Hello. Today, I have a team based around a mon not to commonly used, Zygarde. Becuase of its lower stats and move pool, it is usally looked down on when compared to other dragons such as garchomp. But Zygarde has one thing above them: Dragon Dance. Let's get to the team.
Als sorry about last teams poll. I didn't put all the options and the victini one sucked so i didn't post it.
Jormangord (Zygarde) @ Lum Berry
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
The main reason this team exists, Zygarde. After a DD, this is a threat. Most of this time, when you build a team, you think "oh, is my team swept by Keldeo or Mega altaria, or any of the more common attackers in the tier." I bet very few people think, "oh, do I have a Zygarde check?" And that's what makes it powerful. Adamant Nature is to max it's ok base 100 attack stat, while the rest is in speed to make it as fast as possible. Wish it got dragon claw > outrage though. Earthquake is a spammible stab, with stone edge to give extra coverage, mainly to hit skarm for medium, and most other flying types for supe such as thundurus. Lum berry can deal with those scald burns, or any status really, so it can set up more easily.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/ 216 Def/ 44 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Physical rotom wash. A nice wall to Talon flame check who i recently realized annoys my team. I dont have much on it currently, just made changes from a previous set.
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP/ 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Gothitelle. This things purpose is to hinder threats like rotom above, as if succesful can even preform a sweep itself. As you can see right now, the rest of the team is there to help Zygarde sweep. Also if I would like to keep my scarf, this can also spam psychic to break down poison and fighting walls such as amoongus that Zygarde might not like switching onto. Also can good sacking material if I need to get something in without taking damage.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]
Scarf Dash, a fast wall breaker. This thing can crush physical walls that can anny Zygarde, and is a pretty good mon in general. I might change it to hidden power Bug to deal with celebi, but I haven't seen any of those yet and electric hits skarm witch walls Zygarde to no end. Icy wind is to slow down fast sweepers and hit dragon types, and Secret Sword is to break this SpDef walls, also hitting Bisharp for about 300%. Very versatile, it can deal with a number of foes thanks to its coverage.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def/ 232 SpA/ 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
After building the team for a bit, I realized I didn't have a mega, and a certain dark type (looks at sableye) walls my team. Also looking at their descriptions in the dex, most of my members benefitted, so vowala! Gardevoir. Hyper Voice is the obligary STAB, hitting most targets pretty hard. Psyschoc is to hit those poison types, and focus blast hits steel ones. Calm Mind boosts its SpA to scary levels, but I have to watch out for Bisharp. I might run timid, as when I was calcing the damage calculator had it as timid, even though modest ups its SpA by another 42, nabbing kills or making extra damage so the enemy can be revenge kiłłed or just knocked out easier.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava plume
- Toxic
- Taunt
- Stealth Rock
The rocker of the team, heatran does pretty good. Toxic and taunt is to wear down walls and/or prevent another rocker from setting up. Lava Plume, the original scald, is STAB and hits Bisharp, along with other steel and grass types, as grass it pretty annying for this team. I might change this lead Chomp sence I have much more experience with it, but I don't know.
Anyway that's the team! Constructive criticism would be very much appreciated and im going to start a YouTube channel soon and if someone could recomend a tutor some thing like that it would be epic!
Als sorry about last teams poll. I didn't put all the options and the victini one sucked so i didn't post it.
Sorry, but I'll just have to use names untill I get get the mini sprites to work
Zygarde
The Mid Guard Serpent is the point of this team, so there he is
Zygarde, Rotom-W
Ice types and unaware users annoy Zygarde, so Rotom-W came to mind as a nice stall beater and talonflame switch in.
Zygarde, Rotom-W, Gothitelle
Gothitelle annoys stall, helping Zygarde sweep. It can also be a helpful sac is situations.
Zygarde, Rotom-W, Gothitelle, Keldeo
Bisharp is a pain, so is chancy, so who better then Rainbow dash? It helps with ice types and water types.
Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega
Looking at there entries in the strategy dex, I saw that most of them benefitted from mega garde, and this utterly destorys mega sableye, as well as doing strong damage to chancy
Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega, heatran.
Last I needed a rocker, and I couldn't decided between garchomp and heatran. I decided heatran as I haven't really used it before and I wanted to try it.
Zygarde
The Mid Guard Serpent is the point of this team, so there he is
Zygarde, Rotom-W
Ice types and unaware users annoy Zygarde, so Rotom-W came to mind as a nice stall beater and talonflame switch in.
Zygarde, Rotom-W, Gothitelle
Gothitelle annoys stall, helping Zygarde sweep. It can also be a helpful sac is situations.
Zygarde, Rotom-W, Gothitelle, Keldeo
Bisharp is a pain, so is chancy, so who better then Rainbow dash? It helps with ice types and water types.
Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega
Looking at there entries in the strategy dex, I saw that most of them benefitted from mega garde, and this utterly destorys mega sableye, as well as doing strong damage to chancy
Zygarde, Rotom-W, Gothitelle, Keldeo, Gardevior-Mega, heatran.
Last I needed a rocker, and I couldn't decided between garchomp and heatran. I decided heatran as I haven't really used it before and I wanted to try it.

Jormangord (Zygarde) @ Lum Berry
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
The main reason this team exists, Zygarde. After a DD, this is a threat. Most of this time, when you build a team, you think "oh, is my team swept by Keldeo or Mega altaria, or any of the more common attackers in the tier." I bet very few people think, "oh, do I have a Zygarde check?" And that's what makes it powerful. Adamant Nature is to max it's ok base 100 attack stat, while the rest is in speed to make it as fast as possible. Wish it got dragon claw > outrage though. Earthquake is a spammible stab, with stone edge to give extra coverage, mainly to hit skarm for medium, and most other flying types for supe such as thundurus. Lum berry can deal with those scald burns, or any status really, so it can set up more easily.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/ 216 Def/ 44 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Physical rotom wash. A nice wall to Talon flame check who i recently realized annoys my team. I dont have much on it currently, just made changes from a previous set.

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP/ 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Gothitelle. This things purpose is to hinder threats like rotom above, as if succesful can even preform a sweep itself. As you can see right now, the rest of the team is there to help Zygarde sweep. Also if I would like to keep my scarf, this can also spam psychic to break down poison and fighting walls such as amoongus that Zygarde might not like switching onto. Also can good sacking material if I need to get something in without taking damage.

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]
Scarf Dash, a fast wall breaker. This thing can crush physical walls that can anny Zygarde, and is a pretty good mon in general. I might change it to hidden power Bug to deal with celebi, but I haven't seen any of those yet and electric hits skarm witch walls Zygarde to no end. Icy wind is to slow down fast sweepers and hit dragon types, and Secret Sword is to break this SpDef walls, also hitting Bisharp for about 300%. Very versatile, it can deal with a number of foes thanks to its coverage.

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def/ 232 SpA/ 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
After building the team for a bit, I realized I didn't have a mega, and a certain dark type (looks at sableye) walls my team. Also looking at their descriptions in the dex, most of my members benefitted, so vowala! Gardevoir. Hyper Voice is the obligary STAB, hitting most targets pretty hard. Psyschoc is to hit those poison types, and focus blast hits steel ones. Calm Mind boosts its SpA to scary levels, but I have to watch out for Bisharp. I might run timid, as when I was calcing the damage calculator had it as timid, even though modest ups its SpA by another 42, nabbing kills or making extra damage so the enemy can be revenge kiłłed or just knocked out easier.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava plume
- Toxic
- Taunt
- Stealth Rock
The rocker of the team, heatran does pretty good. Toxic and taunt is to wear down walls and/or prevent another rocker from setting up. Lava Plume, the original scald, is STAB and hits Bisharp, along with other steel and grass types, as grass it pretty annying for this team. I might change this lead Chomp sence I have much more experience with it, but I don't know.
Jormangord (Zygarde) @ Lum berry
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
Rotom-Wash @ Sticky Barb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Ability: Aura Break
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
Rotom-Wash @ Sticky Barb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind
- Trick
- Rest
- Psychic
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
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