
Introduction
Physical attackers in Doubles OU tend to have a hard time breaking opposing teams because of the omnipresence of Intimidate. Many teams rely heavily on Intimidate to check strong physical attackers, but common users like Landorus-T and Incineroar can't spread Intimidate if they're already on the field. This team takes two of the most threatening such attackers in DOU (Kartana and Choice Band Zygarde) and combines them with three strong pivoting options. The gameplan is generally simple: lure in the opponent's Intimidate users, pivot into one of your physical breakers, and go to town.
Team Members

Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower
It's not controversial to say that CB Zygarde is the most consistent physical breaker in DOU. Many teams (including this one) forgo a resistance to Thousand Arrows entirely, counting on Intimidate, Fake Out, and outspeeding with offensive threats to keep Zygarde at bay. With the right support to get past these countermeasures, Zygarde can tear holes in enemy teams, so that makes it a good choice to build a team around. Bring Zygarde in on the opponent's Intimidate user, click Thousand Arrows a few times until it's forced out by Intimidate cycling or a threatened by a potential KO, and repeat. In the meantime, the enemy team has probably taken a combined 250% damage.

Kartana @ Grassium Z
Ability: Beast Boost
EVs: 64 HP / 252 SpD / 192 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Protect
Zygarde's partner in crime was almost chosen by accident, but the two synergize excellently. Substitute allows Kartana to take advantage of the team's ability to force switches; once set up, Intimidate cycling and Fake Out (two of Zygarde's main weaknesses) have no effect on Kartana. From there, Grassium Z makes it easy to pick up a KO and take advantage of Beast Boost. With Fake Out support to keep the Substitute intact, a Kartana sweep is nearly inevitable. Kartana's Grass STAB and good matchup against common Fairy-types complement Zygarde well. That said, the handful of boosting Pokemon that aren't covered by this pair are real nuisances for this team, since the remaining members struggle with dealing damage.

Mew @ Mago Berry
Ability: Synchronize
EVs: 252 HP / 12 Def / 24 SpD / 220 Spe
Bold Nature
- U-turn
- Tailwind
- Stealth Rock
- Ice Beam
This is the Pokemon that makes it all come together. Mew's ability to customize its set really comes through for the team here. Stealth Rock heavily punishes Incineroar cycling and puts a lot of Pokemon into KO range for Kartana; for example, standard bulky Landorus-T takes a minimum of 86% from +0 Bloom Doom. Ice Beam can trash Landorus-T and Salamence outright. Tailwind prevents the opponent from outspeeding Zygarde or Kartana, leaving them with no choice but to tank their hits (poorly). Mew is too fast to provide slow pivoting most of the time, so U-turn is primarily used for Gothitelle insurance, but it also punishes hard switches.

Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- U-turn
- Fake Out
- Knock Off
Speaking of slow pivots, the man himself. Incineroar is critical for a team built around Substitute Kartana and Choice Band Zygarde for a few reasons. First, you need Intimidate for opposing threats like Mega Metagross, Zygarde, and Kartana. Two, Fake Out helps Kartana's Substitute stay intact and can stall out unfavorable speed control. Three, an extremely slow U-turn helps you bring in your powerhouses unscathed, even in Tailwind. That's actually the main function of the 0 Speed IV here -- Incineroar is too fast to underspeed Trick Room threats (aside from Tapu Bulu) even with a minimized IV, but hitting a very low Speed stat of 112 lets it pivot out after most bulky Landorus-T even under Tailwind, for example. This means that Incineroar is taking Landorus-T's Earth Power instead of Kartana, whose health is much more important. The teambuilder, stax, wisely opts for a fully defensive EV spread here because Incineroar's main function is never attacking.

Manectric @ Manectite
Ability: Lightning Rod
EVs: 132 HP / 124 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Snarl
- Protect
At this point, the team is still weak to Mega Metagross, Kartana, and Tapu Koko, so Mega Manectric fits right in to finish up the pivot core and round out the team. A second Intimidate user with very fast Snarl also gives Grassium Z Kartana the illusion of actual bulk. There's not too much to say about such a standard set on a relatively standard Pokemon, but Manectric's ability to slip in and out of battle with ease works perfectly here.

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 40 Def / 168 SpA / 32 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Calm Mind Tapu Fini doesn't directly play into the gameplan, but it provides the team's unique ability to actually take special hits and provide an answer for Dragon-types, Hypnosis Bronzong, and others, and it also acts as another win condition that greatly appreciates double Intimidate. If Tapu Fini can use Calm Mind before it's hit by a special attack—and Tailwind helps with this—it can beast through the mid-game just as well as the big boys. This is generally your best answer to double Intimidate teams with a comfortable Kartana matchup, and most of the entries on the threatlist are best handled by Tapu Fini as well. Tapu Fini also benefits from being less dependent on the positional game than the team's physical attackers; generally, as long as it can set Calm Mind once (and the opponent isn't carrying, say, Tapu Bulu), it's set. Using Protect and switching into Incineroar or Manectric can handle the rest.
Threatlist
In general, there's nothing this team can't beat. That's why I've used it in probably over 200 games, including many tournament sets—and other top players have done the same. That being said, there are some things it has a lot of trouble with.







Replays
https://replay.pokemonshowdown.com/gen7doublesou-834033866 stax vs Ezrael (DLT II -- Semifinals)
https://replay.pokemonshowdown.com/gen7doublesou-925402757 Stratos vs Tman (DOU Spring Seasonal 2019 -- Round 6)
https://replay.pokemonshowdown.com/smogtours-gen7doublesou-403874 stax vs Biosci (SSD II -- Phase 2 Week 4)
https://replay.pokemonshowdown.com/gen7doublesou-933727276 Stratos vs poseidonTHEking (DOU Grand Prix -- SM Cup Round 1)
Manectric @ Manectite
Ability: Lightning Rod
EVs: 132 HP / 124 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Snarl
- Protect
Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- U-turn
- Fake Out
- Knock Off
Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 40 Def / 168 SpA / 32 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 64 HP / 252 SpD / 192 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Protect
Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower
Mew @ Mago Berry
Ability: Synchronize
EVs: 252 HP / 12 Def / 24 SpD / 220 Spe
Bold Nature
- U-turn
- Tailwind
- Stealth Rock
- Ice Beam
Ability: Lightning Rod
EVs: 132 HP / 124 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Snarl
- Protect
Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- U-turn
- Fake Out
- Knock Off
Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 40 Def / 168 SpA / 32 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 64 HP / 252 SpD / 192 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Protect
Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower
Mew @ Mago Berry
Ability: Synchronize
EVs: 252 HP / 12 Def / 24 SpD / 220 Spe
Bold Nature
- U-turn
- Tailwind
- Stealth Rock
- Ice Beam
Created by: stax
Written by: Stratos
Grammar checked by: talkingtree
Art by: Image by Ticken & Text by TPP