ORAS OU Zygarde The Threat

What team next?


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Hello. Today, I have a team based around a mon not to commonly used, Zygarde. Becuase of its lower stats and move pool, it is usally looked down on when compared to other dragons such as garchomp. But Zygarde has one thing above them: Dragon Dance. Let's get to the team.
Als sorry about last teams poll. I didn't put all the options and the victini one sucked so i didn't post it.
Sorry, but I'll just have to use names untill I get get the mini sprites to work

Zygarde
The Mid Guard Serpent is the point of this team, so there he is

Zygarde, Rotom-W
Ice types and unaware users annoy Zygarde, so Rotom-W came to mind as a nice stall beater and talonflame switch in.

Zygarde, Rotom-W, Gothitelle
Gothitelle annoys stall, helping Zygarde sweep. It can also be a helpful sac is situations.

Zygarde, Rotom-W, Gothitelle, Keldeo
Bisharp is a pain, so is chancy, so who better then Rainbow dash? It helps with ice types and water types.

Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega
Looking at there entries in the strategy dex, I saw that most of them benefitted from mega garde, and this utterly destorys mega sableye, as well as doing strong damage to chancy

Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega, heatran.
Last I needed a rocker, and I couldn't decided between garchomp and heatran. I decided heatran as I haven't really used it before and I wanted to try it.

zygarde.gif

Jormangord (Zygarde) @ Lum Berry
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge

The main reason this team exists, Zygarde. After a DD, this is a threat. Most of this time, when you build a team, you think "oh, is my team swept by Keldeo or Mega altaria, or any of the more common attackers in the tier." I bet very few people think, "oh, do I have a Zygarde check?" And that's what makes it powerful. Adamant Nature is to max it's ok base 100 attack stat, while the rest is in speed to make it as fast as possible. Wish it got dragon claw > outrage though. Earthquake is a spammible stab, with stone edge to give extra coverage, mainly to hit skarm for medium, and most other flying types for supe such as thundurus. Lum berry can deal with those scald burns, or any status really, so it can set up more easily.

rotom-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/ 216 Def/ 44 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Physical rotom wash. A nice wall to Talon flame check who i recently realized annoys my team. I dont have much on it currently, just made changes from a previous set.

gothitelle.gif

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP/ 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic

Gothitelle. This things purpose is to hinder threats like rotom above, as if succesful can even preform a sweep itself. As you can see right now, the rest of the team is there to help Zygarde sweep. Also if I would like to keep my scarf, this can also spam psychic to break down poison and fighting walls such as amoongus that Zygarde might not like switching onto. Also can good sacking material if I need to get something in without taking damage.

keldeo-resolute.gif

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]

Scarf Dash, a fast wall breaker. This thing can crush physical walls that can anny Zygarde, and is a pretty good mon in general. I might change it to hidden power Bug to deal with celebi, but I haven't seen any of those yet and electric hits skarm witch walls Zygarde to no end. Icy wind is to slow down fast sweepers and hit dragon types, and Secret Sword is to break this SpDef walls, also hitting Bisharp for about 300%. Very versatile, it can deal with a number of foes thanks to its coverage.

gardevoir-mega.gif

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def/ 232 SpA/ 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind

After building the team for a bit, I realized I didn't have a mega, and a certain dark type (looks at sableye) walls my team. Also looking at their descriptions in the dex, most of my members benefitted, so vowala! Gardevoir. Hyper Voice is the obligary STAB, hitting most targets pretty hard. Psyschoc is to hit those poison types, and focus blast hits steel ones. Calm Mind boosts its SpA to scary levels, but I have to watch out for Bisharp. I might run timid, as when I was calcing the damage calculator had it as timid, even though modest ups its SpA by another 42, nabbing kills or making extra damage so the enemy can be revenge kiłłed or just knocked out easier.

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava plume
- Toxic
- Taunt
- Stealth Rock

The rocker of the team, heatran does pretty good. Toxic and taunt is to wear down walls and/or prevent another rocker from setting up. Lava Plume, the original scald, is STAB and hits Bisharp, along with other steel and grass types, as grass it pretty annying for this team. I might change this lead Chomp sence I have much more experience with it, but I don't know.

Jormangord (Zygarde) @ Lum berry
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge

Rotom-Wash @ Sticky Barb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Anyway that's the team! Constructive criticism would be very much appreciated and im going to start a YouTube channel soon and if someone could recomend a tutor some thing like that it would be epic!
 
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Sticky barb isn't good. Even if it was, tricking it to the opponent isn't how you should use it. Give Rotom-Wash Pain Split over Trick and Leftovers over Sticky Barb. This allows you to have reliably reliable recovery within Pain Split and Leftovers.
 
Hey man interesting team you have here! I think I have some suggestions to make it better! First I would change that rotom set. If you want rotom to be tricking chansey and other fat walls something you should be using the scarf set with trick. This set basically does what your current set does but way more efficient. The real set you should change rotom to in my opinion would be to change it to the defensive set. Spdef bulk up talon is a nuisance for your team to handle so a more defensive spread on rotom will help alleviate this threat a little bit. Also you have gothitelle to trap and incapacitate chansey or any wall in general so I don't think you really need another trick mon. Usually I run a little speed on rotom to speed creep some mons but I think a slower volturn to get garde in safely works a lot better. I would also change Mgarde's evs to 24def/232spatk+/252spd. The minor defense investment avoids the 2HKO from latios's psyshock while providing maximum damage output so garde can effectively smash stall a lot easier. I notice metagross and loppuny are very huge threats at this point as you only have rotom to check either of them and it can't even switch into them. To remedy this I suggest running scarf>specs on keldeo. You have goth to destroy fatter builds in general so I think the much needed check for gross(keld barely checks this it just makes it a bit easier to handle for you with scald burns or picking it off when it's weakened) and loppuny is way more important than beating slower builds when you have goth to do that already.

Those changes are what I'd do for now, I'l leave these suggestions in the tab below. Anyways nice team hope I helped

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
 
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Interesting team you have, its nice to see some people use uncommon pokemon such as Zygarde ^_^

Minor Mistake is that you mispelled Leftovers on Heatran. I don't think you need to have two Trick users, Rotom-W would be much better with its Defense Moveset to take hits better as it helps against Mega Metagross, Sand Rush Excadrill and Azumarill which are threats to your team. You could have Taunt over Calm Mind on Gardevoir to stop slower foes from setting up and Heatran have Roar over Taunt to make pokemon switch out taking Stealth Rock damage/also stop pokemon from setting up. I agree with Mur that Keldeo should be Choice Scarfed to beat fast mons such as Mega Lopunny which seems like a threat to your team. You didn't say the reason why you had Stone Edge on Zygarde (I'm guessing for Thundurus?) and I don't see much use in it, you could try Extreme Speed which is a powerful Normal Type move with +2 Priority (Which makes Zygarde a even better sweeper). The pokemon which is the biggest threat to your team is Mold Breaker Choice Scarf Excadrill, so you'll have to play around with it. I hope I helped, have a nice day.

479-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
647.gif

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump/Scald
- Icy Wind
- Secret Sword
- Hidden Power [Electric]
 
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thanks for the suggestions man. Everyine has been suggesting scarf keldeo so im going to make that change, but I've had a lot of different sets told to me for rotom so untill I make a choice it's going to stay the way it is. So gardevoir change is nice to, so il make it to. (This is to Mur )

But also, why the IVs?
 
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Interesting team you have, its nice to see some people use uncommon pokemon such as Zygarde ^_^

Minor Mistake is that you mispelled Leftovers on Heatran. I don't think you need to have two Trick users, Rotom-W would be much better with its Defense Moveset to take hits better as it helps against Mega Metagross, Sand Rush Excadrill and Azumarill which are threats to your team. You could have Taunt over Calm Mind on Gardevoir to stop slower foes from setting up and Heatran have Roar over Taunt to make pokemon switch out taking Stealth Rock damage/also stop pokemon from setting up. I agree with Mur that Keldeo should be Choice Scarfed to beat fast mons such as Mega Lopunny which seems like a threat to your team. You didn't say the reason why you had Stone Edge on Zygarde (I'm guessing for Thundurus?) and I don't see much use in it, you could try Extreme Speed which is a powerful Normal Type move with +2 Priority (Which makes Zygarde a even better sweeper). The pokemon which is the biggest threat to your team is Mold Breaker Choice Scarf Excadrill, so you'll have to play around with it. I hope I helped, have a nice day.

479-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
647.gif

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump/Scald
- Icy Wind
- Secret Sword
- Hidden Power [Electric]

Everyone has been suggesting scarf keldeo so im making that change, but the rotom is still being annying in terms of set. But I'll probobly come up with one or chose one in a day or to. Thanks man.
 
thanks for the suggestions man. Everyine has been suggesting scarf keldeo so im going to make that change, but I've had a lot of different sets told to me for rotom so untill I make a choice it's going to stay the way it is. So gardevoir change is nice to, so il make it to. (This is to Mur )

But also, why the IVs?

I think the Ivs were leftover from some set with a hidden power it is just an error :]
 
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