annoyance to defensive teams due to taunt and provides an important Normal immunity, giving this team a check to powerful threats such as Bouffalant's Head Charge and Chatot's Boomburst.

Standard Stall by Aaronboyer

Vullaby @ Eviolite
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog

Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Rock Slide
- Toxic
- Rest

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Heal Bell
- Protect
- Knock Off

Pyukumuku @ Poisonium Z
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soak
- Recover
- Block

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Giga Drain
- Knock Off
- Synthesis
- Hidden Power [Fire]

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Poison Jab
- Rest
- Sleep Talk
The crux of this stall team is the core of Tangela + Carbink, with Tangela being able to fell even the strongest of physical behemoths such as Bouffalant and Carbink being able to check all of the relevant special Fire- and Ice-types such as Ninetales and Jynx, while being able to set up Stealth Rock for the team in the process. Lickilicky is the cleric, able to pass Wishes and alleviate status so that the team doesn't get worn down too quickly. Pyukumuku can act as a check to physical setup sweepers such as Pinsir while also acting as a trapper. Vullaby is the chosen Defogger and is immune to Smeargle's Spore. Lastly, Curse Muk is the wincon and can easily clean up once everything on the opponent's side has been chipped or removed.

Jynx Rain Hyper Offense by Diagnostic

Poliwrath @ Normalium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Belly Drum
- Waterfall
- Brick Break
- Ice Punch

Liepard @ Damp Rock
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Taunt / Encore
- Knock Off
- U-turn

Armaldo @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock / Swords Dance
- X-Scissor
- Rock Blast / Stone Edge
- Liquidation / Aqua Jet

Volbeat @ Damp Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rain Dance
- Encore
- Thunder Wave / Defog / Toxic
- U-turn

Jynx @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Ice Beam
- Nasty Plot
- Psyshock / Psychic

Electrode @ Damp Rock
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rain Dance
- Thunder
- Magic Coat
- Hidden Power [Water] / Explosion

This Swift Swim team is an unorthodox take on your standard rain team which utilizes Poliwrath and Armaldo to break through an opponent's defensive and offensive core. The first thing to notice is that Golduck is not added here with the reason being that the newly dropped Jynx is immune to hydro pump and resists icebeam and psychic / psyshock which means Golduck is limited to a hard prediction to weaken the opposing Jynx. Hyper Offensive strategies like Rain cannot afford to lose that momentum and waste of weather turns. Poliwrath is our primary wall breaker and swift swim abuser, having access to useful STAB options and Ice Punch coverage to deal with defensive grass types that would otherwise check you such as Gourgeist and Tangela. Jolly is chosen as the preferred nature due to the ability to outpace common choice scarf users including Manectric which outpaces Adamant variants and can Volt Switch / Thunderbolt through your team. Z-Belly Drum is chosen over common item choices like Sitrus Berry so that you can afford to take chip damage on Poliwrath from priority (Purugly's Fake Out and Monferno's Mach Punch) and proc Belly Drum against priority taunt / encore users. This also allows Poliwrath take on the role as a knock off switch in while being immune to trick if needed. Armaldo pairs well with Poliwrath, being able to threaten grass / psychic types that would give Poliwrath a hard time. Even with an Adamant nature, Armaldo under the rain reaches 378 speed which outpaces most of the non-scarfed pokemon in the tier including Dugtrio. Swords dance is the secondary slash on this variant due to Armaldo being pressured to attack since it lacks the bulk to take anything other than weak neutral attacks and resisted attacks and Armaldo is usually better attacking with Life Orb boosted attacks. Rock Blast is the preferred STAB option over Stone Edge, being more accurate and allowing Armaldo to beat Focus Sash Crustle and Kadabra. Liquidation is chosen in the fourth slot to hit rock types such as Air Balloon Probopass (would beat Earthquake Variants) and Golem. Aqua jet is chosen with Swords Dance for the ability to pick off frail or weakened attackers such as Monferno and Scarfed Mr.Mime. Both coverage options are boosted by Rain Dance. Jynx, although lacking swift swim, makes up for the ability to threaten opposing defensive Poliwrath, Roselia with STAB options while outpacing non-scarves including Oricorio and slower. Lovely kiss not only allows Jynx to function in the lead role to prevent hazards due to being a non-powder sleep move but provides opportunities to set up rain freely for your priority setters while wallbreaking outside rain with Nasty Plot if necessary. Jynx also benefits from the rain which provides recovery in Dry Skin to offset the Life Orb damage while weakening opposing fire coverage against it. Liepard and Volbeat act as passive deterrents including defensive threats like Mono Musharna and Substitute users while providing prankster Rain Dance and U-turn utility. Liepard completes the Psychic/Dark/Fighting offensive core while Volbeat provides extra speed or anti-stall and hazard support through status + encore or defog. Electrode is chosen as our primary electric type due to its high speed, decent special attack (tied with Zebstrika) with access to STAB thunder to hit harder and spread paralysis, access to Rain Dance + Explosion, and the ability to switch into parting shot and prevent scarf Chatot from spamming boomburst against your team once rain dance is down. HP Water is chosen as the primary last slot over explosion for the ability to prevent Substitute Dugtrio-Alola from crippling or weakening your team while also allowing you to hit ground types if necessary and is boosted by Rain Dance.

Standard Trick Room by Xayah

Ursaring @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Earthquake
- Crunch
- Swords Dance

Carbink @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Magic Coat

Toucannon @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 252 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Brave Bird
- Overheat
- Bullet Seed
- U-turn

Beheeyem @ Life Orb / Lum Berry
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Wishiwashi-School @ Life Orb
Ability: Schooling
EVs: 24 HP / 232 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hydro Pump
- Ice Beam
- Earthquake
- U-turn

Dusknoir @ Darkinium Z
Ability: Frisk
EVs: 252 HP / 116 Atk / 140 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Brick Break
- Memento

Standard Trick Room here, very straightforward to use and games tend to be fast-paced. Carbink should be used as a lead, setting Stealth Rock and Trick Room (Lum Berry helps vs Sleep Powder from Tangela or Roselia). Ursaring and Marowak provide immense breaking power on the physical side where as Beheeyem and Wishiwashi rip apart teams with monstrous special attacks. Beeheyem sets TR and can abuse it, Wishiwashi can pivot with U-turn to prevent wasted turns. The EVs on Wishiwashi allow it to OHKO Muk after rocks. Dusknoir is the last member of the team and is an irreplaceable Pokemon here. It sets Trick Room for the team, provides good defensive utility, and Z-Memento allows it to create setup opportunities for Marowak or Ursaring, while healing them upon switch-in. EVs are to OHKO Pawniard after rocks with Brick Break. Fairly simple team to use, set Trick Room and break teams with absurdly powerful Pokemon.


Standard Sand by Froasty

Onix @ Smooth Rock
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Sandstorm
- Taunt
- Explosion

Hippopotas @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake / Toxic
- Stealth Rock
- Whirlwind
- Slack Off

Stoutland @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Crunch
- Stomping Tantrum
- Work Up

Dugtrio @ Darkinium Z
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Memento

Rotom-Frost @ Safety Goggles
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Blizzard
- Defog
- Thunderbolt

Oricorio @ Choice Scarf
Ability: Dancer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Revelation Dance
- Air Slash / Hurricane
- Sandstorm
- U-turn

This team focuses on setting up sand and allowing its breakers to tear apart the enemy team. Onix functions as a suicide lead that can set Stealth Rock and/or Sandstorm before going down, potentially via Explosion. Hippopotas has Sand Stream, meaning it sets sand on switch in, which is unique among weather teams. It also carries Stealth Rock in order to more easily combat hazard removers like Silvally-Water and Silvally-Fairy, which the team struggles with. Running Toxic instead of Earthquake is an option, as Hippopotas's Earthquake is very weak, but it makes it very vulnerable to Taunt. Sand Rush Stoutland with Life Orb is an incredible sand sweeper. Its STAB moves hurt almost anything that doesn't resist it while Crunch and Stomping Tantrum together hit everything that does. Work Up allows Stoutland to more easily pressure some of its checks, such as Tangela and Mawile. Sand Force Dugtrio is very strong under sand and capable of breaking shared checks with Stoutland, like Tangela. It can either use Z-Memento to heal Stoutland back up to full health and give it an opportunity to set up, or use Black Hole Eclipse from Sucker Punch to get a guaranteed hit off at the cost of priority. Safety Goggles Rotom-Frost with Defog counters Smeargle completely while also checking Tangela and taking no damage from sand. Lastly, Choice Scarf Oricorio checks Monferno and Combusken, outspeeds Choice Scarf Rotom-Frost and Chatot, and forms a VoltTurn core with Rotom-Frost. It can also reset Sandstorm for 4 turns in an emergency.

Other Pokemon Options


Calm Mind Grumpig Offense by Aaronboyer

Stoutland (M) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Return
- Pursuit
- Superpower

Leafeon (F) @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Double-Edge
- Toxic

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Pain Split
- Volt Switch
- Thunderbolt
- Blizzard

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
- Defog
- Surf
- Toxic
- Parting Shot

Grumpig (M) @ Leftovers
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Substitute
- Calm Mind
- Psyshock
- Focus Blast

The premise of this team is for Stoutland + Rotom-Frost + Leafeon to break the opposing defensive core and sweep late game with Substitute + Calm Mind Grumpig. Silvally acts as hazard control while being a slow pivot and Golem is the Stealth Rock setter that acts an offensive setter.


Mr. Mime Balance by 5gen

Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- Stomping Tantrum

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Poison Jab

Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 32 Atk / 216 Def / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Protect

Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Defog
- Leaf Storm
- Hidden Power [Ice]

Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Pain Split

Here’s a team very reminiscent of ORAS PU. I wanted to make a solid and easy to use team, so I went with a simple core of Choice Band Stoutland and Icium Z Rotom-Frost. They break down one another’s checks such as Tangela, Mawile, Golem, Chinchou, and Grumpig. I opted for Stomping Tantrum over Facade on Stoutland because it nails Mawile and Metang. Status is also not much of a worry in this meta. Next, I added Muk because it greatly appreciates the core of Stoutland and Rotom-Frost breaking down Ground-, Rock-, and Steel-types. Muk also acts as an important special sponge, checking opposing Rotom-Frost, Combusken, and Chatot. I then needed a hazard core, which is where Golem and Servine come in. The Golem spread is catered for Stoutland and other physical attackers such as Rapidash and Pinsir. The spread OHKO’s Pawniard with Earthquake, hits a jump point in Defense, and has 12 Speed EVs to prevent creep. Servine is very good as of late because it shuts down Smeargle leads and loves the Contrary boost from Sticky Web. Lastly, Choice Scarf Mr. Mime was added to round out the team. It provides a valuable Monferno, Combusken, and Chatot check, as well as revenge killing faster threats like Dugtrio and Zebstrika.

Threats to this team include bulky Psychic-types in Musharna and Grumpig, since they can chew up lots of hits and their coverage is very good against the team. Servine must be played very well in those matchups. Choice Specs Chatot also does a number vs this team if Mr. Mime is killed off early. Water-types are also threatening for this team and should be played around carefully. Lastly, Monferno is also a very tough matchup for this team.

CM Musharna Balance by Xayah

Musharna @ Fairium Z
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Calm Mind
- Moonlight
- Psyshock
- Dazzling Gleam

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Play Rough
- Super Fang
- Toxic

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick

Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Synthesis
- Wood Hammer
- Earthquake

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower

Here is a team centered around Calm Mind Fairium Z Musharna, one of the most dangerous bulky setup sweepers. This particular set utilizes Z-Dazzling Gleam to nail Dark-type Pokemon, as well as opposing Psychic-type Pokemon. Moreover, Fairium Z prevents Musharna from being Tricked by Choice Scarf Rotom-Frost or Mr. Mime. Rest-Talk Poliwrath and defensive Mawile both check Bug-, Dark-, and Steel-type Pokemon such as Pinsir and Pawniard for Musharna to setup freely. They both are also able to absorb Toxic and other status conditions respectively. Next, Choice Scarf Rotom-Frost provides the team with much needed speed and offensive presence. It is able to knock out Altaria, Shiftry, opposing Mawile, and cripple Clefairy, Bronzor, and Togetic with Trick, giving Musharna more opportunities to setup. Finally, Torterra+Altaria form the hazard core and further strengthen the defensive backbone of the team. Torterra provides much needed physical presence on the offensive side as well as providing a Volt-Switch absorber. Altaria is the glue of the team, its Dragon/Flying typing, bulk, and moveset allow it to take on Leafeon, Combusken, and Roselia.

Threats to the team include Choice Specs Chatot (2HKO's or OHKO's entire team, nothing switches in, only Choice Scarf Rotom-frost can revenge kill), Nasty Plot Mr. Mime, Rotom-Frost, and Taunt Misdreavus.


Specs Shiftry+Sub SD Bouffalant by 5gen

Shiftry @ Choice Specs
Ability: Pickpocket
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dark Pulse
- Energy Ball
- Focus Blast

Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 136 SpD / 124 Spe
Careful Nature
- Substitute
- Swords Dance
- Return
- Earthquake

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Heal Bell
- Flamethrower

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 216 Def / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Protect

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Taunt

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick

Choice Specs Shiftry is a Pokemon I've been having a lot of fun with. Grass/Dark is such a nice offensive type combination, with STAB Dark Pulse nailing common Grass-type checks such as Altaria, Rotom-Fan, Tangela, and Rapidash. I added Substitute+Swords Dance Bouffalant as Shiftry checks Misdreavus and Gourgeist-L, two of its biggest checks. The spread on Bouffalant creeps 0 Speed base 70's and the remaining EVs into HP and SpD to make it as specially bulky as possible. Altaria, Golem, and Grumpig form the defensive backbone of the team, checking a plethora of threats and providing Stealth Rock and Defog. The spread on Altaria creeps Pawniard and opts for physical bulk (to check Monferno and other physical attackers). Golem has a pretty unique spread, hitting two benchmarks: 32 Attack nets the OHKO on Pawniard with Earthquake and 216 Def Impish hits a jump point in Defense. The rest goes into Speed to avoid being speed-crept. Golem is the only Stoutland check which is why I opted for physical bulk as opposed to the more commen SpD set. Grumpig set is fairly standard, creeping Adamant Monferno, checking Rotom-Frost, and Taunt helps to check slower setup sweepers such as Musharna, Clefairy, and Bellossom. Finally, Choice Scarf Rotom-Frost rounds off the team, adding speed and more firepower.

Some of the biggest threats to the team are Specs Chatot, Mr. Mime, SD Torterra, offensive Mawile, and Lapras/Simipour. The team has room for counter play but it does take skill and predictions.


Poliwrath Bulky Offense by 5gen

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Ice Beam
- Vacuum Wave

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Rest
- Sleep Talk
- Meteor Mash
- Earthquake

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Protect

Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Double-Edge

Oricorio-Pom-Pom @ Choice Scarf
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Revelation Dance
- Hurricane
- Air Slash
- U-turn

Relatively simple build here. Poliwrath is a fantastic special attacker who sets itself apart due to its bulk and unique typing (Vacuum Wave is nice too). Rest-Talk Metang performs especially well in this metagame, being able to check Stoutland and many other Pokemon in one slot. The given spread leaves a 0.4% to be 2HKO'd by CB Stoutland's crunch and conveniently takes two Thunderbolts from Life Orb Rotom-Frost. Altaria+Camerupt form the obligatory hazard core and the defensive backbone alongside Metang. SD Leafeon was added next because a wincon is needed as well as a Torterra/Golem check. Choice Scarf Oricorio-Pom-Pom was added for speed control and rounds off the team nicely, outpacing threats such as +1 Combusken, Simipour, Shiftry, Pinsir, and Swanna.

Toxic Spikes Offense by Rebel

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Sludge Bomb
- Giga Drain
- Synthesis

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Psychic
- Focus Blast

Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Shadow Ball
- Pain Split

Gabite @ Eviolite
Ability: Rough Skin
EVs: 248 HP / 180 Def / 80 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Claw
- Toxic

Rapidash @ Firium Z
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Will-O-Wisp
- Morning Sun
- Flare Blitz

Gabite and Roselia form a defensive backbone for the team, as they synergize well and provide hazards. Swords Dance Pawniard and utility Misdreavus help to prevent hazards from being removes, as Defiant discourages Defog from being used and Rapid Spin is ineffective vs Misdreavus. Toxic Spikes also help to wear down the opposing team and help Pawniard to revenge kill faster Pokemon such as Manectric with Sucker Punch. Taunt Calm Mind Grumpig and Firium Z Rapidash help round off the team, checking Fire-, Ice-, and Bug-type Pokemon. They also provide a way to break stall and fatter teams. Z-Will-o-Wisp Rapidash can also act as a sweeper with the +1 Speed. Overall a simple yet solid team for the current metagame, struggles with Stoutland and lacks Speed but the team has enough to get around these issues.
 
Last edited:

Xayah

ZU Leader
is a Contributor to Smogon
#4
Speed Tiers


690 / Ninjask / 160 / +Spe / 252 / +1
628 / Ninjask / 160 / Neutral / 252 / +1
590 / Pinsir / 85 / +Spe / 252 / +2
578 / Leafeon, Sawsbuck / 95 / Neutral / 252 / +2
525 / Raichu / 110 / +Spe / 252 / +1
524 / Butterfree / 70 / +Spe / 252 / +2
518 / Shiftry / 80 / Neutral / 252 / +2
512 / Fraxure / 67 / +Spe / 252 / +2
496 / Simisear, Simipour, Simisage / 101 / +Spe / 252 / +1
480 / Drifblim / 80 / Neutral / 176 / +2
478 / Dugtrio-A / 110 / Neutral / +1
475 / Leafeon, Sawsbuck / 95 / +Spe / 252 / +1
475 / Electivire / 95 / +Spe / 252 / +1
469 / Oricoro (All available forms) / 93 / +Spe / 252 / +1
468 / Venipede / 57 / +Spe / 252 / +2
463 / Chatot / 91 / +Spe / 252 / +1
460 / Ninjask / 160 / +Spe / 252 / 0
459 / Mr. Mime / 90 / +Spe / 252 / +1
458 / Combusken, Eevee / 55 / +Spe / 252 / +2
447 / Rotom-F / 86 / +Spe / 252 / +1
446 / Huntail / 52 / +Spe / 252 / +2
442 / Pinsir / 85 / +Spe / 252 / +1
438 / Electrode / 150 /+Spe / 252 / 0
430 / Rampardos / 54 / Neutral / 252 / +2
430 / Monferno / 81 / +Spe / 252 / +1
426 / Masquerain / 80 / +Spe / 252 / +1
419 / Ninjask / 160 / Neutral / 252 / 0
414 / Crustle / 45 / +Spe / +2
406 / Huntail / 52 / Neutral / 252 / +2
399 / Electrode / 150 / Neutral / 252 / 0
398 / Beartic, Regice, Bellossom / 50 / Neutral / 252 / +2
393 / Butterfree / 70 / +Spe / 252 / +1
384 / Fraxure / 67 / +Spe / 252 / +1
378 / Crustle / 45 / Neutral / +2
376 / Glaceon, Flareon / 65 / +Spe / 252 / +1
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Persian, Floatzel / 115 / +Spe / 252 / 0
359 / Swoobat / 114 / +Spe / 252 / 0
355 / Purugly / 112 / +Spe / 252 / 0
354 / Rampardos / 58 / +Spe / 252 / 0 / +1
350 / Dugtrio-A, Jumpluff, Raichu / 110 / +Spe / 252 / 0
343 / Combusken / 55 / +Spe / 252 / +1
339 / Kadabra, Rapidash, Lopunny / 105 / +Spe / 252 / 0
331 / Simipour, Simisage, Simisear / 101 / +Spe / 252 / 0
328 / Ninetales, Regigigas (After Slow Start) / 100 / +Spe / 252 / 0
324 / Basculin / 98 / +Spe / 252 / 0
317 / Electivire, Leafeon, Sawsbuck, Silvally (all available forms) / 95 / +Spe / 252 / 0
313 / Oricorio (all available forms) / 93 / +Spe / 252 / 0
311 / Leavanny / 91 / +Spe / 252 / 0
309 / Murkrow, Chatot / 91 / +Spe / 252 / 0
306 / Mr. Mime, Pikachu / 90 / +Spe / 252 / 0
298 / Rotom-F, Rotom-S / 86 / +Spe / 252 / 0
297 / Bellossom / 50 / Neutral / 252 / +1
295 / Pinsir, Misdreavus / 85 / +Spe / 252 / 0
291 / Servine / 83 / +Spe / 252 / 0
289 / Gabite, Lycanroc-Midnight / 82 / +Spe / 252 / 0
287 / Monferno / 81 / +Spe / 252 / 0
284 / Glalie, Grumpig / 80 / +Spe / 252 / 0
281 / Chatot / 91 / Neutral / 252 / 0
269 / Articuno, Golduck / 85 / Neutral / 252 / 0
267 / Gourgeist / 84 / Neutral / 252 / 0
265 / Servine / 83 / Neutral / 252 / 0
262 / Butterfree, Mightyena, Onix / 70 / +Spe / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Arbok / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
251 / Glaceon, Flareon, Roselia / 65 / +Spe / 252 / 0
244 / Meowstic / 104 / Neutral / 0 / 0
241 / Bibarel / 71 / Neutral / 252 / 0
240 / Drifblim / 80 / Neutral / 176 / 0
240 / Pawniard, Toucannon / 60 / +Spe / 252 / 0
239 / Butterfree, Lunatone, Luxray, Noctowl, Solrock / 70 / Neutral / 252 / 0
236 / Rampardos / 58 / +Spe / 252 / 0
229 / Glaceon, Flareon, Roselia / 65 / Neutral / 252 / 0
229 / Cacturne, Combusken, Relicanth, Eevee / 55 / +Spe / 252 / 0
226 / Silvally (All available forms) / 95 / Neutral / 0 / 0
223 / Huntail / 52 / +Spe / 252 / 0
220 / Rotom-S / 86 / Neutral / 48 / 0
219 / Pawniard, Toucannon, Lapras / 60 / Neutral / 252 / 0
218 / Lumineon / 91 / Neutral / 0 / 0
216 / Vigoroth / 90 / Neutral / 0 / 0
215 / Zwelious, Rampardos / 58 / Neutral / 252 / 0
211 / Trevenant / 56 / Neutral / 252 / 0
209 / Cacturne, Ampharos, Bouffalant / 55 / Neutral / 252 / 0
207 / Crustle, Golem, Golem-A, Wigglytuff, Marowak / 45 / +Spe / 252 / 0
203 / Huntail / 52 / Neutral / 252 / 0
200 / Gabite / 82 / Neutral / 0 / 0
200 / Roselia / 65 / Neutral / 136 / 0
199 / Regice, Beartic, Bellossom, Mawile / 50 / Neutral / 252 / 0
189 / Crustle, Golem, Golem-A, Wigglytuff, Marowak, Gumshoos / 45 / Neutral / 252 / 0
179 / Camerupt, Shedinja / 40 / Neutral / 252 / 0
176 / Vibrava, Solrock, Politoed / 70 / Neutral / 0 / 0
174 / Gourgeist-Large/ 69 / Neutral / 0 / 0
172 / Gogoat / 68 / Neutral / 0 / 0
166 / Roselia, Chimecho / 65 / Neutral / 0 / 0
164 / Regigigas (Before Slow Start) / 100 / +Spe / 252 / 0
157 / Volbeat / 85 / -Spe / 0 / 0 / 0 IV
156 / Tangela, Vullaby, Sliggoo, Oranguru / 60 / Neutral / 0 / 0
150 / Quilladin / 57 / Neutral / 0 / 0
147 / Lurantis / 45 / neutral / 88 / 0
146 / Ampharos, Bouffalant, Relicanth / 55 / Neutral / 0 / 0
137 / Machoke / 45 / Neutral / 44 / 0
136 / Lickilicky, Metang, Muk, Prinplup, Regice / 50 / Neutral / 0 / 0
126 / Armaldo, Dusknoir, Golem, Golem-A, Lurantis, Machoke, Mareanie / 45 / Neutral / 0 / 0
122 / Cradily / 43 / Neutral / 0 / 0
116 / Camerupt, Porygon, Togetic / 40 / Neutral / 0 / 0
108 / Wormadam-T / 36 / Neutral / 0 / 0
106 / Corsola / 35 / Neutral / 0 / 0
100 / Stunfisk, Hippopotas / 32 / Neutral / 0 / 0
96 / Shiinotic, Duosion, Wishiwashi-School / 30 / Neutral / 0 / 0
94 / Carbink / 50 / -Spe / 0 / 0 / 0 IV
92 / Avalugg / 28 / Neutral / 0 / 0
85 / Marowak / 45 / -Spe / 0 / 0 / 0 IV
82 / Bronzor / 23 / Neutral / 0 / 0
76 / Beheeyem, Camerupt / 40 / -Spe / 0 / 0 / 0 IV
58 / Wishiwashi-School / 30 / -Spe / 0 / 0 / 0 IV
46 / Shuckle, Munchlax / 5 / Neutral / 0 / 0
 
Last edited:

Xayah

ZU Leader
is a Contributor to Smogon
#5
Role Compendium

The role compendium is a useful tool for crafting teams. Struggling to find a Stealth Rock user that fits? Need a Water check? This resource allows you to quickly find what you're looking for. Only the most essential or necessary roles/parts of a team are listed here, but you may request sections to be added or Pokemon to be added to a certain group.

All Pokemon within a category are listed in alphabetical order.

Stealth Rock:

Spikes:

Toxic Spikes:

Sticky Web:
Defog:
(all formes bar Fairy, Ghost, and Steel)

Rapid Spin:
Wish:

Healing Wish:

Heal Bell / Aromatherapy:
Offensive:
(all formes bar Fairy, Ghost, and Steel)

Defensive:
(Large)
Physical Walls:
(Large)

Special Walls:

Mixed Walls:
Normal Checks:
(Large)
(Fighting)

Water Checks:
(Large)
(Dragon, Grass, Water)

Ice Checks:
(Fighting & Fire)

Electric Checks:

Fighting Checks:
(Large)

Fire Checks:
(bar Fairy, Ghost, and Steel)
Physical:

Special:


Mixed:
(Aqua Jet)
(Bullet Punch)
(Fake Out)
(Ice Shard)
(Mach Punch)
(Prankster)
(Quick Attack)
(Shadow Sneak)
(Sucker Punch)
Electric Terrain:

Grassy Terrain

Psychic Terrain:

Rain:

Sand:

Sun:

Trick Room:
(Large)
Electric Terrain:

Grassy Terrain:

Psychic Terrain:

Rain:

Sand:

Sun:

Trick Room:
Agility / Rock Polish:
|

Bulk Up / Coil / Curse:
|
|

Calm Mind:

Contrary:

Dragon Dance:

Nasty Plot:

Shell Smash:

Swords Dance:
(bar Fairy, Ghost, and Steel)

Quiver Dance:
 
Last edited:
#10
I wanted to congratulate you on spearheading this thread and all of the responsibility that comes with. I know it will be a big deal as it “earns its player base”. The OP was put together articulately, and remember - PU was originally seen as a Joke Tier but it became official and I see this becoming something official. The only question is, what tier could possibly be lower than the “Zero Tier”, Can’t use “NU” for the Negative Tier as it’s already take for the Neverused Tier, but that is largely a concern for the future, where and when new Pokémon of later generations add even more numbers to the ever crowded tiers.

I wish you well, and congrats on this new name! FU seems like an offensive title, for obvious reasons, so I think it’s understandable why you chose this name and why you won’t have to further explain the reasoning.
I would like to clarify that we were told to change our name if we wanted to have shot at ever coming to Smogon and especially if we wanted to go official. I can't tell you everything about it since I wasn't around back then, but that's the story afaik.
 

Aaronboyer

Pullin' Out the Big Guns
is a Pre-Contributor
#11
I wanted to congratulate you on spearheading this thread and all of the responsibility that comes with. I know it will be a big deal as it “earns its player base”. The OP was put together articulately, and remember - PU was originally seen as a Joke Tier but it became official and I see this becoming something official. The only question is, what tier could possibly be lower than the “Zero Tier”, Can’t use “NU” for the Negative Tier as it’s already take for the Neverused Tier, but that is largely a concern for the future, where and when new Pokémon of later generations add even more numbers to the ever crowded tiers.

I wish you well, and congrats on this new name! FU seems like an offensive title, for obvious reasons, so I think it’s understandable why you chose this name and why you won’t have to further explain the reasoning.
There actually is an unofficial Other Meta called SU (stands for Subzero Used) which is the tier below ZU. :smogthink:

1520139237886.png
1520139368612.png
1520139655197.png

For those interested in playing ZU perhaps for the first time, Stoutland needs to be a Pokemon you must consider running and must consider checking. We just had a suspect test for it during the month of February where it was voted Do Not Ban, but that didn't mean it wasn't something to fully prepare for. Choice Band hits like a truck and is easy to fit onto most playstyles. Mawile, Silvally-Fighting, and Tangela are just a few checks you may decide to pack, but nevertheless Stoutland is in my opinion the best Pokemon ZU has to offer. Rotom-Frost falls right behind with a STAB combination of Electric + Ice that hits nearly everything for neutral damage. In generations previous Blizzard was extremely inaccurate but with the introduction of Z-Moves, Icium-Z allows for a STRONG Subzero Slammer that cannot miss. Scarfs sets are also widely seen and pair nicely with wallbreakers such as the aforementioned Stoutland and Ursaring. Lastly, I wanted to quickly discuss Vigoroth. In a recent room poll, Vigoroth was voted more suspect worthy than Rotom-Frost by a ratio of more than 2:1. Sub Bulk Up and Taunt Bulk Up are both monstrous to play against and has cause Stall teams to run things such as Roar Altaria and Z-Toxic Pyukumuku which aren't necessarily unviable but demanding if one wants to run a Stall team. We could also very well lose Altaria to PU (currently A Rank) and Clefairy to PU(also currently A Rank) during February shifts which will drastically effect how stall teams function if they can continue to function at all. Potential drops such as Claydol, Dugtrio, Torkoal, and Crustle also all look promising.

With that I want to also point your attention to our upcoming ZU Open Tournament, for which signups will release on March 20th. We also want to welcome you to our room on Pokemon Showdownand to our ZU Discord Server, and I hope you have a wonderful rest of your day!
 
#12
After immersing myself in this tier for the past few days I request Solrock to be moved to B+. The cosmic power/wisp/morning sun set is very good at stalling out counters like Metang/Mawile and the colbur berry set is probably one of the safest Stoutland switch ins without relying on Pyukumuku
 
Last edited:
#13
After immersing myself in this tier for the past few days I request Solrock to be moved to B+. The cosmic power/wisp/morning sun set is very good at stalling out counters like Metang/Mawile and the colbur berry set is probably one of the safest Stoutland switch ins without relying on Pyukumuku
To start, I'd like to say that when using Solrock, I find a set of Morning Sun/WoW/Stealth Rock/Rock Slide to be more effective than a Cosmic Power variant, as Cosmic Power is easily beaten by any phazer or status move user.

Next, while Solrock is indeed a solid switchin to Stoutland, it is not as generally effective as the other main switchins to it, namely Mawile, Tangela, and RestTalk Metang. None of these are 2HKOed by any of Stoutland's moves (bar the rare Work Up + Z-move sets) without having to rely on a Colbur Berry and offer more in most other situations than Solrock. As such, I don't think Solrock should move up to the same level as where Metang currently resides.
 
#14
I personally think something like this will become official when a new generation is released. PU has 200+ mons and most of them are unused and not viable at all in that tier. I’m happy NFEs have a role in this metagame, but if a tier below ZU is created then NFE tier would probably disappear due to many NFEs being too strong for that tier and many NFEs being in that tier, so NFE tier would probably end up having only those middle-evo Bugs, but who cares of them?:mehowth:

I really like this Idea and i’m happy some of my favourite pokemons are in that tier and I can now use them since they’re not viable in PU.
I Hope they’ll make this playable on main server :blobthumbsup:
 
#16
I’m glad I discovered this.
Can someone do a list on mons available in the tier?
The list is absolutely massive since it includes every NFE and LC mon as well, and there are so many mons unviable in PU. Honestly, I recommend using the Viability Rankings as a tier list. If you're wondering if a certain mon is in the tier, feel free to ask
 
#19
Some Pokémons I had a lot of pleasure to play recently :

Silvally-Fighting
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 100 HP / 180 Atk / 224 Spe
Jolly Nature
- Multi-Attack
- Swords Dance
- Parting Shot / U-turn / Filler
- Defog

If Vallyfairy and Vallywater are the two more common version for Silvally, I like a lot the fighting one. A defoger which has a rock resist is always nice to be able to come often on the ground regardless what the opponent does to keep up the pressure. Vally is also able to win the 1vs1 against some of the more common sr user like probopass or golem who are generally quite difficult to deal with for the usual defogers. However it's mostly its ability to get rid of dangerous threats such which makes its strength. ZU lacks of fighting type and this lets bulky mons who are weak to it a place where they shine. I could talk about probo or regice which are all two quite difficult to weaken but the best example is undoubtedly Vigoroth able to bypass a whole team unprepared. Silvally-fighting is a decent answer to prevent that when you're looking as well to add a defoger in your team. Without hitting hard, it offers an offensive pressure pleasant for a team in helping to get rid of annoying stuff and pivotting with the fighting coverage is also nice. However, keep in mind that this mon is very easy to weaken so it cannot switch nonstop on the foe.

The set is quite weird but let's me explain it. SD is important to prevent Silvally to be stalled by Vigoroth. 224 Spe Jolly outspeeds Chatot, 100 HP allows to handle one Z-Icium of Frosstom after pdr, one Boomburst of Chatot specs after pdr and offers bulk to take better vigo.

Combusken +
Stoutland
Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Ice] / Hidden Power [Electric]
- Protect

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit

A core pretty classic but however very strong and not much played. The philosophy here is pretty simple to understand, the dog and the chicken are both two monsters hitting stupidly hard who have only few switch-in in ZU. Of course, except few notable exceptions, it's pretty uncommon to be able to handle both. One of the best combusken counter and one of the more predominant is grumpig, a mon very splashable due to the fact that it checks plenty of mons and notably Frosttom. Stoutland, thanks to pursuit, trapkills it which allows to the KFC to normally sweep a team a little bit weaken (pray the no miss).

Golem-Alola
Golem-Alola @ Rockium Z
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Stone Edge
- Earthquake
- Rock Polish

Okay, lets be honnest, this Pokemon isn't great. Its no-alola form is better and Probopass outclasses it as steeltrapper. However, I have some successes with a rock polish Galvanise Z-Move set. 45 bst is terrible but after a RP, it outspeeds almost everything which isn't scarf. Its good natural bulk makes the set-up a bit easier. Here is a replay I just did yesterday against Sir Cloud with Golem-Alola, the battle is quite expeditious but I hope you'll enjoy it. https://replay.pokemonshowdown.com/gen7pu-713528953
It's not a good mon but this set of Golem-A is pretty cool to use. Play it for fun.
 
#20
Usage stats are out!

Our changes for this month are as follows:

We lost:


We gained:


These losses are mostly expected but incredibly impactful nonetheless. Altaria and Clefairy were both very important for balance and defensive playstyles, so I expect especially stall to go on the decline considerably, also since Ursaring is still running around. Swanna was a powerful offensive threat that could go defensive if it wanted to and losing it might hurt some of our playstyles, but not as much as the other two. Silvally formes will likely become even better with two of our other Defoggers leaving and I can see a spike in usage of especially Silvally-Dragon coming.

Our gains are likely to be much less important. Smeargle is a cool suicide lead for Sticky Web and Hazard Stack, but otherwise won't have too much of an impact; it will see use, but won't be amazing, at least in my opinion. Dugtrio is a fast and fairly powerful Ground-type and our only Electric immunity that's both faster than Rotom-Frost and can use items to actually knock it out, but it can definitely not switch in safely and even if it does get in, Rotom-Frost can just switch out. Torkoal probably has the most potential out of these, as it has great physical defense and access to good utility moves like Stealth Rock, Rapid Spin, and Yawn, but it has no recovery, a weakness to Stealth Rock, and a bad defensive typing, so I can't see this being too amazing either.

Let's hear what you guys think of these changes and how they'll affect the tier!
 

allstarapology

sheer force life orb liquidation
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
#21
just made a post about these drops, crazy.


I have a feeling Smeargle will be pretty decent here. The departure of two really good users of Defog in Altaria and Swanna is definitely appreciated, it has really good support options that are a big help to slower breakers like Camerupt, Stoutland, and Ursaring, and things being a bit more offensive here (from what I've seen, at least) is helpful and a nice contrast from the bulkier PU. Again, not sure how I feel about Dugtrio. The Speed tier is really good, and its Attack isn't bad; the support options in Memento and Stealth Rock are pretty nice too, but its frailty really holds it back. Rockium Z w/ Stone Edge will probably be used a lot since as mentioned above, it outpaces and OHKOes non-Choice Scarf Rotom-F. I don't have much of an opinion about Torkoal either. It's versatile and can compress roles I suppose, being able to pull off physically defensive sets w/ Stealth Rock and Rapid Spin as well as more offensive sets w/ Shell Smash, and it too has fairly nice support options in moves such as the aforementioned Rapid Spin and Stealth Rock, Yawn, Toxic, and Roar, but the lack of recovery and bad defensive typing hold it back, and it's still rather slow even after a Shell Smash.
 
#22
I’d like to share with you some opinions about Simipour (not talking about mixed)



Simipour hasn’t got great coverage but it can still hit a lot of common mons. Having focus blast allows it to OHKO rotom-frost, since rotom frost carries Z-Move/Scarf so I’d reccomend scarf simipour. Scarf simipour also outspeeds rapidash which can OHKO simipour with Wild charge and LO, unfortunately stoutland gets 83-98% damage from focus blast and it can punish simipour with a banded Return.
Another set I find pretty good is nasty plot and waterium/LO. nasty plot gives a lot of power and it allows to OHKO a non-spdef invested tangela with ice beam. Also +2 Hydro vortex (from hydro pump) OHKO a non-resistant silvally and LO kills a non-bulk invested silvally (ofc not resistant), that means water silvally is a pokemon you should not face with simipour unless you have grass knot, although simipour can face silvally-fairy without any worries. Nasty plot set is also good against most of the stealth rock setters in this tier like: probopass,mawile,torterra etc. since you can set up infront of them (like if you’re facing mawile) or just kill them (like if you’re facing torterra).
Nasty Plot set loses to scarf rotom-frost but can OHKO tangela, viceversa for the Scarf set. If you lose to rapidash/rotom-frost i’d reccomend to use scarf set, if you lose to bulkier mons I’d reccomend Nasty plot set.
It ofc loses to some mons like silvally and some pokemons it can’t hit but I still like it :)

I hope you enjoyed and hope you’ll use this Water Monkey :D

Edit: Simipour also get grass knot so you have better coverage, also Z-Grass knot is good against pokemons like chinchou.
 
Last edited:
#25
I know people mostly think of Smeargle as a hazard setter but in a tier like ZU things might actually be frail enough to get smacked up by a Belly Drum set of all things.

My set:
Smeargle @ Silk Scarf
Ability: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Belly Drum
- Extreme Speed
- Earthquake/Precipice Blades

You have to be in against something slower than Smeargle, then use Spore, BD up safely and spam ESpeed, using Ground coverage to hit the steels and ghosts of the tier.

The damage isn't that bad, looking at calcs. It does stuff like this:
+6 252+ Atk Smeargle Precipice Blades vs. 0 HP / 4 Def Golem: 352-416 (116.9 - 138.2%) -- guaranteed OHKO
+6 252+ Atk Silk Scarf Smeargle Extreme Speed vs. 0 HP / 0 Def Rotom-Frost: 252-297 (104.5 - 123.2%) -- guaranteed OHKO
+6 252+ Atk Silk Scarf Smeargle Extreme Speed vs. 0 HP / 4 Def Stoutland: 288-340 (92.6 - 109.3%) -- guaranteed OHKO after Stealth Rock
+5 252+ Atk Smeargle Precipice Blades vs. 252 HP / 252+ Def Mawile: 310-366 (101.9 - 120.3%) -- guaranteed OHKO

Obviously not the greatest set but it does well enough. You will need to damage things like Musharna and Dusclops before sweeping, and rocks are desirable, but in the right situation the sweep can't be stopped because it outprioritizes all its enemies (Just be careful around Protect, since ESpeed only has 8 PP). It has a niche IMO, though I'm not the most experienced with the tier. If you want to be really cool, run Metronome instead of Silk Scarf :P
(Note: If using EQ over Blades, you probably want to make sure you have a spike up first)
 

Users Who Are Viewing This Thread (Users: 4, Guests: 14)