Jumpluff
[Overview]
Name: Swords Dance Sweeper
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Sleep Powder
Move 4: Cotton Guard/Substitute/Synthesis
Item: None
Ability: Chlorophyll
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
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** Anything Faster**: Anything faster than Jumpluff, such as Floatzel, Zebstrika, Ninjask, and many scarf users, will often KO it before it has the chance to do anything.
**Rock and Steel Types**: Rock types such as Golem and Steel types such as Bronzor resist Jumpluffs only viable attacking move, and can return significant damage. This often forces Jumpluff off the field, resetting any boosting it has done.
**Physical Tanks**: Jumpluff is easily stalled out by Pokémon such as the aforementioned Brozor and Pyukumuku.
[Overview]
- Weak stats but high speed tier
- Requires setting up to work
- Heavy reliance on sleep powder
- Swords Dance and occasionally Cotton Guard to boost stats
- Mediocre offensive movepool
- Only effective offensive move is acrobatics, so it cannot hold an item
- Amazing support and status movepool
- Struggles to survive long enough to use its boosting or support moves to the fullest without inflicting sleep
- After 2 Swords Dances, can OHKO most pokemon that don't resist Acrobatics
- Struggles against anything that resists Acrobatics and physical walls.
Name: Swords Dance Sweeper
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Sleep Powder
Move 4: Cotton Guard/Substitute/Synthesis
Item: None
Ability: Chlorophyll
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
==========
- Sleep Powder is vital to Jumpluff's opening, allowing it to use its stat boosting moves.
- Acrobatics is its most powerful STAB move. It also covers Jumpluff's difficulties dealing with other grass types that are immune to Sleep Powder.
- Seed Bomb should not be used, as that would cause Jumpluff to be checked by a grand total of 7 types, and still have lower power.
- Swords Dance enables Jumpluff to overcome its low attack stat and deal significant damage.
- Cotton Guard enables Jumpluff to have a pretty strong defense stat that can survive an Ice Punch from the faster Floatzel and Abomansows Ice Shard. Alternatively Substitute guarantees it survives at least one attack. Cotton Guard variants are much more susceptible to special attacks. Substitute variants are more reliant on sleep powder and are more crippled by the Sleep Clause. Synthesis also allows Jumpluff to recover from any attacks that it can survive (which aren't many) and entry hazards, but does nothing to help it actually survive attacks.
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- Jumpluff maxes out its speed to take the fullest advantage of its nearly unmatched speed and blow past the vast majority of the unboosted metagame. It heavily invests in its attack so it can secure OHKOs after using Swords Dance.
- Jumpluff's EV spread in general maximizes its sweeping potential
- Jumpluff can not hold an Item, as its best attacking move is acrobatics.
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- Immediately use Sleep Powder if the opponent is not a grass type. This gives Jumpluff the opportunity to use its setup moves.
- Using whatever defensive move the user opted to make Jumpluff's 4th move is often the best second move, especially if you expect the opponent to switch into a speed based check such as Floatzel.
- After ensuring Jumpluff's survival, use Swords Dance as much as you can get away with and proceed to sweep.
- Jumpluff struggles to switch in on pretty much anything. It is best used as a lead or a late-game sweeper, but can work as a revenge killer if needed.
- Priority move are dangerous, especially from Shiftry who can combo Fake Out into Sucker Punch for a free kill if Jumpluff's defensive move is neglected.
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- Jumpluff makes for a somewhat inconsistent but deadly sweeper on a team. It matches up well against medium speed offensive teams
- Jumpluff needs teammates that can dispose of Pokémon that resist Acrobatics such as Golem or physical walls such as Bronzor or Pyukumuku.
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** Anything Faster**: Anything faster than Jumpluff, such as Floatzel, Zebstrika, Ninjask, and many scarf users, will often KO it before it has the chance to do anything.
**Rock and Steel Types**: Rock types such as Golem and Steel types such as Bronzor resist Jumpluffs only viable attacking move, and can return significant damage. This often forces Jumpluff off the field, resetting any boosting it has done.
**Physical Tanks**: Jumpluff is easily stalled out by Pokémon such as the aforementioned Brozor and Pyukumuku.