Resource ZU Old Gens Hub - ADV Corsola Ban

It is kinda nice to see some discussion on SM, as the tier isn't that popular anymore, despite being great to play.
So What's Next for SM ZU?

To be honest, I'm not sure. As far as the top tier offensive threats go, I feel that Electivire is an overall healthy presence for the tier and its removal would be disastrous for the tier. Combusken is a Pokemon that can often feel overwhelming if things go its way, but at the moment it seems too limited to actually become problematic. Swanna and Simisage stand out to me as the main two potentially overbearing presences, but both also have clearly defined weaknesses. Furthermore, Swanna was suspected only a couple of years ago, with the majority of the playerbase at the time voting for its continued presence within the tier; unless sentiments have drastically changed in this regard, I think Swanna should remain. On a similar note, if sentiments have changed, then it's worth considering the widespread effects Swanna's removal would have on the tier - Combusken losing one of its more reliable offensive checks, Rock- and Ground-type Pokemon gaining more breathing room, and so on. As far as Simisage goes - I am quite curious on community opinions in regards to Simisage, as it's one of the most reliable breakers in the tier. Furthermore, it maintains an excellent Speed tier, outpacing some Pokemon already considered fast like max speed Silvally forms, Leafeon, and Swanna. However, its lack of longevity and overall frailty are clear weaknesses that are often abused by priority attackers and faster threats, often in conjunction with hazard support.
Speaking for myself, I don't think there is any tiering action that could be done for SM ZU. Olympiad I showed that the playerbase had no interest in revisiting the ZUBL, as Throh proved to be very unhealthy with its Flame Orb set, though the Bulk Up ones were quite manageable. Type:Null could theorically be revisited alone, as it saw minimal usage due to Throh invalidating most of its sets. The defensive set is most likely outclassed by Wishiwashi, though Type:Null's lack of Electric- and Grass- weakness for the less common Fighting-weakness means it gets a better matchup into Rotom, Electivire, and Simisage. While it is hard to stay whether the Swords Dance set would be as threatening as it seems on paper. Anyway, if there is support to retest Type:Null without Throh, so just on its own, I'd be glad to have a suspect slot for it in next Olympiad.

As for bans, there are only two Pokemon that could be considered for a ban: Combusken and Swanna. I've been vocal about it since 2018 and my opinion hasn't changed in the slightest regarding them.
Combusken brings nothing of value into the tier in my opinion. It is arguably quite mediocre even, as there are many match-ups where it is completely unable to do anything, which is against Altaria and Aqua Jet Swanna / Floatzel, and can really struggle to find a setup opportunity. However, Combusken is just way too hard to revenge kill if it gets a Swords Dance up. Fightinium-Z OHKOes most Fire-resists (Golem, Wishiwashi, Silvally-Water, etc), while Thunder Punch has been used more as a way to punish Mareanie spammers. I've always felt that the inability to reliable revenge kill Combusken with a Choice Scarf user unless you switch it outright onto Combusken and the reliance on Pokemon that take way too much from a +2 move and are supposed to answer many other threats, was very unhealthy. I do see losing Combusken as a net positive for the tier, as the Pokemon brings nothing of value.
Swanna is just ridiculous. It is kinda the same as Combusken in the sense that it brings nothing defensively (except for a Ground-immunity), but it is ridiculously broken, to the point where I'm still stun it didn't get banned 2 years ago. Back then people started using Wishiwashi and Furfrou more, which quite helps to check special Z-Rain Dance and physical sets, respectively, but since then Furfrou fell out of favor, and teams have adapted to Wishiwashi and can weaken it enough for Swanna to break through it. Swanna's winrates in ZUPL have been 65%, 44%, 83%, 40%, and 72%. (22% in Olympiad I and 67% in Olympiad II, but the SM playerbase is noticeably weaker in this tournament, so I'm not sure the numbers really speak, especially Olympiad I which had Type:Null); while I usually don't like to use winrates as metric for weighting whether something is broken or not, the numbers are really crazy some years (all with Swanna retaining high usage). There is no counter to Swanna, and checks don't cover well the 3 main sets (physical Rain Dance, special Rain Dance, and Mirror Move), and guessing wrong can quite often cost you the game. The closest things are Mareanie (very flawed Pokemon that also can't check Swanna anymore if you got the wrong EV spread and get Knocked Off) and bulky Sivally forms (no recovery at all).
Ultimately I don't think removing these two Pokemon would negatively impact the tier. I would open the teambuilder and I doubt it would push anything over the board given both Pokemon are terrible defensively and not fast enough to act as natural form of Speed control.
On Simisage, this Pokemon is a late adaptation in the tier. Basically if you are not running a non-Mareanie Poison-type, you open yourself to let Simisage pick KOes. In my opinion, Simisage is balanced by the fact its STAB moves are flawed; Giga Drain is not strong enough, limiting its ability to break early, while Leaf Storm's drop means Simisage can't really pick up many KOes and smart pivoting can put it in bad positions. In my experience, Simisage also struggles with picking its non STAB moves; between Hidden Power Ice, Knock Off, Nasty Plot, Focus Blast, and Synthesis. You definitely don't need all of them, but lacking any of them make some matchup far harder. Also Simisage brings nothing defensively, and while that's also true for Swanna and Combusken, Simisage is far easier to revenge kill, with no natural ways of boosting its speed and no priorities. I could see Simisage getting unhealthy as time progress though, as evidently it has excellent offensive traits for the tier that makes it hard to defensively handle, but the counterplay has felt sufficient.

tldr: not opposed to retest type:null, ban combusken and swanna, do not ban simisage
 
Unusual ADV Pokemon

Throughout my journey in ADV ZU, I have come to realise that there are a few picks that could see more use in the tier, but don't due to being overlooked or overshadowed by other Pokemon in the metagame. As a result, I wanted to make a post detailing my findings on some Pokemon that are a bit unusual, yet underrated in the metagame.

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Parasect
Parasect @ Leftovers
Ability: Effect Spore
EVs: 172 HP / 248 Atk / 88 Spe
Adamant Nature
- Double-Edge
- Hidden Power [Grass]
- Swords Dance
- Spore

I don't blame people for sleeping on Parasect. I too slept on it during my ADV VR post, putting it in the very lowest tier. However, there was some traits I overlooked when rating Parasect. Firstly, Parasect has a really high attack stat. It is tied with Graveler and Anorith for the second highest in the tier with only Krabby being higher, who is unviable meaning its basically the highest in the tier. Furthermore, Parasect has Swords Dance alongside Spore meaning it can take out a defensive wall like Koffing with Sleep and boost up to 2hko with Double-Edge, an effective physical option in the tier. Despite not being a Normal-type, it can abuse how good the typing is neutrally in the tier and when combined with Grass/Water coverage, it's basically unwallable. Parasect has the luxury of a Grass-STAB meaning as well meaning it is able to deal a lot more damage to Normal-resists Onix and Graveler, giving it an edge in this field.

These are all good traits, however, most people get scared of using Parasect due to its typing, with unfavourable matchups into tier staples like Quilava, Seaking, and Doduo. Parasect can get around this however by using its other resistances. For example, it can be a good Fighting-resist for when Pokemon like Aipom or Meditite lock into a Fighting-move to hit the tier's Normal-resists and its Ground resistance can come in handy to check Graveler and Onix, as it can take a Rock Slide from both while also outspeeding bulkier variants of Graveler. Overall, its a really interesting Pokemon that definitely should deserve more usage due its great offensive profile and if it were to retier it, I would say it fits nicely in the B- ranks

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Croconaw
Croconaw @ Salac Berry
Ability: Torrent
EVs: 4 HP / 220 Atk / 24 Def / 16 SpD / 244 Spe
Naughty Nature
- Return
- Surf
- Substitute
- Swords Dance

Croconaw used to see a lot more use in the tier before more Water-types like Wartortle dropped to the tier. Nowadays, it's Salac Berry Sweeper set is usually outclassed by Wartortle and as a physical Water-type, Seaking has been far more popular due to great bulk and coverage for the tier. However, Croconaw still has some notable traits over it's competition. For example, having access to Swords Dance is a great trait and a trait it only shares with Lombre, who isn't good at using it, and Tentacool who has a low attack stat and lacks Croconaw's physical bulk. As a result, Croconaw has a niche in the tier especially when considering another great trait of Croconaw; it's bulk. This spread allows Croconaw to live Double-Edge from Choice Band Aipom and Choice Band Seaking cannot OHKO it either while still putting it in range of it's Salac Berry which can be exploited. It's special bulk is also serviceable when facing Fire-types and defensive Wartortle sets, who it can abuse with Substitute if they aren't running Seismic Toss as otherwise it is unable to break its Substitute.

This gives Croconaw a lot of opportunities to get a Swords Dance off and when combined with its good Attack stat and excellent coverage in Return and Surf, which also is boosted by Torrent, and you have a pretty effective setup sweeper that functions similarly to Beedrill, but notably better matchups into physical attackers and Fire-types. It's main flaw is that its not amazing into Gloom, but once that is weakened or removed, Croconaw can definitely win games and in my opinion it definitely deserves more use in the metagame.

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Delibird
Delibird @ Leftovers
Ability: Hustle
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Aerial Ace
- Ice Beam
- Focus Punch
- Substitute

Lastly, I want to talk about Delibird. In this last shift, Delibird has been overshadowed by another Flying-type in Doduo, who generally hits harder than Delibird does and has the covetted Normal-typing giving it an edge over it. However, that doesn't mean Delibird is outclassed. It's Ice-typing gives it STAB Ice Beam which can be great into our resident Rock-types who are weak to Ice. This particularly makes Delibird's non Choiced sets pretty nice as Delibird does significantly more damage to them than Doduo does with Hidden Power Grass, allowing Delibird to spam it's Flying-STAB more often without having to worry about the tier's Flying-resistances. Delibird also has access to Focus Punch which can be a good option for Magnemite, who also can give Doduo without Hidden Power Fighting/Ground some trouble.

Additionally, why not use both? Delibird and Doduo overwhelm eachothers answers very well especially with Delibird's better matchup into Graveler and Onix, both Pokemon people commonly use to answer Doduo. While the two do share weaknesses, pairing with an Electric-type like Flaaffy can also help fix this, while also being great because it can allow you to run bulkier Flaaffy's without potentially running the risk of being outsped by Graveler as Delibird and Doduo should successfully chip them down and deal with them overtime.​
 
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Here's a DPP ZU update. I had planned to write my perspective on the shifts, but I'm just delaying the post at this point.

TTK departed from council, so we added HSOWA in their place. They defeated me, so they must be good.

We then held a new VR vote based on the meta's development through Olympiad II. The voters were me, wooper, BeatsBlack, Drud, and HSOWA.

:luxray: High A --> S
:sableye: Low A --> High A
:crawdaunt: High B --> Low A
:pelipper: Low B --> Low A
:chimecho: Low B --> High B
:ivysaur: UR --> Low B
:shelgon: High C --> Low B
:swalot: High C --> Low B
:vigoroth: High C --> Low B
:lopunny: High C --> Low B
:bronzor: Low C --> High C
:sudowoodo: Low C --> High C
:mawile: High A --> Low A
:wailord: High A --> Low A
:girafarig: Low A --> High B
:whiscash: Low A --> High B
:banette: Low A --> High B
:golbat: Low A --> High B
:vibrava: Low B --> High C
:cranidos: High C --> Low C
:dustox: High C --> Low C
:mightyena: High C --> Low C
:pikachu: High C --> Low C
:togetic: High C --> Low C
:staryu: Low C --> UR
POKEMONCURRENT RANKskrimpswooperBeatsBlackDrudHSOWANEW RANKPOKEMON
PersianssSSSSsPersian
Luxraya+sSSSSsLuxray
Probopassa+a+a+a+a-A+a+Probopass
Wailorda+a-a-a-a-A-a-Wailord
Mawilea+a-a-a-a-A-a-Mawile
Carnivinea+a+a+a+a+A+a+Carnivine
Phionea+sa+a+sA+a+Phione
Girafariga-a-a-b+B+B+b+Girafarig
Lunatonea-b+a-a-B+A-a-Lunatone
Whiscasha-a-b+b+B+A-b+Whiscash
Arboka-a-a+a-a-A-a-Arbok
Banettea-a-b+a-B+B+b+Banette
Camerupta-a-a-b+B-A-a-Camerupt
Wormadam-Trasha-a-a-a-B+A-a-Wormadam-Trash
Golbata-a-b+b+B+B+b+Golbat
Sableyea-a+a+a+A+A+a+Sableye
Raticatea-a-b+a-a-A-a-Raticate
Crawdauntb+a-a-a-a-A-a-Crawdaunt
Dewgongb+b+b+b+B+A-b+Dewgong
Diglettb+b+b+b-B-B-b-Diglett
Gloomb+b+a-b+B+B+b+Gloom
Laironb+b+b+b+B+B+b+Lairon
Grotleb+b+b-b-B+B+b+Grotle
Grovyleb+b+b+b-B+B+b+Grovyle
Plusleb+b+b+b+B+B+b+Plusle
Seadrab+b+b+b+B+B+b+Seadra
Stantlerb+b+b+b+B+B+b+Stantler
Granbullb+b+b+b+B+B+b+Granbull
Dunsparceb+b+b+b+B+B+b+Dunsparce
Beedrillb-b+b-b-B-B-b-Beedrill
Chimechob-b+b+b-B-B+b+Chimecho
Fearowb-b-b-b-B-B-b-Fearow
Bibarelb-b-b-b-B-B-b-Bibarel
Gastlyb-b+b-b-B-C+b-Gastly
Huntailb-b-b-b-B-B-b-Huntail
Kecleonb-b-b-c+B-B-b-Kecleon
Omanyteb-b-b-c+B-B-b-Omanyte
Pelipperb-a-a-a-a-A-a-Pelipper
Wormadam-Sandyb-b-b-b-B-B-b-Wormadam-Sandy
Combuskenb-b-b-b-C+B-b-Combusken
Vibravab-b-c+c+C+C-c+Vibrava
Slakingc+c+c+c+C+C+c+Slaking
Butterfreec+c+c+c-C-C+c+Butterfree
Exploudc+c+b-c+C+C+c+Exploud
Flareonc+c+c+c+C+B-c+Flareon
Shelgonb-b-b-b-C+B-b-Shelgon
Swalotc+b-b-b-B-B-b-Swalot
Budewc+c+c+c+C-C-c+Budew
Cranidosc+c+c-c-C-C-c-Cranidos
Dustoxc+c+c+c-C-C-c-Dustox
Mightyenac+c+c-c-C-C-c-Mightyena
Octilleryc+c+b-c+C+C+c+Octillery
Pikachuc+b-c+c-c-C-c-Pikachu
Togeticc+c+c-c-c-C+c-Togetic
Vigorothc+b-b-b-B-B-b-Vigoroth
Marshtompc+c+c+c+C+C+c+Marshtomp
Pupitarc+c+c+c+C+C+c+Pupitar
Wartortlec+c+c-c-C-C+c-Wartortle
Lopunnyc+b-b-c+B-B-b-Lopunny
Abrac+c+c+c+C+C+c+Abra
Pidgeotc+c+c-c+C+C+c+Pidgeot
Minunc-c-c-urURC-c-Minun
Porygonc-c-c-c-C-C-c-Porygon
Seviperc-c-c-c-C-C+c-Seviper
Staryuc-c-c-urURURurStaryu
Yanmac-c-c-c-C-C-c-Yanma
Bronzorc-c+c+c+C-C+c+Bronzor
Chatotc-c-c-c-C-C-c-Chatot
Clamperlc-c-c-c-C-C-c-Clamperl
Clefairyc-c-c-urC-C-c-Clefairy
Corsolac-c-c-c-C-C-c-Corsola
Medititec-c-c-c-C-C-c-Meditite
Pinecoc-c-c-C-C-C-c-Pineco
Quilavac-c-c-c-C-C-c-Quilava
Sudowoodoc-c+c+C-C+C+c+Sudowoodo
Lickitungc-c-c-c+C-C-c-Lickitung
Wigglytuffc-c-c-b-C-C+c-Wigglytuff
Noctowlc-c-c-C-C+C+c-Noctowl
Ivysaururb+b-b-B-B+b-Ivysaur
Luxray has become the Lion King. The DPP ZU Hub has been updated accordingly.

Lastly, I've updated the sample sets linked from each Pokemon in the Viability Rankings. All EVs have been standardized based on the intended role.
 
Hey guys. There's no big announcement today, but if anyone wants to create a personal VR, there's now a link in the ORAS OP for you to make your own!

I mainly prioritized NFEs on the VR and any legal fully evolved Pokemon, but if there's another Pokemon you'd like to have added, please hit me up on Discord or let the ORAS council know!

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:bw/Servine: :bw/Swalot: :bw/Simisear: :bw/Simipour: :bw/Electabuzz: :bw/Scraggy: :bw/Duosion::bw/Huntail::bw/Bronzor:
Hey all! Recently council has discussed retesting Pokemon like Simisear as well as discussing potentially problematic Pokemon like Servine, Swalot, and Simipour. With ZUPL coming up, the council feels a quick survey is needed to gauge the playerbase's thoughts on elements deemed problematic. If you've played ORAS ZU recently, and especially if you have participated in past tournaments, doing this survey would be a great help in showing us where the players think the tier should go. This survey's deadline is June 17th, two Mondays from now.

Link - ORAS ZU Survey
 
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SS ZU: THE LEAST SOLVED OLD GEN?
(check out my team dump as well!)

i LOVE ss zu. it is my favourite metagame of all time, and being able to win this year's ss cup really meant a lot to me.
you might have realised that my ss building, especially in this last cup, is a bit out of the ordinary, but that was a decision i made on purpose to prove some points to myself and to everybody else:

1. 90% of SS gaming happens in the builder.
:sv/golbat: :sv/heatmor: :sv/koffing:

everything can work in ss. from the standard "meta" balance teams to cheese hyper offences to weird builds with never-before-seen ur mons, ss is one of, if not the most varied zu old gen. so many mons being viable also means that there are a ton of ways to prep for opponents which bring similar-looking teams, since every single one of these mons fills a very specific niche that can prove to be the perfect pick for a specific matchup. variety is, in my opinion, the way to succeed in ss: by costantly keeping your teams fresh and different from your previous ones, you make your opponents have a much harder time prepping against you. furthermore, in this metagame a good matchup on preview very often results in a win and viceversa, with optimal plays from both sides; that's why good prep that can exploit your opponent's weaknesses is imo very important.

My SS cup experience:
yea i brought some really out-there stuff. most of the niche picks were due to specific mu's where i thought they could really shine, but sometimes it was just because i wanted to use them and prove they could work. anyway, i wanted to prove that there's no need to always bring the most standard meta 6 to win, but contrarily it's often better to go for off-meta mons, if they can improve your chances at winning.


2. Miltank is not mandatory (but it's very damn good).
:sv/miltank:

i used to think miltank was mandatory, or very close to. catch-all physical (and often even special) defensive wall thanks to its good neutral typing and solid stats, with the ability to spread status and to heal it off teammates and itself, consistent damage via seismic toss, and access to useful defensive abilities. from my usual way of building, miltank just filled so many boxes (which i'll go over later), which on paper meant more freedom in the rest of the team. however, you could say that my overusing of cow meant quite the opposite: it often lead my teams to look very similar to one another, even when trying to use more niche mons, just because it filled the exact same role every time which needed to be complemented by almost always the same mons. it's for this reason that:

My SS cup experience:
i did NOT bring miltank ONCE throughout this whole tournament. i wanted to improve at varying my building and staying away from my "staples" as much as possible (tho i still think rotom is the most splashable mon in the tier and i can't not use it), which is why i made the decision to try not to use cow for the entire cup. it was very hard, but in the end i succeded. but how do you build without miltank? well, let's see the roles miltank plays and which mons can fulfill them in its stead:
clerics are almost mandatory in ss. most of the tier is structured around balance/bulky offense, and with matches between 2 teams of these archetypes happening more often than not, having a way to deal with the omnipresent status conditions that these teams use is very important. cow is definitely the most reliable and common of the clerics, being able to find many switchin opportunities through the course of a game to get rid of its teammates' status conditions. here are the best non-cow clerics:

good clerics:
:alcremie: second best cleric, fairy typing is huge defensively
:altaria:/:articuno: if you can pair them with a different defogger/spinner they do a good job (don’t use both defog and heal bell on the same set, mons become passive af)
:lickilicky: underrated, wish + knock + heal bell is a very cool combo, tho it’s kinda passive
:lurantis: cleric that can win games on its own against more passive defensive teams

decent/ok clerics:
:roselia: a weird mixture between cow and alc, would much rather do spikes duty
:clefairy: alc sidegrade with cool options like knock and teleport, wants too many moves to fit aroma
:musharna: very fat but mono-psychic type is mid defensively and has limited recovery pp
most teams deal with rotom thanks to the combination of cow+ground type. the reason this duo works so well is because even if you get the predict wrong, cow can stomach electric moves and heal the damage off quite handily, and the same goes for most grounds tanking shadow ball (palo being the exception). cow also has a good mu vs other ghost types: it can handle cb lass if thick fat, gourg if sap sipper, and palo due to sheer bulk. these are the other most relevant ghost switchins:

ghost resists with recovery:
:lickilicky:/:silvally-dark: (resttalk) /:regigigas:/:kangaskhan: (defensive) /:type-null:
yup, that's the whole list.

ghost resists with some bulk but no recovery:
:silvally-dark: (offensive) /:skuntank:/:persian-alola:/:kangaskhan: (offensive) /:pawniard:/:thievul:/:bouffalant:/:oranguru:/:silvally:

frail ghost resists:
:morpeko:/:liepard:/:shiftry:/:unfezant:

you can also run no ghost resist and deal with ghosts exclusively in other ways (e.g. grounds for rotom), but our ghosts are very varied and each one would require a different check.
nascar cow is imo the best cow set, without any doubt. the utility of max speed cannot be understated, and you can fill a role which, in my opinion, is mandatory to have on any team by running sap sipper (which is the better of its abilities just because it checks this one box): a tangela switchin. it might sound dumb when i say that tangela is one of the hardest mons to switch into, but it's true: its combination of grass stab + sleep powder (which can annoy any mon not immune to it) + poison move (which can threaten grass types that resist its stab move and are immune to sleep powder) + knock off (which can long-term cripple would-be checks that rely on their item to keep themselves healthy) is stupidly good. cow is one of the few mons that can actually switch into this mon: with sap sipper you're immune to grass stab and sleep, you can get away with getting your helmet knocked off without many problems, and you can shrug off sludge bomb damage pretty handily and cure eventual poisons with heal bell. so what other mons can also do this?

good switchins:
:silvally-dark:/:throh:/:klinklang: (resttalkers) can tank both attacks pretty comfortably, don't really mind knock, don't care about sleep thanks to resttalk
:roselia: x4 resists grass move, immune to sleep, can tank sbomb without much trouble, often can get away with getting knocked since it's usually not tanking insanely strong hits anyway
:koffing: will go more in depth about this mon later in the post but it resists both attacks and can run neutralizing gas to deny tang's regen (more often than not its only form of recovery)
:accelgor: (the defensive variant) grass resist, can tank sbomb comfortably enough, can't get knocked

decent/ok switchins:
:altaria: resists grass, can shrug off sbomb, can cure sleep with natcure, tho knock is annoying
:articuno: similar to alt but hates knock even more
:cryogonal: cuno 2
:silvally-poison: resists both attacks, can't get knocked, sleep is annoying but manageable, but most importantly has longevity issues
:skuntank: similar case to poisonvally
:bouffalant: sap sipper like cow, can ev for its sub to live sludge bomb, tho it really doesn't want to get knocked
:rapidash: grass resist, hates knock
:lurantis: even max spdef takes a good chunk from sbomb, especially relevant with limited recovery pp
:gourgeist: can somewhat handle tang defensively but often can't hurt it back
i feel like you can see why cow is so important as an option for building, covering many threats in one slot.

3. Psychic-types are really strong.
:sv/uxie: :sv/jynx: :sv/beheeyem: :sv/lunatone: :sv/exeggutor: :sv/musharna: :sv/rapidash-galar: :sv/silvally-psychic: :sv/oranguru: :sv/swoobat:
ss zu is home to a huge variety of psychic types, some of which are more viable than others but most of which have their own unique niche that can make them shine above the others. i feel like most of them are very slept on and not used as much as they should be, considering how good they actually are; it's for this reason that:


My SS cup experience:
i tried to bring at least one psychic type per round (i did not bring any in r2 cause i would've brought a lunatone team to g3 but i won in 2, but ig you can compensate it with the fact that i brought 2 psychics in r1). anyway, here's a little roundup of what our magic friends can do:

:uxie: thanks to its good bulk and wide selection of utility moves (ranging from the standard sr/knock/uturn/filler set with moves like twave/encore/yawn/future sight/psychic in the last slot to fitting archetype specific moves like sunny day or trick room) it can be a cool physically defensive pivot on more offensive teams that don't mind its low longevity or on balance teams with wish support. it can be a surprise defensive scarfer à la alolan persian, with trick to cripple defensive mons. and the coolest set to me, it can be a good bulky setup sweeper, with either elecseed/kee berry + calm mind + rest or lefties + np + dkiss to make up for its otherwise kinda low longevity; the latter can even be run without dkiss, just abusing its fatness to dish out huge damage and dig holes in defensive cores for other teammates, like our good friend bossaru (rest in peace) used to do.
:jynx: on paper the most broken mon in ss, but it being hard to fit and inconsistent makes it so that we don't see it to often. anyway, specs does stupidly high amounts of damage even to resists (which are very little to its ice+psychic stab combo, even less if you factor in focus blast), scarf is great speed control since it outspeeds most relevant scarfers while still maintaining good damage output, and boots with either np+3atks/kiss+3atks/np+kiss+stabs is again hard to play around while still keeping some form of longevity by avoiding rocks damage. massively slept on, i hope we can see more of it in the future.
:beheeyem:probably the coolest psychic type in the tier. it can be a bulky pivot with future sight/teleport/recover/filler, supporting physical breakers by bringing them in safely and by giving them a way to get around common physical walls like tang; it can be a bulky setup sweeper with np/psychic/recover/filler, which despite being really hard to build around, has both good defensive and offensive utility, and can win games on its own in certain mu's; and it can work as an otr sweeper, with meteor beam to snipe cuno and to boost its already high spatk stat.
:lunatone: probably the most straightforward of all the psychic types, having basically one viable set (rocks 3atks is bad don't use that). still, rp/meteorbeam/ep/psychic (dont use psyshock for the love of god) is a great antimeta pick, and can clean up weakened teams. its defensive typing + ability is, against all odds, somewhat useful, letting it switchin on mons like dash or alt.
:exeggutor: i have a weird relationship with this mon. the specs set hits insanely hard and can dig holes in defensive cores like very few other things, thanks to its massive spatk stat and high bp moves; however, its speed tier leaves a lot to be desired, especially in a tier where many defensive mons actually have decent/good speed stats. the pivot future sight set (similar to the one we talked about for beheeyem) has cool applications in supporting physical breakers while having cool defensive utility thanks to a ground resist and harvest colbur/sitrus; but despite these nice traits, its defensive typing is genuinely absolute garbage, and it isn't bulky enough to compensate for it.
:musharna: the fattest of the psychics. despite mono psychic not being the best defensive typing, and synchronise meaning basically not having an ability, its sheer bulk makes sets like cm/psychic/moonlight/healbell work (you could fit moonblast in there too but idk what you'd drop). 8pp recovery sucks but remove the dark types and this thing can win games on its own. another interesting set is resttalk, with any combination of future sight/psychic/moonblast/shadow ball/toxic/ig cm too in the last 2 slots, which trades not being a cleric for more recovery pp.
:rapidash-galar: this mon is somehow massively overrated and underrated at the same time. it's a good mon for sure, reliably running both physical and special setup sets, and it's still a somewhat rare sight in the tier which can undoubtedly hold its own against common defensive cores; but i've seen many people treat it like it's an unstoppable threat without considering its shortcomings, like for instance its below average bulk (you can invest in it, but then you're lacking in power which is more often than not not ideal).
:silvally-psychic: uhhh this is a weird mon. being a physically oriented psychic type which actually has a good psychic stab move (unlike gdash) means that it can abuse those builds with fat fighters such as poliwrath or gurdurr as their main physical wall. however, it struggles to break other common physical walls like tangela; it has almost no defensive utility compared to other silvally forms like poison or dark; and most importantly of all, it suffers from massive opportunity cost over the aforementioned silvally forms and other physical setup sweepers, tho it can definitely shine in the right matchup.
:oranguru: bit of a weird one but normal/psychic is a very unique defensive typing, being able to handily stomach the tier’s ghosts thanks to its quite decent bulk (especially when boosted by av, imo its best set). other than a billion coverage moves, it also has access to amazing utility in knock off, which is even better on a special attacker since it lets it remove cuno’s boots to cripple it long term. definitely has longevity issues (especially since you can’t even pair it with the best wishpasser in the tier, licky, without repeating the normal type) but overall an interesting mon that should be explored more imo.
:swoobat: this mon needs 2 turns and it’s potentially gg. only works on eterrain, which already has a wide array of options to choose from, and can feel kinda useless if it can’t get its cm(s) off, but oh my god is it good if it can get them. stored power reaches absurd bp really fast, and its mediocre bulk and spatk are made up by the speed with which can get off simple-boosted cm’s. roost even allows it to setup on many non-toxic walls, which can’t hurt it hard enough before it can get out of hand. massively underrated imo, slept on broken.

4. Some mons are better than what they're normally considered to be (aka VR noms).
:sv/koffing::sv/gastly: :sv/ditto: :sv/lickilicky: :sv/gourgeist-super::sv/seaking:
:koffing: UR -> C/C+
i fell in love with this mon. despite its low stats, it has lots of very unique traits: mono poison typing which lets it resist many common attacks, and most importantly take on tang; semi-reliable recovery in pain split, made even better by its low hp stat; many cool utility and coverage moves, including haze, wisp, tspikes, and fthrower (which notably breaks kk’s sub); access to 2 great abilities in levitate, which lets it take on most ground types without much trouble also thanks to toxic immunity, and neutralising gas, which not only blocks tang’s regen as mentioned above in the post, but also helps vs many mons which rely on their ability for viability. it’s unironically a good mon which fills many roles that certain defensive cores need, and as such i firmly believe it deserves a spot on the vr.
:gastly: UR -> C-
2 words: cow. switchin. ghost typing + toxic immunity give you a free entry point on the best mon of the meta, which is already a decent enough niche on its own. while its stats aren’t great, they are good enough to make for an ok wallbreaker with either specs or scarf sets, since ghost + poison is a pretty not bad stab combo. struggles with cuno but has trick and can run tbolt to punish it. not an amazing mon considering its insane frailty but still worth of a vr spot imo.
:ditto: C- -> B-
the fact that this mon is lower than stuff like elecvally and butterfree is a crime to me. it’s simply such a nice option for those semistall/very fat balance teams which lean too much on the defensive side without being full stall and have thus a rough mu into various ho’s; ditto helps them handle most of these setup sweepers which can get out of hand quickly. not much to say, use this mon more.
:lickilicky: UR -> C
i think most of the playerbase agrees that licky should be ranked. it is mostly worse than cow, but it has some unique tools: better bulk, particularly relevant in the special side; wish recovery which, while being worse than milk drink by itself, can enable certain fat teammates without recovery; and knock which is always useful. it basically doesn’t have an ability, and the standard moveset of wish/tect/knock/heal bell is passive af; but if you can deviate from these standard 4 moves, it can run stuff like toxic, body slam, eq (mainly for skuntank), sd, and many more; good teammates can also help you get away with its passivity. definitely a cool and underrated mon.
:gourgeist: C+ -> B
great mon, deserves way more usage. most may see it as a tang downgrade, but i think it's more of a sidegrade: you trade a broken ability in regen and utility in knock off and sleep for not relying so much on your item (you're actually running itemless most of the time), wisp, ghost typing which is actually kinda nice defensively, and actually being able to beat klinklang thanks to foul play (something which tang cannot do). it can even fit random stuff like shadow sneak to pick up ko's vs weakened opponents, toxic, rock slide for cuno, thief for item removal after you absorb knock, fthrower for tang ig, and much more. definitely a mon that deserves way more usage and a way better ranking than its current ones.
:seaking: UR -> C-
like licky, i believe most of the community agrees with this mon deserving a place on vr. being a pivoting bulky-ish water type is very much appreciated in this tier (see watervally), being able to take on mons like dash and kk, and also having access to knock and an electric immunity is really nice role compression. in the last 2 slots you can run resttalk, scald + restochesto, or scald + icebeam to smack tang and alt but bypassing recovery. its low stats kinda drag it down a little bit but its niche is very valuable on the right teams.

and that was it. this post took way too much time to write holy shit, but i really wanted to make it. ss zu is the metagame that introduced me to competitive mons, i owe it a lot.
 
welcome! — willfosho: No. 15: Beedrill aka Spear (スピアー)....


#015
THE ABSOLUTE STATE OF ADV ZU
#190

This post is a bit impromptu because I've been drinking. I have also been away for quite some time on a vacation or a Hiatus as the Zoomers call it. I've come back because I'm semi-motivated and now is as good a time to express my personal views of the metagame. Trusted players have informed me that the meta has not adapted since Olympiad. This is troubling to me because Olympiad meta actually sucks so fucking hard. It sucked to build for and playing it was only OK in small dosages. Building and testing at a "high" level made me realize this.

If the points I make in this post seem like I don't know how to play mons please HAHA the post so I can gain a greater understanding of how much I suck ass

What Needs To Go


#015


Beedrill is the mon I hate the absolute most in this meta. Prepping for this insane sweeper/breaker/cleaner is extremely difficult when the other best offensive mon which we'll get into later is on almost every team. Beedrill oftentimes finds itself in the back hidden until the later parts of the game. This makes it incredibly difficult to make "smart" decisions on how to make progress. If the opponent finds a position where they can maneuver Beedrill in you are forced to swap into a solid defensive check like Onix to force it out. Nobody other than me wants to entertain the idea of Onix, let alone Nosepass. Those are the only Pokemon that dunk on Beedrill semi-reliably. This does not even begin to describe the synergy it has with Aipom. Beedrill and Aipom fit extremely well together as they're able to set each other up for cleaning the opponent. This makes it extremely constricting within the builder as you need to run 2-3 defensive mons. That's only regarding the defensive side of things. Offensively it seems a bit easier but it's still a struggle to maneuver around it once it's out. I struggled with this mon towards the latter half of Olympiad and it made me realize just how ridiculous Beedrill is. TomatoZause was right, Beedrill is busted and needs to go.

#190

The face of ADV ZU for the past 3 or so years is becoming one of the biggest and most disgusting Pokemon in the metagame. Aipom by itself is not this absolute world-ender that it feels like in the builder. It can be checked by stuff like Onix, Bulky Graveler, Nosepass, and Lileep. The issue isn't that it is a mon-man army it's that its spashibility and effectiveness as wallbreaker / cleaner make it incredibly hard to accurately and effectively answer for most teams. In my case, I began running Onix because it fit an incredible niche in that it could somewhat defensively check Aipom and offensively check Flaaffy. I soon came to realize that Onix + Wartortle (my beloved) wasn't enough to handle Aipom + (insert Physical breaker/cleaner here). To effectively beat Aipom + Physical cleaner/breaker you have to run 3 physically defensive mons to stand a chance. This coupled with Aipom being able to forego a Choice band and instead run HP Water or its offensive synergy with Ponyta/Seaking makes it incredibly potent and by far the best mon in the tier. If we shift our view to offensive matchups Aipom is only really threatened by Salac berry users, Swift Swim/Chlorophyll users, and Ponyta. Elekid, while still potent on offensive builds, doesn't see much play outside of Hyper Offense as lead or Sub Petaya. Ponyta is by and far the most viable offensive check and it finds itself as a top threat in its own right. However, it is unable to make long-term progress against bulkier builds and is dissuaded from using Double-Edge repeatedly in these matchups. This makes it incredibly difficult to preserve it for late-game shenanigans when your Opponent has 2 mons left and one of them is an Aipom. There is no real way to offensively or defensively check Aipom with just one Pokemon. In the past, I argued that Aipom had just adapted to the new meta and found a way to do its job like it did in the last meta. I now am fully aware that I was wrong and Aipom is unhealthy and extremely centralizing.
 
The ORAS ZU Survey has concluded! We now present to you the results:
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In terms of tier balance, the average score for competitiveness was 6.83, enjoyability was 7.25, and building was 5.58. While these numbers are okay, they are not where'd we'd like them to be. As per tiering policy, we will be relooking at previous bans like Simisear, Fraxure, Regigigas, and Purugly as steps to see if their unbans will help make the tier a more enjoyable spot for the community. Here are the results for the Pokemon included in the survey:
:bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine: :bw/Servine:
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As a whole, the general consensus of Servine was that it was balanced and tiering action should not take place. Despite Servine's great all-around bulk and utility options with Glare, Knock Off, and Taunt, Servine's shallow coverage and lack of power (often even with boosts) meant it had great difficulty muscling past walls like Dustox, Ivysaur, and Gogoat, even with sometimes super effective coverage, especially considering the uptick in Poison-type usage and most teams having sturdy answers for it. Servine will not be considered for tiering purposes at this point.
:bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail: :bw/Huntail:
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As a whole, the general consensus of Huntail was that it was balanced and tiering action should not take place. While Huntail had serious offensive potential with its set diversity, can muscle through most neutral walls at +2, and had opportunities to set up with its fair defensive typing and acceptably physical bulk, its low Speed and special bulk meant finding the right setup opportunity was difficult in a tier populated with strong Grass-types and faster Scarfers, thus requiring a good deal of support through screens or offensive pressure to emerge as a deadly threat. Nevertheless, a few voters expressed concern for. Huntail's sweeping potential. While Huntail will not be considered for tiering purposes at this point, we will relook at it in the future.
:bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot: :bw/Swalot:
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As a whole, the general consensus of Swalot was that it was entirely balanced and tiering action should not take place. Swalot's excellent bulk and bountiful movepool is balanced out by its dependency on the right matchup. Its passivity and reliance on RestTalk can be a hindrance against offensive builds and offensive sets are held back by its low Speed and middling power. Swalot will not be considered for tiering purposes at this point.
:bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion: :bw/Duosion:
DuosionQuestion.png

Mistake aside with the Scraggy response, the general consensus for Duosion was that it was balanced and no tiering action should not take place. Duosion's reliability as a special wall was balanced out by its low physical bulk and vulnerability to item removal. Its Psychic-typing giving it few relevant resistances meant it relied a lot on it stats, Recover, and Regenerator to keep itself healthy, which can be exploited with VoltTurn cores and smart offensive pressure. Magic Guard sets miss out Regenerator's recovery and can be vulnerable to item disruption or Encore. Duosion also struggles heavily against select metagame staples like Scraggy and Bronzor, regardless of set. Nevertheless, there were concerns via its excellence in its roles as both a special pivot and late-game win condition. For now, Duosion will not be considered for tiering purposes, though it will be relooked at in the future.
:bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy: :bw/Scraggy:
ScraggyQuestion.png

The general consensus for Scraggy was that it was balanced and no tiering action should not take place. Scraggy was a consistent setup sweeper that could be difficult to break defensively and frightening to stop offensively. A synergistic typing, helpful stat distribution, and favorable metagame trends give Scraggy reliable entry points to start with Bulk Up or Dragon Dance, especially with relevant Fairy-types being few. Its biggest obstacle was its reliance on Eviolite and Bulk Up to shore up its mediocre bulk beforehand, and offensively, even at +1, it is prone to being revenge killed by faster attackers like Jumpluff, Swoobat, and Simisage. Poison-types like Swalot and Ivysaur also are problematic through chipping it with residual damage like Rocky Helmet and Leech Seed.

In terms of other Pokemon to take tiering action on, and in accordance with tiering policy, half the responses suggested another look at Simisear. Simisear's colorful offensive movepool and typing makes it a threatening wallbreaker and cleaner, though like its Fire-type brethren, it shares largely similar checks like Politoed and Carbink. Simisear's ban stems from a very early meta when ORAS ZU was still in development. Regigigas has also recieved support for a retest, though its tremendous bulk, scarcity of viably Fighting-types, and minimal pool of Pokemon that enjoy taking Thunder Wave + Knock Off shenanigans remain made it a far less popular option in comparison.

On a side note, 5gen and sleid have joined the ORAS ZU council! Welcome back 5gen and welcome sleid! DEG and Jett have stepped down from council. Thank you both for your time and contributions to the tier.

Please let us know of other thoughts in the ORAS ZU metagame, and enjoy your weekend!
 
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Aipom in ADV ZU

Before I jump into an overview of Aipom, I wanted to preface by saying I am anti-ban on Aipom and so there may be a bit of bias in my writing, but I have tried my best to keep my overview as neutral as possible. I will go into detail in my own thoughts later in the post. I wanted to talk about Aipom and not Beedrill since I believe that Beedrill is more cut and dry as a "broken" Pokemon, whereas Aipom is more nuanced.

Overview
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Normal-type
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Sets
(click on Aipom)

Stats
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Checks and Counters

Offensive
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Defensive
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Summary
Aipom is widely considered to be one of the tier's best wallbreakers, with a great speed tier putting it above Pokemon like Quilava and Seaking and while having the coveted Normal-typing, which is great into the tier neutrally. Additionally, Aipom has a great movepool, notably with options such as Focus Punch to try to catch Normal-resists in Graveler, Onix, or Lileep on the switch making it difficult to switch into for many teams.
All of these traits combined has made Aipom a target of discussion of late in the tier as a potential banworthy Pokemon.

In light of news that a new survey is coming out and that there has been talk about Aipom being broken, I wanted to express my opinion on the matter on whether it should be banned or kept in the tier. I will highlighting specific information I think is important in bold to make it easier for some people to skim through reading.

Strengths
Aipom is one of the few Pokemon available that doesn't have one solid counter, unless you count Shuppet, along with Seaking and Meditite. Double-Edge is able to hit a lot of the tier for neutral whilst Focus Punch and Brick Break can pick off Normal-resists. This makes Aipom very threatening specifically to slower paced offensive teams, making them rely on a variety of checks that people use such as Koffing, Graveler, and Exeggcute or other tactics to deal with Aipom.

Aipom pairs quite well with a majority of the offensive Pokemon in the tier. Beedrill is a very notable example of this, as Aipom has overlapping checks with Beedrill meaning it can potentially weaken Beedrill counters such as Koffing and Ariados to half or lower, where Beedrill can now break through them. The tier has also seen many people spamming Normal-types to overload their checks as well, with Aipom and Doduo notably being a strong combination together as well. This can make Aipom pretty difficult to deal with and thus must be planned for accordinly.

Aipom's speed is another factor on why Aipom has been questioned of late is its speed tier. Sitting at a base 85, Aipom is difficult to outspeed with the most notable Pokemon outspeeding it being Ponyta, Elekid, and Voltorb. This can make it difficult to try and out offense Aipom teams giving Aipom an edge in the matchup.

Flaws
The main issue that holds Aipom back is it's bulk. For the tier, Aipom's bulk for an offensive Pokemon is okay, but this is compounded by having its main STAB move having recoil. This also puts Aipom among some of the many Pokemon that cannot come in very safely against the majority of the tier without revenge killing, thus limiting Aipom's potential turns to break teams. Putting Aipom can lead can help alleviate this a little, but a lot of teams do also prepare for Aipom leads which can lead to it being forced out anyway. It is good to note that there is one pivot available in Ariados that can allow Aipom to come in more frequently, however.

Another issue is that Protect to scout Aipom can completely shut it down. A majority of the tier likes to run Protect either because they mainly use Wish, like Delcatty and Drowzee, or they appreciate the extra longevity that this gives them, which is notable for Graveler, Onix, Wartortle, Flaaffy, Noctowl, and many more. Aipoms reliance on Choice Band to meet 2HKO or OHKO thresholds on many Pokemon available in the tier thus can come back to hurt it as these Pokemon can then scout it fairly easily and respond accordingly. Protect is also a useful response to various other Choice Band users, such as Seaking and Graveler, who are otherwise also very difficult to deal with meaning you aren't just slotting Protect spam for Aipom alone.

The opponent may predict this but I would argue this is still a winning scenario for you, as you probably managed to get a good amount of Leftovers recovery and depending on what they have, you can also respond to who Aipom is paired with. Protect is also not the only way to scout Aipom; any Pokemon that can take a hit from Aipom and has a recovery option, such as Exeggcute or Gloom, can choose to stay in and heal off some of the damage. These Pokemon and some others such as Koffing also beat any Silk Scarf or Substitute sets quite reliably meaning that even if Aipom is not Choice Banded, it won't be able to break past the defensive core anyway. Choice Band can also be a pain as locking into a Fighting- or Normal-type move can allow for Beedrill or Anorith to gain setup opportunities, which is something you need to keep in mind when facing offense.

Arguments for Aipom's ban
(Note that these are just arguments I've seen when Aipom was talked about for a ban)

"Aipom is constricting on teambuilding"

While I do agree that Aipom's presence does influence building to a degree, as seen with Protect spam, I don't think teambuilding would change much for bulkier teams when facing Aipom. A large majority of the tier use Normal-type attacks as their strongest move or neutral coverage, even if they aren't Normal-type. This includes Doduo, Seaking, Meditite, Ponyta, Anorith, and more. Even with Aipom gone, you are going to have to account for these Pokemon when building and so I do not agree that requiring a Normal-resist is Aipom's fault, but is rather a common theme for many ADV lower tiers. Not to mention, Graveler is one of the best Pokemon in the tier, arguably Top 3, and is a natural Aipom check.

Aipom does also require something to help switch into it's coverage if need be, although good to note that Lileep can take Brick Break comfortably enough from it. At the moment, bulky teams require a Poison-type in order to not lose to Beedrill automatically, making it something you will be already covering when building while if you are using someone like Delcatty on balance, than a Graveler counter is required as well which could also take on the role, like Exeggcute. Therefore, I think you'll find that you naturally cover what you need to beat Aipom when building anyways.

"Aipom enables cleaners like Beedrill too well"

This is another point I can see the logic in. Aipom and Beedrill have overlapping checks in Graveler and Koffing. If Koffing comes into Aipom and takes a Double-Edge, it will be much worse at taking on Beedrill and if below half, will lose to it on the switch, with the same message with Ariados but notably worse since Ariados doesn't have any form of recovery. I will note that Graveler should not be used to try and take on both. Graveler already struggles to take on Beedrill by itself, taking about 76-90% with max HP from a +2 Swarm boosted Beedrill. Adding on Aipom would overwhelm it, meaning you need to dedicate a slot to Beedrill by itself.

However, I think this is more in favour of Beedrill being unbalanced within the tier. If Aipom were to leave, I believe that Doduo or any other strong breaker could be substituted in and Beedrill would still be able to clean teams too well. Beedrill is the reason you have to keep your Poison-types above half at all times, or you could lose on the spot. Aipom is just the wallbreaker than can enable that, but that role isn't unique. As a result, I think if were to do a suspect test, Beedrill should go first, as I believe it is the true abuser of the combination, and I don't think another cleaner could replicate its power when paired with Aipom.

Thank you for reading, and I wish you all a wonderful day.​
 
Hello everyone, somewhat of a lengthy update for ADV ZU -- council side updates, bans, and future tiering discussion. In addition, GSC ZU has received its first shift with the release of PU's newest GSC VR, which will follow up after the ADV changes.

ADV

I. Leadership Update

Gangsta Spongebob has decided to step down from tier leader and has passed the role onto me. SSJ has been an invaluable leader for the tier since they took over, providing numerous opportunities for growth and exposure such as the countless C&C contributions and articles written for us. With that in mind, I would like to thank our growing player base and the council members. Without either ADV ZU would not have been able to accomplish half of the things it has in the past 3 years.


II. Resource Update

Sample teams were updated to reflect the current metagame. Big thanks to BP, SEA, wooper, and Monai for providing teams. The teams can be found here in our ROA thread. I would highly recommend giving these teams a go especially considering what follows in this post.


III. Tiering Updates

A. Swagger Ban

With the large influx of new Pokemon into the meta, offensive threats became much more versatile in how they were able to break down teams. One of these ways was through the usage of Swagger, notably on Pokemon like Smoochum, which provided a chance to completely bypass defensive checks when combined with Substitute to fish for self-hits. Occasionally, this would lead the abuser of Swagger to end up behind a Substitute while removing one of their standard checks in the process. The council concluded that Swagger adds nothing of value to the tier and that its potential to facilitate an environment where Pokémon have the potential to disregard their defensive counterplay is simply something we do not wish to have in the tier.

B. Aipom
As the new ADV TL, I would like to call attention to probably the biggest issues currently within the metagame. If you built, played, or even supported an ADV slot in Olympiad then I'm sure you're aware of how potentially unhealthy both Beedrill and Aipom are. BP wrote at length about his general take on the pair which can be found here. Beedrill, while still potentially unhealthy is not the topic of this post. In this section, I will cover the council's consensus as to why Aipom stands out and why we've decided to suspect it.
Aipom PNG

Aipom has, once again, cemented itself as the number 1 Choice Band user in the metagame. Despite the surge in power since the unfreeze Aipom seems to have only gotten stronger. It is almost the sole reason why Graveler was almost mandatory and Onix began seeing usage. This seems typical at a glance as Normal-type resists tend to be excellent in lower tiers. However, when we take a closer look at how Aipom deals with those Normal-type resists an issue arises.

Aipom @ Choice Band
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Return
- Brick Break
- Focus Punch

Aipom @ Silk Scarf
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Substitute
- Return
- Focus Punch

Aipom @ Silk Scarf
Ability: Run Away
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double-Edge / Return
- Brick Break / Return
- Substitute
- Hidden Power [Grass]

Choice Band is Aipom's most common set, and it is what makes it so entirely threatening. STAB Double-Edge off a blistering 295 Speed was and always will be nuts within the confines of ADV ZU. However, Graveler, Onix, Lileep, and physically defensive Anorith are all able to stomach these. The main issue lies within Focus Punch. Because Shuppet lacks any meaningful Speed or bulk, it falls incredibly short within the confines of this new metagame. This means Aipom can choose to forgo Shadow Ball, and instead abuse the numerous switches it forces with Focus Punch. This heavily punishes your Normal-type resist as it does over half to each with a 50% OHKO bulky Graveler. All but Lileep lack the means to recover outside of Leftovers meaning there is no way to guarantee long-term use. With Lileep it becomes a 50/50 because you cannot use Recover in front of an Aipom locked into Focus Punch. This leaves you open to an endgame where Aipom cleans or chips your entire team until their sweeper/dedicated cleaner can come in and finish the job. The most common form of counterplay this set has is maneuvering Ponyta into where it can KO, Salac Berry users, and scouting with Protect. Protect scouting is the most viable out of these as it provides a safer way to bring in your Normal-type resist on the Normal-type Pokemon.

Aipom has since adapted to these countermeasures by dropping its Choice Band for a Silk Scarf. This has enabled it to not only bluff a Choice Band on Protect users but also open up its move slots to punish Normal-type resists. Substitute Aipom is designed to punish Protect users that try and scout for Choice Band. It gives Aipom a free wall of protection and forces the opponent to choose what is going to be KOed by Focus Punch. Fighting-type resists such as Pineco, Ariados, Koffing, and Gloom can stomach a Focus Punch but struggle immensely with the incoming Double-Edge. If Aipom wants to instead lure Normal-type resists it can choose to use Hidden Power Grass or Hidden Power Water alongside Brick Break which 2HKOes the common Graveler and Onix. This set does struggle with Lileep, but because of its passivity, Lileep can easily be abused.

For these reasons, the council has decided to move forward with a suspect test. Voters include A. Players who have won 1 game or played 3 games for ADV in Olympiad 2 B. ADV ZU Council. In addition, players who do not meet either requirement will be able to earn a vote via a number of suspect tournaments that will be held in the ZU room over the course of next weekend. The suspect tours will be held at the following dates and time:
Time listed as GMT -4
Tour A: 11 AM Friday, July 5 - Winner: Hitmonstars
Tour B: 2 PM Saturday, July 6 Winner: BlueHuseeyWasTaken
Tour C: 3 PM Sunday, July 7

C. Survey
There are several other Pokemon on the radar which will be covered in the survey below. This will directly affect the council's decision on ADV ZU's next step forward.

Survey Link: https://forms.gle/1KCbB1b8GvvLzxpQ7

GSC
For the first time in GSC ZU's history, a tiering shift has occurred! While there are no rises, there are plenty of new drops that will shake up the current metagame drastically. These Pokémon are as follows:
:Aipom:
:beedrill:
:charmeleon:
:eevee:
:Geodude:
:mantine:
:poliwhirl:*
:omanyte:
:slowpoke:
:Staryu:
:voltorb:

In addition, all previous ZUBL have been free, which includes the following Pokemon:
:poliwag:
:quilava:
:Wartortle:

*While the meta is still new and largely untested, Poliwhirl was discussed at length and the conclusion all members of the council came to be that Poliwhirl will be quick banned due to it replicating largely what Poliwag did in the previous metagame (Fast sleeper + Belly Drum). It still outpaces a large majority of the tier, being outsped by only a few Pokemon -- many of whom cannot revenge Poliwhirl due to its superior bulk in comparison to Poliwag. Poliwhirl's presence in the tier only adds another RNG, near game-ending factor that we do not wish to see impede the development of the rest of the tier.

That said, many Pokemon are still under sharp scrutiny, such as Voltorb, Mantine, and Beedrill, but will not be acted on at the moment until the metagame can settle down with larger sample sizes. There will be further developments/updates in the future.

A new challenge code for this format of GSC ZU is provided here:
/challenge gen2pu @@@ -Hitmonchan, -Sneasel, -Furret, -Seadra, -Murkrow, -Venomoth, -Drowzee, -Elekid, -Magcargo, -Tangela, -Abra, -Cubone, -Seaking, -Machoke, -Flaaffy, -Clefairy, -Rhyhorn, -Gastly, -Noctowl, -Sunflora, -Hitmontop, -Delibird, -Golbat, -Ariados, -Corsola, -Ponyta, -Poliwhirl
 
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Congratulations to Hitmonstars and to @zspice achieving reqs for ADV ZU's first and second suspect tours respectively! Thanks to everyone who has taken the time to participate, and thanks to everyone involved participating in the discussion. The next tour will be hosted tomorrow on Saturday, July 6th, 2 PM, GMT-4. Be there or be square!
:sm/Aipom: :sm/Aipom: :sm/Aipom: :sm/Aipom: :sm/Aipom: :sm/Aipom: :sm/Aipom: :sm/Aipom:
Bracket for the first and second suspect tours is below:
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Bracket for the third suspect tour will be up when it will be completed!
ADVZUBracket2.png
Coming soon!
____________________________________________________________________________________________________________________________________
In the meantime, I'll be posting some of my thoughts on Aipom and Normal-types I've seen!​
:rs/Aipom:
This Pokemon is pretty ridiculous tbh. Even with the additional drops like defensive check Graveler and offensive revenger Ponyta, Aipom has become even more strenuous to handle. Base 85 Speed is incredibly fast for ZU standards, and defensive staples like Koffing and Exeggcute are pretty likely to get 2HKOed with Double Edge! Sure, you could try switching around with shared Aipom checks like the aformentioned Graveler (Onix too, lately), Koffing, Lileep, but some Aipom sets have been running Subtitute sets to make even that shaky at best. Likewise, other Aipoms have equipped Hidden Power Grass to erode Graveler and Onix's capabiliities as Aipom checks. And before one could say Shuppet, 1. The meta has become far too power crept for it to do much aside from checking Aipom, and it becomes a dead slot in most other cases... 2. Some Aipoms still run Shadow Ball, which makes solidifies Shuppet as terrible. Every game I've participated in room tours (and this suspect), Aipom always applies massive offensive pressure to defensive cores. There's no reason to have defensive builds this weak to the Long Tail Pokemon.

:rs/Porygon:
I've seen quite a few offensive sets put in work and they seem to be more standardized by the day compared to the defensive duck sets form before. It's got great bulk for an offensive Pokemon and can even mix and match some utility options like Recover, Toxic, and Thunder Wave against offensive and defensive builds alike. BoltBeam coverage is also pretty cool for threats like Exeggcute and Seaking respectively. With Trace and appropriate investment, you also function as a cool Ponyta check and force it to either run physical investment or the useless Run Away ability to try an deal with it. It struggles a lot against Delcatty and defensive builds, especially without Toxic, but overall it's a lot healthier and more fun to build with compared to Aipom,

:rs/Doduo:
Like Porygon, Doduo is another pretty cool Normal-type that is extremely dangerous to face off defensively. Unlike Aipom, Doduo's Flying STABs gives it a better matchup against Grass-types like Gloom and Exeggcute, and also gets Quick Attack to more meaningfully finish off threats. Early Bird also gives it slight defensive utility against the aformentioned Grass-types and ensures it's less likely to become dead weight once asleep. Aipom's Speed almost always makes this better, considering Doduo now Speed ties with Beedrill, Anorith, and Delibird, as well as losing out on Quilava and Staryu, but Doduo's perks are definitely worth considering. I haven't seen teams do this yet, but running Double Normals can be especially scary, considering that Graveler is prone to becoming overwhelmed due to being tasked to handle so many physical threats.

:rs/Delcatty:
Probably the Pokemon I hate facing the most because my teams are all abysmal against it, moreso than Aipom. Definitely should've gotten a suspect over Aipom. Jokes aside, when the drops came by, Delcatty has still remained strong as the glue for balance and defensive builds alike. Being one of the two viable users of Heal Bell and one of the handful of good Wish + Protect users, Delcatty has remained extremely valuable as a Special wall and punishes any Pokemon that fail to run strong wallbreakers against it. Cute Charm also continues to remain extremely annoying against physical threats unlucky enough to proc this condition, and has paired well with other defensive staples like Wartortle and Koffing. Even though many people expected it to fall from grace similar to how Dustox and Elekid have, this simply hasn't been the case. The Catastrophic cleric has remained a force to be reckoned with, and has arguably improved compared to previous metas, similar to how Seaking and Aipom have risen through the ranks.
 
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RBY ZU Usage Survey - July 13 2024

I've looked at just over half of the available RBY ZU replays on Showdown, and thought I'd share what I've found so far in terms of usage percentages. Obviously these numbers won't be exact usage numbers, but I think some of what's here is a bit enlightening. All of this is post-Arbok ban.

These numbers are based on 111 teams; if one user had the same team in multiple matches, that team was counted once, but if a user had several teams, each was counted separately. I didn't do any weighting based on ELO, but excluded any obvious trolls.

Sandslash: 80.18%
Pidgeot: 75.68%
Primeape: 67.57%
Flareon: 56.76%
Parasect: 46.85%
Abra: 30.63%
Butterfree: 24.32%
Weezing: 22.52%
Onix: 18.92%
Magneton: 18.92%
Poliwag: 18.02%
Slowpoke: 14.41%
Hitmonlee: 9.91%
Marowak: 9.01%
Lickitung: 8.11%
Muk: 5.41%
Golbat: 3.60%
Beedrill: 3.60%
Farfetch'd: 1.80%
Hitmonchan: 0.90%
Ditto: 0%

Tentacool: 35.14%
Wartortle: 7.21%
Kabuto: 4.50%
Charmeleon: 3.60%
Weepinbell: 3.60%
Rhyhorn: 2.70%
Diglett: 0.90%
Machoke: 0.90%
Horsea, Pikachu, Ponyta: 0%

Gloom: 3.60%
Dratini: 1.80%
Geodude, Jigglypuff, Voltorb: 0.90%
All others: 0%

The most important takeaway is it's very clear Tentacool needs to be officially inducted into RBY ZU. Its usage is huge compared to several actual members of the tier. It's also clear why it's being used so much: it's a wrapper that can outspeed the current dominant member of the tier and hit it hard with Surf.

Also, and this is mostly just for my amusement, I see that if we were to use Smogon's standard benchmarks for demotions, then Golbat, Beedrill, Farfetch'd, Hitmonchan, and Ditto would be getting demoted to a hypothetical lower tier. A huge part of me really wants to know how deep you have to go before Ditto becomes usable :totodiLUL:
 
RBY ZU Usage Survey - July 13 2024

I've looked at just over half of the available RBY ZU replays on Showdown, and thought I'd share what I've found so far in terms of usage percentages. Obviously these numbers won't be exact usage numbers, but I think some of what's here is a bit enlightening. All of this is post-Arbok ban.

These numbers are based on 111 teams; if one user had the same team in multiple matches, that team was counted once, but if a user had several teams, each was counted separately. I didn't do any weighting based on ELO, but excluded any obvious trolls.

Sandslash: 80.18%
Pidgeot: 75.68%
Primeape: 67.57%
Flareon: 56.76%
Parasect: 46.85%
Abra: 30.63%
Butterfree: 24.32%
Weezing: 22.52%
Onix: 18.92%
Magneton: 18.92%
Poliwag: 18.02%
Slowpoke: 14.41%
Hitmonlee: 9.91%
Marowak: 9.01%
Lickitung: 8.11%
Muk: 5.41%
Golbat: 3.60%
Beedrill: 3.60%
Farfetch'd: 1.80%
Hitmonchan: 0.90%
Ditto: 0%

Tentacool: 35.14%
Wartortle: 7.21%
Kabuto: 4.50%
Charmeleon: 3.60%
Weepinbell: 3.60%
Rhyhorn: 2.70%
Diglett: 0.90%
Machoke: 0.90%
Horsea, Pikachu, Ponyta: 0%

Gloom: 3.60%
Dratini: 1.80%
Geodude, Jigglypuff, Voltorb: 0.90%
All others: 0%

The most important takeaway is it's very clear Tentacool needs to be officially inducted into RBY ZU. Its usage is huge compared to several actual members of the tier. It's also clear why it's being used so much: it's a wrapper that can outspeed the current dominant member of the tier and hit it hard with Surf.

Also, and this is mostly just for my amusement, I see that if we were to use Smogon's standard benchmarks for demotions, then Golbat, Beedrill, Farfetch'd, Hitmonchan, and Ditto would be getting demoted to a hypothetical lower tier. A huge part of me really wants to know how deep you have to go before Ditto becomes usable :totodiLUL:

I've looked at just over half of the available RBY ZU replays on Showdown, and thought I'd share what I've found so far in terms of usage percentages. Obviously these numbers won't be exact usage numbers, but I think some of what's here is a bit enlightening. All of this is post-Arbok ban.

These numbers are based on 111 teams; if one user had the same team in multiple matches, that team was counted once, but if a user had several teams, each was counted separately. I didn't do any weighting based on ELO, but excluded any obvious trolls.

Sandslash: 80.18%
Pidgeot: 75.68%
Primeape: 67.57%
Flareon: 56.76%
Parasect: 46.85%
Abra: 30.63%
Butterfree: 24.32%
Weezing: 22.52%
Onix: 18.92%
Magneton: 18.92%
Poliwag: 18.02%
Slowpoke: 14.41%
Hitmonlee: 9.91%
Marowak: 9.01%
Lickitung: 8.11%
Muk: 5.41%
Golbat: 3.60%
Beedrill: 3.60%
Farfetch'd: 1.80%
Hitmonchan: 0.90%
Ditto: 0%

Tentacool: 35.14%
Wartortle: 7.21%
Kabuto: 4.50%
Charmeleon: 3.60%
Weepinbell: 3.60%
Rhyhorn: 2.70%
Diglett: 0.90%
Machoke: 0.90%
Horsea, Pikachu, Ponyta: 0%

Gloom: 3.60%
Dratini: 1.80%
Geodude, Jigglypuff, Voltorb: 0.90%
All others: 0%

The most important takeaway is it's very clear Tentacool needs to be officially inducted into RBY ZU. Its usage is huge compared to several actual members of the tier. It's also clear why it's being used so much: it's a wrapper that can outspeed the current dominant member of the tier and hit it hard with Surf.

Also, and this is mostly just for my amusement, I see that if we were to use Smogon's standard benchmarks for demotions, then Golbat, Beedrill, Farfetch'd, Hitmonchan, and Ditto would be getting demoted to a hypothetical lower tier. A huge part of me really wants to know how deep you have to go before Ditto becomes usable :totodiLUL:
tentacool,wartortle,rhyhorn and ponyta are ranked zu from the last vr they just were not ranked zu at the start of the ladder in showdown as no one cared to update the builder (it is updated now) and magneton hitmonlee Lickitung Muk Golbat Beedrill Farfetch'd Hitmonchan Ditto are only zu because the builder puts all the fes left into zu.
and the bigger reason why tent is in the tier is not the wrap if your using wrap with tent for anything other then pivoting vs somthing like parasect your most likely in an bad position because of tentacools bad atack stat and wraps likely hood of missing in an longer exchange its mostly because of its massive special attack stat which it uses to do masive damage to any mon switching in with surf or even ohko the key threat sandslash with hydro.
furthermore Golbat, Beedrill, Farfetch'd, Hitmonchan, and Ditto are all alredy in the lower tier (su) via vr based tiering altough bedrill farfetch and ditto still arent good there
voltorb also needs to be changed to Usage percentages for Pokémon not in ZU with a ZU moveset page as it now has one for the reason of being the fastest mon in the tier
and lasty to your question of ditto it has a niche in ubers but if we go to low tiers it starts being usable but not good enough in the tier above 10u (the tier where caterpieweedle kakuna metapod and magikarp are the other 5 pokemon) in 10u ditto is an middle of the pack mon

now to the stuff i want to say about the stats pidgeot not even aproching 100% usage i horrible seing sandslash above it is so sad but at the very least the 6 most used mons are the good stuff.
saldy such a high abra usage doesnt astonish me as even though its terible i saw so many people on ladder with it
am astonished on the relative highe usage of weezing though as i saw very few in my laddering
but i am happy that such an good pokemon isnt unused
magneton is an intresting mon i can see the apeal for so many people in the ladder for it i myself even ran mag for a bit but i feel like it has to much usage for its actual viability
that slowpoke has any usage over 10% is atrocious its such an horrible mon losing the 1v1 vs pokemon it hits super efectivly and being outspeed by parasect are all bad things to have
marowak is astonishingly underused maybe because of the increased tent usage after the bok ban
i dont know what people are doing with lickitung i saw some people use it but they never use it right and just give it up which is sad to see as i quit enjoyed using it in the bok meta need to think about making an team with it
muks is intresting i feel like it needs more exploration in this meta glad to see some people use it
and to golbat i can only say fuck cray horible move ban that shit from rby please
 
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How to Build Balance in ADV ZU

Hello my fellow ADV ZUers. The ADV Money tour is coming up. I have been obsessed with this tier for quite a while now and I would love to share my thoughts before the tournament starts. For many players, balance in this tier can be difficult to build and I would like to address this issue by giving a guide for what players should try and prepare for on their balance teams.

I will also be revamping my tier list as I consider my old Tier List to be slightly outdated and the one in the ADV ZU Discord Server is even more outdated. I will also be giving my views on what I think the meta is like now and whether certain playstyles have gotten better or worse.

The Metagame
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ADV ZU started out as an offense orientated tier. This can be seen through the first tournament of it lifetime, the ZU Olympiad tour. This tour was widely dominated by offensive builds and it had the lowest average turn count of any generation of ZU, which is a big contrast from the last meta where it had one of the highest average turn counts.

A big reason why offense is so dominant even today is that a lot of Pokemon here can struggle to get in. You'll notice a lot of highly ranked Pokemon on my tier list have some sort of defensive utility like my top 3 in Seaking, Ponyta, and Graveler. Even if they don't, they usually have some qualities to make up for it, such as Quilava's great breaking abilities. Additionally, there is a lack of pivots in the tier. The only viable pivot available at this time is Ariados, which was not even considered on Balance by the majority of players. This was important because Offense alleviated this issue. They could commonly find entry by revenge killing meaning you didn't have to make good predictions in order to have these Pokemon break down teams.

Another reason to offense's dominance was the breakers available in the tier. There are a lot of great breakers in this tier that have limited answers. Looking at Seaking, there is not consistent answer to Seaking with the best option available to deal with it being prediction or scouting with Protect, while other Pokemon like Graveler and Beedrill have similar breaking prowesses with the only answers in the entire tier for Beedrill being Koffing and Ariados and Koffing and Grass-types for Graveler. This made these slower playstyles hard to build because players didn't know how to address all these threats in the slots they were given.

However, I believe that the metagame has changed since then. I think balance has finally got a shot in the tier. Pokemon such as Delcatty, Ariados, and Lileep have really made the playstyle at least viable and can stand up to strong playstyles, such as offense.

Tier List
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S tier
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Seaking has shown itself to be an absolutely amazing Pokemon in the metagame. It has the ability to go either physical or special with Choice Band sets, which don't really have any counters and made better from its ability Water Veil, and Rain Dance utilizing Swift Swim and Seaking's decent special offenses to clean teams. It's typing is great for checking Pokemon like Quilava and its overall bulk allows it to take some hits are fire back.

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Ponyta is one of the fastest Pokemon in the tier and has great stats offensively on both spectrums combined great ability in Flash Fire, allowing it to counter threatening Pokemon like Quilava. Like Seaking, Ponyta has the ability to go either mainly physically offensive with Silk Scarf or Choice Band or can go specially offensive with Sunny Day, utilizing Solar Beam to hit Water-types such as Wartortle and letting it run Hidden Power Ground for opposing Ponyta. This gives Ponyta some unpredictability when facing it and combined with it's decent defensive utility, it's definitely at least top 3.

A+ tier
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Graveler stands out as a dangerous threat in the tier due to its great STAB combination and it's very high Attack stat combined with great defensive utility in being a Normal-resist and checking some of the more dangerous set-up sweepers the tier has in Beedrill and Anorith. Even Pokemon that answer Graveler defensively such as Koffing and Exeggcute have to be worried about Explosion, making sure Graveler can always make progress versus a team. Graveler does have some flaws such as low special bulk and Normal-types can run Hidden Power Grass or Water to hit it quite hard but nonetheless the advantages Graveler adds to a team are invaluable.

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Wartortle is a very valuable Pokemon for balance and offense alike, with tools such as Rapid Spin to shut down Spikes from Snorunt and Pineco while great defensive stats let it answer some of the tiers more infamous balance breakers, such as Delibird and Anorith. Access to Refresh means it is one of the few defensive Pokemon that isn't ruined by status and other tools such as Seismic Toss allow Wartortle to do consistent damage. Wartortle can also go on the offensive with Salac + Torrent sets, making it also an effective cleaner on offensive structures.

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Quilava may not offer much defensive utility to a team, but it absolutely makes up for it with it's monsterous offensive stats and great ability in Blaze, making it even more difficult to handle. A big reason to why I value Ponyta so much is that otherwise Quilava would be able to run down a lot of teams over time with its sheer power. It can even be used on Sunny Day teams to elevate that power even more, allowing it to ditch coverage for Water-types and run Hidden Power Ground to hit Ponyta.

A tier

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Beedrill is a very controversial Pokemon in this tier, and for good reason. If you run into Beedrill and you don't have Koffing or Ariados, and your Graveler has been chipped down a little bit, then you lose on the spot. Beedrill can boost it's already great Attack stat using Swords Dance and then activate its Salac Berry while also activating it's ability Swarm. As you would imagine, this makes Beedrill very strong and after a boost it can just about OHKO everything in the tier except very physically Pokemon like the aforementioned Graveler. Please look out for this Pokemon.

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Anorith is basically Beedrill: The Sequel. It also has Swords Dance but an even scarier typing in Bug/Rock, which is only resisted by our frail Steel-types Magnemite and Aron, who can be hit by Brick Break anyway. Rock has very limited resistances in the tier, being basically only our Ground-types which Anorith also can hit with Brick Break, although they take it a lot better unless your Lileep. As a result, if you let Anorith get a boost, you better hope you have either Koffing or Graveler at full health or Wartortle to take it on, and you better not get flinched by Rock Slide. It can also go Choice Band if you want to immediately start breaking teams as well, making it very scary in general and if it had any bulk to speak off, it wouldn't be here.

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Flaaffy has a pretty nice offensive typing in Electric and some great coverage options such as Hidden Power Ice and Fire Punch allowing it to hit the majority of the tier for at least neutral damage. Combined with some nice bulk and Static to punish physical attackers, Flaaffy has some nice utility for a team and can even run Heal Bell to get rid of status, Thunder Wave to cripple walls, and Protect for longevity. Overall, just a great special attacker.

ani_e_109 (1).gif

A very important member of the tier, Koffing is seen very commonly on balance teams and offensive teams alike, using it's great bulk to answer Pokemon like Graveler and Beedrill while also being quite difficult to switch into thanks to Sludge Bomb and Will O Wisp, not to mention it's access to Explosion, which also allows it to be a good weather setter. That's it for Koffing, quite simple, yet effective.

ani_e_351.gif

A Pokemon that used to define the tier, Castform is still very good in the tier as it has the covetted Normal-typing, an offensive type very good in the tier thanks to a lack of Ghost-types and Steel-types being relatively frail, leaving only Rock-types as resistances in the tier, which Castform can hit every Rock-type with Ice Beam, although this doesn't 2hko Lileep. This makes Castform really scary into a lot of teams and usually means you got to rely on bulk again to answer it. Castform also has some great defensive utility from Forecast, allowing it to change types to better answer Sunny Day and Rain Dance teams.

ani_e_168.gif

Another Poison-type, Ariados is very important in this tier. It's another Pokemon able to handle Beedrill whilst being offensively quite potent due to having access to Psychic which means Koffing is not able to counter it. This makes Ariados a great wallbreaker and can even try to clean by using Agility. Ariados is also great defensively, as it has access to Baton Pass. This makes Ariados basically the only defensive pivot in the tier, and that is a very important role when a lot of the Pokemon you'll see in this tier can struggle to get in normally. Ariados gives those Pokemon ways of entry on Pokemon such as Koffing.

A- tier
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While this may be a more controversial take from me, Delcatty is really important for a lot of balance teams due to decent bulk all round and access to Heal Bell. This gives some crucial support to a majority of the tier's defensive Pokemon, who really can't afford to take status and try answering offensive Pokemon at the same time. Delcatty also has Wish which allows it to heal teammates that may not have recovery such as Wartortle throught a game.

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Almost identical the Graveler, Onix is a faster, but weaker version of Graveler. This makes Onix better at dealing with Pokemon like Flaaffy and also slightly better into offense, where Onix's lack of power matters less. It also has access to Explosion, which does make it a lot less passive then it otherwise would be. But otherwise, a lot of what I said about Graveler applies to Onix.

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The other bulky Rock-type is here in Lileep. Unlike the other two Rock-types above, Lileep has reliable recovery and also is not weak to Hidden Power Water or Grass, making it a sturdy answer into many of the tier's Normal-types. Lileep is a lot more passive however, and can be shut down by Pokemon such as Koffing, meaning you do have to support Lileep against these Pokemon. Additionally, Lileep is a lot worse into Pokemon like Beedrill and Anorith, so you do need to have a plan for them if you are using Lileep.

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Noctowl has excellent stats all round, even it's low Attack stat is alleviated by being a Normal-type and access to Double-Edge. This makes Noctowl really good against many archetypes, such as weather teams as it's special bulk allows it to take their hits and fire back while also being a counter to Gloom, as Insomnia stops Sleep Powder from working. It's only flaw is a lackluster movepool, with no boosting options or any recovery except Rest, which it needs Keen Eye to use.

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Delibird is quite a scary Pokemon to face in the tier. It has a great offensive typing with Ice being able to hit the Rock-types that could otherwise beat it and Hustle fixes its otherwise bad Attack. Delibird is also known for SubPunch sets which use Delibird's offensive presence to get a Substitute up, destroying balance teams without Wartortle to stomach its hits. Choice Band can also be used if you want more immediate power.

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Doduo is a nuke. A high Attack stat combined with the Normal-typing means even resists are taking about 30% from Double-Edge and if you get turns right, they almost die. In addition, Doduo has decent speed and priority Quick Attack which can do a lot of damage to fast, but frail Pokemon in the tier. It can also do Substitute sets, although I think Delibird is usually better for that role, but it can still be used effectively.

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Gloom can be a very scary mon to face on offense and balance alike. Gloom is a must have on Sun teams due to Chlorophyll and great offensive stats combined with Sleep Powder to neutralize threats such as Ponyta. It can also go a more defensive route however, using bulky Swords Dance or Leech Seed sets to disrupt the opponent. It's Poison-typing also allows to absorb status like Toxic which can be a great attribute to have.

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Another more controversial take. With Aipom gone, Volbeat is one of the few fast attackers we have left in the tier and it functions pretty fine. It can deal out some decent damage with Choice Band and also has access to Trick, meaning Pokemon that you think would wall Volbeat all day like Koffing can be crippled on the switch. Focus Punch means even Pokemon like Graveler can be at risk while Swarm can be a nice bonus as when you are in range, Volbeat becomes a lot stronger and more difficult to deal with.

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Hanging onto A- tier by a thread, Porygon is a decent Pokemon although can be a bit flawed. Defensive sets exist, but they can struggle a lot into status which isn't ideal, but they can work. Offensive sets with Agility can also work quite well since BoltBeam is really difficult to resist, but if you do find a very bulky special wall then Porygon can be in trouble. Still, Porygon in the right matchups can be very scary and so I think it's probably able to stay here.

B+ tier

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Wailmer may be one dimensional, but it's really good at what it does. Wailmer is almost always strictly a lead which tries to use it's great offenses and bulk to take out a Pokemon and if it finds itself walled, it can use Self-Destruct and trade anyway. This can be a great advantage to have early in the game and so Wailmer can be an important Pokemon on offensive teams, even if it is a one-trick pony.

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Butterfree is the most reliable sleeper in the tier and similarly to Wailmer, acts mostly as a lead but can be used outside of it as well due an decent defensive typing. It is also great at spreading paralysis and can use sets like Petaya Berry to decent success.

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Staryu is a fast offensive Water-type with some pretty good coverage with Thunderbolt to hit other Water-types. While it is quite frail, it can be really great against other offensive teams, especially since Silk Scarf Ponyta just barely can't KO if you invest 12 Defense EV's, although this won't save you from Choice Band Ponyta. It's great on Rain Teams too as it's naturally fast to set it up for itself and team mates and is one of the stronger Water-types available.

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An incredibly scary wallbreaker, Meditite has access to Pure Power making it an absolutely devastating force in the tier when it's able to get going. It's Normal + Fighting coverage is able to 2HKO or OHKO just about everything in the tier, and if you get hit by Focus Punch, even resists are going to be taking massive damage. It's main flaw is it's frail and not very fast, but its really good at breaking balance and also has Fake Out which hits surprisingly hard, albeit can be abused.

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A rain staple, Lombre acts as a sidegrade to Rain Dance Seaking, with Seaking usually preferred but both can be used to form a very potent rain core. Lombre has access to Grass STAB meaning other Water-types take significant damage when trying to check it and this typing can also be useful defensively when trying to setup on other Grass-types. Lombre's main flaw over Seaking is a significant fall in power, meaning Pokemon like Noctowl can be a hard matchup but once they are dealt with, Lombre can be very scary.

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Boasting incredible bulk, Exeggcute stands out for being a Graveler counter and also having utility such as Sleep Powder to disrupt the opposing team. It's physical bulk is greatly appreciated when checking scary attackers like the aforementioned Meditite as well, and its Psychic-typing means that Poison-types don't want to switch in on it, making it unique among Grass-types. It can do Chlorophyll sets decently well and can even use Explosion to trade, so it's not a bad pick at all.

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Pineco is used for one move it has; Spikes. Along with Snorunt, these are the only two Spikers you'll see in the tier, besides the odd Cacnea which has yet to prove itself. Pineco has some pretty respectable bulk on the physical side and an okay defensive typing so it can definitely function, especially alongside Explosion to trade after it has got some spikes up. It's main flaw is that it can be difficult to get past Wartortle, but when paired with appropriate breakers you can alleviate this issue, or the opposing team might not have Rapid Spin anyway.

B tier

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Another relatively decent lead, Cubone usually sees play in this role as defensively it's not great but offensively thanks to Thick Club, its fairly potent and also has moves such as Swords Dance to boost this even further, making it a very potent breaker in the tier. It's main flaw is being quite slow, and it also doesn't have recovery due to having to hold an item alongside an okay defensive typing, but one without much resistances to get in. But in the right matchup, Cubone can be quite good.

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Voltorb is the fastest Pokemon available in ADV ZU. This makes it fairly decent at revenge killing as it has a pretty good typing, but its offensive stats are lackluster meaning that it has to rely on damage boosting items such as Petaya berry or pick off low HP targets. But there is one saving grace for Voltorb that makes it worthwhile; Explosion. Even on Voltorb's bad Attack, Explosion can OHKO the majority of offensive Pokemon in the tier while heavily chunking special walls, making Voltorb quite unique in its niche as a fast Explosion user. This also makes it a good lead for Rain teams as nothing can outspeed it to stop its Rain Dance and then it can Explode to get in a Rain abuser.

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Croconaw has some great qualities to it, such as great bulk and access to Swords Dance which sets it apart from Seaking as a physical Water-type. Normal + Water coverage in this tier is really great meaning that Croconaw can boost it's Normal-type moves and hit Rock-types like Graveler with it's Water-STAB. Croconaw does face trouble when taking on physically bulky Grass-types like Lileep however so be wary.

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Having a really great typing, Smoochum is quite scary offensively with it's Ice and Psychic STAB hitting everything in the tier for neutral, except Steel-types which don't take it very well anyway. However, Smoochum has one very fatal flaw; it's bulk. Just about every physical attack will KO Smoochum, and special wise its better but not great. This means it's usually gonna be used alongside pivot Ariados since otherwise it just can't get in. But the two make a really dangerous pair when used together so Smoochum can work.

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Want another Gloom? Weepinbell can do that for you. They are really similar except Weepinbell trades bulk for more power on Sludge Bomb, which that's not really a great trade off but hey, you got another Gloom.

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Another sleep user, Parasect has access to Spore and also has really great stats in everything except Speed. Unlike Butterfree, Parasect tends to lean more offensive in nature since it's STAB combination is pretty good for the tier. Like Normal + Water, Normal + Grass coverage is pretty great, and Parasect has one of the highest Attack stats in the tier and Swords Dance. Combine that with the ability to put checks like Koffing to sleep, and you got a pretty nice wallbreaker. That same typing can be a liability defensively though and Parasect isn't very fast, so it can be a little difficult to make use of, but really good if used right.

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Drowzee utilizes access to Wish, Insomnia, and great special bulk to be a special wall that can be great into offensive threats such as Gloom. Access to Seismic Toss also allows Drowzee to do consistent damage and there is some exploration to be made in Calm Mind sets. A big flaw of Drowzee however, is that status ruins it making Pokemon like Delcatty seem like more appealing choices at times.

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Magnemite sees use due to it's Steel-typing which does give some benefits defensively despite Magnemites poor bulk. Magnemite is great against slower teams as it's special attack stat is very high and it has access to disrupting moves like Thunder Wave and Toxic. Overall, not a bad choice but can be a liability in quite a few matchups.

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The last Pokemon in the B tier, Tentacool is much akin to Wartortle but has a better defensive typing in exchange for losing its physical bulk, which can be bad against Pokemon like Ponyta and Anorith, but better into Quilava due to a Toxic immunity. Tentacool isn't just that though, since it can run Swords Dance and be surprisingly threatening despite a bad Attack stat, but that's about it for Tentacool.

B- tier
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Snorunt is okay. It can act as a lead with Salac Berry to get at least one Spike off. If you encounter a Wartortle, it's not going to be doing much but it can work sometimes.

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Rhyhorn has worse stats than Graveler, but access to Megahorn means that unlike Graveler, it isn't entirely walled by Grass-types which does give it a niche over Graveler and Onix in exchange for lacking Explosion, which does mean it can struggle to get through Koffing immensely.

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Dustox has decent stats all round. Unlike Ariados, Dustox does recovery in Moonlight and has better special bulk, although its not going to be answering too many of the tier's best special attackers like Quilava any time soon. Otherwise, it hasn't really proven itself yet so I would want to see more of it in the future.

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Masquerain has good stats all round, a good movepool, and a great ability. Stun Spore can be nice to shut down some special walls and it has a movepool more akin to a Water-type than a Bug-type, making it almost a Water-type without STAB, which isn't amazing but Masquerain can work.

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Clamperl looks very appealing at first glance due to access to Deep Sea Scale, but it's not really all that good. It's got good bulk physically, specially its not very good but it can take a hit if needed. It can struggle to get in because its really slow so it has to take two attacks, not just a hit, and it has no recovery since it has to hold the Deep Sea Scale, so it's usually just trading with something on a revenge kill, which that's not really good. If para spam picks up maybe it could be better but at the moment, its just not that good.

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Elekid is really similar to Voltorb, but it trades Explosion for slightly more power and access to the elemental punches. This doesn't really matter though since Thunderbolt + Hidden Power Ice is most of the coverage you need, it just means that Elekid can run Hidden Power Water to OHKO Graveler. I think the lack of Explosion can really hurt this mon since it now just thuds into a lot and then you have to switch out and try and get it in again, which is hard because Elekid doesn't have bulk.

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Sunflora is okay. They can be a fine defensive answer to Graveler, and Chlorophyll means it can also be a Sun abuser but it hits even harder than Gloom does making it pretty good there. It's just got a lot of competition for its role as a defensive Grass-type from Exeggcute and Chlorophyll sweeper from Gloom who have access to Sleep Powder.

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Bayleef is really similar to Sunflora, but it can't do Chlorophyll. Instead, it can do Swords Dance okay on bulky sets, almost akin to Gloom but a better defensive typing physically at least, as it counters Graveler.

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Magby has two upsides from Quilava. It has a slightly better speed tier, which is only relevant for Quilava, and it has access to Thunder Punch so it can run Hidden Power Water to hit Ponyta. Aside from that, it's entirely outclassed by Quilava.

C+ tier
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Spoink has two traits you think would be appealing, first being it's a Psychic-type which is already known to be a good typing, and it has Thick Fat so it could probably take on Fire-types. You would be kind of right, but Spoink is not that strong, very physically frail, and not that fast. Smoochum can get away with it because it hits really hard and has an extra STAB, but Spoink suffers a lot from it.

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Farfetch'd is a one trick pony. Swords Dance, activate Salac Berry, and try to sweep with Flail. It can work, but its not that consistent and there are better Salac abusers to use.

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Horsea is strictly seen on rain. Out of the abusers I would say there is a lot better you can do, since Lombre may be weaker but has a lot more appealing traits, Seaking is a no brainer, and even Staryu could be better since it's naturally fast around the same power level.

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Nosepass is fine. It's a Rock-type with good special bulk, so can do okay versus most Normal-types. It's not that passive since it has Thunder Wave and Explosion, and it can check Quilava, but there are a lot of other options and it's not that great in practice.

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Numel is good into Quilava and can try and abuse Koffing teams. Besides that, it sucks.

C tier

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Dratini has seen usage once to try and beat Sun teams since it has Shed Skin + Rest and Thunder Wave. Other than that, it's not seen at all.

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Aron is a Normal-resist that dies if it sees a single Ground, Fighting, or Water-type move. It can try and abuse some Pokemon locked into Normal-moves but its not very strong.

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Larvitar has absolutely appalling stats but has a little utility thanks to Dragon Dance and it's typing so if someone locks into a Normal-type move, it can try and set up, although it can't outspeed Ponyta at +1 and it's not that strong so it's very flawed.

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L
eads
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Leads are important for every teamstyle and don't change much on each of them. Out of all the leads, Seaking is probably the most common lead you'll see. It has no common defensive counters, only checks, paired with excellent bulk accompanied by an excellent defensive typing.

Doduo fairs great into the lead metagame due to amazing power. Doduo is able to OHKO basically everything it is faster than besides Cubone, meaning it's usually the best pick into most slower leads.

The other three use their bulk to their advantage; Flaaffy is bulky and hits hard while punishing physical attackers who hit it with Static.

Cubone has decent physical bulk and its Thick Club item makes it hit incredibly hard and has Swords Dance which can help it break through Koffing.

Wailmer utilizes its pretty decent bulk and great special attack to hit hard. After taking a hit from leads like Seaking, it is usually put into Salac Berry range and after it can use Self-Destruct and take something with it.

Butterfree is last, and it is the main sleeper of the tier using Compound Eyes + Sleep Powder for a near perfect accurate sleep move. It also can use Stun Spore accurately as well and is not that bad offensively with Psychic and Hidden Power Water/Grass for coverage.

There are a few other leads you'll probably see pop up like Pineco, Snorunt, and Shuppet but otherwise these are the main leads to look out for and use yourself.

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B
alance
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Balance is the hardest playstyle to build in ADV ZU. There are many threats in the tier to be accounted for and thus you must make sure you can deal with most of them accordingly. Here is a list of what you need to make an effective Balance team, and an overview of each point in depth.

List of what you need:
  1. Beedrill answer
  2. Fire-type answer
  3. Ground-type answer
  4. Normal-resistance
  5. Status relief/absorbers
  6. Not overly passive

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T
he Balance Queen
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While Delcatty is not mandatory on balance, it is one of the best Pokemon on the archetype with almost exclusive access to Heal Bell. In order for these more defensive play styles to work, Heal Bell is a must in order to stop status from breaking down your team, which is a common tactic many wallbreakers, such as Quilava, employ to try and get through targets that would otherwise wall it, like Ponyta and Wartortle.

Flaaffy also gets access to the move, but Flaaffy really hates running it because it always would rather fire off its strong attacks instead of wasting a turn to help its teammates when in reality Flaaffy wants to us all its potential turns to break since it's not a Pokemon who lasts forever in a game. Parasect also gets access to Aromatherapy, but it never has the slots to fit it with Spore being pretty much mandatory and if it's not Choice Banded, it needs Swords Dance, then Double Edge/Return, and finally Hidden Power Grass to break past Normal-resists so it can't help you there. Delcatty is the only one with a free slot to run it while also boasting longevity.

Not only that, Delcatty is an excellent blanket wall just like it was before shifts. The only Pokemon that Delcatty cannot check reliably is Quilava since it eventually gets into Blaze range and then it can 2HKO Delcatty, but Fire-types can be dealt with in other ways such as Wartortle, Seaking, and Ponyta partnered alongside it. Delcatty also matches up pretty well against weather as it's bulky enough to stall the weather turns with Wish + Protect and 1v1 the abuser. Otherwise, Delcatty can check some of the most dangerous special attackers in the tier such as Flaaffy and even some physical attackers like Seaking and Ponyta without a Choice Band are walled by Delcatty. Alongside its Cleric utility and Wish support additionally to help Graveler and Wartortle stay around, it's on almost every one of my balance teams.

I will mention that Pokemon like Gloom and Wartortle can also act as status relief as they commonly absorb status with Gloom's typing and Wartortle's access to Refresh, so Delcatty isn't very important for those kinds of teams.

So with that Pokemon out the way, how else are we going to address the needs of balance teams?

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Beedrill
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Koffing and Ariados are the only reliable answers I have found to Beedrill. Graveler, Onix, and Magnemite can all check Beedrill, but you don't want these Pokemon facing Beedrill because you want Graveler and Onix to check the Normal-types or Pokemon who use Normal-type moves, not Beedrill as if you try, then you'll lose long term. Koffing and Ariados both resist Beedrill's STAB combination and have ways of threatening it back, like Flamethrower from Koffing and Psychic from Ariados.

As long as Beedrill stays around, you will need one of these two on your team or if Beedrill ever gets to +2, you better hope you are running Graveler and it has enough HP to a +2 Swarm Boosted Hidden Power Bug. These two are also going to be acting as your Fighting-resist for when Meditite or another Pokemon with Fighting-type coverage.

Between the two Koffing will probably see more use for reasons mentioned later and also better defensive stats, but defensive Ariados can work because it's the only pivot around alongside a pretty good defensive typing, which can be valuable when about half of the tier has to come in on revenge kills. This means Pokemon like Meditite or Delibird have ways of getting in which can really open up your offensive cores on these teams. Without it, you will be relying on Pokemon who can come in on offensive threats like Flaaffy, Ponyta, and Seaking.

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F
ire-types
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Fire-types are really dangerous in this tier. Ponyta can break through many teams with its great offenses on both sides of the spectrum while Quilava is a special nuke that can destroy teams unprepared.

Wartortle is great into a lot of teams and Rapid Spin means that if you run into Spikes, you can get rid of them which is crucial for walls like Delcatty that may suffer from residual damage pushing them into 2HKO thresholds. It's versatile in sets being able to go physically or specially defensive and is also great into one of the tiers most dangerous Pokemon into balance, Anorith.

Ponyta is great due to the aforementioned traits it has, but its also a great Quilava answer, walling it with Flash Fire and forcing it to whittle it down with Toxic or run Hidden Power Ground.

Seaking fits on everything and can use the Fire-types as an entry point either to be a devastating breaker or a Rain Dance cleaner for your team. I will say it a lot in this post, but it's never a bad idea to add Seaking.

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Ground-type Answer
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Ground-types are a bit hard to deal with in this tier. Realistically, these three are the most consistent answers. Koffing is already super good on balance since it already checks the Beedrill box in building, so having it also for Graveler is pretty nice.

The other two are more consistent into Graveler however. Exeggcute can spread status better than Bayleef can and has a better typing for the moment, Psychic can be a nice chip button and reliable recovery makes it decent as a wall. Bayleef is not as good at spreading status but it can sort of work as a win condition with Swords Dance. I can see it popping up more if Graveler decides to start running HP Bug to smack Exeggcute.

Finally, Lileep can act as a fairly decent answer into Graveler due to it's great defenses. Adamant Graveler 3HKO Lileep doing about 36-43% while Lileep can recover and threaten an OHKO with Hidden Power Grass. It is worth nothing that this is probably the weakest Pokemon into the Ground-types, as Cubone can become an issue due to it's much better breaking power due to Thick Club, so I would advise pairing it with Wartortle so you have two Ground-type checks.

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Normal-resistance
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Normal-resistances can be a bit hard to come by. Steel-types like Magnemite are too frail and Ghost-types are non-existant, with only Shuppet available. This means that Rock-types are the only Normal-resists you'll find in the tier, but they are among some of the best Pokemon in the tier.

Graveler and Onix are essentially the same mon; one is much more offensively threatening while the other has a better speed tier to check Pokemon like Flaaffy. Graveler is usually better because it's high attack and great STAB options makes defensively beating it a pain, especially with access to Explosion so nothing is ever truly safe, but Onix can do a lot better into more offensive teams where the lack of power doesn't matter as much.

Lileep is the obvious choice for teams that want a Normal-resist who definitely sticks around for the long term with access to Recover. Out of the three, it is the most passive by far, but doesn't fall victim to the 4x Grass- and Water-type weakness that the other two face making it a sturdier wall into many Normal-types. It also has a pretty nice special defense stat so you can expect it to take special hits fairly well too.


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O
ffensive Pokemon
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These are the common offensive Pokemon you'll probably see on balance. A common theme I usually see on my balances is that my offensive Pokemon have defensive utility so they can come in and start breaking. This is where Ariados comes in again. You have a lot more freedom in your cores if you opt to use Ariados on balance, so Meditite or any other frail wallbreakers can actually start to come in and break which is pretty nice. Overall, not really much else to say, just keep that in mind when building balance.

That's all of the checklist done, but you'll probably have a slot left open after finishing this list. You can put just about anything you want in these last slots and a lot of the Pokemon mentioned above like Wartortle also work here. Here are a few filler options that can be nice to bring onto balance.

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F
iller
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Pineco can be a great choice. It can come in on Pokemon like Delcatty and start setting up Spikes, which can be the advantage you need to break down opposing balance teams whilst also being able to get rid of them itself and Explosion gives it a button to heavily dent whatever is in front of it after it has done its job. It works pretty fine as a lead as mentioned before.

Beedrill has proven itself to be a centralising force in the metagame time and time again, and balance can also use it either as a breaker or a cleaner effectively. If you have a slot open, it's a pretty nice choice to put on a team.

Gloom can be a great partner with Pokemon like Wartortle, as it covers Flaaffy very well and can be great at disrupting teams with Leech Seed while setting up with Swords Dance. Be aware these cores are very weak to Pokemon like Porygon however who have Bolt Beam coverage. It also has quite a potent Sunny Day set which can be very good at cleaning weakened teams and can also get rid of threats via Sleep Powder.

Seaking like I said earlier fits on everything. You can do its Choice Banded set again or Rain Dance or whatever you want really. If there's a slot on your team, Seaking will fit it.

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Teams
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Here are a few teams i've had a lot of fun using and would urge you to try out on our new ladder instated for the tour!

:ponyta: :smoochum: :ariados: :lileep: :delcatty: :wartortle:
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Smoochum Balance
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:meditite: :ponyta: :delcatty: :graveler: :ariados: :exeggcute:
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Meditite Balance
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:seaking: :ponyta: :koffing: :lileep: :drowzee: :delcatty:
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Drowzee Balance
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Thank you so much for the post "plznostep" it is a good insight for the ZU tier since ADV OU is my always goto tier.

A different topic, can someone provide the thread for the official discussion of the upcoming ADV ZU Tour?
 
Thank you so much for the post "plznostep" it is a good insight for the ZU tier since ADV OU is my always goto tier.

A different topic, can someone provide the thread for the official discussion of the upcoming ADV ZU Tour?

There is no official discussion thread. However, if you'd like to talk about the metagame, the upcoming tournament, or a place to hang out ADV ZU has a discord server.

https://discord.com/invite/cKCcHun5
 
Ugh oh! It looks like BP stands for Bouble Post.

WE GOT DROPS PEOPLE (and rises rip)

Drops
#193 Yanma

Yanma @ Liechi Berry
Ability: Speed Boost
EVs: 252 Atk / 108 Def / 148 Spe
Naughty Nature
- Reversal
- Psychic
- Protect / Hidden Power [Flying]
- Substitute

Yanma @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Signal Beam
- Hidden Power [Fighting]
- Quick Attack
Yanma has fallen to ZU, meaning we now have even more bugs than before. Yanma is an interesting Pokemon as it possesses an insane speed stat of 95, Speed boost, Compound Eyes, Hypnosis, and a decent enough physical movepool to be a threat. A Choice Band Speed Boost set is an option though this suffers from competition from Volbeat who is stronger and has a decent enough speed to be threatening. Otherwise, Substitute + Liechi with Reversal is also worth a shot for a late-game cleaner. Finally, Yanma can use Compound Eyes and Hypnosis to be a physically attacking sleeper. These are all solid options for Yanma and the council is looking forward to how the meta adapts to fit our little bug-eyed friend.

#063 Abra

Abra @ Petaya Berry
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Fire Punch
- Calm Mind
- Substitute
Finally a good Psychic-type! Abra and Sunflora tie for having the highest Special Attack within ZU. What sets Abra apart though is its excellent base 90 speed. Abra is looking at a run-of-the-mill special wallbreaker set with 4 attacks. OR if you're cheeky you can run a substitute Calm Mind set to abuse the switches you force. Abra's biggest downside is it dies to a gust of wind. Quick Attack users shut Abra out from cleaning through teams. Moreover, its gonna be almost impossible to bring this thing in without a slow Baton Pass user or using it to revenge.

#170 Chinchou

FINALLY HE'S RETURNED! Chinchou will most likely do the same thing its always done but to greater effect now that we have many more Thunderbolt and Ice Beam users running around, namely Porygon and Flaaffy.

#262 Mightyena

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Crunch
- Heal Bell
- Protect
- Toxic

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Hidden Power [Fighting]
- Toxic / Yawn
- Heal Bell / Taunt
Mighyena is one of the more historic drops for ADV ZU! Mightyena's Dark-typing coupled with Intimidate allows for it to dunk on Physical attackers. Mightyena also possesses Heal Bell which makes it one of our best Heal Bell users on paper. That's not all, however, Mightyena possesses an incredible base 90 Attack which is much more of a wallop than any old Body Slam from Delcatty. A strictly defensive set with Heal Bell can be run to get the most from its ability. You could also opt for a physical attacking Cleric like an inverse of Flaaffy to also work.

#372 Shelgon

Shelgon @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Brick Break
- Dragon Dance
- Substitute
Shelgon dropped... Its Bagon but bulkier lol. This mon is on the radar but we'll let you experience it firsthand to see if its broken first

#357 Tropius

Tropius @ Lum Berry
Ability: Chlorophyll
EVs: 172 Atk / 252 SpA / 84 Spe
Rash Nature
- Solar Beam
- Hidden Power [Fire]
- Earthquake
- Sunny Day

Tropius @ Leftovers
Ability: Chlorophyll
EVs: 208 HP / 252 Def / 48 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Earthquake / Hidden Power Grass
- Toxic
- Leech Seed
- Synthesis
Tropius is probably my personal favorite of the drops. With Chlorophyll and access to Earthquake, Tropius immediately finds a home on any Sun team looking for a better way to KO the fire-types. Tropius can also opt to use its excellent 99 base HP in its favor and go for a more defensive set.


Rises

#075 Graveler
#204 Pineco

RIP Boomers


Other announcements

The ADV ZU council has decided to free the entirety of ZUBL aside from Poliwhirl! If you do not see the sprite of your favorite BL listed below then that means it rose to PU, sorry. Also Swagger is staying banned lol. dhelmise Marty Please implement drops, rises, and freed BL mons when you get a chance!


#190 Aipom
#222 Corsola
 
Ugh oh! It looks like BP stands for Bouble Post.

WE GOT DROPS PEOPLE (and rises rip)

Drops
#193 Yanma

Yanma @ Liechi Berry
Ability: Speed Boost
EVs: 252 Atk / 108 Def / 148 Spe
Naughty Nature
- Reversal
- Psychic
- Protect / Hidden Power [Flying]
- Substitute

Yanma @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Signal Beam
- Hidden Power [Fighting]
- Quick Attack
Yanma has fallen to ZU, meaning we now have even more bugs than before. Yanma is an interesting Pokemon as it possesses an insane speed stat of 95, Speed boost, Compound Eyes, Hypnosis, and a decent enough physical movepool to be a threat. A Choice Band Speed Boost set is an option though this suffers from competition from Volbeat who is stronger and has a decent enough speed to be threatening. Otherwise, Substitute + Liechi with Reversal is also worth a shot for a late-game cleaner. Finally, Yanma can use Compound Eyes and Hypnosis to be a physically attacking sleeper. These are all solid options for Yanma and the council is looking forward to how the meta adapts to fit our little bug-eyed friend.

#063 Abra

Abra @ Petaya Berry
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Fire Punch
- Calm Mind
- Substitute
Finally a good Psychic-type! Abra and Sunflora tie for having the highest Special Attack within ZU. What sets Abra apart though is its excellent base 90 speed. Abra is looking at a run-of-the-mill special wallbreaker set with 4 attacks. OR if you're cheeky you can run a substitute Calm Mind set to abuse the switches you force. Abra's biggest downside is it dies to a gust of wind. Quick Attack users shut Abra out from cleaning through teams. Moreover, its gonna be almost impossible to bring this thing in without a slow Baton Pass user or using it to revenge.

#170 Chinchou

FINALLY HE'S RETURNED! Chinchou will most likely do the same thing its always done but to greater effect now that we have many more Thunderbolt and Ice Beam users running around, namely Porygon and Flaaffy.

#262 Mightyena

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Crunch
- Heal Bell
- Protect
- Toxic

Mightyena @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Hidden Power [Fighting]
- Toxic / Yawn
- Heal Bell / Taunt
Mighyena is one of the more historic drops for ADV ZU! Mightyena's Dark-typing coupled with Intimidate allows for it to dunk on Physical attackers. Mightyena also possesses Heal Bell which makes it one of our best Heal Bell users on paper. That's not all, however, Mightyena possesses an incredible base 90 Attack which is much more of a wallop than any old Body Slam from Delcatty. A strictly defensive set with Heal Bell can be run to get the most from its ability. You could also opt for a physical attacking Cleric like an inverse of Flaaffy to also work.

#372 Shelgon

Shelgon @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Brick Break
- Dragon Dance
- Substitute
Shelgon dropped... Its Bagon but bulkier lol. This mon is on the radar but we'll let you experience it firsthand to see if its broken first

#357 Tropius

Tropius @ Lum Berry
Ability: Chlorophyll
EVs: 172 Atk / 252 SpA / 84 Spe
Rash Nature
- Solar Beam
- Hidden Power [Fire]
- Earthquake
- Sunny Day

Tropius @ Leftovers
Ability: Chlorophyll
EVs: 208 HP / 252 Def / 48 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Earthquake / Hidden Power Grass
- Toxic
- Leech Seed
- Synthesis
Tropius is probably my personal favorite of the drops. With Chlorophyll and access to Earthquake, Tropius immediately finds a home on any Sun team looking for a better way to KO the fire-types. Tropius can also opt to use its excellent 99 base HP in its favor and go for a more defensive set.


Rises

#075 Graveler
#204 Pineco

RIP Boomers


Other announcements

The ADV ZU council has decided to free the entirety of ZUBL aside from Poliwhirl! If you do not see the sprite of your favorite BL listed below then that means it rose to PU, sorry. Also Swagger is staying banned lol. dhelmise Marty Please implement drops, rises, and freed BL mons when you get a chance!


#190 Aipom
#222 Corsola
providing a bit more context for folks here

adv pu just dropped an updated VR, and our tier can accept any mons in B- or below; anything else is tiered as pu. this means that the following two mons rose:
:graveler::pineco:

and the following mons dropped:
:abra::chinchou::mightyena::shelgon::tropius::yanma:

with these shifts in mind, council decided to free:
:aipom::corsola:

tagging Marty and dhelmise to make these updates on showdown! oopsies i didnt see that bp had already done so, sorry for the additional ping :wo:

these changes will affect round 1 of the upcoming adv zu: gold rush tournament. council is currently keeping an eye on the freed mons, as well as shelgon. any changes that we decide are necessary for the healthiness of the tier will be made before the round starts and will therefore affect the tournament.

some rapidfire thoughts of my own
:graveler:
a staple on many of my teams and i am very upset to see it go. its ability to serve in both offensive and defensive roles, often at the same time, could not be understated. checking mons choice-locked into resisted moves like doduo, seaking, and volbeat, and physical setup sweepers like beedrill and anorith was a huge selling point, but falling to any stray hp water or grass was always in the back of my mind. im excited to see if nosepass and lileep step up to fill its void defensively, but its attacking prowess, especially its explosions, will be missed
:pineco:
the bagworm was finally picking up steam and i was just getting the hang of using it correctly. also sad to see this one go, but happy at the same time, as our remaining spikers are so much worse
:abra:
so excited to use this one! extremely strong, high speed, great coverage, and a huge pool of support options. you really only need psychic to be a menace, and everything else is just an added bonus. extremely frail though, so it shouldnt be too hard to check
:chinchou:
the prodigal fish returns! should fit right back in with the tier in its current state, checking fire-types and rain teams alike
:mightyena:
now THIS is some heat. what it lacks in its attacking movepool, it more than makes up for with its support options, like yawn, roar, and heal bell above all else. i think this will be a fun offensive cleric, and lowkey im a bit scared of how it will bolster fat teams, especially those packing wish support
:shelgon:
already on council's radar, as previously mentioned. surely devastating with dragon dance-boosted double-edge that is completely no-drawback thanks to rock head. can also perform as a fat wish passer, but offensive sets are what i think will push it over the threshold
:tropius:
expect to see more dedicated sun teams thanks to this. i can also imagine sd sets putting in work, ones leaning both offensively and bulky. also has annoying support options like leech seed, roar, and can heal itself with synthesis reliably (bar vs rain) on any set
:yanma:
the ultimate cheese, i'm definitely expecting this to put in a lot of endgame work in tours and ladder. sub liechi with reversal is nasty, and it can even hit koffing with psychic, so im not sure how much of a check it will be in the longrun. excited to see how this plays out
:aipom:
hopefully the meta will be in a healthier place now that aipom has returned, even if graveler did rise. corsola, tropius, shelgon, and mightyena are all here now, so ideally they can keep its banded sets in check, despite only corsola resisting its stab double-edge.
:corsola:
i never got to use this thing before we quickbanned it the first time around, so im happy it's back! hopeful in its place in the meta, and we might see a shift from hp water to hp grass on mons like quilava, ponyta, and anything else looking to target graveler. im skeptical though, if im being honest. we'll have to see!
 
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:rs/shelgon: Very brief announcement following the drops from PU's latest VR shift: Shelgon has been quick banned :rs/shelgon:

Shelgon possesses numerous traits that allow it to very quickly and easily steamroll games, notably its significant improvement in bulk and power compared to previous DDers. With increased bulk, Shelgon can easily set up multiple Dragon Dances and pummel teams with recoil-less Double-Edge and Brick Break for almost perfect coverage. With an extra +20 Attack, Double-Edge and Brick Break put out more damage than the tier is able to reliably sustain against; max PhysDef Corsola and Lileep are both unable to switch-in as they are commonly 2HKO'd by +1 Brick Break. Other Pokemon like Koffing and PhysDef Ariados lack reliable recovery to last long-term. Despite Shuppet being immune to both Double-Edge and Brick Break, Shuppet is far too frail and struggles into the rest of the metagame to be considered worth running for its ability to counter one set. In addition to its sweeping prowess, Shelgon's base 100 Defense, barren list of relevant weaknesses, and access to Wish allow it to easily sit in front of even the strongest Choice Band attacks without worry if it chooses to pursue a defensive set. If either the base attack of a Pokemon or the power of the move its using are too low, then they will struggle to even break 3HKOs when taking Protect recovery into consideration, such as Choice Band Anorith and Seaking. On its less bulky SpDef side, Shelgon's innate resistances to Fire/Water/Grass/Electric-attacks give it plenty of room to come in and start setting up. Simply put, Shelgon puts too much strain on the tier in both play and builder to warrant keeping it within the tier. Thus, the council elected to remove Shelgon after public and private testing demonstrated it to be too unhealthy.

Tagging Marty and dhelmise to implement
 
A very overdue farewell to old GSC ZU
(ftr this is the second time I'm writing this post because I was halfway through and misclicked control a and delete and I'm pissed so now I don't care enough to yap in detail quite as much)

Tl;dr random burst of inspiration prior to GSC Slam II Playoffs going up and I built all these for that, wanted to dump these after but I got distracted/busy and 2 weeks later drops happened and I figured people wouldn't care because it was too late for it to matter anymore but now I'm doing it anyways.

:gs/magby: :gs/croconaw: :gs/tentacool: :gs/nidorino: :gs/bayleef: :gs/onix:
Barrier HP Ground Tentacool + LK Protect Nidorino
https://pokepast.es/0fad60b7433615b5
Built this specifically for SANKE CARP in R1 of playoffs, HP Ground Tent looked amazing and didn't need Hydro because he had almost no Onix. Bayleef + Onix for a good defensive core. Nidorino for answering grasses and poisons, now with LK because it's much more immediate protection against setup users and Explosion. Lovely Kiss is a very cool move on Nidorino btw it should've been explored more, though I understand why it wasn't considering how good Morning Sun is. Protect on Nidorino for healing. Light Screen on Bay for Smoochum and Magby, Razor Leaf for Onix. Team is quite weak to Teddy though unfortunately.

:gs/croconaw: :gs/nidorino: :gs/doduo: :gs/bayleef: :gs/smoochum: :gs/onix:
Rain Dance LK Nidorino + Rain Dance Smoochum + RestTalk Doduo Magby-less
https://pokepast.es/495d72d758b8df34
Fun gimmicky Rain Dance team and what I actually used against SANKE CARP, I'm a huge fan of this team and it's absolute crack and I think it's an awesome personal display of creativity while still making a pretty decent team. Decently lengthy pipeline of ideas but tl;dr I was looking through Nidorino's movepool because it's quite large and found Rain Dance and figured it could be useful for boosting Thunder acc and weakening Magby Fire Blast while being very unique and funny. Axed Magby because anti-synergy (and for fun) and threw LK over MSun on Nidorino because anti-synergy and I wanted to toy around more with LK (though u can still run MSun because u don't click RD too often). Smoochum as resident special attacker for Magby-less, now with Rain Dance for more funny and because it can potentially block Magby. RestTalk on Doduo for Bayleef because it's really annoying for Croc and Onix. Bayleef and Onix because they're good and do a lot of useful things.

:gs/teddiursa: :gs/croconaw: :gs/magby: :gs/bayleef: :gs/koffing: :gs/diglett:
CurseTalk Teddiursa + SD Reflect Bayleef + DefKoff + Diglett
https://pokepast.es/d8c7319834f5c8c6
Wanted to build with Diglett because I hadn't used it before. Big part of the team is overloading Onix with CurseTallk Teddy, Mono-Normal Bay, and Mono Koffing. Teddy blocks Nidos and is strong. Koffing is a Togetic answer that isn't Onix (overlapping weaknesses with Diglett). SD Bay for offense and Reflect for Doduo, Onix, and other Bayleef. Teddy forces Onix to trade with Explosion and Bayleef can block Onix from doing damage until it can land para with Body Slam. Onix might also just nuke itself on Croc or get baited by Magby. Then Koffing and the other mono-Normal attacker are free to do whatever.

:gs/croconaw: :gs/magby: :gs/mareep: :gs/bayleef: :gs/nidorina: :gs/togetic:
HP Water Reflect Mareep
https://pokepast.es/50daf71ba0bb7380
Another Onix lure team, this time all in. Mareep is a cool Pokemon and I wanted to use it more because it has an almost unstoppable Twave and a very powerful STAB Thunderbolt, but it's very fragile and slow and has issues with the grounds. Onix is the main issue for Mareep which often runs HP Ice and Mint + Rest since Mareep is slower, HP Ice doesn't 2HKO, and Eq does a shit load. Thus, HP Water on Mareep for Onix (90.8%-106.9%), and Twave + team support is enough for grasses. Also Leftovers for less fragility outside of one-time heal and because I wanted my last moveslot to be free, specifically for Reflect or Protect. Protect is nice for healing in non-Onix matchups since Mareep takes like 40+ from every STAB move. Chose Reflect instead because it more directly fucks over Onix (especially if I don't get the HP Water roll or I don't have like 15% of prior chip damage), and it might help against like Togetic or something. Rest of the team is simple, mons that likes Onix gone (+ Bayleef for insurance) and fulfill useful defensive niches (especially against Bay and Weep), and Nidorina and Togetic also provide setup threats.

:gs/shellder: :gs/croconaw: :gs/magby: :gs/grimer: :gs/onix: :gs/bayleef:
Shellder + Barrier Magby Boom Spam
https://pokepast.es/3e2aea93f4b4484a
Wanted to build with Shellder, made an Explosion spam around it with Barrier Magby as a cleaner. Not much to it really. Shellder is pretty cool, only works as a lead but in the lead it can take 1 hit from anything and click Explosion. Going Onix can stop it but 1. not every team has Onix and 2. Shellder has fun moves like Icy Wind and Clamp if you're in a lead matchup where you won't immediately die if you don't boom turn 1. You can also just swap out Shellder and save it for later, though it's very fragile and slow.

:gs/croconaw: :gs/magby: :gs/togetic: :gs/nidorino: :gs/teddiursa: :gs/weepinbell:
Encore Grass Protect Togetic + CurseTalk Teddy + SD Double Powder Weepinbell
https://pokepast.es/5e8e4beb1bd46c67
Came up with a novel Togetic set that baits in and blows up Onix while being able to Encore shit in emergencies. Similar concept to the Mareep team but basically fully loaded on the Onix bait thing. Everything here besides Croconaw really likes Onix gone, and some of them can directly fuck with it. Croc obviously is bait for Onix to Explode. HP Ground Magby allows it to duel other Magby better than HP Water and makes it a solid revenge option for Tentacool (if in range), and Mint Rest gives it an insurance option against Bayleef and Smoochum. Thief MSun Nidorino is good against poisons and Croc and steals Leftovers from something. RestTalk Teddy blocks the Nidos and is powerful, has potential to win against Curse Togetic, and without Onix as a boom trade option can potentially go crazy if positioned well. Lastly, Weepinbell is a switch for non-Ice Beam Croc that disables shit with status, is a setup threat, and hits hard. Stun Spore on Weepinbell because full commitment to Onix luring (don't need Giga Drain), Nidorino and Teddy for poisons (don't need HP Ground), and it can potentially fuck up a Smoochum, Magby, or something else trying to switch in. Team is a bit fragile overall (especially against Smoochum, Togetic, and Teddiursa) but I think it's quite a fun team.

Closing Thoughts

I enjoyed old GSC ZU. Quite a lot honestly. I didn't think I would have going into it in ZU Olympiad because of all the negative stereotypes, but I had a fun time. Getting to use all these weird baby Pokemon is quite cute and fresh, there's a ton of room for creativity in the builder, and I never found in-battle dynamics boring or leaning too much into variance. Alas, drops are here now, and the old meta is swept under the rug to make room for the new one. Frankly, I haven't played a single game yet of the new metagame, and I most likely won't until there's a tournament (very possibly soon though because GSC ZU is now a spotlight for this month), and it seems quite unstable with broken things like Beedrill and Eevee running around, but I can honestly say I cherish my time with GSC ZU so far and I hold my head high in hopes for the new iteration to be good too.
 
The ZU council recently held a quick ban slate encompassing all the problematic elements of the current Metagame. It should be no surprise to see Yanma, Sleep Moves, Corsola, and Aipom on the slate. Please note that all Pokemon on this slate, banned or not, will remain legal for Round 1 of the Tournament. Starting round 2, the banned Pokemon will be illegal and result in a forfeit. With that being said here was our slate its results. Tagging dhelmise for Implementation.

1722793714965.png


#190 Aipom

Aipom still does what it always has. However, with us gaining Pokemon like Corsola and Tropius, lacks the breaking power it once had. Max defensive Tropius is an Excellent answer for non-Choice Band sets. Though it is a bit shakier into Choice Band sets it can force recoil damage from Double Edge each time it comes in. Corsola isn't particularly the greatest check but the omni-present Gloom can dissuade Aipom from clicking Focus Punch letting Corsola more easily use Surf. Mightyena, while a much shakier check, can still force Aipom out with Intimidate and its excellent attack. The council believes that there is sufficient counter-play to Aipom and is not currently unhealthy. Thus, we've decided to not ban it.

#222 Corsola

Corsola is the most controversial Pokemon in the metagame. On paper, it seems ridiculously easy to deal with thanks to Pokemon like Flaaffy, Chinchou, and Gloom. However, due to Corsola's set variety in conjunction with how easy it is to snowball with its sweeping set, it becomes an incredibly difficult Pokemon to play around. There are numerous instances where Corsola can wear down its checks like Flaaffy and Chinchou throughout the game. Not to mention a +1 Surf is going to hit almost every non-resist for great chip damage. Corsola can also opt to run Ice Beam specifically for Gloom and Tropius. Corsola is easily the best Pokemon in the metagame aside from Yanma. For the reasons listed above the council believes that Corsola may be unhealthy and should be suspected.


#193 Yanma

This should come as no surprise but Yanma has been deemed to be unhealthy and should be immediately removed. If we forget about its Hypnosis set and talk strictly about Speed Boost this may be more of a controversial ban. However, after further inspection Yanma's able to continue to sweep through entire teams once the opponent's priority user has been KOed. Its Reversal pinch berry set is still the most notable as it demolishes entire builds. While yes Yanma can no longer sleep checks it has that extra move slot for several coverage moves to invalidate its checks. This coupled with other sets like Choice Band means it's almost required that you scout the Yanma set. Giving Yanma a free turn to hit something or click Substitute can be detrimental. Even with no Hypnosis Yanma remains the best Pokemon in the metagame and is required on almost every serious team. For these reasons, Yanma has been deemed incredibly unhealthy and the council has come to a unanimous decision to ban it from ADV ZU.

Sleeping Zs Clipart

ADV Sleep mechanics are notoriously awful. This coupled with numerous Pokemon who have access to sleep moves makes sleep an omnipresent factor within the metagame. Noctowl is one of the most notable Hypnosis users bar Yanma. It is strong enough to force switches and bulky enough to take some hits. This allows Noctowl ample opportunity to use Hypnosis and force coin flips that will put your team into an extremely detrimental position depending on what gets slept. Ponyta is another great example on the offensive end as it's able to force numerous switches and sleep potential checks. Gloom can sleep would be answers allowing it to set up sun and more easily facilitate a clean. Due to sleep being unhealthy, in conjunction with how prominent sleep moves are within ADV ZU the council has decided to ban sleep moves as a whole.
Please note that the Sleep Ban does not include the move Rest or ability Effect Spore.
 
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The ZU council recently held a quick ban slate encompassing all the problematic elements of the current Metagame. It should be no surprise to see Yanma, Sleep Moves, Corsola, and Aipom on the slate. Please note that all Pokemon on this slate, banned or not, will remain legal for Round 1 of the Tournament. Starting round 2, the banned Pokemon will be illegal and result in a forfeit. With that being said here was our slate its results. Tagging dhelmise for Implementation.

View attachment 654418

#190 Aipom

Aipom still does what it always has. However, with us gaining Pokemon like Corsola and Tropius, lacks the breaking power it once had. Max defensive Tropius is an Excellent answer for non-Choice Band sets. Though it is a bit shakier into Choice Band sets it can force recoil damage from Double Edge each time it comes in. Corsola isn't particularly the greatest check but the omni-present Gloom can dissuade Aipom from clicking Focus Punch letting Corsola more easily use Surf. Mightyena, while a much shakier check, can still force Aipom out with Intimidate and its excellent attack. The council believes that there is sufficient counter-play to Aipom and is not currently unhealthy. Thus, we've decided to not ban it.

#222 Corsola

Corsola is the most controversial Pokemon in the metagame. On paper, it seems ridiculously easy to deal with thanks to Pokemon like Flaaffy, Chinchou, and Gloom. However, due to Corsola's set variety in conjunction with how easy it is to snowball with its sweeping set, it becomes an incredibly difficult Pokemon to play around. There are numerous instances where Corsola can wear down its checks like Flaaffy and Chinchou throughout the game. Not to mention a +1 Surf is going to hit almost every non-resist for great chip damage. Corsola can also opt to run Ice Beam specifically for Gloom and Tropius. Corsola is easily the best Pokemon in the metagame aside from Yanma. For the reasons listed above the council believes that Corsola may be unhealthy and should be suspected.


#193 Yanma

This should come as no surprise but Yanma has been deemed to be unhealthy and should be immediately removed. If we forget about its Hypnosis set and talk strictly about Speed Boost this may be more of a controversial ban. However, after further inspection Yanma's able to continue to sweep through entire teams once the opponent's priority user has been KOed. Its Reversal pinch berry set is still the most notable as it demolishes entire builds. While yes Yanma can no longer sleep checks it has that extra move slot for several coverage moves to invalidate its checks. This coupled with other sets like Choice Band means it's almost required that you scout the Yanma set. Giving Yanma a free turn to hit something or click Substitute can be detrimental. Even with no Hypnosis Yanma remains the best Pokemon in the metagame and is required on almost every serious team. For these reasons, Yanma has been deemed incredibly unhealthy and the council has come to a unanimous decision to ban it from ADV ZU.

Sleeping Zs Clipart

ADV Sleep mechanics are notoriously awful. This coupled with numerous Pokemon who have access to sleep moves makes sleep an omnipresent factor within the metagame. Noctowl is one of the most notable Hypnosis users bar Yanma. It is strong enough to force switches and bulky enough to take some hits. This allows Noctowl ample opportunity to use Hypnosis and force coin flips that will put your team into an extremely detrimental position depending on what gets slept. Ponyta is another great example on the offensive end as it's able to force numerous switches and sleep potential checks. Gloom can sleep would be answers allowing it to set up sun and more easily facilitate a clean. Due to sleep being unhealthy, in conjunction with how prominent sleep moves are within ADV ZU the council has decided to ban sleep moves as a whole.
Please note that the Sleep Ban does not include the move Rest or ability Effect Spore.

probably a good idea to update the one place where you actually have the rules listed for the metagame instead of hoping people stumble upon this one.
 
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